PepsimanVsJoe
Member
So it's wrong to be excited about this game. Oh okay then I'll just say it sucks, makes everything nice and easy.
Prime crotch said:That mainstream audience being the console users. It didn't even play like a normal PC FPS.
Anyway so far aside from a few doubtfull points like the VATS system I'm positive about the game.
Wikipedia said:A port of the game, titled Deus Ex: The Conspiracy, was also released for the PlayStation 2 game console, on March 25, 2002. Along with pre-rendered introductory and ending cinematics which replaced the original versions, it features a streamlined interface with auto aim, and improved graphics and motion captured character models. Some levels were changed and chopped down into smaller areas separated by load-screens, due to the memory limitations of the PlayStation 2.
HocusPocus said:Must be nice going through life as a jaded gamer. I'd find a new hobby .
Spruce Moose said:This is disappointing because I believe they could put out RPGs on consoles that have the depth of something like Baldur's Gate II and it could sell millions.
But this new broader audience was more significant on the console market, you can't serisouly expect me to belive that they had in mind PC players. Deus Ex 1 was best selling game on the PC and suddendly for the sequel they are going to dumb dowb everything because that's what sold the first game?Frenck said:It didn't play like a console shooter either.
I've never seen another shooter with "universal ammo" or whatever that crap was. The dumbing down was a design choice and if you want to attract a large audience you should release the game on as many platforms as possible (Which was the Xbox and the PC at the time).
PepsimanVsJoe said:Yeah that's not happening, no way in hell.
Only way you're going to expand the market is through consolization.
I figure with the direction Fallout 3 is going in it'll sell really well. Slap the "From the makers of Oblivion" on the box and it'll sell on name alone. Make a good game and it'll sell via that manner. The only people who aren't happy about it make up less than 5% of the gaming populace...no reason to cater to them at the expense of the other 95%.
I don't think the Xbox version of Morrowind had any impact, design or otherwise, on the PC version of Morrowind.Redbeard said:Did you also lament the Xbox verison of Morrowind?
People look at the past few years, and see what happened to the old PC franchises that were multiplatformed. And it's not pretty. Even though the game isn't out yet, there are definitely reasons to be circumspect.Relix said:Stop your whining... my god.... you haven't even played the game and you are sending it to its doom.
Prime crotch said:But this new broader audience was more significant on the console market, you can't serisouly expect me to belive that they had in mind PC players. Deus Ex 1 was best selling game on the PC and suddendly for the sequel they are going to dumb dowb everything because that's what sold the first game?
The entire game seems to have been developed to Xbox then ported to PC. Even the HUD looks bad in higher resolutions.
PepsimanVsJoe said:So it's wrong to be excited about this game. Oh okay then I'll just say it sucks, makes everything nice and easy.
Vyse The Legend said:I saw the magazine, and wow, as a massive but level-headed (unlike the poseurs at NMA and others on here) Fallout fanboy (my fav PC RPG ever), I am impressed. This is Fallout. Outside of the underwhelming art direction with the supermutant, it looks and feels like the Fallout universe is in tact.
:lol @ the people saying a nuclear slingshot is out of place in the Fallout 'verse. I remember using the LE Red Ryder BB gun and tearing ass for most of FO1. A slingshot isn't out of place at all.
:lol @ the giant radscorpions fit in the "realistic" future. How about the giant aliens? Or the wanamingos?
Fallout was not about the combat system or perspective. Simply slapping a isometric view with a turn based combat system does not make a Fallout game. Just like a first person perspective does not make an Oblivion clone.
Frenck said:As I said, you can blame the console version for the technical limitations of the game like the interface or the smaller areas and long loading times but what does the gameplay and the story design have to do with the platform the game is released on?
Prime crotch said:Because the simplistic FPS IW was would have a higher appeal in the Xbox, doesn't matter if there are hardcore players on both platforms, the decision made by Ion Storm to dumb down Deus Ex was based on focusing on the Xbox.
The original game was a commercial and critical sucess on the PC, how is the dumbing down of very thing that sold your game to its original audience not involved with its development being focused on a console now?
Ion Storm did dropped the ball maybe Deus Ex IW could have been made for both platforms with the same old gameplay, in their HQ someone thought it couldn't be done and that's what we got.
Draft said:The BB Gun was a joke weapon. Is the nuclear slingshot a joke? I mean, obviously it is (haha), but let's be real here, it indicates a shift in design philosophy. It's silly in a different way than the BB Gun. The Red Ryder, the alien Zap Gun... they were nudge nudge wink wink silly. Nuclear Slingshot. I dunno. Just feels off. Feels stupid.
Draft said:The BB Gun was a joke weapon. Is the nuclear slingshot a joke? I mean, obviously it is (haha), but let's be real here, it indicates a shift in design philosophy. It's silly in a different way than the BB Gun. The Red Ryder, the alien Zap Gun... they were nudge nudge wink wink silly. Nuclear Slingshot. I dunno. Just feels off. Feels stupid.
Night_Trekker said:Maybe the name is supposed to be humorous, poking fun at how low-powered it is.
Vyse The Legend said:That said, how is it off? Seems like Bethesda is totally invoking the Red Ryder BB gun with this. Do you think the rest of the armaments will include whoopie cushion bombs, laughing gas grenades and giant rubber mallets or something? It's one weapon, and I totally believe it's a joke weapon in the same vein as the BB gun. You're not going to take down a supermutant with a slingshot.
The article explicitly describes the nuclear slingshot being used to take down the 20 foot tall cyber super mutant (uuuuuuugh.) I don't think it's meant to make you chuckle.Vyse The Legend said:That said, how is it off? Seems like Bethesda is totally invoking the Red Ryder BB gun with this. Do you think the rest of the armaments will include whoopie cushion bombs, laughing gas grenades and giant rubber mallets or something? It's one weapon, and I totally believe it's a joke weapon in the same vein as the BB gun. You're not going to take down a supermutant with a slingshot.
Draft said:The article explicitly describes the nuclear slingshot being used to take down the 20 foot tall cyber super mutant (uuuuuuugh.) I don't think it's meant to make you chuckle.
Prime crotch said:It's not a slingshot it's a weapon called Fatman, from the screens it seems to be some kind of home-made device that throws nukes, well less powered ones.
Prime crotch said:Because the simplistic FPS IW was would have a higher appeal in the Xbox, doesn't matter if there are hardcore players on both platforms, the decision made by Ion Storm to dumb down Deus Ex was based on focusing on the Xbox.
The original game was a commercial and critical sucess on the PC, how is the dumbing down of very thing that sold your game to its original audience not involved with its development being focused on a console now?
Ion Storm did dropped the ball maybe Deus Ex IW could have been made for both platforms with the same old gameplay, in their HQ someone thought it couldn't be done and that's what we got.
YupVyse The Legend said:So you're telling me, this whole debate has been for naught? :lol
eh I would like to have a clearer shot of it first, but calling it a nuclear slingshot totally gives the wrong ideaDraft said:I would not say it's inconceivable, but I also wouldn't say it's likely.
Vyse The Legend said:So you're telling me this whole debate has been for naught? :lol
Does it actually say it shoots warheads or something?
Yeah, the setting presented is you see a giant super mutie come running at you and the BoS you're now hanging with, you scoop a "Fatman", i.e. handheld nuclear launcher up from the ground and use it to kill the super mutie.Vyse The Legend said:So you're telling me this whole debate has been for naught? :lol
Thats how Fallout combat should work though. It doesn't have to be clunky if the interface is done well. Fallout wasn't clunky, expanding upon that mechanic can only result in good things. Like I said in my last post, the VATS system is, to me, the most promising choice they've made so far. If balanced right it'll make the major battles tense and strategic while the easier random encounters will be quickly dispatched.Zenith said:also they sound so proud when they say you get penalised for using the normal FPS combat (or "twitch combat" as they call it). you're forced to pause the combat and pick a spot to target and need to recharge your action points in order to get any effective damage. have they never heard of hitboxes? when are devs going to learn, clunky != tactical.
Masklinn said:unless it blows out in your face every time you try to use it, no.
And even if it does, I still don't.
ITS NOT A SLINGSHOT. Its called Fatman, and its described in the article as a "handheld nuclear weapon". It doesn't even look like a slingshot. Think small rail gun that fires spherical projectiles.-ImaginaryInsider said:I can't speak for the final quality of Fallout 3, but you do realize the Wham-O slingshots were big in the 50's, as was the whole nuclear-thing, which was considered the way of the future, so a nuclear-based Wham-O slingshot fits in well with the whole retro-future thing IMO.
Drek said:ITS NOT A SLINGSHOT. Its called Fatman, and its described in the article as a "handheld nuclear weapon". It doesn't even look like a slingshot. Think small rail gun that fires spherical projectiles.
The whole slingshot thing is the more cynical among us making a joke of how ridiculous it is.
-ImaginaryInsider said:I can't speak for the final quality of Fallout 3, but you do realize the Wham-O slingshots were big in the 50's, as was the whole nuclear-thing, which was considered the way of the future, so a nuclear-based Wham-O slingshot fits in well with the whole retro-future thing IMO.
Drek said:ITS NOT A SLINGSHOT. Its called Fatman, and its described in the article as a "handheld nuclear weapon". It doesn't even look like a slingshot. Think small rail gun that fires spherical projectiles.
The whole slingshot thing is the more cynical among us making a joke of how ridiculous it is.
Draft said:I don't think you're stupid for looking forward to the game, so it would be nice if I wasn't called a NMA shock trooper or crying manchild for voicing a few concerns about radical changes to my favorite neglected RPG franchise.
besada said:It's not going to be a perfect recreation of Fallout, and I think deep down everyone knew that. But that doesn't mean it's going to suck. Trying to constantly compare it to its forefathers is just going to make everyone unhappy. They will be different beasts, because they're made at different times for different platforms. But none of that means they're automatically going to suck.
besada said:That's why there's so much bad blood in these things. It just so happens that there'sa special forum dedicated to shitting all over Bethesda. It's called No Mutants Allowed, and I'm sure they'd love to have Borys and the rest of the shitters there to add to their mewling chorus.
To the two I bolded, where did your "check" come from?besada said:To me, it looks like Bethesda has gone out of their way to make the the most obnoxious fanbase in the world happy, and yet before even the first image was shown, we had people filling every thread with the hate.
Let's look at the really common checklists the NMAers have:
Gore: Check.
Multiple styles of gameplay: Check.
Adherence to the Fallout gameworld: Check.
Ability to target body parts: Check.
Radiation damage: Check.
Possibility of winding up an armless/eyeless guy: Check.
No level scaling: Check.
Iso/real-time: Are you crazy?
In addition to Drek's very good points, there's an important checkmark you're missing: a meaningful dialog system that adapts to your character stats/traits. With good, witty writing. This is not something Bethesda has much experience delivering, and to me, it's much more important than, say, gore or the ability to target body parts.besada said:Gore: Check.
Multiple styles of gameplay: Check.
Adherence to the Fallout gameworld: Check.
Ability to target body parts: Check.
Radiation damage: Check.
Possibility of winding up an armless/eyeless guy: Check.
No level scaling: Check.
It's a grenade launcher. You're cracked.Draft said:The BB Gun was a joke weapon. Is the nuclear slingshot a joke? I mean, obviously it is (haha), but let's be real here, it indicates a shift in design philosophy. It's silly in a different way than the BB Gun. The Red Ryder, the alien Zap Gun... they were nudge nudge wink wink silly. Nuclear Slingshot. I dunno. Just feels off. Feels stupid.
Drek said:To the two I bolded, where did your "check" come from?
Adherence to the Fallout gameworld? Why? Because the main character wears a vault suit, they licensed the Ink Spots, and they've got Ron Perlman doing some voice work?
Meanwhile they apparently are depicting a group of BoS as incapable of handing a single big mutie with a club while you, 19 year old pup that you are fresh form a vault, can scoop up their guns and drop it.
Multiple styles of gameplay? Because they said you can blow up a car and sneak by enemies? In an hour of gameplay they didn't give any instances of multi-tiered quests with various choices, just glossed over the fact that it'll be there.
Those are the two most important things for Bethesda to get, and as of reading this preview I'm still just as skeptical as before that they either can't handle game design on that level or just don't want to because it might shake some of their console fans and make them less money.
I'm still keeping an open mind, but to act like Bethesda has come out and answered all questions with this preview is an irrational level of optimism. They came out and said all the right things while showing none of it. They've got tons of time though as well as the talent and resources to do it well. They just need to realize that you don't have to "consolize" a game for it to be popular and sell well on consoles.
Meanwhile I'm left hoping that Fargo and InXile can deliver something worthwhile in the near future with the Wasteland license.
Holy crap. Betheda's Fallout 3 is going to be a veritable abomination. Frankly, I expected even worse from Bethesda, but seeing most of my worst nightmares in writing is nonetheless depressing, as if it crushes out the last tiny vestige of hope the existence of which I wasn't even aware of.
This is not Fallout.
I'm sorry. This looks like Oblivion with guns.
Oh yay, they even went as far as to make karmic traits XBox 360 achievements!
Yay whoring out the license for console gamers! YAY!
Notice the complete lack of the typical Falloutish visual style. It looks like FO: PoS.
Notice how completly forced and out of place the few references to Fallouts original style are
Uruk Hai mutants? WTF is this? Lord of the Atoms?
And from what i read .. vats sounds like the WORST absolute WORST combat system ever...
Is J.K. Rowling being consulted on the acronyms?
I would probably enjoy this game if it was called Super Mutant killing fest or whatever else than Fallout 3.
I mean the fact they are boasting to be using more pixel shaders 'than ever before' just on the pipboy is hardly encouraging, clearly they are more interested in making it shiney and gimmicky than anything else.
I don't like the fact that the storyline is locked so that you're playing a 19 year-old looking for his dad. That's so gay. 19? How are older gamers supposed to relate to playing a teenager?
It will be bad, it will be shallow, shiny, and gimmicky. It will try to emulate Fallout but it will fail miserably.
luckily we pc people can depend on talented modders whom I hope will shape back the game the way the fans wants it & all you console freak can just choke on it because you are in part responsible for the downfall of fallout....curse you all.
I can't sleep thanks to these scans.
It sucks to see that after 10 years of wait and anticipation, we now know for sure that.... Fallout is no more. Sad truth. Thanks BS-Corp.
AMEN!
Thats it!
I am done waiting for Fallout3.
I am done discussing at the Bethsoft Forums.
I won't be a part of the hype machine.
I will be indifferent to Fallout3 from now on until it comes out an "have a look" on it, if it is any good.
All the good parts in the article are just promises.
From now on believing in a good Fallout3 is like believing in Santa Clause
Only 14 skills? Lame. Go choke yourself Bethesda.
I need to get into the mind of devil so I can see if all of this is nothing but some king of a Sith mind trick.
Meh this isn't going to be FO3, dare say it could turn out to be an ok'ish/average game - but doubt I could put aside my bias enough to ever enjoy it...
Uhmmm..what the hell have they done to my favorite gaming franchise of all time. We waited patiently for years......for this.
Drek said:I've been real negative on the prospects of Fallout 3 for a while. Not because its Bethesda working on it, but because Van Buren was too damn far along to just get scrapped, when it would've given Fallout fans what they really wanted.
Josh Sawyer said:The point, in case zealots ever want to accept it, is that your tastes are not the only tastes in the world. Really, I know this may be hard to believe, but if you like playing a turn-based game set in three counties of Utah in 2242, and you like miniguns but don't like lasers, and you like the ratio of combat to dialogue to be about 4:1, and you like cars that look more like Buicks than Pontiacs, and you think 50s-style monsters are okay but 50s-style aliens aren't, and you think Max's jacket from Mad Max is okay but the football pad armour isn't, and you don't like it when italics are used in dialogue but you do like it when boldface is used, and you want it to be longer than 100 hours but no longer than 120 hours, and like games to be non-linear but only to a point, and like big cities, but only two because four is too much BUT HEY NOT THAT ONE, and you like the desert but don't mind a little grass BUT HEY NOT THAT MUCH BECAUSE IT'S NOT FALLOUT...I am terribly, terribly sorry, because we are not going to make a game just for you. We're not trying to make a game for everyone. Really, we aren't. But we're not making a game just for you and ten other angry guys with tastes that are narrower than a hallway in a camp of pygmy dwarves.