cgcg said:Can't wait to see the jungle environment.
theBishop said:I hope there's a bonus level or Easter Egg that's just a modern suburban neighborhood. That would make Lair legendary!
Mmmkay said:[im]http://photos.digitalrave.net/images/8225biggerlair.jpg[/img]
I honestly can't imagine that screen in motionMmmkay said:http://photos.digitalrave.net/images/8225biggerlair.jpg
Could you check the link? It's not working for me.[Reki] said:
that is just so awesomeMmmkay said:Oops, I wondered why the screenshot wasn't the right resolution, seems when Worch converted his Open Office presentation to Microsoft PowerPoint it resized the image. Here's the 1080p framebuffer grab that's in his original doc:
[ig]http://photos.digitalrave.net/images/1818properlair.jpg[/img]
kaching said:Based on that pic, I can see why some have complained about the LOD engine being overly aggressive. Hasn't really shown up like that in previous footage though.
theBishop said:What's really incredible is that this screenshot:
Is just like a tiny dot on the larger map:
That 4GB-per-level figure just got a lot more believable.
dfyb said:the gap isn't nearly as big for 360. stuff like gears and mass effect have some nice visuals, but their scale is tiny (not more than 10 people on screen and relatively small environments etc).