Perdew said:I enjoy the break in the action because it gives just enough time to look over at the other person, and say 'fuck you' if you are losing, or you can just shoot a smile if you're winning.
you're a jerk. :lol
I'll do the same
Perdew said:I enjoy the break in the action because it gives just enough time to look over at the other person, and say 'fuck you' if you are losing, or you can just shoot a smile if you're winning.
Raging Spaniard said:Hey, where did all the haters go? Typical GAF
Anyways, to add to the animation comments. You can nitpick all you want but the fact is if this game moved like Virtua Fighter or Tekken, it would be a completely different game period. This is a case where animation style directly affects playability and SF IV is the closest example of a 3D fighter that still evokes a 2D fighter. Is it perfect? Well no, but Im sure theyll get better with time, I mean less than a year ago people still commented how it would be impossible for a 3D game to play like a 2D game animation wise.
Teknopathetic said:"What is the point of moving from 2d to 3d if there aren't any major gameplay changes?"
Because unless you're on a portable, 2D isn't marketable.
plovie said:What is the point of moving from 2d to 3d if there aren't any major gameplay changes? I realize that the animation looks the way it does because it's keeping the 2d timing, but this is precisely why it doesn't look right.
People can call me a troll but I don't think I represent a minority opinion at all here. People who aren't nostalgic about Street Fighter because they didn't grow up with it or whatever are going to look at this game and think that it looks ridiculous.
Teknopathetic said:"I seriously doubt that this game has much of a chance of lighting up the charts either.
Fighting games nowadays are made only for niche gamers."
Tekken says hello. Even Dead or Alive did decent enough.
Teknopathetic said:Whether fighting games sell as much as they used to doesn't really matter.
Teknopathetic said:Which is incredibly beside the point. Compare the sales of GGXX (In the US at least, dunno about Japan, but I'd strongly doubt it as well) to Tekken and it's pretty easy to see why they'd choose to go 3D. Marketability. Whether fighting games sell as much as they used to doesn't really matter.
haunts said:There are some pretty major game play changes with the EX moves added to the old ST character and the saving attack...but maybe you're talking about something else.
There are a couple advantages to using 3d models compared to 2d sprites.
First off the the development cost is a lot lower, as everyone knows, but after thinking about it, at the end of the day I think its better for the player too. Updates to models can be made much easier than sprites of course because you dont have to redraw frame by frame. This is good because updates can be done by downloading patches, so if something is broken, it can be easily fixed with an update.
Any sort of additional costumes or items can be added to the character easily as you know being a Tekken/3d fan.
I personally think it looks great, and each update it's looking better and better. I know some of the characters could be considered "ridiculous" but over all it looks liek a step in the right direction for the series. I think you're in the minority there. Over all the game play looks like classic 2d as well, with the slight pause between on each hit and the fact that cross ups and other things work as they do in 2d games.
QFT! His theme in 3s was incredible too:Prime crotch said:I really hope that Dudley gets in with some kind of patch or even DLC, I loved the Gigaton Punch video as much as everyone else but I'm not a big fan of Balrog or even SF1 Mike.
Opus Angelorum said:This.
Plovie, it sounds like you just don't want any more fighting games to created.
haunts said:This is true, but at the same time didnt VF5 bomb pretty hard?
plovie said:No. I'll probably pick up the new Soul Calibur when it comes out. I'm only questioning why people are acting like this game is so fresh and exciting. I think it looks unoriginal and poorly executed is all.
The-Switcher said:That's because it's VF5. Casuals hit the wall.
plovie said:I would be surprised if they made important gameplay fixes downloadable instead of just releasing new versions of the game.
Clearly I'm in the minority here on the message board. But I think the average gamer is going to react even worse than I have. If they really want to revitalize the series, they have to appeal to the average gamer, and not hardcore fans.
The average gamer's not going to get excited by the fact that it plays like a 2d game or by the fact that SF is in 3d. They might be if SF4 actually adding something to the genre.
Teknopathetic said:"The average gamer's not going to get excited by the fact that it plays like a 2d game or by the fact that SF is in 3d. They might be if SF4 actually adding something to the genre."
I think you have the average gamer confused with internet "hardcore" gamers. Not saying they're plebes or anything, but they don't share the generic forumgoer obsession with blah blah innovation! Revolutionizing the genre! etc.
"Adding something to the genre" is only something the hardcore dudes give a fuck about.
The-Switcher said::lol
Irony of the year.
The-Switcher said:I guess it needs more boobs and jedis.
Teknopathetic said:"Why exactly would average gamers be excited by SF4? To get there attention, there's got to be something about how the game looks, and I really don't think the art style is going to impress. This criticism is not so much about the animation, although I think that most people will scoff at it, but at the character designs as well. So unless it looks like SF4 is bringing something new and exciting gameplay-wise to the table, people are just going to shrug their shoulders."
It only takes one look at the commercial they aired during EliteXC to see the angle they're going with marketing. The Street Fighter 2 characters are rather iconic. *Quite* a few people know about Ryu/Ken/Bison/Chun-li, etc. The deliberate decision to go back and use all those old iconic characters rather than moving forward with an all new cast nobody knows (this is why SF3 wasn't popular and Third Strike's really only gotten traction in America the past 5 or so years). That's what they're aiming to get attention with.
plovie said:I don't think this is going to appeal to people who didn't grow up with Street Fighter though. They're not going to think that the characters look iconic; they're going to think that they look like misshapen freaks being pulled about like marionettes on strings.
Teknopathetic said:"I don't think this is going to appeal to people who didn't grow up with Street Fighter though. They're not going to think that the characters look iconic; they're going to think that they look like misshapen freaks being pulled about like marionettes on strings."
The fact that people disagree with you in this thread about how the characters look pretty much takes the wind out of that argument. Nobody can say what the majority will think about how the characters look. You're basing this off the idea that everyone agrees with you that the game looks ugly or even a sizeable group would, when it's already obvious that this could possibly not be the case at all.
haunts said:You know a lot of younger gamers play a lot of 3s so its not like they are totally in the dark about SF characters. Actually I think this game will give younger players the chance to get involved with SF like older players did back in the day with ST and whatever else. I was barely old enough to play ST at the arcades you know but a lot of younger people missed the boat and feel like they missed something because of that. I think the series will not only attract new players who want to be a part of that but of course older players are going to come back because they have something to prove as well. Its basically win/win when you look at it like that.
plovie said:I think that SF2 was as succesful as it was was because it was startlingly original. Not so anymore. Nothing really differentiates it from other fighting games aside from its art style, which I maintain will probably alienate newcomers. Even if it doesn't, people just aren't going to care about its cartoony look. It's been done before.
The-Switcher said:Um, SCIV IS trying to revitalize the franchise after the horse shit that was SCIII, which had a huge drop in sales and overall quality when it became a PS2 exclusive.
SC's gameplay has remained the same for the last 4 games, and they pile useless upon useless modes onto it, hoping it'll make it better....but it never works.
And the only real thing they're adding to SCIV's gameplay is 1-hit kill finishing moves.
Yeah, that'll make it more balanced.
Teknopathetic said:"Actually, in the past people have AGREED with the criticism that they look oddly proportioned; they try to gloss over the point by saying, well, that's how the characters have always looked"
(while completely ignoring that what works in one style of art doesn't necessarily look right in another style). People have criticized the size of Ryu's feet for example or Chun Li's oversized hands and thighs. The response has been that Chun Li is supposed to be the strongest woman in the world or some shit (somehow I don't think this is going to stop people from thinking that she looks fucked up)."
The key phrase is in the past. They've been tweaking the models since the game was first shown and the end result now is much more palatable. The biggest complaint I saw about the game was the absolutely goofball faces which have definitely seen revisions.
"And I think that Capcom's marketing and art design people would disagree that nobody can say what the majority will think about how the characters look. They're trying to go with a friendlier artistic design, but I think they've failed misserably."
You're still missing it. You not liking the artstyle or someone else liking the art style isn't really good grounds for saying whether the game buying populace as a whole will find it appealing or not.
Teknopathetic said:"It is if a game is extremely ugly. If a game came out looking like superman 64 for the ps3 I would be on very firm ground saying that it's going to bomb."
Except that's not even close to being the case with SF4 at all.