Relaxed Muscle
Member
I see nintendo going cheap again in the RAM department...
XPE said:If those numbers are to be believe the cpu will be faster than the gamecube, yet the gpu will be a little slower than the gamecube, i dont think that will matter to much because the gpu is a lot more advance.
Haunted said:Sounds weak.
Fantastical said:Someone put up the Brain Stew signal.
Xater said:Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.
KAL2006 said:come on where are you TechGAF, brainstew? anyone?
so whats the verdict, how does it compare to PSP, iPhone, Dreamcast, PS2, GameCube.
vazel said:Why would it need game installs when game cards are lightning fast.
Edit: I see that's a rumored feature. That is weird.
Xater said:But isn't the resolution this thing as to produce actually higher than on the Gamecube?
The 3DS has to produce 2 400x240 pictures plus whatever goes on on the bottome screen. Does nott seem like a power house. Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.
Xater said:but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.
gofreak said:You can't compare it to Gamecube's GPU.
I mean the traditional spec or performance numbers or clockspeed might be last-gen-ish, but it's pipeline has a much more modern effects capability. So it's not apples-to-apples.
ILikeFeet said:but at what costs? :O
seady said:1.5 GB? it's ok, as it's relying on external memory anyway. The internal storage is more for firmware.
I sense moon screens from Majora's Mask quickly approaching.Bizzyb said:As I said in the other thread, it already trumps the Wii
D-Day (Sept 29th) is fast approaching gentlemen
Iwata-San.
Prepare to Drop the bomb.
Xater said:But isn't the resolution this thing as to produce actually higher than on the Gamecube?
The 3DS has to produce 2 400x240 pictures plus whatever goes on on the bottome screen. Does nott seem like a power house. Of course it will look beter than anything we got now on handhelds, but it will probably be pretty easy for Sony to outdo Nintendo in terms of graphics power.
grap3fruitman said:Is... this thing more powerful than a Wii? I'm not familiar with the processor but I think it might be and I find that extremely hilarious.
brain_stew said:Abundance of tech info
Bizzyb said:As I said in the other thread, it already trumps the Wii
D-Day (Sept 29th) is fast approaching gentlemen
Iwata-San.
Prepare to Drop the bomb.
Xater said:True.
Anyone knows what these parts probably cost?Is it a sub 200 dollar/euro/whatever device?
599! :lol
Another BS prediction by some crazy guy who thinks hes in the know.BlazingDarkness said:In English, please?
black_vegeta said:So, it's coming out the 29th? In Japan?
IIRC, apparently not too much. The major drawback is motion blur. Capcom said motion blur and 3D don't mix well.Nintendo-4Life said:Will 3D effects detract from graphical quality? if so then by how much?
I think it was $299. Someone correct me if I'm wrong.Suzzopher said:How much was PSP in America at launch? $249? I'd say it sounds about right. Hopefully the UK will be £179. But I can imagine £199 for a bigger margin.
Nintendo-4Life said:Will 3D effects detract from graphical quality? if so then by how much?
ILikeFeet said:RD is announced on the 29th
brain_stew said:*bunch of tech stuff*
heringer said:I think it was $299. Someone correct me if I'm wrong.
brain_stew said:Probably .5GB reserved for OS functions/formatting etc.
Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.
The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.
266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.
64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.
We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.
The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously
I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.
One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.
black_vegeta said:Nice breakdown.
So, it's coming out the 29th? In Japan?
Xater said:Do you mean if 3D will mena a hit in graphical quality? Judging by the information Cpacom put out on their MT Framework Mobile engine I would assume to some extent. They showed that in 3D you could not have motion blur for example. But I am not sure if it is just a performance issue or if the tech jsut doesn't work in 3D.
Solid warrior said:so the 3DS would be some where between the Dreamcast and PS2?
brain_stew said:Probably .5GB reserved for OS functions/formatting etc.
Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.
The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.
266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.
64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.
We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.
The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously
I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.
One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.
It seems low, but if that's true it's not bad.ShockingAlberto said:Hrm.
RAM is about in line with an original XBox. That's not shabby, really.
brain_stew said:Probably .5GB reserved for OS functions/formatting etc.
Those specs seem eerily realistic, so yeah I'm quite happy to believe they're real.
The CPU setup is interesting but perhaps not surprising, two low clocked CPUs can often mean a lower powerdraw than one higher clocked CPUs (both Intel and AMD use this approach in their netbook chips and ARM themselves are going this way with the Cortex A9 and Eagle) and it should make BC with the NDS (which is a dual CPU system as well) a lot easier.
266mhz is a super low clockspeed for an ARM11 chip but two of them together should be more than sufficient I would think. I never expected an A8 and was kinda worried they'd go with something even simpler so two modestly clocked ARM11 is decent news in my book. Loading just two CPU cores really isn't all that difficult these days, most developers have plenty experience loading 6+ threads now and its even a skill NDS developers had to learn. The amount of L2 cache will have a big say in just how well those ARM11s perform.
64MB always seemed the most likely from what we'd seen so far but I was still hoping for 128MB.
We knew about the dedicated memory but a dedicated 4MB framebuffer is pretty damn roomy considering the modest rendering resolution.
The 133mhz GPU clockspeed tells us little really without knowing how many pipelines the chip has but its certainly not discouraging news. A 100mhz or lower clockspeed didn't seem out of the question previously
I really like the design, it seems to take all the good points of the various previous generation systems without any of the drawbacks and it should deliver fantastic battery life. I'd definitely take this design over a PS2 and GCN and probably even an Xbox as well because of the dedicated framebuffer which overcomes one of the major bottlenecks of that system.
One things clear, its certainly a gaming focused design. This really wouldn't be very good at all for a smartphone but for a machine that only has to worry about pumping out great looking games it seems to be terrifically balanced. Its not cutting edge but its a smart use of the available technology to deliver a system that should deliver the best gaming experience for the given cost and power constraints. Pretty much precisely what you'd expect from a Nintendo system.
The Faceless Master said:1.5GB?
Nintendo is so cheap, god damn!
and using Arm11 instead of Cortex (like the Apple A4 does) is .. uhh, come on man!