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New Microsoft hololens demo. Goddamn future

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This is all I want from the tech. ALL I WANT. Looks convenient as fuck.
 
Demo was amazing. Makes you realize exactly why they threw down 2.5 billion for minecraft. Can't wait to see what they do with that ip and hololens. Potential is endless.
 
I would never get rid of my tv, there's inherent value in consuming content with others, but I consume a majority of my content on my own. This is a serious game changer. I'm beyond hyped right now.
 
I can't wait for the GAF branded LOLOLens app, pasting content from the Pics that make you laugh" thread all over your walls wherever you go.

Also, NFL games all over my wall. Holy fuck that would be sweet.
 
Your TV takes up your entire FOV? How close do you sit to it?

You don't understand.. the FOV of hololens is really small. so when you scale your virtual tv to take up a wall, you wont be able to see the entire tv in its entirety, unless you walk back 30 feet or so.
From reports its about 40 degrees horizontal, and 23 degrees vertical with a 16:9 ratio. that's like holding a sheet of standard printing paper at arms length.
 
This is so cool!! I really hope this technology keeps expanding. I can imagine just regular glasses displaying these cool applications, completely subtle.
 
It's very carefully filmed. Notice the guy is never shown partially obscuring one of the virtual windows or objects, ie, he's never standing in front of one of the windows. That's where it would break. Show me how it would cope with that, then I may be more impressed.

I imagine they'll work on sorting persons in the room in the depth buffer after they get the basics done. Right now that wouldn't be important. In fact the behavior might not even be wanted, you wouldn't want someone to be able to walk in front of your virtual TV.
 
You don't understand.. the FOV of hololens is really small. so when you scale your virtual tv to take up a wall, you wont be able to see the entire tv in its entirety, unless you walk back 30 feet or so.
From reports its about 40 degrees horizontal, and 23 degrees vertical with a 16:9 ratio. that's like holding a sheet of standard printing paper at arms length.

that is the thing that worries me the most. The FOV needs to be larger for it to be truly immersive
 
Its a nice start, but experience with motion-tracking leaves me with a lot of questions. How does it fair in dimly or unevenly lit rooms? How about surfaces with a flat-colour finish, rather than a texture? What about smaller rooms where the cameras won't be able to see a very wide area of space?

The headset includes the equivalent of two (four?) kinects (and the camera on stage has at least one), so it certainly has the same benefits and limitations : dim or uneven light isn't a problem since it emits its own infrared signals for depth perception, but direct sunlight can be an issue. Non textured surfaces wouldn't be a problem either, but absorbing materials or reflective ones could create some issues ; there will probably be strange behaviours on mirrors or some couch models.
For precise tasks like pinning a virtual screen at a specific location, having rich 3D information could be important. If all you see is an infinite flat surface, the system may have difficulty estimating his absolute position, while pieces of furniture and complex shapes could help as markers, I guess. It remains to be seen how mobile elements like people or pets walking in your field of view can disturb the location task too...
 
Perfect for watching movies by myself on that gigantic, windowless wall I have in my huge living room in my apartment.

No. It isn't a projector. It's VR. You'll see the giant screen right in your face on the glasses device you are wearing. It will be layered over whatever it is that is physically in front of you. To explain it further to you, you can watch a big screen tv while on a crowded train.

Mapping your surrounding is just an additional feature. Mapping is also not obscured by window, door or clutter placement.
 
Few things
-kinect , don't believe what you see to be how polished it will be or how well it'll function in the final product, that would be naive as fuck


-You're watching the ar stuff on whatever display you're on right now.
The image quality of the ar stuff is way in this video than what you'll get once you watch it through their google glass style little display that is an inch away from your head
 
So, assuming this could utilize viewing 3D objects, can you imagine what will come in the future? I mean you could program stuff to actually wander about your house, even fictional things.
 
So, assuming this could utilize viewing 3D objects, can you imagine what will come in the future? I mean you could program stuff to actually wander about your house, even fictional things.
Someone should develop a Twitter app that flies about your house and craps tweets on the floor and walls.
 

Okay, that´s it. I wasn´t really interested in Hololens before, because if i actually do anything on my pc, i´ll do it the conventional way. Faster for me.

But this? That´s a selling point right there. If the quality to the eye is Blu-ray like, i´m buying one. Don´t even care what else you can do with that.
 
Yeah, after having Windows PC, Xbox One and Kinect I'm calling bullshit on that fluidity and smoothness. Fucking kinect takes ages to recognize any movement and fails 90% of the time. So yeah, not fooling me with pre-rendered demos.
 
Needs a "theatre sync" more where one person can control the playback and wise of a video for everyone in the room with headsets. Then you could watch movies and play games together.
 
I'll probably be one of the first victims to stupidly fall through an open window while incidentally trying to pin down a virtual window.
 
Yeah, after having Windows PC, Xbox One and Kinect I'm calling bullshit on that fluidity and smoothness. Fucking kinect takes ages to recognize any movement and fails 90% of the time. So yeah, not fooling me with pre-rendered demos.
It wasn't pre-rendered. The camera they used for that video had hololens strapped to it. Even the first-preview wasn't pre-rendered other than that announcement trailer.
 
"I need to take a dump, let me take my TV with me"

"I need to take a dump, let me take my raid in Destiny with me."


...splash.....splash....

"WTF was that? Is ZeroSumPoint87 taking a dump again?"

Okay, that´s it. I wasn´t really interested in Hololens before, because if i actually do anything on my pc, i´ll do it the conventional way. Faster for me.

But this? That´s a selling point right there. If the quality to the eye is Blu-ray like, i´m buying one. Don´t even care what else you can do with that.


Same here, that's an IMAX screen in the palm of your hand. I was considering buying a beamer for my movie-watching and the odd gaming session, but this might be even more awesome and cheaper.
 
Something about this presentation seems really fake to me.

Somewhat like early Kinect stuff.
 
"I need to take a dump, let me take my raid in Destiny with me."


...splash.....splash....

"WTF was that? Is ZeroSumPoint87 taking a dump again?"




Same here, that's an IMAX screen in the palm of your hand. I was considering buying a beamer for my movie-watching and the odd gaming session, but this might be even more awesome and cheaper.

See, it's already misleading people
you don't have an imax screen in the palm of your hand.

It's a low fov low image quality display, you are imagining it's like being in the cinema due to this video but it's nothing like that.
 
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There is a difference though. WIth Kinect, everyone said it was rough from the moment they got hands on demos. In this case, all the hands on demos with actual people are extremely positive.

Edit: And we should be seeing hundreds more of hands on experiences from developers at Build.

that gif is impressive but unrepresentative of what you'd see in the first person - doesn't hololens have a relatively low field of view? So the actual hololens user won't be able to see that entire picture.

It is also a silly demo because that isn't where the strengths are. Think muliple virtual monitors which would work because you're only focusing on one at a time. Think combining that with the Windows 10 continuum so your phone is your computer, and this is your screen/s. Or those demos they showed of modelling/visualisation/3D tech support walkthroughs.
 
MS still faking too much of this product for me to have any faith in it.

FOV is something they conveniently completely fake out with the "the camera sees what he sees!" system, where nothing is ever occluded. I can see his finger movements aren't in time with some of the motion tracking menus, and so on.

They learned nothing from Kinect.
 
MS still faking too much of this product for me to have any faith in it.

FOV is something they conveniently completely fake out with the "the camera sees what he sees!" system, where nothing is ever occluded. I can see his finger movements aren't in time with some of the motion tracking menus, and so on.

They learned nothing from Kinect.

No, their R&D team is really, really good. Im sure they have learned a lot considering how often they have used Kinect for other ventures recently.
 
It wasn't pre-rendered. The camera they used for that video had hololens strapped to it. Even the first-preview wasn't pre-rendered other than that announcement trailer.

Lol, have you seen how instantly the device responded to his gestures, and with one fucking finger, and at same time my kinect fails to recognize my entire hand and takes ages to accurately point at menu tiles, not to mention a noticeable delay between real life and onscreen response. Yeah, not pre-rendered, sure, like I am the queen of england.
 
No, their R&D team is really, really good. Im sure they have learned a lot considering how often they have used Kinect for other ventures recently.

I'm talking about how they present products and "visions". Obviously their R&D lot have "learned" from past tech, thats... you know, blatantly obvious. Thats what an R&D department is.

What they haven't learned is to not present technology in a way that is completely false, leads to far higher expectations, and thus ensures inevitable disappointment.
 
Demo looks slick, I'd love to try it. However I'm worried about image quality and FOV. Not so much about the "social" aspect, I'm sure sharing windows between users is a top priority.
 
You saying that gives me an idea: Imagine a Halloween or Friday the 13th game where you are running around your own house hiding from Myers or Jason. That bastard just wandering your house. You peeking around the corning to see Myers in your living room looking away from you. That would be intense!
Why not the rotting walls from silent hill.. ;)
 
I'm talking about how they present products and "visions". Obviously their R&D lot have "learned" from past tech, thats... you know, blatantly obvious. Thats what an R&D department is.

What they haven't learned is to not present technology in a way that is completely false, leads to far higher expectations, and thus ensures inevitable disappointment.
What about this is false? It's a future representation of how the technology will work. It may not be at that state now but when it comes to the consumer release it will be. Which is why there is hands on with people at build, they get to experience it.
 
What about this is false? It's a future representation of how the technology will work. It may not be at that state now but when it comes to the consumer release it will be. Which is why there is hands on with people at build, they get to experience it.

Let me introduce you to a company called Microsoft...
 
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