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New SFIV Guile vs Able "Artistic Trailer"

Those Hadookens looks so pretty now... damn.
 
Now that I think about it, we really don't need new fighting games if they're not going to attempt anything new gameplay-wise.
 
Those are two new stages, in case anyone got distract by the cool character models.

Shadowloo Brewery
And what looks like an outdoor fighting/wrestling arena.
 
The-Switcher said:
Those are two new stages, in case anyone got distract by the cool character models.

Shadowloo Brewery
And what looks like an outdoor fighting/wrestling arena.
That incredible boat-stage is new too. Damn it looks good.
 
Snapshot King said:
Nope, it's not.

Well, keep telling yourself that. But don't be surprised when SF4 has mediocre sales and when people bring up the exact same criticisms I've been making.
 
plovie said:
Now that I think about it, we really don't need new fighting games if they're not going to attempt anything new gameplay-wise.

So the saving system, new characters and EX moves for all the returning cast, plus a tweaked overall system isn't anything new?

plovie said:
Well, keep telling yourself that. But don't be surprised when SF4 has mediocre sales and when people bring up the exact same criticisms I've been making.

More likely it'll be the other way around, but it's not like you'd stick around any thread for us to make you eat your words.
 
Snapshot King said:
So the saving system, new characters and EX moves for all the returning cast, plus a tweaked overall system isn't anything new?

Those are basically just variations on the same old 2d gameplay. The core experience is exactly the same.

If you tell newcomers that SF4 has a new saving system, they're not going to give a shit because they know it's still just another 2d fighting game.
 
Snapshot King said:
So the saving system, new characters and EX moves for all the returning cast, plus a tweaked overall system isn't anything new?



More likely it'll be the other way around, but it's not like you'd stick around any thread for us to make you eat your words.

What makes you so sure of that? I've got to go to class now, actually, but I'll be back :D
 
plovie said:
What makes you so sure of that? I've got to go to class now, actually, but I'll be back :D


I realllllly think you are trying to hard here in this thread. You clearly think the game is ugly and animated poorly. Many other people think it's beautiful and animated smoothly. I enjoy the look, and am looking forward to the gameplay.

My girlfriend saw the new gameplay trailer yesterday and said 'Wow, that really looks gorgeous'. She hasn't played Street Fighter since SF2, and doesn't play any fighters (well... Melee/Brawl aside).

Actually, hell, do you think the 'ugly graphics' and 'goofy animations' (there hands get HUGE) stopped Smash Bros from being successful?

Street Fighter IV is doing something different. It looks different than other games. The style keeps evolving. There will likely be robust online, heavy advertising, and additional content down the pipeline. There are new systems in place for people to learn and master. Just because it's based on a tried and true formula doesn't mean there 'shouldn't be any more fighting games'. That is just ridiculous.

The fact that you pulled SCIV as a counter example is also ridiculous, as people have pointed out.
 
plovie said:
You can search the thread for my past posts. I feel like I'm just repeating myself now.

Sorry I haven't been keeping up with this thread.
I think SF4 has a distinctive art style. I would go as far as to say that this includes the look of it and how it is animated. By bad animation, if you mean the animation is not fluid/life like (often mo cap quality) style of animation, yes that's somewhat true. However, the animation in SF games usually are very stylized (including the moves themselves like Vega and Chun Li jumping off the imaginary wall of screen edge). Also, I think the way it is animated helps make it play more like a 2D fighting game...if it had tekken or VF's style of animation, it would definitely slow down the pace of fighting.

Another thing is that this game is still in development...it is hard to criticize something so specific as a character's arm, leg, face, a specific animation...games usually use place holders...and even then, things are polished later before release.
 
"Another thing is that this game is still in development...it is hard to criticize something so specific as a character's arm, leg, face, a specific animation...games usually use place holders...and even then, things are polished later before release."


Actually that's not true. The arcade version is gold now.
 
plovie said:
Those are basically just variations on the same old 2d gameplay. The core experience is exactly the same.

If you tell newcomers that SF4 has a new saving system, they're not going to give a shit because they know it's still just another 2d fighting game.

Nonono, you have it all backwards. That's what vets will be saying.

Newcomers will be "Whoa, looks nice. Hey, this even plays in an interesting way. Awesome, did you see that move? Way better than Tekken!" Eventhough Tekken is a completely different game but up to the late teens, your scales definitely work different. :lol

Those are people who look at ST which a strange expression, do not like KoF or Realbout and play MvC2 because there is a butload if famous characters they love.

For them, this will be their definite Streetfighter and we better make sure it looks like it's a game from nowadays. Especially when playing it is going to be such a blast from the past. :D
 
bigben85 said:
Yup, confirmed. They're just now porting it to the consoles.
 
"I hope they bring back World Tour mode. Or at least bring in something like it."


Honestly, I'm a big fan of VF4/Evo's Kumite/Quest mode which is sorta similar, but not quite.
 
Perdew said:
I realllllly think you are trying to hard here in this thread. You clearly think the game is ugly and animated poorly. Many other people think it's beautiful and animated smoothly. I enjoy the look, and am looking forward to the gameplay.

My girlfriend saw the new gameplay trailer yesterday and said 'Wow, that really looks gorgeous'. She hasn't played Street Fighter since SF2, and doesn't play any fighters (well... Melee/Brawl aside).

Actually, hell, do you think the 'ugly graphics' and 'goofy animations' (there hands get HUGE) stopped Smash Bros from being successful?

Street Fighter IV is doing something different. It looks different than other games. The style keeps evolving. There will likely be robust online, heavy advertising, and additional content down the pipeline. There are new systems in place for people to learn and master. Just because it's based on a tried and true formula doesn't mean there 'shouldn't be any more fighting games'. That is just ridiculous.

The fact that you pulled SCIV as a counter example is also ridiculous, as people have pointed out.

I'm not sure what you mean by "trying too hard."

SF4 doesn't really look all that different insofar as it has a cartoony style; other games have done this. It looks "different" in that it looks off.

I only used SC4 as an example of my not being opposed to new fighting games per se. I'm not claiming that SC4 is going to be better than SF4. Once again the difference is that SF4 isn't taking advantage of its being 3d in any significant way.


SSBB is in a whole nother field. I really have to go to class now, though, so maybe I will discuss this when I get back.
 
GAZERK said:
Never really played SF before, but this game looks fucking amazing.
What :/?
 
Animation is not something casuals care too much about in my experience, there are many games that animate like crap and do great, same with a plethora of Saturday morning cartoons that are extremely popular. And thats IF this game was poorly animated, the animations are exaggerated and consistent and fluid, I see nothing wrong with them personally. The anticipation is great, the hits look like they hit hard, the facial animations are fantastic ... you're nitpicking and I really doubt most people are going to agree with your opinion (and thats fine, you're not a troll)

Casuals also have NO IDEA what a game being played on a 3D plane means. For years people thought that PS1 fighters were 3D, but in reality they were played on a 2D plane (most of them anyways). For a person that doesn't follow games like we do, if the models are in 3D, then its a 3D, game, period.

Whether you think the game is pretty or not, that is extremely subjective, so don't hold the rest of the market up top your views, but in my opinion SF IV is my new favorite fighter in terms of looks (not saying they're the best, but they're my favorite) and I know a bunch of my friends agree with me, even the ones that aren't hardcore.
 
haunts said:
like others have said, and myself, the zoom ins currently happen in 3s as well and its not really a big deal.

You're about 3 months too late on this debate btw. maybe if you'd pay attention to other peoples posts instead of relentlessly trolling you'd realize we've had this conversation about a million times. The general consensus is that yes, they may get old, and over all it would be better if the zoom in happened only if they ended the match. You need to consider you can only do ultras when your revenge meter is full afaik. That only happens after you have taken alot of damage and guess what? That should be near the end of the round/match. I think its a dope way to finish things off over all.

It would be one thing if you were engaging in gameplay discussions but dont act like I dont know your post history.

And stop trying to build clout by saying you play 3s on a weekly basis. Pretty much everyone around where I live plays on a weekly basis including myself..
to compare the supers in 3s to the cinematic ultras in IV as equals and to claim that it is currently "in 3s as well" is ridiculous. so ridiculous, in fact, that you can see a definite difference between the two within IV itself. the supers in IV are typically like the supers in 3s, where as the cinematic ultras are taking a page from anime fighting games.

it doesn't matter if i'm 3 months "late." if you don't want to discuss it again, don't. don't reply to my post if you don't want to discuss a point i brought up. this is common sense to most people. i came in here to state my opinion, just as everyone else, and i have every right to do so, just as everyone else. it's no more repetitive than the numerous "SFIV is looking amazing, as always" sort of comments, yet you don't see me throwing a crying fit over those posts.

"general consensus," my ass. you've taken a side and selectively tagged it as the "general consensus." i'm not alone in thinking the cinematic ultras are excessive fanservice that would be better left out of the game or at the very least, an optional feature. i'm also not as arrogant as you in thinking anyone who disagress is a troll.

i'm not sure about you, but i've actually had the displeasure of spending significant time playing various anime fighting games. sure, the cinematic supers are neat the first few times -- they get old though. i, along with the great majority of the people i've played and discussed these games with, quickly get tired of the cinematic supers these games feature. they often break the rythm of the match and they are undeniably repetitive and invasive.

you can only have 'oh shit' moments with more dynamic supers. when a cinematic super/ultra is triggered, everyone watching already knows precisely what will result. they know how many hits will touch, what hits will touch, how much damage will be done, and where the players will be after it's done -- worst of all, it plays out the same way every time visually. as soon as it connects, the players and spectators have skipped ahead in their mind to the resultant state of the move -- all they can do is wait the cinematic out.

is it conceptually similar to the classic supers? sure, but that doesn't mean they're the same, and that's the point. the classic supers are just that - super moves. they still look cool and they are effective strategically. classic supers already give you time to laugh and give eachother looks or whatever. cinematic supers/ultras are excessive fanservice. they do things like take the time to zoom into the face, slow it down to see the character's mug, then zoom back out to show the move, and probably slow it down again at the end to show the character pull some stupid smirk. do you really need or want to wait through all that every time the move is executed? really? because you'd be the minority amongst those who have experience playing games with similar cinematic supers/ultras. typically, people prefer keeping control over their character - they want the time where control over your character is removed minimized. the issue and problem for most people isn't that control is temporarily removed -- it's when that time gets excessive that it becomes a problem.

and the fact that you're for the game does not prevent you from being a troll ;)
 
dfyb said:
to compare the supers in 3s to the cinematic ultras in IV as equals and to claim that it is currently "in 3s as well" is ridiculous. so ridiculous, in fact, that you can see a definite difference between the two within IV itself. the supers in IV are typically like the supers in 3s, where as the cinematic ultras are taking a page from anime fighting games.

it doesn't matter if i'm 3 months "late." if you don't want to discuss it again, don't. don't reply to my post if you don't want to discuss a point i brought up. this is common sense to most people. i came in here to state my opinion, just as everyone else, and i have every right to do so, just as everyone else. it's no more repetitive than the numerous "SFIV is looking amazing, as always" sort of comments, yet you don't see me throwing a crying fit over those posts.

"general consensus," my ass. you've taken a side and selectively tagged it as the "general consensus." i'm not alone in thinking the cinematic ultras are excessive fanservice that would be better left out of the game or at the very least, an optional feature. i'm also not as arrogant as you in thinking anyone who disagress is a troll.

i'm not sure about you, but i've actually had the displeasure of spending significant time playing various anime fighting games. sure, the cinematic supers are neat the first few times -- they get old though. i, along with the great majority of the people i've played these games with, quickly get tired of the cinematic supers these games feature. they often break the rythm of the match and they are undeniably repetitive and invasive.

you can only have 'oh shit' moments with more dynamic supers. when a cinematic super/ultra is triggered, everyone watching already knows precisely what will result. they know how many hits will touch, what hits will touch, how much damage will be done, and where the players will be after it's done -- worst of all, it plays out the same way every time visually. as soon as it connects, the players and spectators have skipped ahead in their mind to the resultant state of the move -- all they can do is wait the cinematic out.

is it conceptually similar to the classic supers? sure, but that doesn't mean they're the same, and that's the point. the classic supers are just that - super moves. they still look cool and they are effective strategically. classic supers already give you time to laugh and give eachother looks or whatever. cinematic supers/ultras are excessive fanservice. they do things like take the time to zoom into the face, slow it down to see the character's mug, then zoom back out to show the move, and probably slow it down again at the end to show the character pull some stupid smirk. do you really need or want to wait through all that every time the move is executed? really? because you'd be the minority amongst those who have experience playing games with similar cinematic supers/ultras. typically, people prefer keeping control over their character - they want the time where control over your character is removed minimized. the issue and problem for most people isn't that control is temporarily removed -- it's when that time gets excessive that it becomes a problem.

and the fact that you're for the game does not prevent you from being a troll ;)

1 second and a half per super, serious business
 
plovie said:
I'm not sure what you mean by "trying too hard."

SF4 doesn't really look all that different insofar as it has a cartoony style; other games have done this. It looks "different" in that it looks off.

I only used SC4 as an example of my not being opposed to new fighting games per se. I'm not claiming that SC4 is going to be better than SF4. Once again the difference is that SF4 isn't taking advantage of its being 3d in any significant way.


SSBB is in a whole nother field. I really have to go to class now, though, so maybe I will discuss this when I get back.


It's cartoony, but not fully cel-shaded. It comes in and out of it's "ink" effects. It really places a huge emphasis on facial expressions, background involvement, etc. Keep in mind the hardware limitations (Taito X2 is NOT as powerful as a 360 or PS3).

Can you name another game, especially current gen, and especially 3D, that really looks like Street Fighter IV? The art director (Ikeno) said in an interview that they are trying to use 3D to their advantage to:

ikeno said:
When we talk about reinvention, what will come into play with Street Fighter IV isn't so much actual redesigns or reinvention of the characters and their visual design so much as the quantum leap into 3D polygonal models. If everything goes as planned, the move to 3D will make the characters even more appealing than their 2D counterparts and really bring some freshness to these established and cherished fighters.

Smash Bros isn't really left field, either. Both games bank their 'core' popularity on their nostalgia factor, playing with familiar characters, while trying to offer new experiences to get newcomers involved. Both are technically 2.5D fighters, using 3D models on 2D hitboxes (I believe, correct me if I'm wrong). Both are large (obviously Smash is bigger) budget, flagship titles for their publishers that are being partially outsourced for development. Both have this 'goofy' animation you hate to keep the gameplay quick and fun.
 
Raging Spaniard said:
1 second and a half per super, serious business


Yea, seriously, I mentioned it before, but do the Ultras in practice actually bother you as much as you are making it out? In principle, I'm with you, for certain. But given that they aren't really too common, and do a significant chunk of your life bar, I really don't see the problem.

The way you are making it sound (dfyb, by the way), it seems like you are just really impatient with the games. I definitely get impatient, too, but like I said earlier, it gives you a quick break to pull off a great smart ass comment, crack your knuckles, or tap out a victory tune on your buttons!
 
ShinAmano said:
Just you...where were you in the 90s?

Out of the loop, I guess. There wasn't an arcade where I lived, just a restaurant with a couple of games. If I remember correctly, the only fighting game they had was Killer Instinct :/
 
GAZERK said:
Out of the loop, I guess. There wasn't an arcade where I lived, just a restaurant with a couple of games. If I remember correctly, the only fighting game they had was Killer Instinct :/


YOU POOR SOUL

The must have
C-C-C-C-COMBO
broken your heart.
 
GAZERK said:
Out of the loop, I guess. There wasn't an arcade where I lived, just a restaurant with a couple of games. If I remember correctly, the only fighting game they had was Killer Instinct :/
It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:

Super Street Fighter II Turbo (skipping all the other II's and getting to the best)
Street Fighter Alpha 3 (again...skipping the others to get to the best)
Street Fighter 3 Third Strike (same deal)

You could pick up the Anniversary collection which has Third Strike and a modified Super Turbo and a bonus Street Fighter II The Animated Movie on the disk (which is awesome)...

By then you should be all up to speed for when 4 hits. :)
 
plovie said:
I'm not sure what you mean by "trying too hard."

SF4 doesn't really look all that different insofar as it has a cartoony style; other games have done this. It looks "different" in that it looks off.

I only used SC4 as an example of my not being opposed to new fighting games per se. I'm not claiming that SC4 is going to be better than SF4. Once again the difference is that SF4 isn't taking advantage of its being 3d in any significant way.


SSBB is in a whole nother field. I really have to go to class now, though, so maybe I will discuss this when I get back.


I think the guy was right when he said you went a bit overboard with your comments. Yes some of the animations(Guile's fall animation in some spots looked abit "twitchy") but personally and to most people, it looks really nice.

One game that should have deserved more attention for it's crappy animation was Uncharted, but that's another debate.
 
jett said:
rqzwk3.jpg


I think SF4 looks even better when the heavy ink effect kicks in.

My god, that looks amazing. Is this a good representation of what the game looks like in motion -- for the most part? If so, all complaints are off the table.
 
Superblatt said:
My god, that looks amazing. Is this a good representation of what the game looks like in motion -- for the most part? If so, all complaints are off the table.
Don't know but that pic is awesome.
 
SF4 looks good...really dang good, can't wait!

That said, I've never noticed it before, but it looks like SF4 'mirrors' the characters when the fighters switch sides (i.e. the characters' chests are always facing towards the screen). You can really notice it when Vega/Balrog's claws 'magically' switch hands :lol It gives it that old-school 2d fighter look and feel...almost to a fault because it looks kinda odd doing that in 3d, but mostly just in the case of Vega's claw.
 
Perdew said:
YOU POOR SOUL

The must have
C-C-C-C-COMBO
broken your heart.

Hahaha
=(


ShinAmano said:
It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:

Super Street Fighter II Turbo (skipping all the other II's and getting to the best)
Street Fighter Alpha 3 (again...skipping the others to get to the best)
Street Fighter 3 Third Strike (same deal)

You could pick up the Anniversary collection which has Third Strike and a modified Super Turbo and a bonus Street Fighter II The Animated Movie on the disk (which is awesome)...

By then you should be all up to speed for when 4 hits. :)

Thanks! I'll make sure to look into some of these :)
 
ShinAmano said:
It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:

Super Street Fighter II Turbo (skipping all the other II's and getting to the best)
Street Fighter Alpha 3 (again...skipping the others to get to the best)
Street Fighter 3 Third Strike (same deal)

You could pick up the Anniversary collection which has Third Strike and a modified Super Turbo and a bonus Street Fighter II The Animated Movie on the disk (which is awesome)...

StreetFighterAlpha2_ARC_Capcom_205_10851.png


AHEM.
 
Mr Jared said:
I'm missing something...perhaps you like Alpha 2 more?

Edit...edits are sneaky...Yeah 2 was more polished, but I was trying to not overwhelm him with the massive amount of Street Fighter titles to pick up. I may even go as far as saying just pick up the AC collection for the casual fan...
 
ShinAmano said:
I'm missing something...perhaps you like Alpha 2 more?

I enjoy the superior Alpha experience, yes :)

Hah. Sorry about the edits. My first image was protected, then that one was too huge, so I went with the small :X
 
:) good stuff...Hell i would even say go out and Pick up Capcom Vs SNK 2 if you want a great fighter...

Anyone know where I can grab Hi-Res art for CvS2 or and Street Fighter stuff (that is not in the Hi-Res Thread)?
 
Kenshiro said:
Great interview and new shots.

Don't answer that last question Ono; it's a trick.

Hehe, I love this question. I asked the producer of Soul Calibur 4, and I saw his eyes expand when he heard me say Itagaki before the translator even said anything.
 
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