QuiteWhittle
Member
Neither of them are technically spinoffs.Skilletor said:BbS isn't a spinoff. New worlds, new music, new story, evolution of the KH battle system. Mainline entry.
Neither of them are technically spinoffs.Skilletor said:BbS isn't a spinoff. New worlds, new music, new story, evolution of the KH battle system. Mainline entry.
QuiteWhittle said:Neither of them are technically spinoffs.
H_Prestige said:True. But I wouldn't consider them main entries either. Just intermediate games meant to fill in holes.
But the two games this thread is about, those are the definition of "spinoff" (not that there is anything wrong with that).
ULTROS! said:I wonder if its better CGI or better gameplay graphics (like the one we saw on the FFXIII Demo Disc). Hopefully its both.
H_Prestige said:Hopefully there are ton of well placed and impacting CG scenes, similar to FFIX.
http://www.youtube.com/watch?v=fMQJDjD1jkQ
Nose Master said:BbS should have really just been called KH3.
H_Prestige said:That would be confusing because timeline-wise, it is KH0.
BlueWord said:Worked for Metal Gear. Given the comparable levels of retarded in both series, I'd say it'd work for KH, too.
Though, honestly, KH one-upped MGS, in this case. "Birth by Sleep" totally takes the retard cake over numbering out of sequence.
H_Prestige said:That's true. But at the end of the day, it only matters what SE themselves name it, and they didn't name it KH3. I think Nomura has even referenced KH3 a number of times as some future project, and not BBS.
duckroll said:There are two things I would really like in Dissidia 2:
- Partner/Tag system. Either allow players to pick two characters instead of one, and tag in/out, giving access to a much larger combination of attacks in any given battle, or create a Partner system which introduces a ton of non-combat characters from the FF games which can be used to perform support skills or attacks which work in combination with the combat character.
- Mission mode. Offer a more robust single player mode for leveling up characters and earning high level equipment. Missions can be like mini-Musou like stages filled with FF monsters where you just plow through a dungeon killing monsters. Co-op would be a plus.
Itchy//Tasty said:As a batshit crazy fan of the game, I completely agree with the ideas in this post. 1:1 fights are great and all, but I think the real step forward with a sequel would be 2 on 2, whatever form that may take. A tag/swap system would be the simplest idea, but another could be to call on assistance from supporting characters, similar to the assistant trophies from Smash Bros. Brawl. This could make for a more exciting game and a perfectly justifiable reason to drown the sequel in classic characters - giving fans everything they could want from a nerdy crossover.![]()
More content - I want much more music and arenas, and different EX modes, not just the same attacks over and over. More rules, options, modes, things to tweak, giving it that Smash Bros 'toy box' feel.
Shadow780 said:I love CGs.
Kagari said:Planning director Jun Akiyama prefers to do most cutscenes in real time/in-engine.
Kagari said:Planning director Jun Akiyama prefers to do most cutscenes in real time/in-engine.
Shadowlink said:So they still haven't released a gameplay trailer yet?
Shadowlink said:So they still haven't released a gameplay trailer yet?
So I'd be totally clueless what the story was upon playing KH3 if I didn't play this? I have a strong feeling that's not true. Call me crazy. CoM was most certainly a spinoff. The relevant info there was thin.Skilletor said:BbS isn't a spinoff. New worlds, new music, new story, evolution of the KH battle system. Mainline entry.
Yasae said:So I'd be totally clueless what the story was upon playing KH3 if I didn't play this?
Yasae said:So I'd be totally clueless what the story was upon playing KH3 if I didn't play this? I have a strong feeling that's not true. Call me crazy. CoM was most certainly a spinoff. The relevant info there was thin.
Still, my interest is at an all time low regarding the faux complexity of the KH universe.
So meaning they still haven't showed the public anything besides those scans from a while back. Hopefully that means we see some gameplay at TGS!AndriaSang said:The only gameplay is still the "test footage" they showed behind curtain at TGS last year as far as I know. At Jump, they showed a short realtime cut scene.
TreIII said:A bit more that may lend itself well to ducky's theory.
http://member.square-enix.com/jp/special/dissidia/
Apparently, SE did a poll on characters that people would have wanted to see in Dissidia. Really sounds like they'll be gearing up for a sequel some time soon...
duckroll said:That's not the only thing. The original Dissidia (with JP voices, not Universal Tuning) will be re-released as Ultimate Hits on 16th Sept. It will also be released on PSN, making both Dissidia releases in Japan available on PSN finally.
Clearly they're gearing up for something.
ULTROS! said:If they were to feature FFXIII in Dissidia 2, I wonder who'd they put? Lightning and uh...?
ULTROS! said:If they were to feature FFXIII in Dissidia 2, I wonder who'd they put? Lightning and uh...?
ULTROS! said:Yahg maybe?
The thing is in Dissidia, both the protagonists and antagonists have a certain relation with each other and these villains are quite notable.
ULTROS! said:Yahg maybe?
The thing is in Dissidia, both the protagonists and antagonists have a certain relation with each other and these villains are quite notable.
BlueSummers said:Taken from a gamefaqs thread but I have not seen this info yet, so forgive me if i'm wrong.
http://www.andriasang.com/e/blog/2010/08/15/nomura_3rd_birthday_twitter/
Nomura says that the graphics have significally improved since the last time the game was shwon and that it looks like 'real footage.'
I thought it was worth a bump and not a full new thread. Expections are high...ROLL ON TGS!![]()
I'll let you know after I've played kh3.Yasae said:So I'd be totally clueless what the story was upon playing KH3 if I didn't play this? I have a strong feeling that's not true. Call me crazy. CoM was most certainly a spinoff. The relevant info there was thin.
Still, my interest is at an all time low regarding the faux complexity of the KH universe.
Seda said:I would say Chain of Memories is pretty much a necessary play if you want to even have any chance of understanding KH2.
Okay but I played the two mainline games. There was nothing confusing about it. It's not required reading. The void isn't nearly as vast as removing KH 1 and 2 and trying to piece things together. They're not spinoffs, fine, I don't care. That doesn't raise my interest.Fimbulvetr said:Actually you'd be pretty damn clueless.
Just like KH2 and COM. Stuff about Sora randomly waking up in a pod and Namine would be confusing if you didn't play or spoil COM.
Yasae said:Okay but I played the two mainline games. There was nothing confusing about it. It's not required reading. The void isn't nearly as vast as removing KH 1 and 2 and trying to piece things together. They're not spinoffs, fine, I don't care. That doesn't raise my interest.
Yasae said:Okay but I played the two mainline games. There was nothing confusing about it. It's not required reading. The void isn't nearly as vast as removing KH 1 and 2 and trying to piece things together. They're not spinoffs, fine, I don't care. That doesn't raise my interest.
Pureauthor said:I'm going to have to ask you what you want from KH games in the first place.
Maybe it isn't. You don't really get anything I'm trying to say.Skilletor said:Apparently it isn't new disney worlds, evolution of the KH battle system, or an amazing new Shimomura OST.
"Arguing over the Internots"BocoDragon said:Rename this thread to "Square Enix Chat Room".
Skilletor said:I'll let you know after I've played kh3.
Also, If you're playing kh for the story... Well, that's as silly as reading alphabet soup for the words.