The Last One
Member
Downloading it! Guess I'll play the game again in New Game + mode.
Probably after the last piece of the season pass releases.GOTY edition when? Please announce!
StopItsAlreadyDead.jpg
These updates feel so pointless by now.
So glad I haven't played this game yet. By the time I get to it it'll be essentially an entirely different experience than if I played it at launch.
I mean, we already had Chocobos for fast traversal anyway. Yeah, they changed the Ring's power in Chapter 13 so monsters die faster and there's a new 20min-ish section selectable from the main menu or during the chapter as Noctis when you sleep in one of those save rooms from the menu, where you play from Gladio's perspective during the chapter with the gameplay mechanics from his Episode Gladio DLC and you get to see a few new cutscenes explaining the villains' motivation a bit more at least.Wow this is great. I ordered a used copy from Gamefly the other day for $20 this patch will hopefully make the exploring a bit easier. The only problem is I probably have 15gb of patches to download also have they addressed chapter 13 yet?
Can anyone give a decent synopsis of the good and bad elements of the battle system and quest design of FFXV? I've heard very mixed opinions on both, but I haven't played the game yet (I'm holding out hope for a PC version mainly).
To give a parallel, I loved FFXII's battle system, world design, questing, and characters though the overall story and writing weren't really that intriguing to me. I loved playing the game enough that it covered up my sheer ambivalence to the story.
Can anyone give a decent synopsis of the good and bad elements of the battle system and quest design of FFXV? I've heard very mixed opinions on both, but I haven't played the game yet (I'm holding out hope for a PC version mainly).
To give a parallel, I loved FFXII's battle system, world design, questing, and characters though the overall story and writing weren't really that intriguing to me. I loved playing the game enough that it covered up my sheer ambivalence to the story.
Wow! I'm starting to think I made a mistake by mainlining this game at launch. The improvements have been too good.
Lol, guys, this is just off-road driving. The game is still the same, with the same narrative issues. It's not yet an "entirely different" experience and most likely will never be. Just a few improvements here and there hopefully. I'm still waiting for more QoL changes to the Hunts system and the UI, tbh.So glad I haven't played this game yet. By the time I get to it it'll be essentially an entirely different experience than if I played it at launch.
As much as they are going to, for free. The Prompto DLC seems to delve deeper into stuff surrounding Niflheim.Wow this is great. I ordered a used copy from Gamefly the other day for $20 this patch will hopefully make the exploring a bit easier. The only problem is I probably have 15gb of patches to download also have they addressed chapter 13 yet?
Can anyone give a decent synopsis of the good and bad elements of the battle system and quest design of FFXV? I've heard very mixed opinions on both, but I haven't played the game yet (I'm holding out hope for a PC version mainly).
To give a parallel, I loved FFXII's battle system, world design, questing, and characters though the overall story and writing weren't really that intriguing to me. I loved playing the game enough that it covered up my sheer ambivalence to the story.
Edit 2 : The update is 8.65GB
Ugh. My basic PS4 is rapidly becoming a PSXV.
Actually there's one thing I really liked about the quests. Pretty much every one has your characters commenting on the quest itself or the person giving the quest. That added banter you wouldn't hear otherwise was rather welcome. But yeah, overall the quest design could have been better.I love the game, but I don't know if I could give any good comments about the questing. Repetitive (as in there's one guy who keeps giving similar photo quests, one guy who asks you to find dog tags, one wants you to find precious stones) so there really is little variety. There's also no lore behind them.
Battle system is simple but satisfying. Selecting targets, dodging, special moves, admirer. It's mostly holding attack sure, but there's enough going on to make it fun.
It might involve doing all the car upgrade quests, which you cant do immediately. Some of the things you need for the quests (ie, bright headlights) involve dangerous dungeons.I played the game for like an hour and got frustrated at not being able to drive off road. I've been waiting for this off-road driving update before I revisited the game.
So, if I'm only an hour in, will I be able to get the off-road car immediately, or will I have to grind for Gil or something to get it?
You can talk to Cidney at any time to change to the new car model Type-D for off-road driving (the earliest I read someone doing it was Chapter 3, which is when manual driving is unlocked, so I can't guarantee that it works before). Unfortunately manual driving with the default car is still the same garbage as before.I played the game for like an hour and got frustrated at not being able to drive off road. I've been waiting for this off-road driving update before I revisited the game.
So, if I'm only an hour in, will I be able to get the off-road car immediately, or will I have to grind for Gil or something to get it?
Can anyone give a decent synopsis of the good and bad elements of the battle system and quest design of FFXV? I've heard very mixed opinions on both, but I haven't played the game yet (I'm holding out hope for a PC version mainly).
To give a parallel, I loved FFXII's battle system, world design, questing, and characters though the overall story and writing weren't really that intriguing to me. I loved playing the game enough that it covered up my sheer ambivalence to the story.
Actually there's one thing I really liked about the quests. Pretty much every one has your characters commenting on the quest itself or the person giving the quest. That added banter you wouldn't hear otherwise was rather welcome. But yeah, overall the quest design could have been better.
That's pretty much every open world game though...Imagine baby's first quest design. That's most of FFXV's open world quest. "Go here, get thing or fight thing, go back" with very little incentive for why you are doing it most of the time. I can't say there is much good stuff there except the fact that there is a lot of it.
Oh that's true. The side quests felt much more 'canon' than sidequests in most games for this reason.Actually there's one thing I really liked about the quests. Pretty much every one has your characters commenting on the quest itself or the person giving the quest. That added banter you wouldn't hear otherwise was rather welcome. But yeah, overall the quest design could have been better.
That's pretty much every open world game though...
That's pretty much the saving grace of storytelling in FFXV as a whole. The cutscenes are quite bad most of the time but just having these four characters talk shit casually or seriously uninterrupted, commenting on stuff they just went through or just general stuff in the vicinity is one of the only good things about FFXV's writing, even if the dialogue isn't always perfect.Actually there's one thing I really liked about the quests. Pretty much every one has your characters commenting on the quest itself or the person giving the quest. That added banter you wouldn't hear otherwise was rather welcome. But yeah, overall the quest design could have been better.
BOTW has some great sidequests but it also has its share of tedious collectathons, made even worse by the fact that it's not just, like, comparable to having to collect 5 frogs, but 5000 of them for some questlines.FFXV is pretty bad at it though. Hate to compare everything to Witcher 3 but that does side quests right. Hell Breath of the Wild had much better and more involved side quests for some of them.
Well this requires fuel.Idk If i like this, It makes the chocobo kinda useless
Still glued to the road. Really silly not to add off-road driving for the default car too, which looks much better than this huge monster truck.Did they change anything from the default Regalia? Or does it still feel glued to the road?
Do we know what else is coming?
Yeah I'm curious as well since my mate gave me his copy a fortnight ago but don't want to start it until all of these updates are out. lol.
I really enjoy all the updates but they haven't fixed the story which is the update everyone has been asking for the most.
Do we know what else is coming?
You mean free patches or DLC? Regarding future free patches we don't know yet, but DLC-wise there's the Episode Prompto DLC on the 27th tomorrow (features third-person shooter gameplay and riding a snowmobile!), the Episode Ignis in August probably, and after that the whole Online Multiplayer DLC thing.Yeah I'm curious as well since my mate gave me his copy a fortnight ago but don't want to start it until all of these updates are out. lol.