Zelda is in no need of anything, Skyward Sword showed just that
it's just that some people don't like good things
This is why major shifts are happening at NOJ
RETRO aren't right for Zelda. I don't know why people rave about it so much. Let them do there own thing.
The Zelda franchise is in heavy stagnation. I'm going to give them just a little benefit of the doubt because they've essentially been stuck developing on the same hardware for the last decade and a bit.
The vision for any given Zelda game can be effectively neutered by weak hardware. The disparity between concept and execution in Skyward Sword serves as proof of that. Just look at some of the concept art for SS. There's some really ambitious stuff that was just impossible to achieve on the Wii.
Can you elaborate on whats so "stagnant" about the Zelda formula?
The Zelda franchise is in heavy stagnation. I'm going to give them just a little benefit of the doubt because they've essentially been stuck developing on the same hardware for the last decade and a bit. The vision for any given Zelda game can be effectively neutered by weak hardware. The disparity between concept and execution in Skyward Sword serves as proof of that.
Just look at some of the concept art for SS. There's some really ambitious stuff that was just impossible to achieve on the Wii.
So no Retro Zelda because they want to keep it in a Japanese studio, which is the problem with Zelda as it is now?
So no Retro Zelda because they want to keep it in a Japanese studio, which is the problem with Zelda as it is now?
Have you played them? It's the same game over and over. Nintendo has even said that for the past two games they were going to shake up the series and didn't.
They care about Metroid though (not the same level as Zelda of course), that's why Metroid Prime is a spin-off serie.
Miyamoto-san doesn't think they fell behind with online, but now is the right moment and you 'have' to be online with the Wii U.
- Retro qualified for Zelda game, but being in America would leave less-dependent games for them (story, design Japan-only)
They are talented enough, but communication is crucial for Zelda and it would very difficult to achieve that with them. That's what I understood.
Retro quote just means theres a language/distance barrier in giving them Zelda. Its a very important franchise and breaking it up in that way would be unhelpful for development.
Anyway - since when has Retro been the best for Zelda?
The problem with Zelda is that it's being created by Japanese devs? Man, oh man...
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
Alright. I'm sure that better hardware will allow for bigger, prettier, and more content-filled worlds. But I very much doubt it's going to change the fundamentals of modern Zelda; it's still going to be pre-dungeon filler-->dungeon-->gain new item-->progress further in the dungeon--> beat boss with new item-->new item works as key for previously inaccessible areas--> rinse and repeat with whatever sidequests and mini-games there are in between until you reach the end of the game.
Have you played them? It's the same game over and over.
Nintendo has even said that for the past two games they were going to shake up the series and didn't.
Just invest in virtual conference rooms with cameras and direct feed video and such and schedule meetings throughout the day. Technology really eliminates those communication barriers.
Even programs like TeamViewer would let the person in Japan see and control what is going on on computers in America, vice versa, etc., making "let me show you what I mean" very easy to express.
Lets look at it this way. What was the last Zelda game you felt was different enough from what you seem to be bored of?
What. But two are probably as or more diferent from each other than the 5 console Assassins Creed we got this gen.
The reason it's stagnant.
Have you played them? It's the same game over and over. Nintendo has even said that for the past two games they were going to shake up the series and didn't.
Time difference? I still remember that this was a huge problem for Eternal Darkness back in the day. Good old times
How much better is the iPad mini screen vs the GamePad in terms of image quality?
I'm an old guy.
I thought that even OOT was a step down from LTTP in terms of content and playability, saved by it being in 3D.
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
Bullshit. Miyamoto & crew knows what Retro did with Metroid Prime and DKCR and he's scared to death they'll blow Zelda into something way better than what they could do. He'll have to die in order for Retro to get a shot at Mario or Zelda. Until then, they'll probably just have to deal with franchises like Star Fox, F-Zero, etc
I'm going to go pummel my head with a sledge hammer until this becomes a cogent argument.
So you only like the pre-OOT Zeldas?
Then how is this an issue of the series being stagnant when Zelda, Adventure of Link, A Link to the Past and Ocarina of Time are so VERY different from each other?
please, explain to me gow the game mechanics are "stagnant and outdated".
I really hope your avatar is there for irony sake. If not, then I can't even begin to take you seriously.
The Retro comment is kind of a BS answer as Nintendo has handed off the franchise to Capcom in the past. His reasoning is that Retro is too far to take direction from EAD? Whatever. Nevermind Retro's own involvement with a Nintendo franchise that has always been developed at Nintendo, Metroid.
I have reached a conclusion that Zelda fans can never be satisfied. Just watch as Zelda U gets trashed with the same argument over and over again.
As I've said in the other thread, I think getting rid of sidequests, tuturials, NPCs (except for a few that prevents you from progression), having ghost towns only, and no sidekicks would do wonders to change it up.
I know that there are different interpretations of a hero going on an adventure, but I see it as LoZ: You embark alone into the wilderness, mountains, ocean, and desert. You find the necessary pieces of objects throughout non-linear dungeons to complete your final objective. You run across a couple of NPCs that are playing mind-games with you. That's it.
As I've said in the other thread, I think getting rid of sidequests, tuturials, NPCs (except for a few that prevents you from progression), having ghost towns only, and no sidekicks would do wonders to change it up.
I know that there are different interpretations of a hero going on an adventure, but I see it as LoZ: You embark alone into the wilderness, mountains, ocean, and desert. You find the necessary pieces of objects throughout non-linear dungeons to complete your final objective. You run across a couple of NPCs that are playing mind-games with you. That's it.
Oh you're right. I didn't think about that. Hmm.
Well you could try try 6am/8pm meetings...still that'd be difficult.
The Retro comment is kind of a BS answer as Nintendo has handed off the franchise to Capcom in the past. His reasoning is that Retro is too far to take direction from EAD? Whatever. Nevermind Retro's own involvement with a Nintendo franchise that has always been developed at Nintendo, Metroid.
If it's just OOT/TP/SS but with the second screen gimmick, then it'll probably get a similar response.
If it's just OOT/TP/SS but with the second screen gimmick, then it'll probably get a similar response.
Stagnant because outside of presentational style (or not in the case of Twilight Princess) and Skward Sword's motion controls, the core game has remained almost identical for well over a decade now. Format, progression, toolsets, sidequests, prizes, puzzles. Stagnant (the second meaning for those that believe I think Zelda literally smells).
Although I do feel Zelda titles have an outdated aspect when I compare them to modern adventure games, I can't offer a coherent argument why, and even less of one as to why they suffer in comparison. I won't defend that and accept it was a poor and lazy choice of adjective.
As for those commenting on my use of the word condescending, that is the feeling I get when I play Nintendo games which hold my hand to the point of irritation; not trusting me to make choices or find things out without some major hand-holding. Skyward Sword was an extreme example for me, as it constantly forced its 'guiding hand' in my face without even giving a chance to think independently, implying that only it could possibly know better and therefore that I didn't.
And although I know that some of you get quite excitable when it isn't explicitly stated, it should be quite clear that these are personal opinions (this and my previous post), so no need to get the whetstones out just yet
If it's just OOT/TP/SS but with the second screen gimmick, then it'll probably get a similar response.
so Zelda doesn't need to be Zelda anymore to avoid backlash. You people are so cute
Mario Sunshine-quality Zeldas
This a another new one. How long until someone comes in to say that Ookami is the best TLoZ game?
Sounds like change for the sake of change, It would ignore the strengths of the current Zelda team & would end up with an empty world with huge amounts of back-tracking & would likely remove the charm that the Zelda series has, I'm glad you have nothing to do with the franchise.
That's what I expected when I saw iPad mini was no Retina.The Mini and Gamepad screens have a pixel density of 163 and 158 ppi, respectively. So they're roughly on par.