• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New Jaffe Interview

This interview, combined with his 1up show appearance... has made me a jaffe fan. Not really of his games per say, but I like his openness. It's nice to hear someone speak their mind and not have it watered down by endless PR. I don't agree with everything he's saying, but you can tell that he is just being honest about it. That he second-guesses himself, and ponders what is right, where games are/should be heading... I think these are things a lot of developers are wondering right now.
 
"I think we need to really spend more time and more energy learning about the interactive experience and learning how to make that better and more emotive and more impactful, and less time sort of stealing from other mediums that really ultimately aren't helping out our medium."

Jaffe is my new god for this sentence. I will eat the head of the first one that dare to say anything negative of his talking.
 
Gaijin To Ronin said:
Jaffe is my new god for this sentence. I will eat the head of the first one that dare to say anything negative of his talking.

He shot himself in the foot yet again. Wow, the man really is not that bright. GoW was trying it's hardest to be nothing BUT an expierence like that of a film.

Oh well, just watch his 1up interview. The man needs to just make more Twisted Metal. Now that he has more exposure, all he is doing is saying one thing and doing the other. Power trips are fun!
 
jamesb23 said:
BIZ: At what point in your life were you sure you wanted to make video games for a living?

DJ: [brief pause] You know what? To be perfectly honest, every game I work on, when it's over I question if that's what I want to do.

More here: http://biz.gamedaily.com/industry/feature/?id=11905
Wow, I really like that quote. Insightful, honest, and frighteningly enough, reminscient of myself. Generally not one for these interviews, but that's very interesting. Thanks James.
 
I'm pretty torn about the "no cinemas" thing he talks about.

I agree with what he says, that they are usually meaningless on the game mechanics level and that they break the pace.

But I do belive that it's so not because of some different brain level that the player uses, but mostly because the cutscenes in games are 99% completly and utterly shit. Bad writing, bad camera, bad editing, bad, bad, bad.

Of course no one wants to sit through 2-10 minutes of amateur level cinematography every 30 minutes or so and that they break the pace.

It all comes down to emotions and not parts of the brains. Creating games is about creating emotions in the player, everything else is just a set of tools.

So make the damn cutscenes match this and don't take the easy road "cutscenes are BAD! throw them out!".

edit/
Additionally, take the RE4 cutscenes - I never let that controller off during them :)
 
krypt0nian said:
But he wants to be known for his work not his words....

He has press commitments to fulfill. He also said that after E3 he'd be trying to "go away" for a bit, but that he'd be fulfilling all existing PR commitments up until then. But he may be compelled from time to time to provide interviews still, beyond E3.
 
Mention of the private PS3 event in SF:

I'd like to take a crack at it maybe one day [Revolution] but frankly from what I've seen right now on the PS3—and I just came from a meeting a few days ago where I got to see a bunch of new PS3 games from first-party in development—I'm so excited about the ability to utilize that processing power and utilize that graphics power and try to merge that hardware with some of the more emotional aspects... and I think that's really only going to be capable on a system like PS3, whereas the Revolution I love and I think it's very cool. I think it's going to make more "gamey" games, but I don't want to make just "gamey" games and so the PS3 I think is really where I want to be right now. So I'm happy to be employed by Sony.
 
BIZ: At what point in your life were you sure you wanted to make video games for a living? BIZ: At what point in your life were you sure you wanted to make video games for a living?

To be perfectly honest, every game I work on, when it's over I question if that's what I want to do.


Um. so what point in your life were you sure you wanted to make video games for a living?
 
Top Bottom