AltogetherAndrews said:
immediately equate that particular look and feel with COD
Yes, it is indeed shocking that after the incredibly successful brand-building performed by the MW games (and their pitch-perfect adaptation of the style honed in the film medium over the last decade) that people would look at something that guilelessly apes that style and see the resemblance.
I mean, even forget the increasingly prevalent trend towards stylistic homogenization that has become more common in high-profile videogames this generation (as well as in films and other media) and which might lead people to reject a particularly prevalent style even
if it's possible to be used in contexts besides gritty modern-war vehicles.
And also forget that independently of whether this style might be accepted as an isolated element of a game, or as a standalone title trying to chart its own course, it has the stink of focus-grouped reinvention when applied to a well-loved series with its own very distinct (and nearly opposite) style which people have been waiting for a current-generation release of for years.
No, clearly the problem is that we're all too stupid to come up with a cogent critique of the game as presented so we fell back on Ye Olde GAFFE Groupthinke herp derp derp.
soultron said:
But can you consider the fact that previous SSX games' themes, characters, and palette were largely a product of their time?
The problem I have with this idea is that it implicitly lays out the worldview in which cheerful, fun, colorful games were an outdated relic of the 90s, and now in 2011 we've entered the era where only dreary, gritty, and dark titles can possibly be released regardless of genre -- that's far too bleak and cynical a position for me to sign off on.
I mean, I don't hate the very
existence of the "Deadly Descents" stuff -- as a mode in the game, a subset of tracks, I'm fine with it. My interest in SSX is that I want to be
able to play a fun, colorful snowboarding game with over-the-top tricks and courses -- I don't mind if that game
also includes a gritty BOARD OR DIE mode, and a game that includes both has room to experiment with the latter without actually failing to deliver on fan expectations and desires.