RecRoulette
Member
Gex dating sim when?
Gex dating sim when?
Why do people keep saying this? Shadowrun was fantastic and won lots of accolades.Wow. I was excited when I saw this thread. Then I saw that the game will be a Shadowrun clone. No thanks.
Why do people keep saying this? Shadowrun was fantastic and won lots of accolades.
Hardly ideal, but I could see it working.Shadowrun is fantastic. However, it is not the type of gameplay that people expected out of this series. I really don't know how I feel about this yet.
Everything was great until the part about them not sexualizing the characters. I'm sorry but that's a part of Fear Effect and I find this way more insulting than gratuitous T&A
You ever play Fear Effect 1 or 2? Like, for real?
The sexualization of those games is grossly exaggerated. Just like one scene in Fear Effect 2 and borderline nothing in 1.
I got the PS1 discs in the back right now
You ever play Fear Effect 1 or 2? Like, for real?
The sexualization of those games is grossly exaggerated. Just like one scene in Fear Effect 2 and borderline nothing in 1.
I got the PS1 discs in the back right now
This is pretty cool news. I loved the horror and gore aspect of the two games but the tittilation aspect of them were disappointing, mostly with the marketing and the gratuitous stuff.
Regardless, I'll back this for sure. Excited to see what they have in store.
"It's better than nothing" should be the reply to the ones who understandably are disappointed that gameplay genre isn't the same as the predecessors.
I get what you're saying, but do you think that big tone shifts like Bomberman: Act Zero or gameplay shifts like Shadowrun 2007 or again X-Com: The Bureau were "better than nothing"? I think they were disastrous and threatened to end the franchises they were from.
Having FE revived in the wrong way would seal the series's fate forever, no second chances.
The Kickstarter will be 12 April, Tuesday
Yes I was afraid of that, anyways I think they misunderstood what they said on the articles. They wanted to keep the exploration and puzzles. Only the combat will be different. They want to keep the sex too just in a different way. Gamers were expecting a huge game with a better budget.
As a FE fan I can tell it looks a lot like Fear Effect, that's why I'm surprise there are so many bad reactions, they only saw two screenshots and have no information about it at all. They should wait until the kickstarter. We're not changing the game in everything, it's just that we did not want to make a sequel to the real FE franchise, they wanted to make a spin-off. Gameplay is not what made of FE Fear Effec
Full resolution artwork from the artist him-/herself:
http://turningpointweb.com/fesedna/
The artist is also revealing some stuff:
Full resolution artwork from the artist him-/herself:
http://turningpointweb.com/fesedna/
The artist is also revealing some stuff:
I get what you're saying, but do you think that big tone shifts like Bomberman: Act Zero or gameplay shifts like Shadowrun 2007 or again X-Com: The Bureau were "better than nothing"? I think they were disastrous and threatened to end the franchises they were from.
Having FE revived in the wrong way would seal the series's fate forever, no second chances.
If it's still set in China, i may give it a shot still.
After all the adventure element was half of the gameplay (and the most fun part, imo) so they may still retain that.
Isometric view means they HAVE to cut on the cinematic aspect though, which was a big part of the original games.
Anyway, i'll see the KS pitch and decide then.
It bears repeating: FE1 is a must-play. It starts out as a generic action game, and suddenly goes into extremely twisted occult horror territory. There is some serious nightmare fuel in FE1. FE2 is almost tame in comparison, but still worth playing.
Why do people keep saying this? Shadowrun was fantastic and won lots of accolades.
Both games have been sitting in my backlog for years I need to get around to playing them.
I can't imagine getting any enjoyment out of them now if you didn't play them before. They really don't hold up.
I can't imagine getting any enjoyment out of them now if you didn't play them before. They really don't hold up.
I get what you're saying, but do you think that big tone shifts like Bomberman: Act Zero or gameplay shifts like Shadowrun 2007 or again X-Com: The Bureau were "better than nothing"? I think they were disastrous and threatened to end the franchises they were from.
Having FE revived in the wrong way would seal the series's fate forever, no second chances.
That's just an ad though, that's not in the game. Only sexy interaction between the two is the pretty innocuous elevator scene IIRC. There's not really much to tone down.
Also:
Guess it was Eidos's thing back in the day.
The art is absolutely spot-on, that has to be someone from the original team.
Also, I played through the first game through ePSXe (and perhaps the second, can't recall) not long ago:
It worked okay, but I'm glad I had quick save through the emulator otherwise I might have gotten a bit frustrated from the deaths.
Filth and lies. Replayed them last year, loved both.
If people can play the RE1 remake or the Grim Fandango remaster, they can play these. They've held up really well.
Replaying a game you have loved in the past is different that coming at a game that hasn't aged well fresh.
No they really haven't. I can't see anyone new to the series getting much enjoyment out of them now. You had to forgive a lot to enjoy them on release.
Saying "You had to forgive a lot to enjoy them on release" is just another way of saying the game has flaws. Guess what, every game has flaws, even the ones that are renowned and hailed as classics to this day. Silent Hill 2 is arguably the most celebrated survival-horror of all time, yet there's still a whole lot of shit you can sling at it, whether it's the hokey voice-acting, the stiff movement, the simplistic combat, the obtuse puzzles or the (at times) unhelpful camera angles that obscure what you want to see. All of those things are legitimate complaints, and yet they're easily ignored because, quite simply, the game is scary as fuck.
Point being, yeah, Fear Effect has its problems. Most games from that era do, when 3D was still in its infancy. But it's just as easy to overlook those issues and recognise a series that is wholly unique and like nothing else out there still to this day. I can see someone who has never dabbled with Fear Effect before, but had some experience with old-school survival-horror games, playing it for the first time and quickly adjusting to the tank controls while being enraptured by the environments brought to life by the MotionFX tech. The eerie-as-hell atmosphere that permeates every location and the hefty presence of adventure genre elements a la Grim Fandango is just as much of a boon now as it was back in 1999, and displays a level of ambition that is sadly lacking in the genre currently.
Anyone who to this day can still play the first Resident Evil and enjoy it owns it to themselves to try out Fear Effect.
What do statements like this even mean? Do you mean in terms of being politically correct? Or in terms of narrative themes? Or in terms of game mechanics?I like Fear Effect but it will not work now, because is 2016.
Exactly. I'd like to think most gamers aren't so lazy and close-minded as to completely turn down something b/c it may involve a few minutes of getting acclimated to its style, or else this hobby is boned.Saying "You had to forgive a lot to enjoy them on release" is just another way of saying the game has flaws. Guess what, every game has flaws, even the ones that are renowned and hailed as classics to this day. Silent Hill 2 is arguably the most celebrated survival-horror of all time, yet there's still a whole lot of shit you can sling at it, whether it's the hokey voice-acting, the stiff movement, the simplistic combat, the obtuse puzzles or the (at times) unhelpful camera angles that obscure what you want to see. All of those things are legitimate complaints, and yet they're easily ignored because, quite simply, the game is scary as fuck.
Point being, yeah, Fear Effect has its problems. Most games from that era do, when 3D was still in its infancy. But it's just as easy to overlook those issues and recognise a series that is wholly unique and like nothing else out there still to this day. I can see someone who has never dabbled with Fear Effect before, but had some experience with old-school survival-horror games, playing it for the first time and quickly adjusting to the tank controls while being enraptured by the environments brought to life by the MotionFX tech. The eerie-as-hell atmosphere that permeates every location and the hefty presence of adventure genre elements a la Grim Fandango is just as much of a boon now as it was back in 1999, and displays a level of ambition that is sadly lacking in the genre currently.
Anyone who to this day can still play the first Resident Evil and enjoy it owns it to themselves to try out Fear Effect.
Replaying a game you have loved in the past is different that coming at a game that hasn't aged well fresh.
No they really haven't. I can't see anyone new to the series getting much enjoyment out of them now. You had to forgive a lot to enjoy them on release.
Also, I played through the first game through ePSXe (and perhaps the second, can't recall) not long ago:
It worked okay, but I'm glad I had quick save through the emulator otherwise I might have gotten a bit frustrated from the deaths.
Plis be sarcasm.I like Fear Effect but it will not work now, because is 2016.