• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Grand Theft Auto V screens and interview

fortune-teller.jpg


Mark my words, this game will be a PS4 / Xbox 720 launch title (same day as it comes out on PC). This is why they haven't talked about or shown the PC version. THIS SHOULDNT SHOCK ANYONE, THE PS2 GTA GAMES WERE RELEASED ABOUT 6 SEPERATE TIMES.

I will mark your words.
Unless you mean that there is going to be a GTA5 port to next gen, your marked words will be about as reliable as any fortune teller's.

The game we're being shown and talked about in these articles/screens/threads is a 360/PS3 game, and likely a PC game shortly there after. It may be ported to or released on PS4/720 in the future, but this game is now-gen, not next gen.
 
I just don't see Rockstar undercutting PS3/360 sales with a next generation version so soon. They didn't even do it last generation. If there is a PS4 and Xbox 720 version, it's not coming out for a few years until after GTA V comes out.

The thing with Rockstar games is they continue to sell for years after they come out. Gameinformer just said GTA IV hit 25 million in sales (maybe it was shipped), whatever it is, it had shipped over 22 million copies in Sept 2011 according to Wikipedia. It's still selling millions of copies on 360, PS3 and PC almost 5 years later.

San Andreas came out for PC and original Xbox 6 months before the 360 launched and a year before that on PS2, it still sold well despite the next generation of consoles. Just like GTA V will sell even better than IV despite new consoles coming soon.

If there is a next gen console version of GTA V, it'll be a while. They'll wait for the user base of next generation of consoles to grow before doing it. I'd imagine the (eventual) PC version is the closest we'll come to a next gen version of this game. IMO of course...

I agree with a lot of what you said but you have to understand that the gaming market (as a business) has changed so significantly since the release of the original 360 that it is unrecognizable.

Game publishers and dev's these days want and more importantly, need, massive initial sales, not sales over time.

GTA V's timing will be perfect, March - May release, then 6 months later another huge sales pop with a release on one or both of the new systems along with PC.

If they did this, they could likely hit half of GTA IV's overall sales number in 2013 alone.

But just my opinion.
 
I'm wondering if you can mess around with this character switching device when you're not on a mission. For example, one guy is on a bike, rides off a mountain, another character is in a helicopter. The guy on the bike goes right through the helicopter and lands on the other side. Something like that.

sheeeeeeeeeeeeeeeeee--it
 
I just don't see Rockstar undercutting PS3/360 sales with a next generation version so soon. They didn't even do it last generation. If there is a PS4 and Xbox 720 version, it's not coming out for a few years until after GTA V comes out.

The thing with Rockstar games is they continue to sell for years after they come out. Gameinformer just said GTA IV hit 25 million in sales (maybe it was shipped), whatever it is, it had shipped over 22 million copies in Sept 2011 according to Wikipedia. It's still selling millions of copies on 360, PS3 and PC almost 5 years later.

San Andreas came out for PC and original Xbox 6 months before the 360 launched and a year before that on PS2, it still sold well despite the next generation of consoles. Just like GTA V will sell even better than IV despite new consoles coming soon.

If there is a next gen console version of GTA V, it'll be a while. They'll wait for the user base of next generation of consoles to grow before doing it. I'd imagine the (eventual) PC version is the closest we'll come to a next gen version of this game. IMO of course...

Would they really be undercutting? A sale is a sale no matter what system it's on. Hell, I could see myself buying this three times, current consoles, PC, and next gen consoles.

I would think putting it on different mediums would increase sales overall, not decrease them. Releasing the PC version doesn't cut into overall sales, it expands who may purchase it.

I don't think R* really cares what you buy it for, just as long as you buy it, and multiple systems such as PC/current consoles/next gen consoles only expands sales as well as allowing for the 'double dip'.
 
PS4/720 launch title with max PC graphics settings (textures, traffic & pedestrian density, draw distance) plus extra DLC content sounds plausible, especially with the rumors that both consoles are essentially high-spec PCs.
 
Absolutely loved IV and hold it as one of the greatest games ever made. This looks to surpass that in every way, I'm so there day 1.
Would like to see some underwater pics too, maybe in this weeks trailer.
 
I agree with a lot of what you said but you have to understand that the gaming market (as a business) has changed so significantly since the release of the original 360 that it is unrecognizable.

Game publishers and dev's these days want and more importantly, need, massive initial sales, not sales over time.

GTA V's timing will be perfect, March - May release, then 6 months later another huge sales pop with a release on one or both of the new systems along with PC.

If they did this, they could likely hit half of GTA IV's overall sales number in 2013 alone.

But just my opinion.

I think IV sold 6 million in its first week. I'm sure given the much bigger install base of 360 and PS3 they'll easily top that number and then some. They'll have very strong sales on this current generation alone and if the PC version hits in 2013 they'll be just fine without next generation.

Releasing a game in Spring then re-releasing it in the Winter just doesn't seem reasonable to me given Rockstar's history of making games. They're high quality nuts. Assuming GTA V is loaded with even more MP content, they'd need to be working on next gen versions of PSN and XBL integration asap. Making the gangs, whiz wireless, mp testing, and tweaking will take tons of time on these new consoles.

It seems more likely that if there are next gen versions of GTA V so soon like you're saying it'll be a straight port of this gen's version. That's all they've even done with the PS2 era of GTA games. The bc versions, download versions, re-releases on PSN and iPad/Android versions all were straight ports. And they took a while to port them.

I don't see Rockstar rushing to make a PS4/720 version when I assume it'll (hopefully) be backwards compatible with next gen consoles at release and they don't have a history of releasing improved versions of their older GTA titles.

I see the PC version being the best chance of a "next gen" feel with GTA V for a while.
 
Don't expect to be able to rappel down from any building at any time, for one.
It's just a one time mission scripted thing.

Also all these GTA previews are always filled with bullshit or stuff that get taken out, so keep that in mind, too.

yeah, very true on the rapel. I was more or less just looking at the screens we've seen. I suppose an analogue to SA could be like in the scene when you drive through the billboard, which was shown in the Welcome to the Jungle trailer... You could only drive through that billboard in one scene in the game.

And right on with bull shit previews. I remember a preview of GTAIV talking about scenes where the main character had to make a choice on assassinating a guy in an office building and then on how to escape. They made it sound so organic and natural, and it was just such a scripted point a -> point b GTAIV mission that was entirely planned for you. Really, I felt like they could have substituted the shoot button for Heavy Rain's quick time events.

I am sure that the rappel missions they're describing in V will be pretty identical to that. The individual mission plots in GTA games never get me excited (especially since IV), but the freedom to interact with the game world is always what draws me in. I still enjoy the main playthrough, but that levity in between missions is what makes the games great for me.
 
Would they really be undercutting?
Yes, even if they eventually put it on next gen there's additional development costs to get it there.
It's a cost on a cost. Then you have marketing costs, etc.

They should go current gen ---> PC ---> next-gen.

That way some people will triple dip.
 
On the remake front:
Really doubt we'll see honest remakes of GTAV for the NextGen for many years. I mean, have we gotten real remakes of GTAIII, VC, and SA? No. They basically released the X-Box version on PS3 and 360 as downloadable classics.

If they released an unmuddied, PC-like GTAIV for next gen, though, I'd definitely get it.
 
They should have a rappell/harpoon gun (I don't know what it's called).

That way you can scale/climb any building.

It's basically like a jetpack but less ridiculous.
 
This looks amazing.

Cannot wait to see what the Cutscene Makers Of The Generation have in store.

And a city this size has so many opportunities for another Drive With Roman Your Apartment That HOLY SHIT IS ON FIRE.

Cannot wait for this game!!!!
 
Yes, even if they eventually put it on next gen there's additional development costs to get it there.
It's a cost on a cost. Then you have marketing costs, etc.

They should go current gen ---> PC ---> next-gen.

That way some people will triple dip.

That's pretty much what I said, especially regarding triple dippage.

Depending on development costs (which we have no way of knowing and I can only assume they have development kits for the next generation already, they are one of the biggest and most respected developers) I still don't see how it's an undercut. They would sell it either way and for people with only a PC, or only one of the next generation consoles, it's a +1 for each sale above and beyond what was already out there.

Of course it comes down to internal dev costs vs the reward, but I was speaking mainly in sales numbers. How multiple platforms can only result in an increase.
 
Theyve taken it down, it probably got posted too early.

It was mostly just a summary of the demo mission. I didn't notice many new details.

- Twice the variety of pedestrians as in GTA IV.
- The view from the helicopter during the mission showed an area 3.5 times the size of RDR.

This is a little confusing. I believe Houser or the bit with the art director in GI mentioned that they toned down the number of pedestrians.
 
This is a little confusing. I believe Houser or the bit with the art director in GI mentioned that they toned down the number of pedestrians.
The phrasing in the GI article was really poor.

What this means is there's more variety and complexity to the pedestrians themselves. It's saying more of them overall not more of them in a given place.
 
This is a little confusing. I believe Houser or the bit with the art director in GI mentioned that they toned down the number of pedestrians.

Toned down the number of pedestrians, but twice the variety, so different types of pedestrians. I'll take more varied pedestrians at a lower actual count any day.
 
Toned down the number of pedestrians, but twice the variety, so different types of pedestrians. I'll take more varied pedestrians at a lower actual count any day.

Ah, I see. ok.

And ehm, I don't want to be a dick. But this is for all the juniors in this thread: could you maybe stop posting bullshit opinions or remarks? Thanks ;) Like the post with the crystal ball.
 
This is a little confusing. I believe Houser or the bit with the art director in GI mentioned that they toned down the number of pedestrians.

What he was talking about in the article was that just compared to NYC, there isn't as many peds walking around on the sidewalks.
 
I am so very impressed with the scope of the game. The screenshots of the mountain and bridge have huge draw distances, and the closeup screenshots show really good detail on characters/cars/guns
 
Toned down the number of pedestrians, but twice the variety, so different types of pedestrians. I'll take more varied pedestrians at a lower actual count any day.
Ah, I see. ok.

And ehm, I don't want to be a dick. But this is for all the juniors in this thread: could you maybe stop posting bullshit opinions or remarks? Thanks ;) Like the post with the crystal ball.
I think you guys misunderstood.
It's saying that California culture is less pedestrian heavy than say NYC (more people own cars, etc).

It's not saying they've reduced the # of peds in game.
 
New screens via some trickiness on GTAForums:

The game is definitely a visual improvement over GTA 4, but something is going on between the early screenshots and these latest screen. Everything is a blurry mess now. I'll take jaggies anyday over blur and color filters.
 
So you think matching up GTAIV, GTASA and RDR gives a good estimate inThe size of the map

gta-v-concept-map.png



I think the GTASA scale is a bit off here though

haha, good visualization, but too amny changes to estimate.

RDR is not a 1;1 overlay on San Andreas, same with Liberty City. RDR made good use of the entire map, very effective use, but you were traveling on a horse which traveled a fraction of speed of vehicles in SA and GTAIV. Also, there were a fraction of routes available. Even in San Andreas, you could take 5 or 6 possible routes from one city/town to another, with open high ways and tight winding roads... the travel could take anywhere from 10 minutes to cross from a city, all the way to an 30 minutes or more if you took backroads. GTA4 was different in that there were no highways to travel from one area to another, so going from one side of the map to the other still took about 6 minutes I'd estimate.

It took much longer in RDR to cross from, say, Tall Trees to Presido, but that was because of your vehicle and your path. And if you made a diversion to any town along the way, it could double that travel time.

But, RDR wasn't really THAT large. But, because of travel constraints, pacing, scale, and effective environmental effects, it made the world feel like one of Rockstar's largest. Arguably, I think that San Andreas hits the mark for being largest. GTA4 had a huge amount of variation on your travel path, but, IMO, you spent 90% of your time on 8 or 10 roads.

Said, in a sentence: RDR is much smaller than GTA4 and SA, but feels larger. SA is probably the largest.
 
I think you guys misunderstood.
It's saying that California culture is less pedestrian heavy than say NYC (more people own cars, etc).

It's not saying they've reduced the # of peds in game.

There better be a shitload of traffic. I won't be happy unless there are hour long traffic jams at all times of day and night.
 
Yes, they are overdoing it.

http://media.gtanet.com/gallery/gta-5-trailer-screens/fullsize/3.jpg[IMG]

[IMG]http://media.gtanet.com/gallery/gta-5-trailer-screens/fullsize/8.jpg[IMG][/QUOTE]
They look less like toys though, which is nice.

[quote="I H8 Memes, post: 44254530"]The game is definitely a visual improvement over GTA 4, but something is going on between the early screenshots and these latest screen. Everything is a blurry mess now. I'll take jaggies anyday over blur and color filters.[/QUOTE]
Yeah there is some weird blurring going on.
Also i don't know why the mountain shots are so heavily color corrected, while the city shots look more natural.
What's with that blue, instagram fog in the 2 mountain shots? Still think it's gorgeous, though.
 
Top Bottom