StoppedInTracks
Member
This is all I want from the tech. ALL I WANT. Looks convenient as fuck.
This is all I want from the tech. ALL I WANT. Looks convenient as fuck.
Your TV takes up your entire FOV? How close do you sit to it?
It's very carefully filmed. Notice the guy is never shown partially obscuring one of the virtual windows or objects, ie, he's never standing in front of one of the windows. That's where it would break. Show me how it would cope with that, then I may be more impressed.
You don't understand.. the FOV of hololens is really small. so when you scale your virtual tv to take up a wall, you wont be able to see the entire tv in its entirety, unless you walk back 30 feet or so.
From reports its about 40 degrees horizontal, and 23 degrees vertical with a 16:9 ratio. that's like holding a sheet of standard printing paper at arms length.
Its a nice start, but experience with motion-tracking leaves me with a lot of questions. How does it fair in dimly or unevenly lit rooms? How about surfaces with a flat-colour finish, rather than a texture? What about smaller rooms where the cameras won't be able to see a very wide area of space?
Perfect for watching movies by myself on that gigantic, windowless wall I have in my huge living room in my apartment.
Someone should develop a Twitter app that flies about your house and craps tweets on the floor and walls.So, assuming this could utilize viewing 3D objects, can you imagine what will come in the future? I mean you could program stuff to actually wander about your house, even fictional things.
Someone should develop a Twitter app that flies about your house and craps tweets on the floor and walls.
It wasn't pre-rendered. The camera they used for that video had hololens strapped to it. Even the first-preview wasn't pre-rendered other than that announcement trailer.Yeah, after having Windows PC, Xbox One and Kinect I'm calling bullshit on that fluidity and smoothness. Fucking kinect takes ages to recognize any movement and fails 90% of the time. So yeah, not fooling me with pre-rendered demos.
"I need to take a dump, let me take my TV with me"
Okay, that´s it. I wasn´t really interested in Hololens before, because if i actually do anything on my pc, i´ll do it the conventional way. Faster for me.
But this? That´s a selling point right there. If the quality to the eye is Blu-ray like, i´m buying one. Don´t even care what else you can do with that.
"I need to take a dump, let me take my raid in Destiny with me."
...splash.....splash....
"WTF was that? Is ZeroSumPoint87 taking a dump again?"
Same here, that's an IMAX screen in the palm of your hand. I was considering buying a beamer for my movie-watching and the odd gaming session, but this might be even more awesome and cheaper.
Yeah I argeed, esp the wall is not real. Semi-transparent on everything worried meSomething about this presentation seems really fake to me.
Somewhat like early Kinect stuff.
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There is a difference though. WIth Kinect, everyone said it was rough from the moment they got hands on demos. In this case, all the hands on demos with actual people are extremely positive.
Edit: And we should be seeing hundreds more of hands on experiences from developers at Build.
Something about this presentation seems really fake to me.
Somewhat like early Kinect stuff.
I want to wear nothingjesus christ. once i can flip a switch on my glasses and not wear a helmet, im in.
MS still faking too much of this product for me to have any faith in it.
FOV is something they conveniently completely fake out with the "the camera sees what he sees!" system, where nothing is ever occluded. I can see his finger movements aren't in time with some of the motion tracking menus, and so on.
They learned nothing from Kinect.
It wasn't pre-rendered. The camera they used for that video had hololens strapped to it. Even the first-preview wasn't pre-rendered other than that announcement trailer.
No, their R&D team is really, really good. Im sure they have learned a lot considering how often they have used Kinect for other ventures recently.
Why not the rotting walls from silent hill..You saying that gives me an idea: Imagine a Halloween or Friday the 13th game where you are running around your own house hiding from Myers or Jason. That bastard just wandering your house. You peeking around the corning to see Myers in your living room looking away from you. That would be intense!
What about this is false? It's a future representation of how the technology will work. It may not be at that state now but when it comes to the consumer release it will be. Which is why there is hands on with people at build, they get to experience it.I'm talking about how they present products and "visions". Obviously their R&D lot have "learned" from past tech, thats... you know, blatantly obvious. Thats what an R&D department is.
What they haven't learned is to not present technology in a way that is completely false, leads to far higher expectations, and thus ensures inevitable disappointment.
What about this is false? It's a future representation of how the technology will work. It may not be at that state now but when it comes to the consumer release it will be. Which is why there is hands on with people at build, they get to experience it.
Great response.Let me introduce you to a company called Microsoft...
Great response.