Off the top of my head (as they're the games I own that are 1080/60):
Killzone SF
Will be interesting to see if more games can reach 1080/60fps as this generation evolves. Not sure how limiting the hardware is in that regard.
This is the best attitude to have when looking forward to new games. Totally respect that and agree.If the game is good the game is good. I think its fair to expect games to perform well on 400$ machines you just bought and it is good when a game is technically impressive but basing your purchase around just that isn't very clever.
I'm up for devs experimenting with all combinations of resolution and framerate as long end result is impressive or at least decent.
A similar thing happens on PC when you get a game that performs poorly due to not being very well made/ported. It sucks but I used to care way more about it than I do now.
What's the point of a new console if it doesn't offer a hell of a lot that the old ones didn't?
It'll all blow over when people simply see this as the status quo of course. Just like they did last gen.
The graphics clearly have improved though.Buy new thing, expect better graphics. Are those expectations always reasonable? No. Do some people care a lot about their expectations being met? Obviously.
Is this so hard to glean from the countless discussions of this subject on this forum?
Current gen PC ports are already giving PC gamers aneurysms, :lol.
I can't imagine what would happen to those poor folks if the consoles were actually powerful.
Not really, but HDTVs are generally terrible at displaying anything other than a locked framerate and a native resolution.Very few console games are 1080/60. Some have an unlocked framerate and average 40-50fps, which is worse to play than a locked 30fps, but still good PR these days.
A solid 60fps is much more important than 1080p in most cases. We don't get that because of screenshots and console wars.
I've been seeing this a lot lately: A new game is on its way out when we get confirmation that it's running natively at 900 or is locked at 30fps. The next 6 pages of the thread are full of "preorder canceled" comments.
I know new generations of consoles offer us better visuals, but is that ALL next-gen is about? Why are people's game purchases hinging on resolution or frame rate?
I love smooth, shiney things as much as the next person, but in my opinion, a lot of that is very much secondary to the gameplay, story, artwork, scale, and a myriad of other things that are part of the whole package.
I'm curious to hear what others have to say. If resolution and framerate ARE that important to you, why is that the case?
Not really, but HDTVs are generally terrible at displaying anything other than a locked framerate and a native resolution.
This is where I stand on this as well. I'm enjoying some cross gen games this gen that are 1080p/900p and 60fps and it feels good: TLoU, Tomb RaiderI'd love for every current game to have at least one of those two things.
1080p/60fps
1080p/30fps
900p/60fps
All okay.
I just want 720p/sub-30fps to die off with this gen. For the most part, so far so good.
A higher framerate should be much more important than a higher resolution imo.
Once you enter the land of PC gaming you stop giving any fucks. These consoles are only so powerful, your going to take a hit somewhere.
1080 is a near must but not 60fps.
Lol so true.You only stop giving any fucks when you get to the more affluent suburbs of PC gaming town. There are still millions of people living in the slums.
Not gonna deny myself an experience though.
I still think it looks better unlocked at 40-60 than locked at 30, even though it's less than optimal. Console adaptive sync support would have been great, but oh well.Which is precisely why a totally solid locked 30fps is preferable to an unlocked that fluxuates and causes immersion breaking stutter, usually during times where there is supposed to be most excitement happening on screen.