MoogPaul said:So what's the deal with Next Level Games? Are they still 3rd party? They called themselves an in house developer.
Minsc said:Even with BB support, I'm thinking along these lines, and since it's a first party Nintendo game, price will probably never get that low.
Unless somehow, there's more than 2 hours of game to this, I really don't see spending $50 on it.
This is almost as bad as Animal Crossing. Ok not really, but 3 new people? They should have introduced like 15 new boxers. At least the graphics got a nice overhaul, unlike Animal Crossing.
Ganondorfo said:I am one of the few people in the world who hasn't played the original punch out on nes, but is the sequel (super punch out snes) hated by the fans?
Because I really liked that, even if it didn't had mike tyson as the final boss (I didn't play punch out nes, but I saw recently some youtube videos and was surprised to see mike tyson as the final boss lol).
There were so many iconic characters in super punch out (dragon chan, sandman, kagero, mad clown and the bruiser brothers). I am thinking that none of these characters were in the original punch out.
This trailer doesn't give me the vibe of super punch out, but we will see.
Mejilan said:I didn't forget the BB. I just completely ignored it. Kinda like I've done ever since the day I played Wii Fitness for the last time. Consequently, that was the same day it came out here in the US.
Why? He tried it. He's tainted and can never be hardcore.gkrykewy said:I am duly impressed by your hardcoreness and stoic rejection of the balance board peripheral.
Yeah, I'm still hardcore.JJConrad said:Why? He tried it. He's tainted and can never be hardcore.
xs_mini_neo said:Grrrr, game length does not determine value.
DavidDayton said:It does, to an extent.
Imagine buying a $50 video game with exactly 15 minutes of gameplay.
We have certain minimal expectations for length with video games; games with LESS than those minimal expectations are expected to be released at a reduced price.
RadarScope1 said:First game since Mario Galaxy that makes me want to own a Wii.
DavidDayton said:It does, to an extent.
Imagine buying a $50 video game with exactly 15 minutes of gameplay.
We have certain minimal expectations for length with video games; games with LESS than those minimal expectations are expected to be released at a reduced price.
I want this new Punch-Out!!, but I fully agree that I'd GENERALLY find WiiWare to be a better medium for a modern day Punch-Out!! game, unless there was some radical working of the formula.
AniHawk said:Really? This piece of crap?
jett said:Eh? Punch-Out looks better than 99% of the garbage ninthings attempt to hype.
Funny, it's the complete opposite for me.BrandNew said:I'd rather buy Excitebots by a country mile.
xs_mini_neo said:People paid full price for Tetris, and it was awesome. Other short games people ate up at full price: Super Mario Bros., Street Fighter series, Contra, Super Mario Sunshi--nah, I kid. lol The original Punch out was hard. Even if there aren't 30 people to challenge, the difficulty alone could jack up the playtime into several hours.
I'm not saying all games should be short. I'm talking about games that are short due to their nature/genre. How many people replayed the crap out of Street Fighter, Tetris and Mario games? . . . and never shoved in any padding to increase length.
abstract alien said:Id love for this game to have a remixed mode where all of the patterns are different and the fighters do a bit more damage.
DavidDayton said:It does, to an extent.
Imagine buying a $50 video game with exactly 15 minutes of gameplay.
We have certain minimal expectations for length with video games; games with LESS than those minimal expectations are expected to be released at a reduced price.
I want this new Punch-Out!!, but I fully agree that I'd GENERALLY find WiiWare to be a better medium for a modern day Punch-Out!! game, unless there was some radical working of the formula.
jett said:Eh? Punch-Out looks better than 99% of the garbage ninthings attempt to hype.
Mejilan said:Grabbed my PSP and ran to the crapper, then hit up some Punch Out!! for old time's sake. Man, this game has aged pretty damn well!
Punch Out!! is not like riding a bike. Skills can be lost. :/
Indeed. This is why I get incensed with complaints of Mirror's Edge's length. The time trials and speed runs are the meat of that game, and I had far more fun with them that I did simply running through the story. It took me well over a hundred hours to get all 1000 achievement points, and I loved every minute.VistraNorrez said:You're reaching by creating a hypothetical that doesn't exist.
Game length isn't a static concept. Especially not when it pertains to an arcade game like Punch-Out. It doesn't suddenly stop having gameplay once you beat the final boss. The fun of this game is going back to play it and finding better ways to beat the characters. It's asinine to judge Punch-Out based on how long it takes to beat all the fighters.
And speak for yourself when you mention expected lengths. There is no defined length of any specific genre because it would be silly to put a limit to it, just like it would a movie. Any expectations come from inadvertant conditioning.
As for the character number. I'd rather have 13 well created characters that are very different, then 26 where half of them are boring and reptitive. I really can't imagine them making 26 great boxers for one game.
I only care about fun in a game. If a game is really fun I'll replay it over and over. I don't care how fast the main mode can be beat. You can't compare a game with an intricate storyline to an arcade game. It doesn't do anything to explain the fun of Punch-Out. Punch-Out isn't a game that has ever relied on the length. It's all about the replayability. And for me there is certainly 50 bucks worth of play in it.
EmCeeGramr said:I don't know what it is, but IGN's version of the video is a lot better quality all of a sudden: http://wii.ign.com/dor/objects/14266716/punch-out/videos/punchout_trailer_032309.html
Like they actually got the full-resolution video instead of just capturing it from the Nintendo Channel stream like everyone else.
Better enough for me to make an improvement, anyway:
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abstract alien said:Do people not like super punch out because of some of the odd ball boxers, the mechanics, or both? I guess i can understand not liking some of the boxers(even though punchout has NEVER been realistic in the slightest), but mechanically, I just dont understand.
Nicktals said:Does it look like the bike scene is interactive? It seems like little Mac's stride is being influenced in some way.
Maybe it's just the way it's shot, and the small snippet we have of it...but he's definitely changing speeds/accelerating....
I found it about the same to be honest. I guess it would be considered easier since it plays similar to the original, so we had the knowledge of how it plays already...but it still felt so good. Knocking Piston Hurricane out in like 5.54 seconds(or whatever it was) on time attack was so damn fun.jett said:I personally love Super Punch-Out, the patterns are easier to figure out and exploit though.
sprsk said:Punch-Out!! is pretty much timeless.
Super Punch-Out fucking sucks.
I'm judging it based on the NUMBER of fighters, and thus the number of potential challenges in the game. If there are really only 13 fighters, that seems far too skimpy. However, the German interview thing DID say there were hidden characters, so...VistraNorrez said:Game length isn't a static concept. Especially not when it pertains to an arcade game like Punch-Out. It doesn't suddenly stop having gameplay once you beat the final boss. The fun of this game is going back to play it and finding better ways to beat the characters. It's asinine to judge Punch-Out based on how long it takes to beat all the fighters.
While that is true, I'd find it hard to believe that you couldn't come up with a consensus on a range of lengths that were generally considered to be "too short." You can't claim that there is NO expected length for a game... a full price game with 30 minutes of gameplay would be perceived as a rather poor game. Not that that is the case with Punch-Out!!, mind you, but there are minimal expectations of game length.And speak for yourself when you mention expected lengths. There is no defined length of any specific genre because it would be silly to put a limit to it, just like it would a movie. Any expectations come from inadvertant conditioning.
I'm not entirely sure the majority of consumers would agree with you in this day and age, but we shall see. I'm just hoping there is enough gameplay in the new Punch-Out!!, as it certainly has the style and NES action in abundance.I only care about fun in a game. If a game is really fun I'll replay it over and over. I don't care how fast the main mode can be beat. You can't compare a game with an intricate storyline to an arcade game. It doesn't do anything to explain the fun of Punch-Out. Punch-Out isn't a game that has ever relied on the length. It's all about the replayability. And for me there is certainly 50 bucks worth of play in it.
the thoroughbred said:Should i be disappointed it is not developed by EAD?
Thanks to google...this?nyprimus2 said:OK. I can't start threads yet but this has been bugging the shit out of me.
I believe within a year or two at the most I saw a fan made video based on the original Punch Out. It's like a little kid who is trying to beat it with his buddies and there is a bully and stuff and at the end his friends are cheering him on to beat the game. He finally beats it at the end. This all I could remember. It is 10-15 minutes long? It had production values of a very well done short film. I need to find this.
DavidDayton said:It does, to an extent.
Imagine buying a $50 video game with exactly 15 minutes of gameplay.
We have certain minimal expectations for length with video games; games with LESS than those minimal expectations are expected to be released at a reduced price.
I want this new Punch-Out!!, but I fully agree that I'd GENERALLY find WiiWare to be a better medium for a modern day Punch-Out!! game, unless there was some radical working of the formula.
Jaded Alyx said:Thanks to google...this?
Jaded Alyx said:Thanks to google...this?
the thoroughbred said:Should i be disappointed it is not developed by EAD?