Sol.. said:
Well their individual focus is largely AI improvements. Because it's not like it's even traveling in the direction of NBA 2k's level of signature individuality. They are only scratching the surface of NBA 2k's tendency based AI. It's most definitely the right way to go when it comes to sports AI. Small shit like actually keeping Crouch's stupid ass in the box instead of hanging around the wing or the top of the box like he does in FIFA 11 are incremental steps to better team tactics and off ball movement.
Defense remains to be seen. It always remains to be seen for every sports game. The logic is so grounded in situations that have to change with each year that they can't possibly win with their current model whatever it is. Then there's the weight of design on friendly AI that i'm not sure that there's ever a right answer. Like should they run down loose balls? If they do there will be scenarios when you get screwed over when they fail. If they don't like they do now, the computer literally steamrolls you until god's will forces the ball to roll your way.
Yeah it's hard to cover all facets of defense when it comes to AI; balance is definitely an issue. I actually do believe EA was approaching it the right way in creating a truly nex-gen football game, by implementing smooth animation transitions, inertia and proper footplanting to get the look and feel of player movement right.
FIFA07 as a result was a pretty big milestone in football gaming imho, at least as far as player movement and control is concerned. Because before that you either had a game with a huge library of mocapped animations but with little regard to the laws of physics (players iceskating around had plagued FIFA games for so many years) OR a game that relied on hand-keyed animations but offered tight, close control over each player (as robotic as the animations in PES games were and probably still is, the games have always felt responsive)
Fast forward 5 years and if you look at all the new features EA has introduced since 07, you'll notice that very little has been done in the way of improving overall tactical play because their main focus is still on how each players move and control. Especially when you consider this year's revolutionary new feature, the Player Impact Engine, which is supposed to introduce more realistic looking collisions. I'm all for how improving the game on a micro/player level but I wish EA would pay just as much attention to the bigger picture as well. Sometimes I do wonder if it's because they've used up so much CPU/GPU cycles to calculate all that animation on the pitch and render the game at 60fps/720 that they don't have much room left for team positioning and AI. Which is probably why you still see CPU opponents dribbling towards the goal after a kickoff, rarely passing back or exploring other attacking opportunities like switching play. =/