The patch will be for NSMBU and enable Pro Controller support and buying the DLC.
Oh, okay. Well, that's excellent! Thanks for the clarification, sir!
The patch will be for NSMBU and enable Pro Controller support and buying the DLC.
I'm sure my son will be all over this (4)
to which i will be forced to play, beat, save deleted, only to beat again.
I'm not sure I've ever seen such fan hatred of a series of games based on, essentially, not liking the art.
Serious question: have you actually played NSMB U yet?
If I'm rewarded a special world from getting all the star coins again, I'm interested. Probably will get this when the retail version is $20 or so.
I'm not sure I've ever seen such fan hatred of a series of games based on, essentially, not liking the art.
NSMB Wii and U pretty much trounce Super Mario World where it counts - level design. SMB3 is given a run for its money and beaten in many places.
I have. And as I said, it was probably the most boring experience I have had with a 2D Mario platformer in my entire life.
How can you buy this? Seriously, it's just ANOTHER New Super Mario Bros with the same backgrounds, music, physics, ideas and horrible graphic design.
So will Luigi get his own challenge stages?
Wait I'm confused about this Pro Controller news... Is the patch for that in NSMB only going to be available via the digital version of NSLU?
As the father of a 3 year old, I know this pain only too well. It doesn't matter how many times you have to confirm a save deletion, or how well you hide it in the menu... children can find and use it.
That said, there are worse ways I could be spending my time and money. This year is actually going to be pretty killer on my wallet, more so than probably the last few years.
I definitely wouldn't say this, I wouldn't say this at all. That said, the level designs are varied and awesome, but they lack a lot of what made SM3 and SMW's levels so interesting... That is, lots of secret areas that can only be obtained through trial and error and constant use of the best power ups. Most of the hidden areas in NSMB series are just "check every pipe" type affairs... it's not bad, and the games are quite fun, but they lack that exploratory/experimentation that the older games had... Mostly because of the multiplayer focus. Which is part of the reason I was so sad to see Luigi U no longer being single player only (which is what it was originally announced as)
I have. And as I said, it was probably the most boring experience I have had with a 2D Mario platformer in my entire life.
Wait, so they introduced a new playable character but leave the two Toads in?
smfh
No helping you, I guess, because I feel that apart from the music, NSMB U is absolutely the best Mario platformer since SMW, and that is including Yoshi's Island (Sorry YI superfans, I still love it apart from the baby mario mechanic).
I don't know, Kamek, maybe you're letting nostalgia dominate your perception a bit too much?
I'm not sure I've ever seen such fan hatred of a series of games based on, essentially, not liking the art.
NSMB Wii and U pretty much trounce Super Mario World where it counts - level design. SMB3 is given a run for its money and beaten in many places.
On both primary console NSMB titles, the team continued to explore ever more creative and unique level design concepts and never seemed to run out of ideas. It's very hard to not see putting Super Mario World on a pedestal for "innovation" as the effect of childhood nostalgia.
I was already an adult when I played SMW. I've actually got a copy on Wii U sitting next to NSMB U. I replayed it two weeks ago. It's a nice game; but now kind of boring in relation to the courses in NSMB U or even NSMB Wii. I can appreciate being tired of the art direction in NSMB as a brand (but that's the thing - it is its own franchise at this point). But give the games credit where they are due.
As the father of a 3 year old, I know this pain only too well. It doesn't matter how many times you have to confirm a save deletion, or how well you hide it in the menu... children can find and use it.
If I'm rewarded a special world from getting all the star coins again, I'm interested. Probably will get this when the retail version is $20 or so.
That said, the level designs are varied and awesome, but they lack a lot of what made SM3 and SMW's levels so interesting... That is, lots of secret areas that can only be obtained through trial and error and constant use of the best power ups. Most of the hidden areas in NSMB series are just "check every pipe" type affairs... it's not bad, and the games are quite fun, but they lack that exploratory/experimentation that the older games had...
Even though I don't have a Wii U (yet), I want to buy the physical of this when it comes out. Maybe it could be worth something in the future? Year of Luigi and all lol.I just like the green case
If we're four, and wanna play without the Nabbit special abilities, WHO will be 4th?
The penguin suit is in.
admittedly I've not done all the levels in NSMB U but it wasn't in there
DLC done right.
I really don't like the sound of 100 seconds timer in all levels.
It really isn't too much to ask for both in my opinion. That's how Mario games used to be: Mario 1 => 2 (American) => 3 => World => Yoshi's Island were all new/varied from each other AND good.If "new" is more important than "good", you should aim for the indie sector.
another NSMBU game lolololol
They really betrayed that 'one per Nintendo console' thing. Sure 'it's DLC', but that's just a way to talk around it.
of course it's pretty shallow for someone to 'hate' on a game because of that, but the fact it alienates a lot of people is a reality, as you rightfully suggested. I remember getting the first one when it came out on the ds, despite it being moderately fun I still wouldn't call it a memorable experience. As soon as I saw the Wii version, first thing I thought was how uninspired it looked, the similarities with its predecessor were overwhelming. Even the title sounded really dull and in the long term a sort of negative association with the NSMB brand has been established and cemented. I also don't feel like paying full price if they keep recycling assets and ideas..no matter how good the level design is I'd rather reward more enthusiastic efforts like rayman origins.I'm not sure I've ever seen such fan hatred of a series of games based on, essentially, not liking the art.
Wow at the first video x)
Loving the Year of Luigi so far.
How can you buy this? Seriously, it's just ANOTHER New Super Mario Bros with the same backgrounds, music, physics, ideas and horrible graphic design. And we already have four of that. The first one was fun, and the second one had a point with the multiplayer. But I don't think playing (and paying for) a 2D Mario is funny anymore, it has become awfully repetitive. If we keep buying this crap we will never get a good 2D Mario again, because in Nintendo they will think we are okay with this. And we are not, Mario deserves titles as great as Donkey Kong Country Returns.
...people are complaining about DLC done right?
Would be nice if we also got a New Super Peach U. *hint hint*
...people are complaining about DLC done right?
1.5GB? Oh man those of us with a Wii U basic are kind of screwed.
I wonder if I should pick up a 32GB microSD for $25 and use it via USB port.
1.5GB? Oh man those of us with a Wii U basic are kind of screwed.
I wonder if I should pick up a 32GB microSD for $25 and use it via USB port.
1.5GB? Oh man those of us with a Wii U basic are kind of screwed.
I wonder if I should pick up a 32GB microSD for $25 and use it via USB port.