If you didn't like the original then that's okay but if they made a new one it wouldn't be the same as the one we got in 1999.
I mean some versions of RE1 and RE2 had a battle game and they took that out. AT LEAST they added HUNK and Tofu in RE2. I could forgive them if they turned around and surprised us with like 5 in-game quality unlockable boutique costumes and good weapons. But Mercs, the branching path choices also the action choices gave you free rewards.
They've literally missed the point of the game. I mean not at all remakes need to be a 1:1 of the original game, Mikami went out of his way with Remake.
Isn’t exactly what FFVIIRemake is doing? I feel like both RE2Remake and this one are not meant to replace the original games.If they're going to change the game so drastically, Why not make a new one entirely?
I mean what's this game exactly? a reboot of RE3?
Yes? RE2RE was pretty much a reboot of RE2, too. I'd say it's more justified here to actually lean more towards a reboot with RE3 because the original game simply wasn't as good as RE2 was. RE2 had more that was worth keeping, RE3 -let's be honest here- had Nemesis and the rest was pretty forgettable and inconsequential to the overall RE storyline. RE3 could have never happened and we could have been told that Jill was just out of town during RE2 and nothing would be different for the franchise. No RE2, on the other hand means no Leon, no Claire, no downfall of Raccoon City.I mean what's this game exactly? a reboot of RE3?
Yes? RE2RE was pretty much a reboot of RE2, too.
"I'm glad they are cutting content cause I just want more content!"On the flip side, I don't want any of those. Sounds like they've got the right mindset IMO. I just want more story content.
I take it you've either never played the game or forgotten most of it, because while Mercenaries is indeed a minor shame, both the choices and alternate endings gave significant changes to any playthrough and added a ton of replay value- No Mercenaries mode : A shame it's gone but we're getting Resistance instead.
- No multiple endings : There were only really 2 in the original (one just had a different in-game cutscene before it with different dialogue) and it was hardly worth playing through the game again to see it.
- No action choices : They were pointless and gimmicky in the original. They barely changed anything and didn't add any replay value.
Nothing of value is really lost without being replaced and I'm sure the overall product will be tightened up and longer to make up for the missing stuff.
Lame attempt at being a dick aside, we both know that's not what that post means. I stated "story content" to rule out Mercs (which I haven't enjoyed since RE4, and even then it was probably just the novelty of OTS; flat out never liked it in 3, 5 was ok, 6 I didn't even bother with) or Ghost Survivors."I'm glad they are cutting content cause I just want more content!"
IMO you're not missing out on much. OGRE3 was my second least favorite of the fixed angle games (right after 0). Any change in the remake will be an improvement (and so far, they have been).As someone who never played the original for more than maybe an hour or so back then, im hyped for REmake3 and love that there's no multiple endings. Just give me one definitive ending and that's it. Three months to go!!!
I personally really enjoyed RE2Remake but I don't disagree with you because I had absolute blast with original REmake, I go even further, I wouldn't mind seeing RE8 goes fix camera REmake style.I really wish we got REmake 1 style remakes for 2 and 3, because these modern remakes feel like major compromises.
The remakes don't necessarily have to be fixed camera. I'd probably prefer a RE2make with fixed camera, but I think RE3 will play better with free aiming, over-the-shoulder since it is more action-based. Tank controls don't work super well when you are taking on Nemesis in the original.I personally really enjoyed RE2Remake but I don't disagree with you because I had absolute blast with original REmake, I go even further, I wouldn't mind seeing RE8 goes fix camera REmake style.
It’ll turn out fine trust meHonestly, I had a bad gut feeling about this game since it was announced, but didn't bring it up because it wasn't based on really anything. I just had the feeling that finding out the news about the RE3 remake not even a year after 2 was released just felt like another cash grab with how well 2 did, and also it just felt too good to be true for Capcom. They can never have too many great RE's in a row before they start fucking them up.
RE3 just came totally out of the blue and so damn fast after 2 I doubt the amount of love and passion will be put into this.
I'm honestly kind of shocked at the, "welp it's ruined" or "no longer day one" reactions. Especially since I'm still in 100%, considering how impressive RE2 was. I never told myself it was going to be a 1:1 remake. Hell, I threw that out the window when they announced that asymmetrical multiplayer mode was included.
The cut spiders is still weird to me, but it's not game breaking. Also the action sequences always felt like they were a lazy implementation. Not something I remembered vividly. Just like Mercenaries, I legit forgot it existed in RE3. Probably doesn't help that when I think of Mercenaries, I think of RE4's over RE3's.
I'm still really excited about RE3, but at the same time, I can't wait for it to be out so they can start on RE8. 7 was really cool, and I'm ready for another original RE sequel.
RE3's Mercenaries mode sucked.
The live action choices would not work as good in a modern game.
The two endings barely had any difference.
We're getting bigger and more dense Raccoon City, expanded sections with Carlos and more aggressive and unpredictable Nemesis.
I don't see what the problem is here. The latest updates actually got me even more hyped about the game.
I played RE3 about 20 years ago and remember feeling no compulsion whatsoever to replay the game. It doesn't sound like the differences were ever worth playing through the game again to me. Of far more importance to me is making the game much bigger and better.
I hope they will, that's more important then cutting little things. With RE2 I can't remember too well what's new or removed since I haven't played the original since 98 when it first came out. seemed like there were new areas, encounters and weapons but certain things were missing. I remember Clair having an extra ammo type for the grenade launcher and few areas seem different. While I liked them a lot I never felt like replaying any of the old REs though which is why I haven't played any of them again since they were first released. I've replayed RE4 a few times.Which is not what happened with RE2r, so why would it happen here?
The bonus scene when you return to the trolley early is priceless.Bad news to not incluided Mercenaries mode.
I wish could play again with Mikhail 1000kg of Rock.
The most fat and badass character (Only for their weapons)
Maybe in PS5 For "GOTY" EditionNo endings? No multiple endings? Maybe they are saving those for a DLC or something?
I mean, one can argue that the RE1 remake has also cut a lot of previously available features (such as the arranged mode from the DC and the Battle mode from the Saturn version). However, it introduced other game modes. I can see something similar happening here, especially with RE Resistance thrown in as what is basically a free spin-off.
Besides, the first remake came out at a time when the original game design formula was not that dated. I seriously can't see how CAPCOM can make the exact same game 1:1 but in RE engine and expect it to be relevant for anyone outside the most hardcore fanbase in 2020.
In RE1, the shark room is super forgettable. It's just a square room with some water and easily avoidable sharks that you quickly drain to pick up an item and leave. If this were RE2make, that part would have been cut, and fans would defend this decision by saying "it was only one room!" Instead, Mikami saw an opportunity to turn that shark room into one of the most intense and memorable parts of the whole series.
Instead of cutting features that weren't fully developed, I wish RE2/RE3make would develop them further. In my mind, that's what makes for a great remake. RE2make is great, but I don't think it's even in the same ballpark as the first remake when it comes to taking the original and improving it in every possible way. RE3make seems to be more in line with RE2make.
I still can't let go of all the missed potential in a more developed RE2 zapping system, and now I'm going to have to wonder how cool the choice system could have been if the time was put into the remake to expand on the feature instead of cutting it. It just blows my mind that fans defend this shit.
Bold prediction:
Jan. 16th we will get a new trailer that CONFIRMS Mercenaries mode is in.
If I'm right, we all need to agree as a community that Code Veronica sucks.
Serious question.
Considering that all modern RE games start to lean heavily towards being more and more realistic and immersive, do you expect CAPCOM to implement a mechanic where the screen freezes for a minute and an on-screen prompt asking you how to deal with the situation appears on screen?
Yes, REmake was amazing (and is still my favorite game in the series). But it also came only 6 years after the original, while there are now more than 20 years between the original RE3 and its remake. And it's not like Capcom is only cutting old stuff without adding tons of other things to the game.
P.S. Code Veronica is the worst canon RE game. Yes, even worse than 5 and 6.
Considering that all modern RE games start to lean heavily towards being more and more realistic and immersive, do you expect CAPCOM to implement a mechanic where the screen freezes for a minute and an on-screen prompt asking you how to deal with the situation appears on screen?