That incredible boat-stage is new too. Damn it looks good.The-Switcher said:Those are two new stages, in case anyone got distract by the cool character models.
Shadowloo Brewery
And what looks like an outdoor fighting/wrestling arena.
Snapshot King said:Nope, it's not.
plovie said:Now that I think about it, we really don't need new fighting games if they're not going to attempt anything new gameplay-wise.
plovie said:Well, keep telling yourself that. But don't be surprised when SF4 has mediocre sales and when people bring up the exact same criticisms I've been making.
bigben85 said:how exactly does SF4's animation look like crap?
Snapshot King said:So the saving system, new characters and EX moves for all the returning cast, plus a tweaked overall system isn't anything new?
Snapshot King said:So the saving system, new characters and EX moves for all the returning cast, plus a tweaked overall system isn't anything new?
More likely it'll be the other way around, but it's not like you'd stick around any thread for us to make you eat your words.
plovie said:What makes you so sure of that? I've got to go to class now, actually, but I'll be back![]()
plovie said:You can search the thread for my past posts. I feel like I'm just repeating myself now.
plovie said:Those are basically just variations on the same old 2d gameplay. The core experience is exactly the same.
If you tell newcomers that SF4 has a new saving system, they're not going to give a shit because they know it's still just another 2d fighting game.
Yup, confirmed. They're just now porting it to the consoles.bigben85 said:is it???
Perdew said:I realllllly think you are trying to hard here in this thread. You clearly think the game is ugly and animated poorly. Many other people think it's beautiful and animated smoothly. I enjoy the look, and am looking forward to the gameplay.
My girlfriend saw the new gameplay trailer yesterday and said 'Wow, that really looks gorgeous'. She hasn't played Street Fighter since SF2, and doesn't play any fighters (well... Melee/Brawl aside).
Actually, hell, do you think the 'ugly graphics' and 'goofy animations' (there hands get HUGE) stopped Smash Bros from being successful?
Street Fighter IV is doing something different. It looks different than other games. The style keeps evolving. There will likely be robust online, heavy advertising, and additional content down the pipeline. There are new systems in place for people to learn and master. Just because it's based on a tried and true formula doesn't mean there 'shouldn't be any more fighting games'. That is just ridiculous.
The fact that you pulled SCIV as a counter example is also ridiculous, as people have pointed out.
GAZERK said:Never really played SF before, but this game looks fucking amazing.
What :/?GAZERK said:Never really played SF before, but this game looks fucking amazing.
to compare the supers in 3s to the cinematic ultras in IV as equals and to claim that it is currently "in 3s as well" is ridiculous. so ridiculous, in fact, that you can see a definite difference between the two within IV itself. the supers in IV are typically like the supers in 3s, where as the cinematic ultras are taking a page from anime fighting games.haunts said:like others have said, and myself, the zoom ins currently happen in 3s as well and its not really a big deal.
You're about 3 months too late on this debate btw. maybe if you'd pay attention to other peoples posts instead of relentlessly trolling you'd realize we've had this conversation about a million times. The general consensus is that yes, they may get old, and over all it would be better if the zoom in happened only if they ended the match. You need to consider you can only do ultras when your revenge meter is full afaik. That only happens after you have taken alot of damage and guess what? That should be near the end of the round/match. I think its a dope way to finish things off over all.
It would be one thing if you were engaging in gameplay discussions but dont act like I dont know your post history.
And stop trying to build clout by saying you play 3s on a weekly basis. Pretty much everyone around where I live plays on a weekly basis including myself..
dfyb said:to compare the supers in 3s to the cinematic ultras in IV as equals and to claim that it is currently "in 3s as well" is ridiculous. so ridiculous, in fact, that you can see a definite difference between the two within IV itself. the supers in IV are typically like the supers in 3s, where as the cinematic ultras are taking a page from anime fighting games.
it doesn't matter if i'm 3 months "late." if you don't want to discuss it again, don't. don't reply to my post if you don't want to discuss a point i brought up. this is common sense to most people. i came in here to state my opinion, just as everyone else, and i have every right to do so, just as everyone else. it's no more repetitive than the numerous "SFIV is looking amazing, as always" sort of comments, yet you don't see me throwing a crying fit over those posts.
"general consensus," my ass. you've taken a side and selectively tagged it as the "general consensus." i'm not alone in thinking the cinematic ultras are excessive fanservice that would be better left out of the game or at the very least, an optional feature. i'm also not as arrogant as you in thinking anyone who disagress is a troll.
i'm not sure about you, but i've actually had the displeasure of spending significant time playing various anime fighting games. sure, the cinematic supers are neat the first few times -- they get old though. i, along with the great majority of the people i've played these games with, quickly get tired of the cinematic supers these games feature. they often break the rythm of the match and they are undeniably repetitive and invasive.
you can only have 'oh shit' moments with more dynamic supers. when a cinematic super/ultra is triggered, everyone watching already knows precisely what will result. they know how many hits will touch, what hits will touch, how much damage will be done, and where the players will be after it's done -- worst of all, it plays out the same way every time visually. as soon as it connects, the players and spectators have skipped ahead in their mind to the resultant state of the move -- all they can do is wait the cinematic out.
is it conceptually similar to the classic supers? sure, but that doesn't mean they're the same, and that's the point. the classic supers are just that - super moves. they still look cool and they are effective strategically. classic supers already give you time to laugh and give eachother looks or whatever. cinematic supers/ultras are excessive fanservice. they do things like take the time to zoom into the face, slow it down to see the character's mug, then zoom back out to show the move, and probably slow it down again at the end to show the character pull some stupid smirk. do you really need or want to wait through all that every time the move is executed? really? because you'd be the minority amongst those who have experience playing games with similar cinematic supers/ultras. typically, people prefer keeping control over their character - they want the time where control over your character is removed minimized. the issue and problem for most people isn't that control is temporarily removed -- it's when that time gets excessive that it becomes a problem.
and the fact that you're for the game does not prevent you from being a troll![]()
plovie said:I'm not sure what you mean by "trying too hard."
SF4 doesn't really look all that different insofar as it has a cartoony style; other games have done this. It looks "different" in that it looks off.
I only used SC4 as an example of my not being opposed to new fighting games per se. I'm not claiming that SC4 is going to be better than SF4. Once again the difference is that SF4 isn't taking advantage of its being 3d in any significant way.
SSBB is in a whole nother field. I really have to go to class now, though, so maybe I will discuss this when I get back.
ikeno said:When we talk about reinvention, what will come into play with Street Fighter IV isn't so much actual redesigns or reinvention of the characters and their visual design so much as the quantum leap into 3D polygonal models. If everything goes as planned, the move to 3D will make the characters even more appealing than their 2D counterparts and really bring some freshness to these established and cherished fighters.
Raging Spaniard said:1 second and a half per super, serious business
karasu said:how?![]()
Seiken said:What :/?
one of El Fuerte's is about 8 seconds. and the round i saw that in was 65 seconds long. yeah, that's a significant chunk of the round.Raging Spaniard said:1 second and a half per super, serious business
Just you...where were you in the 90s?GAZERK said:I can't be the only one who hasn't played SF before, right? Right?!
Seiken said:
ShinAmano said:Just you...where were you in the 90s?
GAZERK said:Out of the loop, I guess. There wasn't an arcade where I lived, just a restaurant with a couple of games. If I remember correctly, the only fighting game they had was Killer Instinct :/
It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:GAZERK said:Out of the loop, I guess. There wasn't an arcade where I lived, just a restaurant with a couple of games. If I remember correctly, the only fighting game they had was Killer Instinct :/
plovie said:I'm not sure what you mean by "trying too hard."
SF4 doesn't really look all that different insofar as it has a cartoony style; other games have done this. It looks "different" in that it looks off.
I only used SC4 as an example of my not being opposed to new fighting games per se. I'm not claiming that SC4 is going to be better than SF4. Once again the difference is that SF4 isn't taking advantage of its being 3d in any significant way.
SSBB is in a whole nother field. I really have to go to class now, though, so maybe I will discuss this when I get back.
jett said:![]()
I think SF4 looks even better when the heavy ink effect kicks in.
Don't know but that pic is awesome.Superblatt said:My god, that looks amazing. Is this a good representation of what the game looks like in motion -- for the most part? If so, all complaints are off the table.
Perdew said:YOU POOR SOUL
The must havebroken your heart.C-C-C-C-COMBO
ShinAmano said:It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:
Super Street Fighter II Turbo (skipping all the other II's and getting to the best)
Street Fighter Alpha 3 (again...skipping the others to get to the best)
Street Fighter 3 Third Strike (same deal)
You could pick up the Anniversary collection which has Third Strike and a modified Super Turbo and a bonus Street Fighter II The Animated Movie on the disk (which is awesome)...
By then you should be all up to speed for when 4 hits.![]()
ShinAmano said:It is a great series, and if you want to get into it before Street Fighter 4 hits I would recommend this order:
Super Street Fighter II Turbo (skipping all the other II's and getting to the best)
Street Fighter Alpha 3 (again...skipping the others to get to the best)
Street Fighter 3 Third Strike (same deal)
You could pick up the Anniversary collection which has Third Strike and a modified Super Turbo and a bonus Street Fighter II The Animated Movie on the disk (which is awesome)...
I'm missing something...perhaps you like Alpha 2 more?Mr Jared said:![]()
AHEM.
ShinAmano said:I'm missing something...perhaps you like Alpha 2 more?
Kenshiro said:Great interview and new shots.
Don't answer that last question Ono; it's a trick.