Cosmo Clock 21
Banned
Talking backpack?
What the fuck are you talking about? Its obviously story driven... thats why its an adventure game...Kilrogg said:The problem I have with that kind of trailer is that it pretty much makes you wish it was a movie instead of a game.
Simply put, it's as if they advertised it as a movie. As a game, not so much. What's with all the cutscenes, text and voices?
It's a shame, because the game is aesthetically pleasing, and I like the concept.
Oh well, that's just me I guess. I don't like my games to venture too much into movie territory.
GCX said:Wait, this is developed by Tri-Crescendo? Why didn't anyone tell me that?
Their previous games have seen a western release so maybe this has a change too. Hopefully.
Ydahs said:Beautiful! Stunning visuals and music, though still not too sure about the actual gameplay. Still, that trailer felt... epic! I really want to know what the characters were saying. Any help from J-Gaf?
I'm not one to care much about audio in games, but that soundtrack was really enchanting.
Shiggie said:What the fuck are you talking about? Its obviously story driven... thats why its an adventure game...
Zelda's an action-adventure game, though. He means straight-up adventure, with a much heavier focus on story.Kilrogg said:I don't remember Zelda being so concerned with story in the first place. Anyway, maybe it's just not my thing, but I don't like when a trailer barely focuses on gameplay and wants us to "immerse" ourselves in a game we haven't even played. Carry on though, I don't want to piss on the parade any further.
I just hope the game itself is good.
Fantastical said:So, in some of the new screens we've seen a brighter flashlight. Why isn't this in any of the new gameplay videos or trailer? I wonder if you need an upgrade or something.
TunaLover said:someone can megaupload this, thanks
Not the 1st time this is mentioned... and it makes me want a Dennou Coil game that much more. DC is just screamin' for a game adapt.Cult Hero said:It reminds me of Dennou Coil.
If you have Firefox, get this add-on:TunaLover said:Please, isn't showing in my temporal internet files... D:
Well, it's not Kingdom Hearts, and it's not supposed to be like Kingdom Hearts, either. The protagonist isn't some sword wielding warrior (or a sword wielding kid playing a warrior). You would suck, too, trying to kill a ghost with a stick - I guess the slow, hard and unspectactular combat was actually at least semi-intentional.Roland said:Too bad the combat looks awful. Hopefully they made some big improvements to the system between TGS and its upcoming release. When the game was unveiled, I was really hoping for a pure adventure title without any combat.
Yeah, that sucked pretty bad :lolRoland said:Too bad the combat looks awful. Hopefully they made some big improvements to the system between TGS and its upcoming release. When the game was unveiled, I was really hoping for a pure adventure title without any combat.
They should make him animate and react like someone who doesnt have any skill instead of just making a shitty fighting animation and combat system. That would be much more interesting.wsippel said:Well, it's not Kingdom Hearts, and it's not supposed to be like Kingdom Hearts, either. The protagonist isn't some sword wielding warrior (or a sword wielding kid playing a warrior). You would suck, too, trying to kill a ghost with a stick - I guess the slow, hard and unspectactular combat was actually at least semi-intentional.
jesusraz said:Okay folks, request time again - anyone got any burning questions for the dev team?
Whilst I wait for the Tales of Hearts interview to come back (end of Jan at the latest, I'm told), BanNam has given me the go ahead for a Fragile interview. So fire away if you have anything you specifically want to know and I'll try to get as many of your Qs in as possible...
jesusraz said:Okay folks, request time again - anyone got any burning questions for the dev team?
Whilst I wait for the Tales of Hearts interview to come back (end of Jan at the latest, I'm told), BanNam has given me the go ahead for a Fragile interview. So fire away if you have anything you specifically want to know and I'll try to get as many of your Qs in as possible...
Hmm, how about this one...jesusraz said:anyone got any burning questions for the dev team?
jesusraz said:Okay folks, request time again - anyone got any burning questions for the dev team?
Whilst I wait for the Tales of Hearts interview to come back (end of Jan at the latest, I'm told), BanNam has given me the go ahead for a Fragile interview. So fire away if you have anything you specifically want to know and I'll try to get as many of your Qs in as possible...
Eteric Rice said:Ask them if they actually plan to advertise it.
I fear that this game is going to bomb, mostly due to lack of advertising.
Dragona, mind explaining this one, please? 8-4? I'm drawing a blank...Why won't they either localise the game themselves (preferably through 8-4),
That's the company doing the Tales translations (thus NBGI is already familiar with them). 8-4 Ltd. also did the translation for Baten Kaitos Origins, Soul Calibur 4, Star Ocean 4 and plenty other stuff. Gamasutra had an interview recently.jesusraz said:8-4?
Okay, thanks for the info. I'll check out that interview as well.Datschge said:That's the company doing the Tales translations (thus NBGI is already familiar with them). 8-4 Ltd. also did the translation for Baten Kaitos Origins, Soul Calibur 4, Star Ocean 4 and plenty other stuff. Gamasutra had an interview recently.
XSEEDcomedy bomb said:What a pretty trailer. If the game plays as good as it looks and sounds, this will be a killer app for the Wii.
Maybe if Bandai-Namco doesn't want to bring it over they can hand it off to Marvelous.