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New Games with Sub-1080/60FPS

Destiny really should be 1080p60, at least on PS4. I never read the DF article, I should do that now. I would pay so much money for some sort of upgraded PS4 hardware that allowed an unlocked frame rate and v sync options.
 
60 fps helps make a game look better, so it's not an either/or scenario when it comes down to "better looking" or "better performance" — one of the latter's advantages is a purely visual one.
 
A lot of people are silly and reactionary. Many of the same people who are silly and reactionary engage in the pointless and consumer-unfriendly practice of pre-ordering games.
 
Will be interesting to see if more games can reach 1080/60fps as this generation evolves. Not sure how limiting the hardware is in that regard.
 
Will be interesting to see if more games can reach 1080/60fps as this generation evolves. Not sure how limiting the hardware is in that regard.

As developers try to find ways to make your game more shiny for bullshots (so you can say ooh and aah and put in your pre-order) later in the generation, the first things to be sacrificed are the resolution and framerate. There is only 1 platform where you have control of the amount of shiny, the resolution and the framerate (and v-sync options).
 
It depends on the device and the game.

If it is on a weaker hardware, I am not going to complain about sub-1080/60. I bought a weaker console, I will have to deal with it.
If the game is a story driven game with great plot and characters, I couldn't care if it was 720/30. Now if the game has a little bit to offer in the story department but just graphic and gameplay, well eff yeah, I need that 1080/30. (30 is fine with me on console gaming)

Disclosure: TBH, I can't stay consistent with the above statements for games in the sub-400p range. I will moan/complain about games being releasing on the 3DS instead of the Vita for its superior spec, or getting a straight port of the inferior 3DS games with no update changes...it just annoys me.
 
Very few console games are 1080/60. Some have an unlocked framerate and average 40-50fps, which is worse to play than a locked 30fps, but still good PR these days.

A solid 60fps is much more important than 1080p in most cases. We don't get that because of screenshots and console wars.
 
If the game is good the game is good. I think its fair to expect games to perform well on 400$ machines you just bought and it is good when a game is technically impressive but basing your purchase around just that isn't very clever.

I'm up for devs experimenting with all combinations of resolution and framerate as long end result is impressive or at least decent.

A similar thing happens on PC when you get a game that performs poorly due to not being very well made/ported. It sucks but I used to care way more about it than I do now.
This is the best attitude to have when looking forward to new games. Totally respect that and agree.
 
I can understand the dissapoitment, this really is a weak generation tech-wise, which is increased by how long people had to wait for it, but gamers need to get over it, because it's not going to get any better. In fact, it's almost sure to get worse. In few years pretty much no game will keep 1080/60
 
As long as visuals are stable without unnecessary flickering/aliasing and game is fluid to play, I really do not care. (UE4 and the Order seem to have right idea.)

This is not a easy and if it means to drop some resolution and properly resolve low resolution render to a 1080p, it's fine.
 
I think alot are missing the point the consoles are capable of 1080/60fps for every game its the devs that chose the frame rate and res. I prefer 30 fps for pretty much everything for better visuals apart from online fps. 1080p ties in with better visuals so that for every game is preferable though not a deal breaker.Most console gamers dont read or care about res and framerate unless it affects the game so they can tell something is up. PC gamers will care as thats what there used to and what they prefer and why mostly they went with PC. The fact is though overall visually theres not alot of games on PC that look better than some of the new gen games overall.Only due to not many AAA devs care enough it seems which is a shame it would be nice seeing every gaming platform being used to its full potential.
 
1080/60 is doable on next gen. It just depends on what you want to sacrifice to hit that goal.

As for me, i don't really care about the 30fps vs 60fps framerate debate except for certain genres like some racers, twitch fps and fighting games(and high speed action games like platinum works).

Just have your framerate nice and relatively stable so it doesn't constantly drop 10 to 15 fps every 2 seconds.
 
I prefer framerate by far. I'm not a graphics guy, i love me some solid gameplay. More frames always help with that.
 
What's the point of a new console if it doesn't offer a hell of a lot that the old ones didn't?

It'll all blow over when people simply see this as the status quo of course. Just like they did last gen.

People get more angry about sub 1080p games than sub 60 games because 60fps has always been around. For as many gens that have existed 60fps has always been a choice.

60fps not 'next gen' in that sense because people have been used to 30fps and 60fps for many gens now. It just became more and more prominent as more gens passed and 3D rendering got better to default to 30, because devs became more and more used to pushing their hardware power towards graphics or other things besides framerate.

In the time of 2D games, pushing graphics was never a 'thing" necessarily.
 
Current gen PC ports are already giving PC gamers aneurysms, :lol.

I can't imagine what would happen to those poor folks if the consoles were actually powerful.
 
I thought 1080p would be a given, I'm sure I read in the pre-launch build up the PS4 GPU had more shaders, or something, compared to similar of-the-shelf GPUs specifically to help devs maintain a 1080 image?

Whereas 60fps always seemed more like an option that's either brute-forced by people with mega PCs, or pushed by particular devs/teams because it resonates with players of those genres.
 
I really wish more games were 60fps. In that case I can take sub-1080p.

Who am I kidding, I can't tell difference between 720p and 1080p even when I am 1 meter away from TV. So give me MOAR FPS!
 
A stable framerate is the most important thing for my enjoyment. Games like Forza Horizon 2 and Driveclub show that games can still play just fine at a rock solid 30 fps.
I can handle 900p too, don't think it's a big deal at all.

At the end of the day I'll take an awesome, fun game running at 900p and 30fps over a boring shitty game running at 1080p and 60fps.

The part of you that demands 1080p and 60fps in all games is the inner super geek in you. The super geek part of your personality that makes you buy overpriced limited edition versions of games with useless action figures and art books...
 
Once you enter the land of PC gaming you stop giving any fucks. These consoles are only so powerful, your going to take a hit somewhere.
 
Buy new thing, expect better graphics. Are those expectations always reasonable? No. Do some people care a lot about their expectations being met? Obviously.

Is this so hard to glean from the countless discussions of this subject on this forum?
The graphics clearly have improved though.

People seem to take resolution as the only measure of graphical prowess.
 
As much as I prefer framerate over resolution I'm perfectly fine with 30fps. Though it obviously depends on the type of game, and obviously it has to be stable.
 
In my opinion, and i don't think this is for everyone, but the ps4 and xbone have very few must-have games exclusive to their systems, and lot of the best games are cross-gen or remasters, and because of that, people are fixating their discussions and demands on these 2 things since these are the only two main differences between ps4/xbone games and ps3/360 games. In the following months, a lot of games that are exclusive to these systems will launch and it will make the new systems shine and show their improvements compared to last-gen. And most likely the discussion about framerate and resolution will still be here, but much less than what we have now.
 
Current gen PC ports are already giving PC gamers aneurysms, :lol.

I can't imagine what would happen to those poor folks if the consoles were actually powerful.

If the consoles were powerful they wouldn't be affordable, but if they were affordable then PC GPUs would also be more affordable and everyone would behave the same. it would be the same scenario as if we were in 5 years with the next batch of consoles.
 
Very few console games are 1080/60. Some have an unlocked framerate and average 40-50fps, which is worse to play than a locked 30fps, but still good PR these days.

A solid 60fps is much more important than 1080p in most cases. We don't get that because of screenshots and console wars.
Not really, but HDTVs are generally terrible at displaying anything other than a locked framerate and a native resolution.
 
I've been seeing this a lot lately: A new game is on its way out when we get confirmation that it's running natively at 900 or is locked at 30fps. The next 6 pages of the thread are full of "preorder canceled" comments.

I know new generations of consoles offer us better visuals, but is that ALL next-gen is about? Why are people's game purchases hinging on resolution or frame rate?

I love smooth, shiney things as much as the next person, but in my opinion, a lot of that is very much secondary to the gameplay, story, artwork, scale, and a myriad of other things that are part of the whole package.

I'm curious to hear what others have to say. If resolution and framerate ARE that important to you, why is that the case?

Native resolution and 60FPS are the basics of great game and gameplay quality. If you compromise on that, you compromise the whole game. Nowdays, since PC is in such a good position, playing games at 60FPS is the standard for me and many other people - framerates below that may not exist at all and it would be a good thing for everyone.
 
Not really, but HDTVs are generally terrible at displaying anything other than a locked framerate and a native resolution.

Which is precisely why a totally solid locked 30fps is preferable to an unlocked that fluxuates and causes immersion breaking stutter, usually during times where there is supposed to be most excitement happening on screen.
 
I couldn't tell you with certainty what res/framerate a single last gen game ran at but it seems to be all gaf wants to talk about this generation.

I did find it very telling that in the recent 360 appreciation thread, nobody's find memories seemed to hinge on the
graphic fidelity of its games.

In a couple of years the dick waving will subside again and nobody will give a shit until PS5/XB2
 
I'd love for every current game to have at least one of those two things.

1080p/60fps
1080p/30fps
900p/60fps

All okay.

I just want 720p/sub-30fps to die off with this gen. For the most part, so far so good.
This is where I stand on this as well. I'm enjoying some cross gen games this gen that are 1080p/900p and 60fps and it feels good: TLoU, Tomb Raider:DE, Metro: Redux, Wolfenstein: TNO, Battlefield 4, MGS5: GZ.

I feel like I own more 60fps games now than last gen. Feels good. But I also own Assassin's Creed 4 and Infamous: SS and those were great experiences for me as well. I know Infamous had an uncapped framerate but the game still played great to me.

What bothers me more than anything is a game dipping below 30fps often. That really disappoints me. I love if a game is 30 to stay at 30 locked. Above 30 (variable) doesn't bother me either.

As far as resolution, as long as the game is above 720p I don't care. I think Battlefield 4 looks amazing at 900p on PS4. And that 60fps is a huge improvement over Battlefield 3 last gen on PS3.
 
A higher framerate should be much more important than a higher resolution imo.

I see your reasoning for this , but what you have to understand is that games are not strictly viewing experiences. They need response times and fluidity to accommodate player action.

It's like prioritizing color over audio in films.
 
I'd like 1080p/60. I'm ok with 900p/30. What matters is the game.

I think/hope these reactions calm down after some time. I can understand get frustration though. After a very long previous generation, a new start allows people to hope that this time all their desires will be fulfilled. All games will be lovely 60fps and native res and look great. So when some devs inevitably choose 30fps, they are understandably annoyed.

xbox being 900p in some games is just a function of it being relatively underpowered. I think that will become almost a standard so that graphical detail doesn't suffer too much compared to PS4 and PC. With good scaling it is a good compromise IMO.
 
Once you enter the land of PC gaming you stop giving any fucks. These consoles are only so powerful, your going to take a hit somewhere.


You only stop giving any fucks when you get to the more affluent suburbs of PC gaming town. There are still millions of people living in the slums.
 
I think a lot of people get wrapped up in the technical aspect for gaming, this goes for PC as well as console gamers however especially noticeable at the beginning of a generation. I know when I was big into my PC gaming I ended up spending a lot of my time messing about with the computer, swapping out hardware, upgrading and overclocking to get that extra 2 fps rather than actually playing, not a bad way to spend your time and I enjoyed it while I was able to do it. When I became a dad I switched back to console gaming for the ‘pick up and play’ aspect and play games that I enjoy playing. The only caveat would be no less that 30fps or 900p, any combination (1080/30, 900/60, etc) is fine by me.
 
Most people are likely to prefer higher resolution than the last gen had, just like people were excited about the increase in visual quality from PS1 to PS2. It would have been disappointing, if Silent Hill 2's polygon budget was on the par with the first.
 
You only stop giving any fucks when you get to the more affluent suburbs of PC gaming town. There are still millions of people living in the slums.
Lol so true.

I remember being one of the "hurr durr consoles ruining my life, games must max out my £250 gpu or there's no point playing games" group when I was more active on overclock.net, but now I just CBA to even upgrade my PC for max visuals anymore. I just play the damn games.
 
Not gonna deny myself an experience though.

That's how I view it. I prefer 1080p, but I'm not to avoid a game if it isn't. I like 60FPS games, but some 30FPS games look really good and I won't avoid them if I think it's worthwhile. It's a case-by-case basis.

I just find it annoying that native resolutions mean so little when it's my priority on PC. I understand some games won't, but that doesn't mean I'm not disappointed...Just not enough to avoid a game.
 
Resolution and framerate are very important to me because I want the best possible experience, and once you've already tried 1080p@60fps there's no turning back.
That's why I mainly play on PC.
 
Which is precisely why a totally solid locked 30fps is preferable to an unlocked that fluxuates and causes immersion breaking stutter, usually during times where there is supposed to be most excitement happening on screen.
I still think it looks better unlocked at 40-60 than locked at 30, even though it's less than optimal. Console adaptive sync support would have been great, but oh well.
 
Hmm, a 900p game is actually my most played game, that being BF4 on the PS4. Looks good, but I'm sure it would look better at 1080p. Resolution is important, but if it screws up the fps, I'll take the lower resolution (case in point, Titanfall and its frame drops and tears...I much rather have 720p and solid 60fps.)

The problem with the whole resolution/fps its that if one console (starts with an X) is doing sub-HD games, and another console (starts with a P) is doing HD for the same price of the game, then it becomes a problem.
 
I'm not that sensitive to frame rate and would probably struggle to guess the fps of a given game without a reference point (aging eyes I guess).

I find it quite easy to identify sub-HD resolutions, so would opt for 1080p given the choice. Gameplay is king, but in an age where a lot of people have native 1080p displays devs should be aiming for this rather than relying on scalers to perform awkward conversions.
 
I hate the way these conversations always go: people operate under the assumption that "well PS3 couldn't handle 1080p60 so if PS4 can't then what's the point?" Ignoring that graphical quality isn't defined by numbers and that you can't expect huge increases in image quality as well as increases in frame rate.
 
People who get up on arms over resolution and framerate can do what they want. The same way how I don't care about either.

Its very much personal preference.
 
I think a part of it, OP, in the case of Xbox One games, is the gnawing awareness that it didn't necessarily have to be that way ('900p/30fps') if the machine had been designed better. A good deal of 'preorder cancelled' comments are sarcasm too, obviously, but as to why it stirs controversy, it's because it's seen as a reflection of something that people still feel annoyed about (the design and priorities of the system).
 
I'd rather have 60 frames than 1080p. Smoothness of gameplay is what I think is the most important. A great artstyle can come a great way without "amazing" technological graphics.
 
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