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New SFIV Guile vs Able "Artistic Trailer"

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I think SF4 looks even better when the heavy ink effect kicks in.
 
haunts said:
Yeah I think that is how it essentially works so you wont see it all the time, but it could get lame to where every 3rd round of this game its just ending with neutral throw into charged saving strike into nasty super combo you know..

Also, with the tech rolling aspect, if that is indeed the only way to get out of it, what happens if you're in the corner? Cant tech roll out of the corner... so.. Back throw into corner, dash up, charge saving strike, boom... the end. :\

Actually now I think they have it where the revenge meter does reset every round which i guess isnt so bad, but anything unblockable I tend to worry about..

Another horrible situation to think about, you beat this guys ass, he is fully raged, nuetral throw, charged saving strike, nasty super combo.. bam.. all your hard work down the drain.. :lol

This is how Saving Attacks work right now.

SA has 3 different levels, and actually it seems like there is a Just Frame version that's unblockable, but only available when you absorb a hit. Remember that... ONE HIT. Any multi-hit attacks or target combos will knock you out of the SA. For the situation that haunts described (throw into corner, dash, charged SA)... that may work once or twice against some people... it ain't gonna work all the time, guaranteed. All I have to do is throw out an EX move if I have meter, or throw out certain special moves to nullify SA. Yes, some special moves can knock you out of SA even if they aren't the EX version. It seems (and I don't know cuz people haven't thoroughly tested it) that any special move where the attacker leaves their feet cannot be absorbed. This means a fireball is okay because Ryu/Ken/Chun don't leave their feet... but this means that Blanka's ball, Honda's headbutt, and dragon punch/flash kick cannot be absorbed. So yeah... you wanna throw me into a corner and do a charged SA? That's cool, cuz I'll just shoryu that shit outta there lol. But then again you could do a fake SA by letting go early, blocking the dragon punch and then charging SA again... mind games galore here yo.

Anyway, for SA you hold down MP+MK for however long you want... hold it for a little bit and you get level 1, half a second for lvl 2 and a full second for lvl 3. There seems to be an unblockable version that occurs when you absorb a hit and you release the buttons at the correct moment. Your character will flash when this happens.

SA doesn't reduce Revenge Gauge, so you can use it right from the beginning of the match. When you absorb a hit with SA, you still take damage but you aren't in hit stun... this damage is recoverable over time, so theoretically you can SA every non EX-fireball (because EX projectiles are two-hits and SA is nullified) in a round, have a completely greyed-out bar that regenerates and still be in a good position for a comeback. Health regenerates at a healthy clip too, so it's not too slow. Oh yeah, and if you take a clean hit or block an attack that does chip damage, say goodbye to that regenerating health lol. The only time SA uses the revenge gauge is when you're doing a dash cancel...

Take this situation...
you do HP Dragon Punch with Ken but it's blocked or you think it'll be blocked, so you do MP+MK just before he leaves his feet to cancel the dragon punch and then dash forward or back. This is when your revenge gauge decreases. BTW, that Ken flowchart was really popular at a previous location test lol. Some fool was doing counterhit HP EX Dragon Punch to pop dudes into the air, Dash Cancel forward, EX hurricane kick for a nice combo. It took 3/4 of a meter to do all of that (EX x 2 takes 2/4, dash cancel takes 1/4) but it was flashy and really showed people what you can do when you got your game on here.

And if you're wondering... yes, you can stuff an SA with your own SA too. Something I saw at the last location test... Sagat player was using SA to counter jump in attacks, and then stunning people as they landed, then dashing forward into EX Tigger upper (lol tigger upper :P), or into super. One dude adapted to this strat and did an empty jump-in as Sagat charged an SA, charged up his own SA, and countered it perfectly into an ultra. The next time this happened? Sagat saw the empty jump in and saw the other dude charging up his own SA, so he back dash canceled the SA to safety, putting everything back to square one again. Looooots of mind games here yo, and they're all pretty simple to execute.
 
I'm not flipping out on how it looks or how it animates. I honestly am not as impressed as everyone else (I honestly don't know why yet). However, I am getting excited to play it despite my misgivings about the title. So, that's says a lot at this point. :D
 
I was kinda 'meh' about SF IV before, but these trailers has really put me in a mood for it. Too bad we have no idea when it will release on consoles, right?
 
Wow, this is looking quite good. I was a bit unexcited after the first screens came out, but it looks like it's coming along well.
 
hey uh did adversesolutions get banned for that post? He's actually a RL friend of mine just taking the piss outta me:lol
 
In that Ken vs Vega vid, Ken does this move where the in-game art style changes to the inky look that we've gotten in the trailers...

I wish the whole game looked like that all the time! :0
 
Sutanreyu said:
In that Ken vs Vega vid, Ken does this move where the in-game art style changes to the inky look that we've gotten in the trailers...

I wish the whole game looked like that all the time! :0

No you don't, coz then you'd get over it quickly :P Used sparingly, it will have more of an impact and look more impressive in the long run.
 
The people amazed by the animation are amazed that they managed to take the previous sprite style of animation and transfer it into a 3D view without losing any of its old charm.

The people crying out against it don't realize this and are so concerned with hyper-realism that it therefore sucks shit in their eyes.

But Plovie? He's just a blatant troll. Don't feed him.
 
Don't post stuff that can get you in trouble! I got you off the hook this time, but there may not be another. :(

All that SA stuff sounds pretty confusing Reno, but with some videos it probably isn't as much.
 
Feindflug said:
The latest GT videos look freakin' amazing...O___O

RE5 and now this? Capgod indeed. :D
Oh yeah, Capcom is back on track!

Oh wait, they always were.
 
Red Scarlet said:
Don't post stuff that can get you in trouble! I got you off the hook this time, but there may not be another. :(

All that SA stuff sounds pretty confusing Reno, but with some videos it probably isn't as much.

Hell yea. lol. I had to read it twice to understand wtf he was talking about. It sounds kinda hot.
 
haunts said:
so no supers. right. sound good. i wonder why you arent on the development team..?
you aren't even grasping what i'm talking about. i'm not saying remove supers you dolt. brobzoid got it right. it's the custom, flashy camera that basically pauses the fight to show you a movie and then unpauses the fight with the victim having less health. that movie is going to be the same every time you do the move. just like it gets old and annoying in anime games, it has already gotten old and annoying when i watch the videos. those sort of things are merely fanservice, hence why you see it in anime games all the time.

it'd go a long way to give us an option to turn those off. where when you do that super, it doesn't change the camera and your character just does the move. no pauses on ken's dopey headshot, no stupid smirks at the end of the move. just do the super without the bullshit. like in past street fighter games, such as 3s. [edit: IV has lower tier supers that do what i ask. it's only the top level super duper supers they tacked on that i don't like. and i also know that some supers in the past have had small camera effects -- minimal is fine. it's the excessive fanservice crap i don't like.]

it's pretty rich being called a troll in a street fighter IV thread when i still play 3s on a weekly basis and despite my criticisms of the game, will probably be playing IV on day one. i don't go around calling you a troll just because your opinion is different than mine, although i do consider it trolling to go around and do little but tag people as trolls and throw insults around.
 
dfyb said:
you aren't even grasping what i'm talking about. i'm not saying remove supers you dolt. brobzoid got it right. it's the custom, flashy camera that basically pauses the fight to show you a movie and then unpauses the fight with the victim having less health. that movie is going to be the same every time you do the move. just like it gets old and annoying in anime games, it has already gotten old and annoying when i watch the videos. those sort of things are merely fanservice, hence why you see it in anime games all the time.

it'd go a long way to give us an option to turn those off. where when you do that super, it doesn't change the camera and your character just does the move. no pauses on ken's dopey headshot, no stupid smirks at the end of the move. just do the super without the bullshit. like in past street fighter games, such as 3s.

it's pretty rich being called a troll in a street fighter IV thread when i still play 3s on a weekly basis. i don't go around calling you a troll just because your opinion is different than mine, although i do consider it trolling to go around and do little but tag people as trolls and throw insults around.

troll3u.JPG
 
Reno <3

I'm so hyped for this.

I'll be playing this whenever the arcade version comes out, my good friend preordered the game board lolol
 
Hey, where did all the haters go? Typical GAF

Anyways, to add to the animation comments. You can nitpick all you want but the fact is if this game moved like Virtua Fighter or Tekken, it would be a completely different game period. This is a case where animation style directly affects playability and SF IV is the closest example of a 3D fighter that still evokes a 2D fighter. Is it perfect? Well no, but Im sure theyll get better with time, I mean less than a year ago people still commented how it would be impossible for a 3D game to play like a 2D game animation wise.
 
Raging Spaniard said:
Hey, where did all the haters go? Typical GAF.
Oh they're here alright.
 
The game looks gorgeous, and that trailer was super good. I still wish the controls were simplified, but I know I'm in a minority there.

I'll probably pick this up on pc.
 
dfyb said:
you aren't even grasping what i'm talking about. i'm not saying remove supers you dolt. brobzoid got it right. it's the custom, flashy camera that basically pauses the fight to show you a movie and then unpauses the fight with the victim having less health. that movie is going to be the same every time you do the move. just like it gets old and annoying in anime games, it has already gotten old and annoying when i watch the videos. those sort of things are merely fanservice, hence why you see it in anime games all the time.

it'd go a long way to give us an option to turn those off. where when you do that super, it doesn't change the camera and your character just does the move. no pauses on ken's dopey headshot, no stupid smirks at the end of the move. just do the super without the bullshit. like in past street fighter games, such as 3s. [edit: IV has lower tier supers that do what i ask. it's only the top level super duper supers they tacked on that i don't like. and i also know that some supers in the past have had small camera effects -- minimal is fine. it's the excessive fanservice crap i don't like.]

it's pretty rich being called a troll in a street fighter IV thread when i still play 3s on a weekly basis and despite my criticisms of the game, will probably be playing IV on day one. i don't go around calling you a troll just because your opinion is different than mine, although i do consider it trolling to go around and do little but tag people as trolls and throw insults around.


I'll agree that they somewhat stop the action, but they happen so fast I don't really mind. From videos, I don't think they are any worse than Makoto's SA1.

TO THE MOON!
 
HOT DAMN!

The game is shaping up nicely. I am still missing those SF§ characters but I will get over it once I play it I guess.
 
Perdew said:
I'll agree that they somewhat stop the action, but they happen so fast I don't really mind. From videos, I don't think they are any worse than Makoto's SA1.

TO THE MOON!
yeah but in 3s, makoto's SA1 and perhaps Ryu's SAII are the minority. in IV, i assume everyone has the cinematic supers.
 
dfyb said:
yeah but in 3s, makoto's SA1 and perhaps Ryu's SAII are the minority. in IV, i assume everyone has the cinematic supers.

True! I still don't think they last long enough to really be a serious concern though. Do they seem that long to you? It might go by quicker while you actually play, too.
 
Reno,

I thought they removed the dash canceling?? Was that just a rumor??


dfyb said:

like others have said, and myself, the zoom ins currently happen in 3s as well and its not really a big deal.

You're about 3 months too late on this debate btw. maybe if you'd pay attention to other peoples posts instead of relentlessly trolling you'd realize we've had this conversation about a million times. The general consensus is that yes, they may get old, and over all it would be better if the zoom in happened only if they ended the match. You need to consider you can only do ultras when your revenge meter is full afaik. That only happens after you have taken alot of damage and guess what? That should be near the end of the round/match. I think its a dope way to finish things off over all.

It would be one thing if you were engaging in gameplay discussions but dont act like I dont know your post history.

And stop trying to build clout by saying you play 3s on a weekly basis. Pretty much everyone around where I live plays on a weekly basis including myself..
 
brendanrfoley said:
I actually like the camera movement on the Ultra's. Especially Bison's.


yeah Bisons ultra is pretty raw. I think the way it will play out is the zoom in will be "totally awesome and sweet as hell" when you're the one laying it on your opponent... but will be "distracting and totally lame" when you're on the receiving end. :lol
 
haunts said:
yeah Bisons ultra is pretty raw. I think the way it will play out is the zoom in will be "totally awesome and sweet as hell" when you're the one laying it on your opponent... but will be "distracting and totally lame" when you're on the receiving end. :lol


I enjoy the break in the action because it gives just enough time to look over at the other person, and say 'fuck you' if you are losing, or you can just shoot a smile if you're winning.
 
Perdew said:
I enjoy the break in the action because it gives just enough time to look over at the other person, and say 'fuck you' if you are losing, or you can just shoot a smile if you're winning.

LOL!
 
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