Choose wisely
2070s tbh. wish we had a 16 gb 3070. that would last me a whole gen
i will wait until they actually make a 16 gb no nonsense 70 card at 500-600 bucks price point
up until then, carry on with 3070. play with series s equivalent textures if I have to or give up on ray tracing
i really dont want to spend any money on 10-12 gb cards at this point. especially after seeing artificial %80 allocation limitations in forza horizon 5 (xbox exc) and spiderman (ps exc). their justification and reason for doing this? microsoft dx12 documentations say leave a healthy headroom for other apps. so yeah. having a 10 gb gpu does not warrant you a 10 gb budget. so 3080 does not even have equivalent vram budget compared to sx and ps5, which is dreadful
both games cap out at %80 vram where they dont use more than 6.4 gigs on a 8 gigs card. 10 gigs means u get 8 gigs usable budget, and 12 gigs mean 9.6 gb. 9.6 gb... sounds a bit secure. but then you would run into situations where card having more grunt than its vram. like, 10 gb is meant for sx/ps5. but 4080 is much more powerful than them. xbox sx/ps5 equivalent settings should fill out that 9.6 gb usable budget, but how will you put something on top of it, like, RT overdrive mode? only lastgen games like cyberpunk + crazy rt may have enough gap to be useful with 10 gigs of usable vram. but that would change too past 2024. so the point of having a super RT overdrive capable of card would also be obsoleted.
for example, take series x and fh5 into account, game with sx equivalent settings at 4k maxes out 10 gb budget. (why 8 and 10 gb cards seeing rainbow textures). now imagine adding a huge RT path on top of it. you'd definetely need more than 12 gigs.
that is why 4080 12 gb is a scam product. even if it is powerful, it is scam. it is scam not only by the power/perfrmance ratio but also by virtue of its vram.
nvidia expects to sell a product that should overachieve sx/ps5, but with sx/ps5 equivalent memory budget. it is simply illogical. it only works and would work on current gen games that tap out at 7-8 GB.
cyberpunk with rt overdrive mode at 4k/dlss perf should already hit 12 gb to its maximum. now imagine a nextgen game with enhanced textures that would need 16 gigs. all of a sudden you have a gpu capable of running it but not have enough vram. so much for "super high quality new ray tracing techs".
at this point they're really trolling the entire industry with their vram logic. imagine a gtx 1080 being hamstrung to only 4 gb of budget. practically it would have to adhere to ps4-equivalent settings despite having enormous power compared to it. what is happening here is exactly that with a potential 10 gb 4070 and 12 gb 4080 (so called)