http://www.vg247.com/2011/05/04/raining-down-vatra-returns-to-silent-hill-2-with-downpour/
This one's from VG247. While the article itself isn't the greatest thing, the comments from the producers convince me that these guys actually know what the hell is going on with the franchise.
This one's from VG247. While the article itself isn't the greatest thing, the comments from the producers convince me that these guys actually know what the hell is going on with the franchise.
And its time to face up to some hard facts. Maybe the holy grail Team Silent game the die-hards constantly lust for just isnt a realistic project.
Let me start by pointing out something which a lot of fans havent grasped yet: there was no homogenous Team Silent that worked on all the Silent Hills, says producer Devin Shatsky.
In fact, the original creator and director of the first Silent Hill game, Keiichiro Toyoma, never worked on any subsequent titles in the series, instead moving on to Siren. The reality is, there were only three people that actually worked across all of Silent Hill 13: Hiroyuki Owaku, Masahiro Ito and Akira Yamaoka, and Yamaoka-san being the only member of those three that worked on SH4.
Team Silent will make a SH game when Sasquatch returns to Bluff Creek, or Plesiosaurs once again inhabit Loch Ness, Shatsky adds.
Silent Hill: Downpour revolves around two key aspects: atmosphere and immersion. Hulett says the games more about building the suspense than fighting enemies every twenty seconds.
In more action-based horror titles, there are zombies or whatever everywhere. Youre constantly fighting them, and the fear comes from knowing the odds are stacked against you and watching that ammo meter drop.
In Silent Hill, however, theres a lot more walking around spooky environments wondering what could be around the corner. While we do have plenty of monsters and scare moments in Silent Hill, the players mind does a lot of our work for us.
Hulett continues: A lot of the tension comes from you scaring yourself. If youre constantly blasting zombies you never have a chance to calm down, look around, and let that dread grow again youre constantly on the go. Silent Hill games have a very methodical ebb and flow to their scares.
Shatsky promises that Downpours horror elements will most closely resemble sibling Silent Hill 2, the usual fan favourite, but will stand on its own feet in terms of plot.
Weve said that it most closely resembles Silent Hill 2 in feel, and weve also noticed some fans being suspicious of this because, Its what they always say does it really mean anything? Thats fair enough. However, Downpour is no Homecoming we wont be imitating SH2 by copying its key plot twist,
Were fighting a bit of an uphill battle with Silent Hill, which leans more toward psychological exploration and atmosphere to create its tension. It will be interesting to see how things go in the next few years, but its obvious the trend has been continuing toward more action, more combat.