• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

New SFIV Guile vs Able "Artistic Trailer"

To wander off on a tangent for a moment - still related to SF4 though.

I currently have a couple of these:

20hn7ud.jpg


And an x-arcade dual stick. Am I being realistic in thinking that I can buy a PS2 -> PS3 adapter for these to use with SF4? I'd hate to have to go out and blow a big wad of cash on new arcade sticks.

I understand there are some licensing issues preventing a general purpose xbox -> 360 adapter for a similar setup on the 360, but I'm hoping I can reuse these sticks on one of my consoles this generation...
 
You can get a pelican adapter which is the best out there, but its so rare at this point you end up spending just as much for one of those as you would for a new stick.

If you can find a virtua stick high grade you might like that, or a HRAP... I would just wait till the offical stick comes out and maybe sell your current ones in the meantime if you're not using them to get the extra loot.

dfyb said:
to compare the supers in 3s to the cinematic ultras in IV as equals and to claim that it is currently "in 3s as well" is ridiculous. so ridiculous, in fact, that you can see a definite difference between the two within IV itself. the supers in IV are typically like the supers in 3s, where as the cinematic ultras are taking a page from anime fighting games.


The point was, Ryu's True Dragon pulls away from the sequence and its not a big deal.. its a good 3-5 second super anyway. You're just being anal. You're looking for little details that dont matter and making it out to be a bigger issue than it actually is. This is not some lame ass anime fighting game so stop worrying. Pay more attention to game play mechanics and attempt to have a real discussion with us.

dfyb said:
"general consensus," my ass. you've taken a side and selectively tagged it as the "general consensus." i'm not alone in thinking the cinematic ultras are excessive fanservice that would be better left out of the game or at the very least, an optional feature. i'm also not as arrogant as you in thinking anyone who disagress is a troll.

No, there was a discussion sometime back about all this. Most people agreed it would be good if there were some limitations on the supers, the main, most reasonable one, only triggered during a KO. Thats what Iw as getting at with the 3 months thing, you missed the boat.


dfyb said:
do you really need or want to wait through all that every time the move is executed? really?


My guess is you'll see classic supers a lot more often than the ultras, thats why it's not really an issue. As I said if its happening at like the end of the 3rd round every other match, even that isnt a big deal. At the end of the day its not something thats not really taking away from the game or over all experince, everyone agrees maybe it should be toned down or have some limitations, but its a cool added bonus in most peoples eyes.
 
"And an x-arcade dual stick. Am I being realistic in thinking that I can buy a PS2 -> PS3 adapter for these to use with SF4? I'd hate to have to go out and blow a big wad of cash on new arcade sticks."


Go look at the GAF Arcade Stick thread, MarkMan just posted and gave a review about a PS2 -> PS3 converter. Very favorable. Was only 11?$, said it was as good as the pelican.
 
Teknopathetic said:
Go look at the GAF Arcade Stick thread, MarkMan just posted and gave a review about a PS2 -> PS3 converter. Very favorable.

This gives me hope - thank you. I had not seen that thread.
 
NZNova,

Is your SF Annv. stick modded?

Teknopathetic said:
Go look at the GAF Arcade Stick thread, MarkMan just posted and gave a review about a PS2 -> PS3 converter. Very favorable. Was only 11?$, said it was as good as the pelican.


that's good news..
 
haunts said:
I would highly suggest getting that stick modded with a new stick and buttons.

I'm not hardcore enough to be bothered by such things... the stick has served me perfectly well. :)
 
NZNova said:
I'm not hardcore enough to be bothered by such things... the stick has served me perfectly well. :)

You're in luck. You DON'T HAVE TO BE HARDCORE to appreciate superior parts and better responsiveness. :)

http://arcadestickmonk.com/SFACmod.html

From Arcade Stick Monk's site. I know he posts/used to post on NeoGAF, haven't seen him post in awhile though. So mucho credit to him.

No need to get hardcore doing that mod. Easy as pie.
 
sigh, some cocks always gotta come into every thread and fuck shit up, how sad.

haunts: afaik dash canceling is still in the game.
 
The Bookerman said:
I think the guy was right when he said you went a bit overboard with your comments. Yes some of the animations(Guile's fall animation in some spots looked abit "twitchy") but personally and to most people, it looks really nice.

One game that should have deserved more attention for it's crappy animation was Uncharted, but that's another debate.

Maybe, but I think on the whole, yes, the game looks really twitchy.

As for Uncharted, yes, the animations are most definitely really screwy.
 
haunts said:
My guess is you'll see classic supers a lot more often than the ultras, thats why it's not really an issue. As I said if its happening at like the end of the 3rd round every other match, even that isnt a big deal. At the end of the day its not something thats not really taking away from the game or over all experince, everyone agrees maybe it should be toned down or have some limitations, but its a cool added bonus in most peoples eyes.

Ultras can be done in any round so long as you have the meter for it. But the Revenge Gauge resets after every round so you actually have to get hit quite a lot before you use it.

Having said that, the longest ultras are probably Ryu, Bison, Sagat, El Fuerte, and they all last about 5 - 6 seconds. Having played the game more than anyone here, none of the ultras bother me at all. The only one that I think is slightly long is Ryu's Ultra, and that's only because the good players often use Ultra Shinkuu into regular Shinkuu for chip damage, so you get two of those animations back-to-back instead of just one.

Then again... lesse here...

A basic V-Ryu CC lasts over 10 seconds... let's not think about how long it'll go if he goes for the CC infinite...

Akuma's CC in A3 lasts over 10 seconds as well. Well let's face it, any VC in Alpha 3 is gonna go over 10 seconds given that their meter is full. And the funny part is that if you're good at building meter, you can probably get two full VCs off in one round.

hmmm in 3s... both Yun and Yang's CCs lasts about 7 - 8 seconds? And their meter is so short that I've even seen some rounds have three activations of it!

Oh yea, there's also the CvS2 A-groove CCs... lol.

Wait, so why is this bitch complaining about supers lasting too long again?:lol :lol
 
yea...anything that isnt the same yun custom combo every round...yeah..2-3x a round..is an improvement... :lol
 
Reno said:
Wait, so why is this bitch complaining about supers lasting too long again?:lol :lol

It's probably because when an ultra is activated, the camera is focused on the user. The person (scrub if you will :P) defending from the attack can't comprehend what they were doing at the time the ultra was activated and they might eat it. Of course, you can always hold back on the stick and pray that you block it.

Seriously though, I don't see that being much of a problem, unless it's a situation where an ultra beats a meaty attack.
 
Looks a billion times better. I wished it were a true sequel though. These in-between sequels does nothing to advance the story. We already know Bison got raped by Akuma and stuff.
 
haunts said:
yea...anything that isnt the same yun custom combo every round...yeah..2-3x a round..is an improvement... :lol

I love those Yun vs. Yun matches too!

Genei jin!

HEY HEY HEY HEY HEY HEEEEEEEEEEY!

123 Genei jin!

HEY HEY HEY HEY HEY HEEEEEEEEEY!

MP HP HP Genei Jin!"

HEY HEY HEY HEY HEEEEEEEEY!

repeat x 3240957309587304987
 
Reno said:
Ultras can be done in any round so long as you have the meter for it. But the Revenge Gauge resets after every round so you actually have to get hit quite a lot before you use it.

Having said that, the longest ultras are probably Ryu, Bison, Sagat, El Fuerte, and they all last about 5 - 6 seconds. Having played the game more than anyone here, none of the ultras bother me at all. The only one that I think is slightly long is Ryu's Ultra, and that's only because the good players often use Ultra Shinkuu into regular Shinkuu for chip damage, so you get two of those animations back-to-back instead of just one.

Then again... lesse here...

A basic V-Ryu CC lasts over 10 seconds... let's not think about how long it'll go if he goes for the CC infinite...

Akuma's CC in A3 lasts over 10 seconds as well. Well let's face it, any VC in Alpha 3 is gonna go over 10 seconds given that their meter is full. And the funny part is that if you're good at building meter, you can probably get two full VCs off in one round.

hmmm in 3s... both Yun and Yang's CCs lasts about 7 - 8 seconds? And their meter is so short that I've even seen some rounds have three activations of it!

Oh yea, there's also the CvS2 A-groove CCs... lol.

Wait, so why is this bitch complaining about supers lasting too long again?:lol :lol
way to miss the point. you still have control over your character when doing CCs and VCs. you're not watching a cinematic like with the ultras - you're still playing the game.
 
Kadey said:
Looks a billion times better. I wished it were a true sequel though. These in-between sequels does nothing to advance the story. We already know Bison got raped by Akuma and stuff.

If anything, the SFIII part of the story needs to be explained more. Stuff like Gill/Urien, Makoto's father, Remy's father (I'm guessing Abel has something to do with this), and Q's origin (other than Ken's stage in SF2 :lol) need to be explained. Maybe "need" isn't the right word, but it would be nice if some stuff was cleared up. :D
 
sonicspear64 said:
If anything, the SFIII part of the story needs to be explained more. Stuff like Gill/Urien, Makoto's father, Remy's father (I'm guessing Abel has something to do with this), and Q's origin (other than Ken's stage in SF2 :lol) need to be explained. Maybe "need" isn't the right word, but it would be nice if some stuff was cleared up. :D

Sorry, but SF3 doesn't exist.
 
Kintaro said:
Sorry, but SF3 doesn't exist.

It does on a higher plane of reality.

Also being foolhardily optimistic about a game gets you burned in the end. Nothing wrong with people not being sold on it.
 
sonicspear64 said:
If anything, the SFIII part of the story needs to be explained more. Stuff like Gill/Urien, Makoto's father, Remy's father (I'm guessing Abel has something to do with this), and Q's origin (other than Ken's stage in SF2 :lol) need to be explained. Maybe "need" isn't the right word, but it would be nice if some stuff was cleared up. :D
i'd love if necro or even his former self (Illia) was in IV, but like Kintaro said, it's as if capcom's denying the existence of sf3. necro should be alive during SFIV's timeframe, and he might have already been made stretchy (or perhaps mid-experiment). it's too bad they brought dhalsim and blanka back though, because that practically rules out necro's chance.
 
Reno said:
I love those Yun vs. Yun matches too!

Genei jin!

HEY HEY HEY HEY HEY HEEEEEEEEEEY!

123 Genei jin!

HEY HEY HEY HEY HEY HEEEEEEEEEY!

MP HP HP Genei Jin!"

HEY HEY HEY HEY HEEEEEEEEY!

repeat x 3240957309587304987

GENEIIIIIIIIIIII JIN!!!!

HEEEEEEEY
 
To the guy bitching about the long supers, check this out.

http://ca.youtube.com/watch?v=FH24qJtZTiQ

A standing Gigas Breaker in 3S. Takes a full 7 and a half seconds from flash to Hugo landing on his feet.

Ken, Bison, and Fuertes, minus the KO flash, actually take the same amount of time.

And thats not even getting into the Seichuzan or the Shin-Shoryu.
 
Top Bottom