ZombieSupaStar said:funny, thats the most "important" one to me.
:lol
I have the UK version... I never noticed any censoring but I patched it right away (would suggest one of the fan patches that fixes far more than the official ones).No45 said:I've searched and it seems like 'The Fallout Collection' includes both the first and the second games, which is good, but it also looks like the UK version is censored (Children removed from the game(s)) which can cause some problems. Does anyone have any experience of this? Are there any solutions in terms of patching the UK game, or should I just look to source it from the US?
No45 said:Right, I'm really looking forward to this despite never having played a Fallout game before. I want to fix that in the months leading up to the release of Fallout 3.
I've searched and it seems like 'The Fallout Collection' includes both the first and the second games, which is good, but it also looks like the UK version is censored (Children removed from the game(s)) which can cause some problems. Does anyone have any experience of this? Are there any solutions in terms of patching the UK game, or should I just look to source it from the US?
Thanks.
EDIT: Also, should I expect any issues running on Vista?
No, that was the combat. Fallout's gameplay was much more than the combat engine. You could be a smooth talker and talk yourself through sticky situations, concentrate on stealth to sneak by the baddies or be a doctor and leave all the fighting to your buddies.Grayman said:Fallout was fun because of the atmosphere and freedom. The actual gameplay was fairly basic turn based 'you shoot at them, they shoot at you, after a turn or three one of you falls into a pool of their own blood or explodes into pieces'.
MrPing1000 said:Hmmph the vault looks wrong. It's supposed to be super futuristic with a retro 50s theme (ie huge computers, lots of blinking lights) Metalic and bright.
Looks like it could be underwater or in a submarine.
Maybe I'm being too picky, PLEASE BE GOOD.
Thank you so much. *bow*ZombieSupaStar said:<huge amounts of information>
Bojanglez said:How long would it take to play through the original Fallout?
ZombieSupaStar said:id say around 15 hours ish
Ramirez said:So when you say you can play this like a FPS, does that mean sorta like Bioshock, or is it shoot and maybe you'll hit or maybe not depending on your stats and dice rolling shenanigans?
Ramirez said:So when you say you can play this like a FPS, does that mean sorta like Bioshock, or is it shoot and maybe you'll hit or maybe not depending on your stats and dice rolling shenanigans?
mandiller said:Looks awesome BUT......
Fuck, banned in Australia or at least censored confirmed! :'( Makes me cry.
Ramirez said:Ah, well, I'll still give the game a shot. Looks too awesome to pass up.
Todd Howard Interview on combat:
You'll Shoot Your Eye Out
"How do we solve guns and roleplaying now?" asked Howard. "That's probably the biggest question we've had about the game."
A tussle with some of the giant ants provided the answer: V.A.T.S., Fallout 3's method of taking a traditionally turn-based game into real time. The Vault-Tec Assisted Targeting System allows players to pause the game at any time and zoom in for a closer look on an enemy, selecting an individual body part to target. As you take your shots, you consume action points, which regenerate over time, harkening back to the original games' action limiting mechanic.
"We don't want to encourage twitch play," Howard said. Simply spraying bullets without entering V.A.T.S. mode and setting up careful shots consume AP quickly and may even result in a slower regeneration rate, giving an incentive for players to be more economical.
Of course, there are other reasons to want to target specific body parts. Harming one of the giant ants' antennae caused it to go berserk and attack its companions. Later one, massive hulking Super Mutants were dispatched by literally blowing up their heads with careful headshots. Their eyeballs could be seen to roll away as the only remains. "This is rated E for Everyone," joked Howard. "Violence is funny. Let's all just own up to it. Violence, when done well, is fucking hilarious."
Sadly, groin targeting has not returned for Fallout 3. The designers decided to keep the targetable areas to body parts that would have tangible effects when targeted--shooting a leg will cause the enemy to stumble, shooting out an arm might cause it to drop its gun. "You will no longer be able to punch a rat in the groin," Howard said.
You can suffer from the effects of such marksmanship on the part of your enemies--if hit in the head, your vision might go blurry; if hit in the arm, your aim will suffer. You'll have to patch yourself up with medical items or seek more professional attention.
To really go to town with V.A.T.S., players will have access to a huge number of guns--some new, some old. By finding schematics and scavenging for parts, players can also create new weapons. The Rock-it launcher, for example, fires actual rocks or other bits of debris. Then, there is the Fat Man, a personal warhead launcher that actually creates a nuclear explosion just a matter of yards away. Taking a Vault-Tec lunchbox and filling it with bottle caps and explosives creates an improvised, but deadly, shrapnel bomb.
Guns can sustain damage, or be found in a damaged state, which negatively affects their accuracy, damage, and rate of fire. You can cannibalize parts from one weapon to help repair another--after all, it is better to have one properly functioning gun than two damaged ones. Howard demonstrated the noticeable difference between a Chinese assault rifle that had been poorly maintained, and one that had been recently repaired, with the latter firing much more quickly and with a much tighter spread.
Metalmurphy said:That's a restaurant inside the Vault, there wouldn't be computers there.
Irony is that it's a German site's watermark on the pics. There's no way it will release in Germany like that. :lolmandiller said:Fuck, banned in Australia or at least censored confirmed! :'( Makes me cry.
ZombieSupaStar said:
Post apocalyptic future. After a nuclear holocaust actually.xbhaskarx said:Looks good, but are there no tree leaves (or other greenery) in the future?
xbhaskarx said:Looks good, but are there no tree leaves (or other greenery) in the future?
Import?mandiller said:Looks awesome BUT......
*splat*
Fuck, banned in Australia or at least censored confirmed! :'( Makes me cry.
That's what poor posture & eye strain will do to you. If only the boss had bought better chairs & workstations.Elbrain said:Gotta love this pic.
That is a face only a mother could love!
Doc Evils said:Hmm we shall see.
I hope it isn't because of disc space
Finncognito said:No, that was the combat. Fallout's gameplay was much more than the combat engine. You could be a smooth talker and talk yourself through sticky situations, concentrate on stealth to sneak by the baddies or be a doctor and leave all the fighting to your buddies.
One of the reasons I'm dreading Fallout 3 is that you can only have one NPC ally at a time, which probably means you'll have to be somewhat combat-oriented to get by (that was a major flaw in Oblivion).
PTOM (Playstation the Official Magazine): Your resume includes the Thief series and Oblivion (particularly Dark Brotherhood quests,) so you like the sneak-and-stab style of gameplay?
EP (Emil): I love the subtlety of that type of gameplay, taking a break from the frenetic action to approach a scenario more methodically. So yeah, playing the sneaking, back-stabbing type of character is very possible in Fallout 3. In fact, theres a particular stealth tactic made infamous in the previous Fallout games, and were really psyched to have that in Fallout 3. Ill give you a hint- it involves pockets and explosives.
Freedom = $1.05 said:So...how well do the previous games hold up? Especially for someone who's WRPG experience is the KOTOR series and 20 hours of Oblivion? I'm completely in love with the 50's post apocalyptic vibe this game gives but I don't want to miss out on anything due to not having played the series.
Freedom = $1.05 said:So...how well do the previous games hold up? Especially for someone who's WRPG experience is the KOTOR series and 20 hours of Oblivion? I'm completely in love with the 50's post apocalyptic vibe this game gives but I don't want to miss out on anything due to not having played the series.
{Mike} said:Oblivion on PS3 was butter smooth, X360 can't handle as much at once, so yea, I'd say the definitive version will be PS3.
I'm in a similar situation, although I am in love with the post apocalyptic vibe. I've just bought the first two games - all going well I'll get the first installed tonight and spend some time playing it over the next few days (My TV is broken, so no console action for me for a while). I might even create an LTTP for it.Freedom = $1.05 said:So...how well do the previous games hold up? Especially for someone who's WRPG experience is the KOTOR series and 20 hours of Oblivion? I'm completely in love with the 50's post apocalyptic vibe this game gives but I don't want to miss out on anything due to not having played the series.
Confidence Man said:Shadowless environments once again