SiegfriedFM
Member
I'm pretty sure that didn't happen in the beta, especially not after the third time.
I dunno, it seemed that way to me. After I killed the big gardener guy at the bridge a few times, he stopped spawning.
I'm pretty sure that didn't happen in the beta, especially not after the third time.
Not sure who made this but saw on reddit titled "invasion in a nutshell"
I think that's Artorias peeking in the window on the right...
BTW, Just preordered myself. I wish I could be blindly optimistic about it, but buying a bad game is the very least of my worries. Dark Souls not being good anymore would be worse than buying 10 bad games, full price, in a row.
I do trust ENB though, but these changes feel like they're going too far.
I know how you feel; really love the series as well. In terms of ENB, he is working on the guide, so there could be bias.
I know how you feel; really love the series as well. In terms of ENB, he is working on the guide, so there could be bias.
Did he announce that on his twitter? His channel on youtube has been so dead since the whole copyright deal a while back. I miss his videos and really hope he's enjoying the hell out of the game. He has a good finger on the pulse of the series, probably the best out there in all honesty.
I personally had not seen that area with thehttp://www.youtube.com/watch?v=V8KKiFNy9p4
New footage? It shows the same areas we've seen before but this is the first time I'm seeing this footage.
Almost pure excitement, but honestly there wasn't that much detailed information on game mechanics available, and people weren't expecting it to be mostly unchanged from Demon's Souls. I get the feeling the atmosphere would be a little more welcoming to the sequel if people weren't soured by the initial interviews making it sound like the game would be casualized.
Respeccing in general (I don't agree with any, but once is acceptable) just kills replayability. There has to be more incentives to replay than simply because you like the gameplay.
http://www.youtube.com/watch?v=V8KKiFNy9p4
New footage? It shows the same areas we've seen before but this is the first time I'm seeing this footage.
I don't think it's just to reduce farming.
The Depths wasn't warp-accessible until a while after launch, to be fair.FROM seemed to EXPECT people to farm in DS. Why else would Depths (rats and Humanity) and Crystal Cave (clams and Twinkling Titanite) be warpable destinations with the Lordvessel? There are no reasons whatsoever to revisit those locations otherwise.
FROM seemed to EXPECT people to farm in DS. Why else would Depths (rats and Humanity) and Crystal Cave (clams and Twinkling Titanite) be warpable destinations with the Lordvessel? There are no reasons whatsoever to revisit those locations otherwise.
FROM seemed to EXPECT people to farm in DS. Why else would Depths (rats and Humanity) and Crystal Cave (clams and Twinkling Titanite) be warpable destinations with the Lordvessel? There are no reasons whatsoever to revisit those locations otherwise.
And you could warp to the Depths to meet a friend for coop.
FROM seemed to EXPECT people to farm in DS. Why else would Depths (rats and Humanity) and Crystal Cave (clams and Twinkling Titanite) be warpable destinations with the Lordvessel? There are no reasons whatsoever to revisit those locations otherwise.
You couldn't buy them pre-1.04 though, so farming the clams near Seath's made sense. I don't think you could actually even warp there pre-patch either though, come to think of it?
I assumed this as well, but according to the wiki, it's false.Oh right, I totally forgot the patch! Also, the patch added the bonfire to Crystal Cave. It wasn't there originally, IIRC.
FROM seemed to EXPECT people to farm in DS. Why else would Depths (rats and Humanity) and Crystal Cave (clams and Twinkling Titanite) be warpable destinations with the Lordvessel? There are no reasons whatsoever to revisit those locations otherwise.
I agree with others. If you played Demon's, you'd know From went to great lengths to cut down the need to farm in Dark.
Hell, 100%-ing Dark Souls can basically be done with almost no farming whatsoever, from what I recall.
Well Ty had to pull the archive down from Twitch because of it, so I'd say the leaker's legit yeah.
It was Veggy, who's a gaffer as well IIRC.
I agree with others. If you played Demon's, you'd know From went to great lengths to cut down the need to farm in Dark.
Hell, 100%-ing Dark Souls can basically be done with almost no farming whatsoever, from what I recall.
Impossible to know if there are some statistics gathered by FROM that break down all the percentages of people that play the game but never complete it, those who finish it and never touch it again, those who further venture into one NG+ session and those that go even further into the ++++ realm.
I'm just making assumptions here but I can imagine that respeccing will definitely appeal to the first 2 cases I propose which might be well above 50% of the entire userbase; that single mechanic by itself might very well push deserters into actually completing the game.
Hearing that it's very videogame-y, unlike the previous Souls games is well...soul-crushing.
Any word on whether or not the Dualshock 4 will work with this?
You don't HAVE to farm them to complete the game, just items, which makes me curious as to why the have the respawn limit.
What do you mean by that?
this was all over Imgur today. fantasticNot sure who made this but saw on reddit titled "invasion in a nutshell"
It's okay, guys. There's always Demon's Souls 2.
Yea, the realm of dreams is where it resides and there things are always perfect.
I am not concerned at all. There is plenty of reason to NOT fast travel in these games (hidden treasure along the way). And because you now level up at one lady, getting back there is important. I don't think it is going to matter in the slightest.
Leveling up at the home base means the fast travel make even less sense. Why bother making you waste the time when you can warp back from any bonfire anyway? What's the point in not letting you level up at the bonfire when you can use any bonfire in the game to see a few loading screens and level up, getting right back to where you were? That's completely unnecessary tedium.
What do you mean by that?
The guy couldn't find the exact words to put it, but basically he said that Demon's and Dark Souls never had anything that felt like a typical videogame. The atmosphere overtook everything. They just felt like something he experienced, not just played. But DSII immediately feels gamey. To him it felt like another videogame.
I've chatted with people (people who didn't really care for Dark Souls) who basically say -- If you don't want to respec, then don't respec. If you don't want to fast travel, then don't fast travel. And it's hard to ever explain to these types of people why decisions having meaning, and traveling being a commitment, and everything *mattering* contributed to the experience.
And this is just some kind of divide we have. I try to explain why I love Dark Souls, and there'll always be people who just don't get it. We aren't speaking the same language. And that's fine. I am 100% okay with you not understanding why Dark Souls is good.
The problem is that people who don't "get it" have a billion games to play that cater to their interests. We had about one. Dark Souls. And now it's really sounding like the sequel, in trying to be all things to all people, is going to destroy or at least damage the franchise. I think Dark Souls 2, due to these changes, despite perhaps being well liked at first due to some of the more immediate upgrades, in the long term it will be remembered less fondly and won't be played as widely for as long.
I know the game isn't out yet and these proclamations could be premature, but, man. Universal fast travel from the start and respecs. It's just really, really hard to explain to me how this won't badly damage the franchise.
We should also take in consideration this is a 3rd game on the souls series. The same magic and excitement eventually will wear off. I believe it will be a great game still despite some issues.
I remember the same things being said when Dark Souls was coming out and we were all used to how Demon's Souls worked..