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New Gran Turismo 5 Trailer + Info (Global Servers)

I NEED SCISSORS said:
So it's come to this - as gamers, we will happily bend over and take it in the ass just because developer's lack the talent to ship their games on time? Okay then.

I understand that it is something that will not change due to the industry's incompetence, but that doesn't mean I have to like it.

please do tell how gamers are taking it up the ass when games aren't released yearly?

Cuz i really don't see how the devs owe you anything.
 
So the GT5 thing just aired on French TV, I didn't see anything revealing, but I don't speak French. :\
 
My french is a bit rusty but Kaz talks about the new damage model, and how the speed and angle of impact will affect the deformation.

Also think he said that he wasn't totally satisfied with the game and knows he can do better.

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2 Camps:

1. GT Trolls who pretend that they aren't going to buy GT due to the 'delays.' (These people were more than likely never going to buy the game anyway & think not being able to cut off driving aids in competing game = more realistic. The same people who couldn't even make the first turn of the Tokyo track demo)

2. GTfans who are going to buy the game since there is nothing like it on PC or Console & they are car enthusiasts. These same people are also aware of the lengthy development cycles & the attitude of PD.

Why argue about delays? GT has had a few official dates, and commentary made by KY about releasing it whenever he wants, but its not ready to do so. Polyphony Digital provides a second to none experience & attention to detail. If you're a car fan, welp, the buck kinda stops there. I don't want them to release an unfinished game and buy it for 60.00, if that was the case, I would have bought the Limited edition of Forza. PD enjoys the luxury of being done when they say so, because their game is just that good. No other developer could get away with it, because no other developer is as dedicated & enthusiastic as the PD squad is.

I bought my PS3 for the GT franchise. Whatever else came was just icing on the cake. Theres no game that I've ever played more in my life. I remember missing Highschool finals a few times due to being up all night doing endurance races. Its almost the same way Madden is, except it actually out does itself every release for the most part. It has its flaws, but all things do.

You can argue about release dates, but whats the point? Its not ready.
 
I NEED SCISSORS said:
It is a long time however way you cut it. Waiting half a decade of your life for something that has been cock-teased already for a good 3 years is not 'acceptable'.

You can list as many games as you want, it's still the exception to a normal development time (which is 2-3 years max). Add on the fact that Alan Wake, FF13, Tabula Rasa and GTA4 were medicore / crushing disappointments and the longer dev time = better game theory starts to split at the seams.
Alan Wake is an awesome game. I dont know what you're taste in games is, but it's probably shitty.:lol
 
commedieu said:
No other developer could get away with it, because no other developer is as dedicated & enthusiastic as the PD squad is.
I think that's probably got more to do with how much weight the GT game carries in the Sony stable. There are plenty of insanely dedicated and enthusiastic developers, but that really wouldn't stop their publishers stamping on them if they turned what appeared to be a three year project into a 5+ year one. Most teams just wouldn't get that sort of leeway.
 
Tideas said:
please do tell how gamers are taking it up the ass when games aren't released yearly?

Cuz i really don't see how the devs owe you anything.

I like how everyone who's responded has used yearly franchises and DLC laden franchises as examples of why i'm wrong.

Newsflash: not wanting a game to take 5 years to develop does not mean I want a yearly sequel. Naughty Dog take 2 years to develop a title and deliver in spades. Bungie take three. My point is that there are stacks of developers who can create just as good games, if not better in less time.

And of course GT5 is going to have paid for DLC. It's idiotic to think it won't.


theignoramus said:
Alan Wake is an awesome game. I dont know what you're taste in games is, but it's probably shitty.:lol

It didn't have nearly as much depth as was promised and they even shit-canned the PC version along the way. I don't know what else that is other than 'disappointing'.

But besides that, you are missing the main point - taking a long ass time to develop a game will not necessarily make it better, or 'perfect' as Kaz likes to put it.
 
Dash Kappei said:
What a load of bullcrap
I wouldn't say no other developer has that sort of enthusiasm, but what other developer can you say puts that much painstaking detail into a game, not to mention fall asleep under their desks.
 
phosphor112 said:
I wouldn't say no other developer has that sort of enthusiasm, but what other developer can you say puts that much painstaking detail into a game, not to mention fall asleep under their desks.
Project management so poor that a situation like that could ever occur should never be applauded. Not to mention the fact that it's not exactly unheard of for salarymen in Japan to literally work themselves to death.

Obviously not saying that's the case in PD (people working themselves to death), but sleeping at your office is very much a step in the wrong direction.
 
phosphor112 said:
I wouldn't say no other developer has that sort of enthusiasm, but what other developer can you say puts that much painstaking detail into a game, not to mention fall asleep under their desks.
I will only say this one time because I tire of explaining what separates PD from others.

These guys make a racing game. THEY EAT, BREATH, AND SHIT RACING. What other racing game developer has helped design car parts or participate in real life car races with legitimate race drivers? Forget how technically dedicated they are to the game and details, think of how much Polyphony loves cars. The bullshit is for those who refuse to respect that level of dedication to the game they are making by going to those extra means in order to make the product better. And again, it's for the love of cars.

I should also note that I am not in this to be some apologist for PD or some system warrior, blind fanboy angle.
 
I NEED SCISSORS said:
Newsflash: not wanting a game to take 5 years to develop does not mean I want a yearly sequel. Naughty Dog take 2 years to develop a title and deliver in spades. Bungie take three. My point is that there are stacks of developers who can create just as good games, if not better in less time.
Uncharted 1 took longer then 2 years. ND didn't need 6 months to model a char... out of 200+. ND didn't have to model the insides of Drake. ND didn't have to make the game run at 60 fps. Should I go on?

When you see a game that has just as many features as GT, the same amount of content, that looks as good as GT, runs as well as GT, then MAYBE you have reason to complain, till then you're just talking shit.

I NEED SCISSORS said:
And of course GT5 is going to have paid for DLC. It's idiotic to think it won't.
Just as idiotic to say it will... You don't have a clue.

I NEED SCISSORS said:
It didn't have nearly as much depth as was promised and they even shit-canned the PC version along the way. I don't know what else that is other than 'disappointing'.
Yeah... you can blame Microsoft for that, not the dev team or the dev time.
 
Metalmurphy said:
Uncharted 1 took longer then 2 years. ND didn't need 6 months to model a char... out of 200+. ND didn't have to model the insides of Drake. ND didn't have to make the game run at 60 fps. Should I go on?

When you see a game that has just as many features as GT, the same amount of content, that looks as good as GT, runs as well as GT, then MAYBE you have reason to complain, till then you're just talking shit.

Just as idiotic to say it will... You don't have a clue.


Yeah... you can blame Microsoft for that, not the dev team or the dev time.

So if PD decided to make GT5 have over 2000 cars, all premium, with 500+ tracks, and takes 15 years to develop, would you still make that argument?

Point being, even if the game is incrementally better because of more content that most people won't need, if the dev time is too long, it simply isn't worth it.
 
Metalmurphy said:
My french is a bit rusty but Kaz talks about the new damage model, and how the speed and angle of impact will affect the deformation.

Also think he said that he wasn't totally satisfied with the game and knows he can do better

close, but he is talking more in general about the series, something like, "I might surprise you, but in the more the ten years that I've been developing Gran Turismo, I never said to myself that I was the best. In my memories, I've never been satisfied. I always want to do better. Maybe when the day comes that I stop making video games, I will finally feel this satisfaction, but that's not really for anytime soon."
 
vicissitudes said:
So if PD decided to make GT5 have over 2000 cars, all premium, with 500+ tracks, and takes 15 years to develop, would you still make that argument?

Point being, even if the game is incrementally better because of more content that most people won't need, if the dev time is too long, it simply isn't worth it.
Why isn't it worth it? It's not like the game has stopped existing because it had a long development cycle, and why you people keep talking about five years when PS3 has only been out 4 years I'll never know
 
Metalmurphy said:
Uncharted 1 took longer then 2 years. ND didn't need 6 months to model a char... out of 200+. ND didn't have to model the insides of Drake. ND didn't have to make the game run at 60 fps. Should I go on?

When you see a game that has just as many features as GT, the same amount of content, that looks as good as GT, runs as well as GT, then MAYBE you have reason to complain, till then you're just talking shit.

They had it released in two years - 2007 > 2009 - which leads me to believe that it didn't take that much longer to make. It's still less than half the time that PD took no matter how bad you try to make ND look.

And the way you say 'have to' leads me to believe that PD had bitten off more than they could chew - for one project, on limited hardware, they set the bar too high and as a result it has taken much more time than expected to get it right. As I said in another thread: had they aimed to release a cut-down version of GT5 in 2008 as was planned, they could already have a respectable sized game in our hands, and be working to release GT6 this year with the same expansive feature set of GT5. At the very least we could have been playing it now.

The entire project has been poorly managed yet PD apologists are keen to point out "oh that's because it has X amount of this / that / those" - well, we could have had all that and sooner if more whips were cracked, the project was better handled and the original release vision stuck to. And perhaps Sony should have hired more staff to model cars for them.

Metalmurphy said:
Just as idiotic to say it will... You don't have a clue.
So we're conceding that we are all idiots. Right - let's not forget that this is the DLC generation in which nearly every major game gains additional revenue post-release. You are delusional if you think a company won't try to make extra money where it can.

Metalmurphy said:
Yeah... you can blame Microsoft for that, not the dev team or the dev time.
The first point still very much stands. I hardly think Microsoft had a say in switching the game from a free-roaming style to what we finally got.
 
vicissitudes said:
So if PD decided to make GT5 have over 2000 cars, all premium, with 500+ tracks, and takes 15 years to develop, would you still make that argument?

Point being, even if the game is incrementally better because of more content that most people won't need, if the dev time is too long, it simply isn't worth it.
wtf its all racing, thats why we buy it!
 
I NEED SCISSORS said:
They had it released in two years - 2007 > 2009 - which leads me to believe that it didn't take that much longer to make. It's still less than half the time that PD took no matter how bad you try to make ND look.

And the way you say 'have to' leads me to believe that PD had bitten off more than they could chew - for one project, on limited hardware, they set the bar too high and as a result it has taken much more time than expected to get it right. As I said in another thread: had they aimed to release a cut-down version of GT5 in 2008 as was planned, they could already have a respectable sized game in our hands, and be working to release GT6 this year with the same expansive feature set of GT5. At the very least we could have been playing it now.

The entire project has been poorly managed yet PD apologists are keen to point out "oh that's because it has X amount of this / that / those" - well, we could have had all that and sooner if more whips were cracked, the project was better handled and the original release vision stuck to. And perhaps Sony should have hired more staff to model cars for them.


So we're conceding that we are all idiots. Right - let's not forget that this is the DLC generation in which nearly every major game gains additional revenue post-release. You are delusional if you think a company won't try to make extra money where it can.


The first point still very much stands. I hardly think Microsoft had a say in switching the game from a free-roaming style to what we finally got.
There's no project out there that has the content and quality of GT5.

If they had released it in 2008 it would not have been anything near what we are getting now. You only need to look at physics of Prologue to realise that. It''s not just modelling, it''s the physics, the physics of every car, the crash model, the weather and lighting models, the online systems. A lot of this was ground up and entirely new, and obviously nowhere near where it needed to be by the time Prologue came out. The extra time was only helpful

They aimed to create a new platform for future GTs to build off and they've done that. If GT6 takes 4 years again, then I'll say they have bad time management skills.

The average development cycle of a game this gen is 2 - 3 years. Usually leaning towards the latter. GT5 taking four years is not that bad. And grossly exaggerated.
 
Yoboman said:
The average development cycle of a game this gen is 2 - 3 years. Usually leaning towards the latter. GT5 taking four years is not that bad. And grossly exaggerated.
By saying "four years" dev time, you are suggesting they didn't start work on GT5 until the PS3 launched, as if they stopped work altogether, for 2 years, after GT4 was released. They almost certainly didn't. That means not only are we at 5 years and counting, but we are now getting dangerously close to 6 years between releases.

Massive feature lists are one thing, but at some point you have to draw a line, stop adding stuff, release a game, and then start on the subsequent game. I can't play all these trailers, screenshots and feature lists they keep releasing. I need a game.
 
dwebo said:
So... is rewind in? Google turned up http://www.gtplanet.net/yamauchi-hints-at-rewind-feature-in-gt5/, but that's a year old. I could've sworn someone saying here a few weeks ago that it wasn't.

Having caved earlier today and bought Prologue on PSN, and being pretty bad (game itself is awesome, though), I wouldn't mind the feature being included :-/

Somewhere deep in the other thread I'm sure somebody told me it wasn't. Don't take it as fact but I'm pretty sure it's not ... but I'm OK with it now. I want to really put the time into GT5 like I did with GT3.
 
Circle T said:
By saying "four years" dev time, you are suggesting they didn't start work on GT5 until the PS3 launched, as if they stopped work altogether, for 2 years, after GT4 was released. They almost certainly didn't. That means not only are we at 5 years and counting, but we are now getting dangerously close to 6 years between releases.

Massive feature lists are one thing, but at some point you have to draw a line, stop adding stuff, release a game, and then start on the subsequent game. I can't play all these trailers, screenshots and feature lists they keep releasing. I need a game.

No they did not stop working but they also work on other stuff unless you think GT5p, TT, GT PSP are not games.
If were going by games there bring out using EU dates

GT 4 March 9th, 2005
TT May 29, 2006
GT 5p March 28, 2008
GT psp October 1, 2009

PD is only 1 team maybe they should not talk about GT 5 so early but Sony was trying to hype PS3 .
The game has huge amount of content , 4 years for all that stuff while working on other things don't seem that bad .
 
gundamkyoukai said:
No they did not stop working but they also work on other stuff unless you think GT5p, TT, GT PSP are not games.

If were going by games there bring using EU dates
GT 4 March 9th, 2005
TT May 29, 2006
GT 5p March 28, 2008
GT psp October 1, 2009

PD is only 1 team maybe they should not talk about GT 5 so early but Sony was trying to hype PS3 .
He probably doesn't even know what TT is, but he feels qualified to lecture us on development times and release dates for the GT series.:lol
 
Circle T said:
By saying "four years" dev time, you are suggesting they didn't start work on GT5 until the PS3 launched, as if they stopped work altogether, for 2 years, after GT4 was released. They almost certainly didn't. That means not only are we at 5 years and counting, but we are now getting dangerously close to 6 years between releases.

Massive feature lists are one thing, but at some point you have to draw a line, stop adding stuff, release a game, and then start on the subsequent game. I can't play all these trailers, screenshots and feature lists they keep releasing. I need a game.
GT4 came out in 2005, Tourist Trophy in 2006 (plus they were making GT PSP at this time as well) and then they released GT HD in December 2006. When they released that they said that was EVERYTHING they had made to that point. They had only made the one track and a few cars, more as a proof of concept than anything

So yes, four years.
 
gundamkyoukai said:
No they did not stop working but they also work on other stuff unless you think GT5p, TT, GT PSP are not games.
That isn't what I'm saying. He was suggesting that GT5 has only been in development for 4 years, as if PD didn't start work on any part of it until late 2006 with the PS3's launch. I'm saying that, just like all big franchises with sequels, I think they almost certainly started work on some of the core features and design ideas of GT5 the minute GT4 production ended. Thus, since GT4 came out in late 2004/early 2005, we are now creeping up on 6 years between major console releases. (GT4 --> GT5)

Firewire said:
He probably doesn't even know what TT is, but he feels qualified to lecture us on development times and release dates for the GT series.:lol
Charming. I'm not trying to lecture anyone. Yoboman made a point about dev time, and I disagree with it. Nothing more. I'm not speaking down to anyone, just stating my view of the situation.

Yoboman said:
GT4 came out in 2005, Tourist Trophy in 2006 (plus they were making GT PSP at this time as well) and then they released GT HD in December 2006. When they released that they said that was EVERYTHING they had made to that point. They had only made the one track and a few cars, more as a proof of concept than anything

So yes, four years.
I guess what I'm saying is, I don't see this as a stop and start type of development. I would imagine the core GT games are always being developed. Maybe I'm wrong, but I just don't think that they released GT4, and then dropped everything to start working on motorcycles and a (then mythical) PSP game, only to then quickly throw something together with GT-HD shortly after the PS3 launch.
 
dwebo said:
So... is rewind in? Google turned up http://www.gtplanet.net/yamauchi-hints-at-rewind-feature-in-gt5/, but that's a year old. I could've sworn someone saying here a few weeks ago that it wasn't.

Having caved earlier today and bought Prologue on PSN, and being pretty bad (game itself is awesome, though), I wouldn't mind the feature being included :-/

No one knows if he really meant that you could rewind. It's one of those things that could easily be a mistranslation. But it definitely sounds like he's referring to some sort of rewind feature. No one ever asked him specifically about it in an interview and it's never been mentioned in one of their big articles that they release at game shows. So we simply don't know exactly what he meant.

As far as that December date goes, while it sounds nice i'm just setting myself up for it to come out next year. That way if it comes out this year then i'm pleasantly suprrised and if it's pushed back even more I won't be as disappointed as I was when the November 2nd delay was announced.
 
Circle T said:
That isn't what I'm saying. He was suggesting that GT5 has only been in development for 4 years, as if PD didn't start work on any part of it until late 2006 with the PS3's launch. I'm saying that, just like all big franchises with sequels, I think they almost certainly started work on some of the core features and design ideas of GT5 the minute GT4 production ended. Thus, since GT4 came out in late 2004/early 2005, we are now creeping up on 6 years between major console releases. (GT4 --> GT5)


Charming. I'm not trying to lecture anyone. Yoboman made a point about dev time, and I disagree with it. Nothing more. I'm not speaking down to anyone, just stating my view of the situation.


I guess what I'm saying is, I don't see this as a stop and start type of development. I would imagine the core GT games are always being developed. Maybe I'm wrong, but I just don't think that they released GT4, and then dropped everything to start working on motorcycles and a (then mythical) PSP game, only to then quickly throw something together with GT-HD shortly after the PS3 launch.
They were prototyping different concepts for what they'd do on PS3, sure. But not Gran Turismo 5. Don't you remember the whole Vision GT and GTHD Classic and Premium concept that used a microtransaction model before it got scrapped?

They showed GT Vision at E3 2006:

http://www.youtube.com/watch?v=wOPO7swloAI

It used PS2 assets.

The fact is, even if they were prototyping concepts since GT4 finished, it''s evident that they did not start anything close to full scale development on Gran Turismo 5 until 2006 because they were busy with other projects, and not sure where they were taking the series.
 
Yoboman said:
They were prototyping different concepts for what they'd do on PS3, sure. But not Gran Turismo 5. Don't you remember the whole Vision GT and GTHD Classic and Premium concept that used a microtransaction model before it got scrapped?
Yea, I remember all that. I think we are just in disagreement about the semantics of what each of us considers "development" of a game, so no biggie. Didn't mean to lecture you :p
 
Circle T said:
Yea, I remember all that. I think we are just in disagreement about the semantics of what each of us considers "development" of a game, so no biggie. Didn't mean to lecture you :p
I just think it's unfair to ignore the fact that they did make another game after GT4, and it didn't develop itself. Plus they've been fairly open about where they were throughout the whole process, or at least Sony made them show absolutely anything they had since 2006, so we can see they were only really starting on PS3 in 06.

It definitely got unveiled way too early, but 4 years isn't that unreasonable these days IMO

Zelda for example is going to be just as long or longer, but it won't get the same bad wraps because they didn't unveil it early. Episode 3 will be four years based on the far fetched hope it's out late next year.
 
http://www.gtplanet.net/forum/showthread.php?t=131841

Unleashing the Dream: X1 Prototype Project Unveiled

Real World Technologies Deliver Unreal Performance

Gran Turismo and Red Bull Present the Ultimate Race Car:
The Red Bull X1 Manufactured by Gran Turismo 


London, 28th October: Sony Computer Entertainment today revealed details of a fantasy racing car built using very real technologies. The X1 Prototype is the answer to the ‘What if’ dream of a world where racing car design is no longer limited by regulation. Forged by Polyphony Digital, working with world-class racing car constructor Red Bull Racing and aerodynamics expert and racing car design genius Adrian Newey, the result goes far beyond the startling new look. If the performance of test driver Sebastian Vettel in a shakedown run at the Suzuka Circuit is to be believed, the driving experience, available exclusively through Gran Turismo®5 on PlayStation®3, will be unbeatable.

As with all design masterpieces, the Red Bull X1 has been through several iterations. The starting point was a low drag single seat wing car with a glass canopy and covered wheels, powered by a forced induction engine. The result was a startling set of figures; 1,483hp at 15,000rpm, a top speed of 400kmh and up to 6G of lateral G-force. However under the expert eye of Newey and driven by his passion to realise the dream, the initial concept then took a big step forward. He proposed the use of ‘Fan Car’ technology - last seen and rapidly banned from F1 in the late 70s - where a fan is used to force air out from underneath the car, lowering the air pressure creating a huge amount of downforce.

A redesign of the car showed its value on the track where traditional low speed corners could be taken at significantly higher speeds. The new figures showed a maximum lateral G force exceeding 8G, pushing the limits for the human body, and a top speed of more than 450kmh. The killer combination of low air resistance due to body styling, glass canopies and full tire cowlings; increased low speed down-force courtesy of the fans; and stability at high speed due to front and rear wings and rear diffuser, are what brought about this result.

For a nervous design team the last stage of the journey was the shakedown test. Enter Sebastian Vettel who, on his first run, slashed more than 20 seconds off the course record on the Suzuka Circuit.

As Adrian Newey, Chief Technical Officer of Red Bull Racing puts it: “The results were thrilling. X1 is about evolution. Delivering the optimum combination of tested technologies in a single integrated design. This would be the future of racing were we not bound by regulations, but one that is achievable today. And as Sebastian has shown, it is about devastating speed coupled with real handling control. Today thanks to PlayStation®3 and Gran Turismo we can test drive the future.”

Kazunori Yamauchi, President, Polyphony Digital Inc and creator of the Gran Turismo series commented: “X1 sees the marriage of virtual and real worlds as we explore the boundaries of our technology and aesthetic senses. The X1 Prototype Project has been motivated by curiosity and passion, powerful forces that brought together the best the world has to offer in design, physics simulation, racing car product technology and driving.”

Welcome to the personification of the Dream for Speed, to the marriage of imagination, of expertise and of technology. Welcome to a unique combination of Gran Turismo and Red Bull realised in the X1 Prototype Project.

Gran Turismo 5 will contain more than 1000 perfectly recreated cars ranging from the latest supercars to the cars of NASCAR and WRC. Standing proud will be the fastest car in the game - and one of the fastest to ever leave the drawing board - the Red Bull X1. Earn your chance to drive the Red Bull X1 when Gran Turismo 5 goes on sale later this year.


"X1 Prototype" Technical Specifications

<Dimensions>
Length: 4.75m
Width: 2.18m
Height: 0.98m

Wheelbase: 2.9m
Front Tread: 1.85m
Rear Tread: 1.78m

<Vehicle Weight>
Dry Weight: 545kg
Wet (gross) Weight: 615kg

<Engine>
3000cc V6 Twin Turbo Engine&#12288;(Direct Injection)
Maximum Output: 1106.0kw(1503.8ps)&#65295;15000rpm *1483hp
Maximum Torque: 714.1Nm(72.9kgf*m)&#65295;12000rpm

<Suspension>
Full Active Ride Suspension

<Downforce generated at the bottom by the Fan>
Maximum output 9800N(1000kgf), equal to 1.63G

<Downforce acting at vehicle speed squared due to the wings/Venturi Effect>
At 100km/h: 1044.7N, (106.6kgf) equal to 0.17G
At 200km/h: 4181.7N, (426.7kgf) equal to 0.69G
At 300km/h: 9412.9N, (960.5kgf) equal to 1.56G
At 400km/h: 16732.5N, (1707.4kgf) equal to 2.78G

Test Calculation: Cornering G at 300km/h

Total tire load: Equivalent to 4.19G (=Gravity 1.00G+downforce due to fan 1.63G+downforce due to wing 1.56G)
Coefficient of Friction of Tires: &#956;=1.97 (base&#956;=2.16, model calculates a efficiency reduction to 91.5% under high load)
Cornering G that can be exhibited by tires: 8.25G (4.19 * 1.97)

*Specs in consideration for correspondence with diagram
Test Calculation: Cornering G at 300km/h
Total Tire Load: 2575.6kgf (Front Wheel 1142.7kgf+Rear Wheel 1432.9kgf)
Coefficient of Friction of Tires: &#956;=1.97 (base&#956;=2.16, model calculates
an efficiency reduction to 91.5% under high load)
Cornering force that can be exhibited by tires: 5073.9kgf
Cornering G: 8.25G (= 5073.9kgf / 615kg)

<Performance Data>
0-60mph: 1.4sec
0-120mph: 2.8sec
0-200mph: 6.1sec
Maximum Speed: Over 280mph (450km/h)
Maximum Longitudinal or Lateral Acceleration at 300km/h: 8.25G

47538,20101013x1downforceimageB5RYY.jpg


props to amar :D
 
Yoboman said:
I just think it's unfair to ignore the fact that they did make another game after GT4, and it didn't develop itself.
Oh totally, that is not insignificant. And I didn't mean to imply that "development" to me means full teams, nose to the grindstone, massive production. I just meant that, in the same way Kaz is already hinting at and mentioning GT6 now, there were almost certainly things being worked on for GT5 not long after GT4 was done, minor as they might be.

Regardless of all that, I think we can all agree that the damn game needs to just come out so we can all stop the speculating and wishing, and actually start racing.
 
<Downforce generated at the bottom by the Fan>
Maximum output 9800N(1000kgf), equal to 1.63G
Cornering G: 8.25G (= 5073.9kgf / 615kg)
0-60mph: 1.4sec
Maximum Speed: Over 280mph (450km/h)
Pure madness o_O
 
<Downforce generated at the bottom by the Fan>
Maximum output 9800N(1000kgf), equal to 1.63G


Wow you could turn it upside down and use it as a helicopter!
 
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