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Im a huge fan of Metal Gear but Im not feeling it with this game. No hype at all at the moment.

I think they changed the MG formula to much, it doesn't feel, play or look like previous games to me. For me the best MG games were MGS1 and MGS3, I hope Im wrong and this one turns out great.

This
 
Im a huge fan of Metal Gear but Im not feeling it with this game. No hype at all at the moment.

I think they changed the MG formula to much, it doesn't feel, play or look like previous games to me. For me the best MG games were MGS1 and MGS3, I hope Im wrong and this one turns out great.


Did you guys know that Kojima always wanted to make MGS open world? he always wanted to do it but couldn't because of hardware limitations, you could say this is a game over 25 years in the making, now he can finally make the game he always wanted to make and the end result is MGSV: TPP.
 
While i love MGS1/3, i do agree with the change of formula. It fits the story of how Big Boss became a global terrorist. You need to experience him travelling around a bit and have a little more scale.

As opposed to MGS4, where imo they failed in replicating the trailer about global proxy wars and ID tagged control. It follows the old MGS formula and ended up feeling too small a scale. Of course the whole patriots/laleulalua being a group of MGS3 veterans totally turned me off. What a disappointing end to the saga.
 
I'm excited for TPP. I laugh a little when I see people complaining about PW because I understand why yet I loved the game, way more than I thought I would.

My first impressions of PW are like the complaints, didn't really get into it at first, controls were archaic, story didn't grab me at all. (Never really did).

But something happened when I got the one of the first multi-area maps, I started to enjoy playing it, taking down soldiers and fulton the ones I'd run into, just for fun. Then it hit me how stealing a bunch of soldiers and assigning them to different departments gave me weapons I could use in missions, so I did that a lot upgrading my base. I thought the bass management was going to be a headache but it was pretty easy to monitor it. When I found out I could take the soldiers I'm stealing and out them to work for me in that mini-game of Chance, I started feeling like a gambling man and made extra money from that. It was fun rolling that Metal gear out there with the soldiers and killing multiple helicopters and tanks, easily.

In mission, I got used to the shootings and the stealth and became a Boss on the field. The game just clicked and I couldn't stop playing it. I enjoyed the missions structure as it gave me the ability to practice and goof off with little penalties.

The bosses were a pain, but I figured 'I'm Big Boss and BB can take down a tank, armored vehicles, a helicopter and the larger bosses by myself'. He is friggin Big Boss. So I figured out how to beat then on my own and it was satisfying, Demon's /Dark Souls satisfying. I felt like the legendary hero....if he was a real person.

Reading the OP is like seeing all the small cool stuff in PW cone back in a bigger game. Ground Zeros had this feel and TPP looks to make it even bigger.

Also, I know I'm late for this but what if the reason you don't know Russian in the game is you're not Big Boss. After MGS 2, I'll never assume anything till I see the credits roll.
 
You guys are giving really valid and logical reasons why I should hate PW. And yet I don't.
It's one of those games I guess.
 
Chalk me up as another who thought Peace Walker was pretty shit. I toss up between it and MGS4 as my least favourite. MGS4 I dislike more for having so much potential and fucking it all up. Whereas Peace Walker I dislike outright and don't think is a very good Metal Gear game at all.

I've still got a lot of reservations towards the Peace Walker aspects making their way over to Phantom Pain, but Ground Zeroes plays so damn well my concerns are less than what they once were.
 
Did you guys know that Kojima always wanted to make MGS open world? he always wanted to do it but couldn't because of hardware limitations, you could say this is a game over 25 years in the making, now he can finally make the game he always wanted to make and the end result is MGSV: TPP.

I really wish MGS3 was open world with his original vision of having the HALO jump drop Snake into a random part of the map.

Maybe... someone can mod TPP to make the African jungle into an open world MGS3? (a man can dream.)
 
Did you guys know that Kojima always wanted to make MGS open world? he always wanted to do it but couldn't because of hardware limitations, you could say this is a game over 25 years in the making, now he can finally make the game he always wanted to make and the end result is MGSV: TPP.

We were beta testing the whole time.
 
Did you guys know that Kojima always wanted to make MGS open world? he always wanted to do it but couldn't because of hardware limitations, you could say this is a game over 25 years in the making, now he can finally make the game he always wanted to make and the end result is MGSV: TPP.

Yes.

And yet I just can't shake this feeling that the formula has changed to much to previous games that I loved and grew up with.
 
Chalk me up as another who thought Peace Walker was pretty shit. I toss up between it and MGS4 as my least favourite. MGS4 I dislike more for having so much potential and fucking it all up. Whereas Peace Walker I dislike outright and don't think is a very good Metal Gear game at all.

I've still got a lot of reservations towards the Peace Walker aspects making their way over to Phantom Pain, but Ground Zeroes plays so damn well my concerns are less than what they once were.

To be fair Kojima never wanted to make MGS4, remember "No place for Hideo", he was basically forced to make it, once fans found out he won't make the game he even got death threats, so he decided to make it and you can tell he was pretty burned out with the series at this point.

But with MGSV it looks like he got his unmatched passion and energy back for the Metal Gear series.
 
Im a huge fan of Metal Gear but Im not feeling it with this game. No hype at all at the moment.

I think they changed the MG formula to much, it doesn't feel, play or look like previous games to me. For me the best MG games were MGS1 and MGS3, I hope Im wrong and this one turns out great.
I felt like that, then I played GZ
 
mgs4 was so awful that it also ruined the franchise for me.

but gz is excellent, so i have faith that V will be awesome
 
To be fair Kojima never wanted to make MGS4, remember "No place for Hideo", he was basically forced to make it, once fans found out he won't make the game he even got death threats, so he decided to make it and you can tell he was pretty burned out with the series at this point.

But with MGSV it looks like he got his unmatched passion and energy back for the Metal Gear series.

What? Because he didn't want to make the game MGS4 sucked? No way, even great masters make mistakes and learn from it.
 
I can already say that it's not gonna be my favorite MGS game.

Huge fan of MGS, but GZ was balls imo.

At least I can replay MGS2 over and over again.
 
What? Because he didn't want to make the game MGS4 sucked? No way, even great masters make mistakes and learn from it.

It did not suck but it could have been muuuch better. And it shows when you play the game.

I can already say that it's not gonna be my favorite MGS game.

Huge fan of MGS, but GZ was balls imo.

At least I can replay MGS2 over and over again.

What was balls about GZ? MGSV has the best gameplay this series ever had, it's a huge improvement over the old Metal Gear games and it plays like a dream.
 
mgs4 was so awful that it also ruined the franchise for me.

but gz is excellent, so i have faith that V will be awesome

If nothing else Ground Zeroes shows that MGSV will be a solid playing game.

Whether it will feel varied in its mission design, come together to be a really cohesive whole, or have a semi-coherent story is still in question.

But I'm pretty confident it will be a great game. But if the stars align, as the trailers and previews suggest they will, it could be one of those great games of all time.

What? Because he didn't want to make the game MGS4 sucked? No way, even great masters make mistakes and learn from it.

MGS4 was the result of an amazing concept (stealth during a war, hiding within an active battlefield) being technically infeasible. Just the concept reveals so much lost potential in what MGS4 could have been (hiding and scampering as tank shells crash into buildings, toppling walls. Truly picking a side and seeing their campaign through as an ally).

It came across, in execution, as "Fuck this, I'm out". "Oh, you like Solid Snake? Well I'll make him old so that there's no room for intermediary stories in his life. I'm done with this shit".

And as I say whenever MGS4 is mentioned it would have been a better game if Snake was given a beard instead of that goofy moustache.
 
It did not suck but it could have been muuuch better. And it shows when you play the game.



What was balls about GZ? MGSV has the best gameplay this series ever had, it's a huge improvement over the old Metal Gear games and it plays like a dream.

The open world, for me it's not what a MGS game should be like, the too serious tone, it felt like a pain actually. I had to rush through it, really weird when this was my favorite game franchise for the past 20+ years.

And the fact that I always liked Solid a lot more than BB too.

But day one anyway, we'll see.
 
The open world, for me it's not what a MGS game should be like, the too serious tone, it felt like a pain actually. I had to rush through it, really weird when this was my favorite game franchise for the past 20+ years.

And the fact that I always liked Solid a lot more than BB too.

But day one anyway, we'll see.

tumblr_mo02chJolI1qcdf0wo1_500.gif
 
Chalk me up as another who thought Peace Walker was pretty shit. I toss up between it and MGS4 as my least favourite. MGS4 I dislike more for having so much potential and fucking it all up. Whereas Peace Walker I dislike outright and don't think is a very good Metal Gear game at all.

I've still got a lot of reservations towards the Peace Walker aspects making their way over to Phantom Pain, but Ground Zeroes plays so damn well my concerns are less than what they once were.

I'm a little in this boat. Never played PW, partly because on paper the gameplay sounds completely opposite to my preferences in general and especially for Metal Gear. But Ground Zeroes was just too fun and it's hard not to be hyped for TPP because of it.
 
I have been avoiding a lot of the info regarding this game because I want to go in as fresh as possible (haven't read OP).

Will the previous gen versions be gimped compared to PS4/XboxOne/Pc?

My only doubt regarding this game right now is the giant leap Kojima's taking with the game's formula, but it's still attached to previous gen's constraints.

I fear that it could end up in a kind of "limbo" potential-wise. Will the Current-gen versions simply be prettier, better running versions of a PS3/X360 game?
 
Phantom Pain looks like it'll have some unnecessary grind and fluff that just doesn't belong in a MGS game. I want a straightforward crazy rollercoaster ride and it seems like there's gonna be some team/character/mission management stuff that I don't really care for.
 
I'm the opposite. I'm so hype for this game. I think where we are ok the story the gameplay elements make perfect sense. I want to build my Mother Base. I can't wait to see BB amass his army that will eventually become Outer Heaven. What will be the final straw between BB and Kaz that will separate the two?
 
My only doubt regarding this game right now is the giant leap Kojima's taking with the game's formula, but it's still attached to previous gen's constraints.

TPP seems to be Peace walker (PSP game)....upgraded so it's not at big of a leap as it seems. It had no problem running on a PS3, think it will be OK on all platforms. Probably sub 720, but if the game is fun, who cares.
 
Phantom Pain looks like it'll have some unnecessary grind and fluff that just doesn't belong in a MGS game. I want a straightforward crazy rollercoaster ride and it seems like there's gonna be some team/character/mission management stuff that I don't really care for.
If it's like PW, you can just skip that stuff and play the main ops.
I have been avoiding a lot of the info regarding this game because I want to go in as fresh as possible (haven't read OP).

Will the previous gen versions be gimped compared to PS4/XboxOne/Pc?

My only doubt regarding this game right now is the giant leap Kojima's taking with the game's formula, but it's still attached to previous gen's constraints.

I fear that it could end up in a kind of "limbo" potential-wise. Will the Current-gen versions simply be prettier, better running versions of a PS3/X360 game?

To me its been sounding like a "next Gen" game that somehow managed to be put on last gen consoles (fox engine is great).
Last Gen versions will have less players for MGO (12 instead of 18 max I think?)
Last Gen will probably have a LOT of pop-in if PS3 GZ is anything to go by.
 
The open world, for me it's not what a MGS game should be like, the too serious tone, it felt like a pain actually. I had to rush through it, really weird when this was my favorite game franchise for the past 20+ years.

And the fact that I always liked Solid a lot more than BB too.

But day one anyway, we'll see.
This sounded like an old GT review. Hating throughout and BAM...9.3
:D lol
 
If this game was everything I envisioned it to be when I was playing MGS 4 first two Act, then it will be a 10 and my GOTG. September can't come soon enough.
 
When is this game coming out? I just downloaded Ground Zeros (free PS plus game in EU).

Now the question is, should i play it, or get my next gen Metal Gear experience with Metal Gear 5?
 
When is this game coming out? I just downloaded Ground Zeros (free PS plus game in EU).

Now the question is, should i play it, or get my next gen Metal Gear experience with Metal Gear 5?

GZ is part of TPP.
so yes you should play it.
TPP is releasing 1 september on consoles and i believe 15 september on PC.
 
I have been avoiding a lot of the info regarding this game because I want to go in as fresh as possible (haven't read OP).

Will the previous gen versions be gimped compared to PS4/XboxOne/Pc?

My only doubt regarding this game right now is the giant leap Kojima's taking with the game's formula, but it's still attached to previous gen's constraints.

I fear that it could end up in a kind of "limbo" potential-wise. Will the Current-gen versions simply be prettier, better running versions of a PS3/X360 game?

It's clearly a current-gen game they only barely managed to squeeze down onto last-gen hardware. I played GZ first on PS3 and had a rough time, the choppy framerate, low resolution, and pop-in gave me a headache.

I had a much better experience after playing it on PC in 1080p/60fps (which the PS4 version also achieves)
 
mgs4 was so awful that it also ruined the franchise for me.

but gz is excellent, so i have faith that V will be awesome
That's how I feel.

I want MGSV solely for the fuck-awesome gameplay that Ground Zeroes introduced. I couldn't give two shits about the story anymore, just gimme dat gameplay!
 
Chalk me up as another who thought Peace Walker was pretty shit. I toss up between it and MGS4 as my least favourite. MGS4 I dislike more for having so much potential and fucking it all up. Whereas Peace Walker I dislike outright and don't think is a very good Metal Gear game at all.

I've still got a lot of reservations towards the Peace Walker aspects making their way over to Phantom Pain, but Ground Zeroes plays so damn well my concerns are less than what they once were.

Best part of PW making its way to TPP is base building and all that stuff.

can't wait
 
For the people who dislike the idea of this being Peace Walker 2.0, you need to ask yourselves this question; What did you dislike about Peace Walker?

I say this because for the majority of people I talk about, the things they really disliked about Peace Walker are EXACTLY what's being fixed and improved upon in TPP.

TPP is shaping up to be all the best parts of Peace Walker, and almost none of the bad parts.
 
Overall MGS game quality? That seems to be a hugely subjective thing.

I personally like Peace Walker a lot. The controls felt surprisingly smooth and modern considering the PSP's restrictions. It of course feels superb on the Dual Shock 3. I already explained why the base building works so well -- I felt a real feedback loop out of it. The missions, while small, I think still display really good level design. Visually I also like PW's lighting and color palette. The only thing PW fucked up in my opinion are its boss battles, which were obviously balanced around co-op.

I don't think I can really offer full opinions on MGS1 and MGS2 because I haven't been analyzing them for 10 or 15 years like everyone else -- I played them for more or less the first time around 2007 or 2008. I personally still don't like how much MGS2 makes you go without the codec. It really shows how old fashioned its reliance on fixed camera angles is. In that way it has the same problem as classic Resident Evil. In MGS1 that style of gameplay works in tandem with the codec because MGS1 is basically a top-down 2D game. I look back on MGS2 as a half-step into 3D for the franchise.

That step wasn't really complete until MGS3 and the third person camera in Subsistence. Taking away the codec but giving you the tools to actually explore your environment brought MGS3 closer to being a traditional 3D stealth game like Splinter Cell or Thief. From there MGS3 amazes and continues to hold up today due to exceptional encounter design giving rise to memorable moments like the battle with The End. It also does a great job of setting up all those encounters in tandem with its themes and the transitions of its plot. This offers a great sense of movement from place to place as if you're on a journey with Snake. My idea Metal Gear game would probably be MGS3 with a more modern control system (like in the 3DS version but with two sticks).

MGS4 I feel actually has really great core gameplay systems, but doesn't give you enough opportunities to actually engage them. After the first two chapters the game flips on its head with a bunch of alternate gameplay segments that just ended up being underdeveloped ideas. You get a nostalgia trip for MGS1 fans, some admittedly great boss battles, a short chance to re-engage with the actual core gameplay systems at the beginning of chapter 5, and then cut scenes that go absolutely insane from there to the ending.

I guess I get it if you're not feeling the base management since that's not what you normally do in a Metal Gear game, but the big change I do like is its emphasis on much more open-ended missions. The kind of mission design you see in Ground Zeroes I feel is when a stealth game is at its best. It reminds me the most of Chaos Theory and Thief. Maybe if they did make a more traditional Metal Gear game that was just a linear chain of Ground Zeroes-like environments it would be the compromise some people want. That would come off as a more advanced version of MGS3 I guess, and I feel like that's basically what Crysis 1 is.

But what we have here is that ideal blown up into an open world that you just infiltrate. I think this is what Kojima imagined when he thought up the idea of sneaking into Outer Heaven way back on the MSX in 1987. He just didn't have the technology to design it into a whole "country" like open world games do now. The end result to me looks like what Far Cry 2 was trying to be, but more developed.

MGS2 probably has the most varied main mission, but I don't see why you couldn't have variations of all of those themes in TPP.
Find this guy using an audio cue, find a way into here, help this person, etc. There could be hidden alternative ways to complete some missions but that's no bad thing.

I guess you can replace number 6 with the crazy sounding prologue mission.

If we're gonna talk about mission variety I have to take this as another opportunity to mention Metal Gear 2: Solid Snake. I really do consider it to be one of the better Metal Gear games overall. It's basically MGS1 eight years before MGS1 with slightly more varied gameplay.
 
MGS4 kicked ass in so many ways. So did PW. Haters need to stop.

Well, everyone is entitled to their opinion, even if they are a minority like MGS4/PW haters.

Those two games did not get such high scores and GOTY awards (In MGS4's case at least, including here on GAF, TWICE) for nothing. ;)
 
Or we can continue dishing out valid complaints about a game, even if we still like the series as a whole.

There was no way MGS 4 was 12 hours of dogshit. Even if one hates the story, the cut scenes (which can all be skipped), doesn't like the fact that their favorite hero was an old dying man, the original loading times, etc, the game was great. Excellent fun gameplay, great stealth, great graphics, lots of guns, fan service, humor at Solids expense and more. It was a great game. I like MGS2 the least but I would never call it dogshit, it wasn't, it was a great game.

Edit: I'm responding to you but my initial comment was in response to the other one where the person called MGS4 dogshit.
 
PW had the ultimate coop weapon, it made up for at least a few of the sub bar twists in the game and Gear Rex is so stupid i can't be mad at it.
 
There was no way MGS 4 was 12 hours of dogshit. Even if one hates the story, the cut scenes (which can all be skipped), doesn't like the fact that their favorite hero was an old dying man, the original loading times, etc, the game was great. Excellent fun gameplay, great stealth, great graphics, lots of guns, fan service, humor at Solids expense and more. It was a great game. I like MGS2 the least but I would never call it dogshit, it wasn't, it was a great game.

One could argue that the story of MGS is one of the main features of the game, and if it's bad than a good portion of the reason to play the game is pretty much gone.

But forgetting that, the only good stealth sections of the game are the first chapter, which needlessly includes an all out firefight between FROGS which is reminiscent of that horrible tower chase in MGS1. The second chapter has some decent stealth, but a good portion has you following mud prints and using thermal all the time to avoid traps in an oddly narrow forest.

So the first two chapters are decent for stealth, 1st is much better than second with the urban style. Then the game falls off a cliff pacing wise and forces you to follow some dude while taking out people right in front of him. You can't go past him, you must be behind him. Then they repeat the escape from chapter 2 for the sake of nostalgia which really shows how bad the shooting and aiming is in the game. Then you have a boss fight which not only shows how bad the shooting and aiming is, but exastibates it with a boss that flies far faster than Snake can turn and aim.

Then we are introduced to Shadow Moses where the game simply goes into full fanservice (level wise) constantly doing VO's at random times to remind us that we are playing in that same area from the first game. The enemies are horribly annoying and pretty much can be skipped if you just toss a chaff grenade in the area. What stealth!

The last chapter has one room of stealth, and then the stealth for the game is over, face another throwback unoriginal boss and then have the game spit on the grave of Psycho Mantis.

So you have, at most, half a game of decent stealth. Couple that with the redundant gun list, the horrid gunplay and the convoluted control scheme and you get a game that's not really all that fluid to play. This isn't a situation where the first half can cover up the second half like Dark Souls either.

And that's without touching the story or the character assassination. But you know, opinions and all
 
That must have been one serious coma. Big Boss forgot how to speak Russian!
 
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