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I loved love loved MGS 1 / 2 / 3 but never played Portable Ops. I played 4 once, I have the HD remaster of Peace Walker.

Should I play through Peace Walker before Ground Zeroes then onto Phantom pain? What's the quickest way to get the story?
 
You should.



a.Read a summary.
b.Watch a 'compiled MGS PW' movie on Youtube.
c.Play the game.

There's only one right choice.

If they have the time I'd say play and invest in peace walker. But you have to do SO much in order to get the true ending and the final phone conversation. Not to mention the tapes are very very good
 
The only thing that is making me worry about this game is people calling it 'Peacewalker 2'. I adore the MGS series but for me personally, Peacewalker was my least favourite entry in the series. Really didn't care much for it but I did enjoy 'Ground Zeroes'.

What did people like in 'Peacewalker' so much that they are hoping for a repeat of?
 
The only thing that bothers me is mission design, i want interesting and cool objectives, not only to rely on the mechanics and level design.

I fear that most of the missions will be "fetch" style like "acquire the documents" or "free X" and such.
In previous MGSs you always felt you are doing something cool, not just sneak to your target, hope it will be the same here.
 
My least favourite is Peace Walker too.

I really hope this game has good boss fights akin to MGS1 & 3. The prospect of a 1v1 sniper battle in an open world - damn, I feel myself salivating at the thought.
 
The only thing that is making me worry about this game is people calling it 'Peacewalker 2'. I adore the MGS series but for me personally, Peacewalker was my least favourite entry in the series. Really didn't care much for it but I did enjoy 'Ground Zeroes'.

What did people like in 'Peacewalker' so much that they are hoping for a repeat of?

I'm sure the mission structure will be the same from ground zeroes. The Fulton and mother base management from Peace Walker is returning though. Also the tapes being used to flesh out more of the story.
 
What did people like in 'Peacewalker' so much that they are hoping for a repeat of?

I can probably narrow it down to... let's see... "Everything".

After personally being a little let down by MGS4, I felt it was not only a return to form for the series but an evolution of it too. It was the most comprehensive MGS package to date and was only held back by being on a handheld console... Oh, and the series' worst boss fights.

In my opinion, of course.
 
Oh man. This game is gonna leave us breathless.

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I can probably narrow it down to... let's see... "Everything".

After personally being a little let down by MGS4, I felt it was not only a return to form for the series but an evolution of it too. It was the most comprehensive MGS package to date and was only held back by being on a handheld console... Oh, and the series' worst boss fights.

In my opinion, of course.

Peace Walker was a bad stealth game with a shit story with dozens of utterly forgettable missions.

As a portable game time-waster it's ok. As a Metal Gear Solid game it doesn't come close to MGS1, 2 or 3.
 
The only thing that bothers me is mission design, i want interesting and cool objectives, not only to rely on the mechanics and level design.

I fear that most of the missions will be "fetch" style like "acquire the documents" or "free X" and such.
In previous MGSs you always felt you are doing something cool, not just sneak to your target, hope it will be the same here.

Aren't you usually just finding your way to a target and dealing with things that get in your way?
But I think Kojima has said that there will be simple objectives like that, which fits with the press descriptions.

Doesn't the preview embargo lift today?

Tuesday
 
Other than on-rails setpeice moments, most of MGS's goals could be boiled down to:

-get this thing (key cards, intel, missiles)
-rescue this person (darpa chief, emma, sokolov)
-fight this person (boss fights)
-move from here to here

What's really different?
 
Peace Walker was a bad stealth game with a shit story with dozens of utterly forgettable missions.

As a portable game time-waster it's ok. As a Metal Gear Solid game it doesn't come close to MGS1, 2 or 3.

I strongly disagree with you about the story aspect of Peace Walker. The tapes alone flesh out the story and characters more than 3 ever could. And I'm a huge MGS3 fan.
 
I loved how encompassing Peace Walker was.

I loved how it was truly a tailor-made experience for handheld that comprised a console experience, but truly an amazing handheld experience.
I loved how it let me be both a boss on the battlefield, and be a boss of my soldiers.
I loved how there were many gameplay side-activities that you could sink hours of your time into, just relating to your soldiers, be it Outer Ops or Upgrades.
I loved how simple they were, yet layered with enough strategy that you had to think things through properly.
I loved how the game gave a sense of identity to your soldiers, even though it's just a codename, quip or a single sentence that describes them similar to Valkyria Chronicles.
I loved how the game was a constant presence throughout my experience with it. How I was recruiting soldiers by walking around pinging wifi spots.
I loved the amount of tools and equipment given to the players, allowing you to play around with a lot of different gameplay styles.
I loved how the game's mission structure challenges you to replay them over and over, to get S-rank, or to get certain parts that you need to change your playstyle specifically to get them.
I loved how when I wanted a brisk 5 minutes experience, I could get it. I loved if I wanted to play a hard mission for 30 minutes, I could get it.

I will admit the game has many flaws. Crappy boss fights, some aspects of the story that I disliked, repetitive boring missions, etc. Looking at it from my objective lenses, I would not rank it higher than MGS1,2,3. Even 4.

But I had the most fun with it. It is my favourite MGS game.
 
The only thing that bothers me is mission design, i want interesting and cool objectives, not only to rely on the mechanics and level design.

I fear that most of the missions will be "fetch" style like "acquire the documents" or "free X" and such.
In previous MGSs you always felt you are doing something cool, not just sneak to your target, hope it will be the same here.

GZ already showed they can create a wide variety of objectives in the same area even. Don't fear.
 
What makes it a bad stealth game?

Weak movement mechanics when you can run, crouch-walk, roll or lie flat on your face with the icing on the cake being a shit cover system. A meaningless camouflage system. In terms of stealth-game centric features it was a step backwards for the franchise (things like picking up and hiding bodies, or crawling through ventilation), which in turn led to uninteresting level design (except for a few interior locations).

I can think of one moment in Peace Walker where it felt like I was playing a stealth game and that was the prison escape.

It played more like an action shooter with light stealth mechanics than a stealth game.
 
The only thing that bothers me is mission design, i want interesting and cool objectives, not only to rely on the mechanics and level design.

I fear that most of the missions will be "fetch" style like "acquire the documents" or "free X" and such.
In previous MGSs you always felt you are doing something cool, not just sneak to your target, hope it will be the same here.

So do I. I think a lot of it will hinge on how varied the level design is. If every outpost feels sort of the same like in Far Cry 4 it might get dull, but I'm sure they're aware of that.
 
Peace Walker sinks it's teeth into you.

It has the worst story of any of the games, and the boss fights aren't up to the series' crazy high standards in that regard, but it's just a snappy, fun game. The MGS gameplay translated really well to the bite sized portable gameplay of Peace Walker, and it was crazy ambitious for a PSP game. V definitely sounds like it's taking PW's systems to a whole other level though, which I think is a totally worthy pursuit rather than sticking to the traditional MGS console structure. It's all sounding very "next gen" in terms of its evolution and scope.
 
As a portable game time-waster it's ok. As a Metal Gear Solid game it doesn't come close to MGS1, 2 or 3.

Of course it isn't going to match up to the main line entries. It was a "return to form" in terms of being a complete experience. Barring some excellent new mechanics, MGS4 - the supposed series swan song - feels hollow in comparison; almost a check list of things. PW certainly isn't that, it's Kojima let loose on a handheld and it's fucking great...

...apart from the Boss Battles, which were way below par.

I loved how it was truly a tailor-made experience for handheld that comprised a console experience, but truly an amazing handheld experience.

Exactly.

It was designed from the ground up to fit around handheld play and I think most people's complaints are because they played the HD version and didn't take that into consideration.

Weak movement mechanics when you can run, crouch-walk, roll or lie flat on your face with the icing on the cake being a shit cover system. A meaningless camouflage system. In terms of stealth-game centric features it was a step backwards for the franchise (things like picking up and hiding bodies, or crawling through ventilation), which in turn led to uninteresting level design (except for a few interior locations).

I can think of one moment in Peace Walker where it felt like I was playing a stealth game and that was the prison escape.

It played more like an action shooter with light stealth mechanics than a stealth game.

You could almost be talking about MGS4 there.

I actually thought it had excellent controls considering it was designed for handheld. I know I'm repeating myself and it seems like a crutch to give it a free ride, but it's very clearly at the very heart of the game's design philosophy.

In terms of level design I always looked at it as a return to earlier entries: interconnected puzzle rooms. I ghosted pretty much the whole game, so it seemed pretty stealthy to me. :D

Now, you may think that kind of design is a backwards step, but I see it as more of a revisionist approach. We'll have to agree to disagree on it, I guess.

As I said, I think in many ways it was a proof of concept for TPP.
 
The kojimagate and the fact that it's gonna be the last metal gear killed any hype for me. Unless , knowing it would be their last game, they changed it to give closure, it doesn't feel like a proper send off for the whole saga. It just feels like another prequel and I still don't see the game's point story wise .
Furthermore, I didn't like peace walker so this one being considered as a next gen PW doesn't excite me one bit.
Oh and I refuse to give konami money after what they did. No way !
 
The kojimagate and the fact that it's gonna be the last metal gear killed any hype for me. Unless , knowing it would be their last game, they changed it to give closure, it doesn't feel like a proper send off for the whole saga. It just feels like another prequel and I still don't see the game's point story wise .
Furthermore, I didn't like peace walker so this one being considered as a next gen PW doesn't excite me one bit.
Oh and I refuse to give konami money after what they did. No way !

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Other than on-rails setpeice moments, most of MGS's goals could be boiled down to:

-get this thing (key cards, intel, missiles)
-rescue this person (darpa chief, emma, sokolov)
-fight this person (boss fights)
-move from here to here

What's really different?
Let's do a quick rundown on some of the things you did in MGS2:
1) Used a heartbeat microphone in order to spot a certain individual
2) Sneaked to a compound using enemy's uniform + holding a passed out enemy infront of the scanner in order to open the door
3) A swimming mission and escorting Emma
4) A sniping mission
5) Disarming Fatman's bombs with Snake and co
6) Running naked with Raidan and witnessing your operator losing his mind
7) Fighting alongside Snake as Raiden

Just from the top of my head, you always had something cool to do other than sneaking around, gameplay was always varied and you never knew what can happen next, hope ther will be some great gameplay moments (not only ones you create) in MGS5 as well.
 
You should.



a.Read a summary.
b.Watch a 'compiled MGS PW' movie on Youtube.
c.Play the game.

There's only one right choice.

I did this and it was absolutely miserable. It's about 3 hours of cutscenes and it took me close to a week to get through it. :lol
 
The kojimagate and the fact that it's gonna be the last metal gear killed any hype for me. Unless , knowing it would be their last game, they changed it to give closure, it doesn't feel like a proper send off for the whole saga. It just feels like another prequel and I still don't see the game's point story wise .
Furthermore, I didn't like peace walker so this one being considered as a next gen PW doesn't excite me one bit.
Oh and I refuse to give konami money after what they did. No way !

This will bring the franchise full circle, we already know how the main characters' future/how they die but we discover how Big Boss goes from one of the greatest video game heroes to a villain. That alone is hype-worthy for me, not even mentioning the actual game.
 
I just realized that the embargo lifts in three days. Wow. Time flies by if you're not actively seeking out info on an anticipated game.
Seriously, waiting for TPP is torture. At least we got most of the wait behind us. Less than three months...


All the impressions sound awesome so far. I just hope the game doesn't get hyped up too much for its own good.
 
I strongly disagree with you about the story aspect of Peace Walker. The tapes alone flesh out the story and characters more than 3 ever could. And I'm a huge MGS3 fan.

Quality over quantity. MGS3 has less stuff hidden away on tapes/codec, but the meat of the story was fantastic, as opposed to the shit sandwich that was Peace Walker (e.g. The Boss as a synthesized voice, lolZadornovescapedagainlol).
 

This game is increasingly sounding like the Ubisoft formula done right.

The base building actually sounds like the Assassin's Guild thing from the last several Creed games (and I wouldn't be surprised if Brotherhood ripped it straight from Peace Walker). The main difference is that in Peace Walker gathering resources and building your base actually nets you tangible rewards in the game. In Creed all it does is give you an auto assassination move and more money to further break the economy. In Peace Walker it actually unlocks weapons and other tools, and even nets you intel for missions, plus you can actually play as the guys you recruit. It seems Konami is taking that to the next level in Phantom Pain by letting you physically visit the base you're building. Technically the Creed games since AC2 let you do this too, but in Phantom Pain it's going to be much bigger with more things to interact with. You'll also have more direct control over even the physical shape of your base.

It also sounds like the missions themselves will offer players a wide array of options and tools to mess with, giving them even more use for all the resources from base building. It sounds like the mission select from Peace Walker but the individual missions will be much larger, like the size of Ground Zeroes. Missions like that are exactly what I feel is missing from the Creed and Far Cry games.
 
Let's do a quick rundown on some of the things you did in MGS2:
1) Used a heartbeat microphone in order to spot a certain individual
2) Sneaked to a compound using enemy's uniform + holding a passed out enemy infront of the scanner in order to open the door
3) A swimming mission and escorting Emma
4) A sniping mission
5) Disarming Fatman's bombs with Snake and co
6) Running naked with Raidan and witnessing your operator losing his mind
7) Fighting alongside Snake as Raiden

Just from the top of my head, you always had something cool to do other than sneaking around, gameplay was always varied and you never knew what can happen next, hope ther will be some great gameplay moments (not only ones you create) in MGS5 as well.

MGS2 probably has the most varied main mission, but I don't see why you couldn't have variations of all of those themes in TPP.
Find this guy using an audio cue, find a way into here, help this person, etc. There could be hidden alternative ways to complete some missions but that's no bad thing.

I guess you can replace number 6 with the crazy sounding prologue mission.
 
What did people like in 'Peacewalker' so much that they are hoping for a repeat of?
i liked the mission structure, the load out stuff, fultoning things, i like some of the boss fights the ones named after the bug stages, hell even the tank and helicopter ones, i liked sneaking around and picking off the soldiers, both peace walker fights, making zeke, that mission mini game, also the bleed out thing for the enemies it was cool that you could save them by capturing them, the r&d stuff, also the rubber bullet shotgun. some missions all i would do is put on the heavy armor and just run around using the non lethal shotgun. it was great. more of that is music to my ears. i hope they have the gun range course.
 
If they have the time I'd say play and invest in peace walker. But you have to do SO much in order to get the true ending and the final phone conversation. Not to mention the tapes are very very good

Having to grind just to see the final ending made me give up on PW. Shit pissed me off so much and can't believe they thought that was a good idea. Ending up watching it on YouTube.
Till this day, PW and MG2:SS are only games I've never cared to complete.
 
I loved how encompassing Peace Walker was.

I loved how it was truly a tailor-made experience for handheld that comprised a console experience, but truly an amazing handheld experience.
I loved how it let me be both a boss on the battlefield, and be a boss of my soldiers.
I loved how there were many gameplay side-activities that you could sink hours of your time into, just relating to your soldiers, be it Outer Ops or Upgrades.
I loved how simple they were, yet layered with enough strategy that you had to think things through properly.
I loved how the game gave a sense of identity to your soldiers, even though it's just a codename, quip or a single sentence that describes them similar to Valkyria Chronicles.
I loved how the game was a constant presence throughout my experience with it. How I was recruiting soldiers by walking around pinging wifi spots.
I loved the amount of tools and equipment given to the players, allowing you to play around with a lot of different gameplay styles.
I loved how the game's mission structure challenges you to replay them over and over, to get S-rank, or to get certain parts that you need to change your playstyle specifically to get them.
I loved how when I wanted a brisk 5 minutes experience, I could get it. I loved if I wanted to play a hard mission for 30 minutes, I could get it.

I will admit the game has many flaws. Crappy boss fights, some aspects of the story that I disliked, repetitive boring missions, etc. Looking at it from my objective lenses, I would not rank it higher than MGS1,2,3. Even 4.

But I had the most fun with it. It is my favourite MGS game.

PW is absolutely God-tier up until you hit the first ending.... then it comes to a screetching halt.
 
Having to grind just to see the final ending made me give up on PW. Shit pissed me off so much and can't believe they thought that was a good idea. Ending up watching it on YouTube.
Till this day, PW and MG2:SS are only games I've never cared to complete.

I love PW but I agree. That's just too much. I hope TPP doesn't have anything like that.

I have no issue grinding and searching for tapes that help flesh out the story but for a console MGS I shouldn't have to grind missions in order to see the true ending
 
I hated PW because the bosses are damage sponges. ..the poor PSP controls made things worse. I spent more than half an hour to kill some nameless boss on a helicopter i still remembered..

I didn't finish the game and glad i didn't wasted the time after watching the story cut scenes on YT. I felt Kojima have overused The Boss(he should have stopped at MGS3), and there were also some weird singing robots and undercover under aged girl.... ???
 
Im a huge fan of Metal Gear but Im not feeling it with this game. No hype at all at the moment.

I think they changed the MG formula to much, it doesn't feel, play or look like previous games to me. For me the best MG games were MGS1 and MGS3, I hope Im wrong and this one turns out great.
 
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