Intelligent Systems must be doing something.. Super Paper Mario and FE Radiant Dawn were released in like.. 2007 ?wrowa said:I have to say, I'm a little disappointed by these news. I hoped that we would finally get a new Fire Emblem instead of another remake.
farnham said:Intelligent Systems must be doing something.. Super Paper Mario and FE Radiant Dawn were released in like.. 2007 ?
they announced Radiant Dawn at e3markot said:They probably didnt announce it at E3 cause its just Fire Emblem and its not that of a big series >_<
But the DS version? huhuh?farnham said:they announced Radiant Dawn at e3
but those arent big games at allNuclear Muffin said:They've been pretty busy with DSiWare/Wii Ware. Just recently they've released Wario Ware DIY/Showcase, Link N' Launch, Dragon Quest Wars, Spotto, Eco Shooter and a Face Training game on the Japanese DSiWare service.
I wouldn't assume that they're working on anything else right now, except for the 3DS development kit software (in conjunction with Hudson who also work on middleware with them)
so who is this unspoken hero. is it jagen ?Sinople said:Some people seem confused. This is not a remake of a remake.
It's a remake of the second part of FE3, which was completely new at the time, plus a new scenario about an "unspoken hero" added.
farnham said:so who is this unspoken hero. is it jagen ?
So...they're remaking a remake? Wtf.
Uh, Dawn's assets had a significant resolution bump over Aria's.Regulus Tera said:So maybe it is reusing assets, but just has a different character designer?
Kind of like those Soma Cruz Castlevania games.
but those arent big games at all
i doubt they took IS a lot of time outside of wario ware..
and IS did Wario ware Smooth Moves alongside with SPM and FERD (also Advance Wars DS2 and FESD came out around that time)
Quadrangulum said:Still, this should have been done with Shadow Dragon. From what I've read, the FE3 extra scenario is long enough for its own game
Sammy Samusu said:Dragon Shadow sucks. A lot.
Terrible graphics/art style, nothing really improved over the NES original, and idiotic changes like the kill your own characters to recruit system and the class change system with unbalanced classes.Willy105 said:Why?
Cobra84 said:and idiotic changes like the kill your own characters to recruit system and the class change system with unbalanced classes.
Shadow780 said:This means one thing, one step closer to Genealogy of Holy-War remake.
it's a gameplay system that rewards failure and denies a style of play shared by a large part of FE fans (recruit everybody). they should have done more to flesh out throwaway characters like Lena's brother (Matthis?) rather than just make them side chapter bait.mjemirzian said:The optional chapter requirements are a legitimate and balanced mechanic that works perfectly well within the confines of the game. You are using subjective emotions to rate a gameplay system, which is completely illogical.
Those two characters' insane growths were checked by their awful default class. they only became overpowered when they switched to a class with better growths. i see that as a problem with the class swap system.mjemirzian said:The class change system is also balanced, there's no one overpowering class that destroys the games difficulty. Growth rates of two certain characters are unbalanced, but that's not related to changing classes.
Legendary Warrior said:Those two characters' insane growths were checked by their awful default class. they only became overpowered when they switched to a class with better growths. i see that as a problem with the class swap system.
mjemirzian said:The optional chapter requirements are a legitimate and balanced mechanic that works perfectly well within the confines of the game. You are using subjective emotions to rate a gameplay system, which is completely illogical.
Legendary Warrior said:it's a gameplay system that rewards failure
Legendary Warrior said:and denies a style of play shared by a large part of FE fans (recruit everybody).
Legendary Warrior said:i see that as a problem with the class swap system.
Legendary Warrior said:class swap only served to blur the line between characters
Pureauthor said:Um, everything related to rating a game's systems stems is inherently subjective. What is 'balanced' for someone is 'too difficult' for another, so while the former would enjoy a game and rate it highly, the latter would of course dislike it.
Pureauthor said:No matter how 'balanced' the mechanics may be, many people simply consider the idea of sacrificing characters to open up new chapters (and characters) an inherently bad idea
mjemirzian said:You're confusing game balance and difficulty. The way you're using the words doesn't make sense. Game balance and strategic difficulty can be objectively analyzed.
I never rated the 'goodness' or 'badness' of the system, which is subjective and impossible to prove. I said it was balanced and encouraged strategic thinking.