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New Tomb Raider Footage - Monastery Escape

The point is that there is clearly a vast array games out right now and if you don't like a style of game, don't play it.

I usually don't play games I know aren't my cup of tea. I'm giving this a chance because this is the direction an old favorite series is heading. If I don't like it, I'm going to share my complaints.

Follow the leader is hardly anything new to the gaming industry. Remember all the nameless mascots of the 8 and 16 bit era? How about when every game was trying to have open world segments like GTA III? This isn't anything new.

Sure I do. I agree, it's not anything new. It was shit then, and it's shit now. Always makes me think of...

udsr62U.jpg


Antichamber is great. It requires you to think a lot.

Just what are you implying?! No really, cheers.
 
77? What are you talking about?

Yes, compared to this awful teenager Laura, yes she did.

She didn't always bitch about how she hated tombs.

Holy shit. People are still talking about this?

That whole line was to poke fun at the fact that young lara hates tombs but ends up being the tomb raider. Much in the vain of DmC when a white wig/mop falls onto Dante's hair and he says "Not in a million years". It not like the game is a deep inside look into Lara Croft's anti-tomb behavior.

It was a joke...


I usually don't play games I know aren't my cup of tea. I'm giving this a chance because this is the direction an old favorite series is heading. If I don't like it, I'm going to share my complaints.

Sure I do. I agree, it's not anything new. It was shit then, and it's shit now. Always makes me think of...

udsr62U.jpg


Just what are you implying?! No really, cheers.

I think it's best to try to open up to as many different types of games as possible. With steam sales its really easy to try many different types of games with a minimal cost. I used to never play city building games but I bought Tropico on a whim and now I would consider myself a fan.

I'm implying that it is a challenging puzzle game, nothing more.
 
77? What are you talking about?

Yes, compared to this awful teenager Laura, yes she did.

She didn't always bitch about how she hated tombs.
Well...

77 is a face

it's like 7_7
Holy shit. People are still talking about this?

That whole line was to poke fun at the fact that young lara hates tombs but ends up being the tomb raider. Much in the vain of DmC when a white wig/mop falls onto Dante's hair and he says "Not in a million years". It not like the game is a deep inside look into Lara Croft's anti-tomb behavior.

It was a joke...
NO.

NO FUN ALLOWED.
 
Holy shit. People are still talking about this?

That whole line was to poke fun at the fact that young lara hates tombs but ends up being the tomb raider. Much in the vain of DmC when a white wig/mop falls onto Dante's hair and he says "Not in a million years". It not like the game is a deep inside look into Lara Croft's anti-tomb behavior.

It was a joke...

shut up I need this.
 
From what they've shown this game is incredibly linear, masochistic, and stupidly blatant. This is everything you'd expect in a shooter dominated era of games. Even the basic foundation of the game has been done to death and it's a shame this is where they're choosing to take a series about searching tombs. The gruesome death scenes only add to the fact the writers are obsessed with beating the shit out of Lara. There seems to be nothing inspiring about the gameplay other than seeing just how much brutality she can endure. After brilliant Resident Evil 4 there's not reason to have such a subpar third-person shooter, in the woods no less.
 
From what they've shown this game is incredibly linear, masochistic, and stupidly blatant. This is everything you'd expect in a shooter dominated era of games. Even the basic foundation of the game has been done to death and it's a shame this is where they're choosing to take a series about searching tombs. The gruesome death scenes only add to the fact the writers are obsessed with beating the shit out of Lara. There seems to be nothing inspiring about the gameplay other than seeing just how much brutality she can endure. After brilliant Resident Evil 4 there's not reason to have such a subpar 3PS, in the woods no less.

What?
 
I'm kinda surprised the gaming press is so quick to regurgitate the Ubi Lara PR... it's like they haven't watched the damn gameplay or they are putting more focus on the forced narrative than the massive moment to moment disconnect of actual gameplay.

I can almost understand it with previews and when the games are still quite a ways out... devs only give you so much to work with, and it's often really narrative-heavy, "This is our characters" type of stuff. The gameplay is rough and early, so you can't really be too negative, it wouldn't be very fair at that stage.

But when the fucking game is gold, and you can play that shit for an hour or more, and in that hour Lara racks up a human kill count to rival CoD protagonists.... fucking say something about it. Do not just puke up their goddamn PR that is inaccurate to anyone with eye balls.

They're just peddling for the devs, it's really quite off putting.
 
I'm kinda surprised the gaming press is so quick to regurgitate the Ubi Lara PR... it's like they haven't watched the damn gameplay or they are putting more focus on the forced narrative than the massive moment to moment disconnect of actual gameplay.

I can almost understand it with previews and when the games are still quite a ways out... devs only give you so much to work with, and it's often really narrative-heavy, "This is our characters" type of stuff. The gameplay is rough and early, so you can't really be too negative, it wouldn't be very fair at that stage.

But when the fucking game is gold, and you can play that shit for an hour or more, and in that hour Lara racks up a human kill count to rival CoD protagonists.... fucking say something about it. Do not just puke up their goddamn PR that is inaccurate to anyone with eye balls.

They're just peddling for the devs, it's really quite off putting.

VG247 is a UK site and are probably somewhat related to CD in some way or another. They also had one or two journalists criticising Rab Florence before the Wainwright fiasco (which resulted in VG247 publicly stating that they revised ethical policy and promised to do better in the future).

Nevertheless, the previews of this game weren't particularly glowing. Usually previews are complimenting and one-dimensional, but a lot of these were kind of sceptic of the premise of the game. See the GAF thread or the Eurogamer piece for examples.
 
It's funny when the author writes:
In all past games we just had a vague description of an everyday although well-funded individual, a tragic event, and then bam! Full-blown sociopathy: the basic job requirement for all action heroes.

and yet prises the new Tomb Raider game. A game in which Lara becomes a full-blown sociopath who can kill waves of human enemies in various brutal ways within the first hour of the game. ;)
 
It's funny when the author writes:


and yet prises the new Tomb Raider game. A game in which Lara becomes a full-blown sociopath who can kill waves of human enemies in various brutal ways within the first hour of the game. ;)

Well this shit is more of a commercial than 'Journalism'
 
I still would've liked to see Mullet-Roth.

And you know, of all this talk about her development, I just hope the single player has a good length. Not these 10-hour campaigns we always get.

I have a feeling it's under 10. 12 or so with side quests
 

Jesus christ.
Lara isn't who we remember and she should at least show an interest in who she'll finally become.

This version of Lara Croft is actually a tragedy (I mean genre wise); young girl with her life ahead of her, she doesn't gain confidence shes hardened and made bitter.

Its just bad. Press are just worried the big female lead game will bomb; and its sad but its deserved. They should have made a more engaging character. This Lara isn't very likable at all.
 
Why the decision to change Lara`s face so much? She`s kinda ugly i think. Better modelers pls! more polygons get some talented modelers! Cmon!
 
I still would've liked to see Mullet-Roth.

And you know, of all this talk about her development, I just hope the single player has a good length. Not these 10-hour campaigns we always get.

10 hours is a bad length for action adventure titles? I've completed the Uncharted games in less than 6hrs. 10-12hrs sounds like a great length for a game like Tomb Raider IMO.
 
10 hours is a bad length for action adventure titles? I've completed the Uncharted games in less than 6hrs. 10-12hrs sounds like a great length for a game like Tomb Raider IMO.

I dunno. I just prefer longer games. Games that claim to be 10-12 hours are usually finished in half that time.
 
The first part of the video is kinda cool actually. Lots of interactions with the environment from both AI and the player, and even though there's a clear single path there's a bit of verticality that again you can explore to take on the bad guys... The lack of any puzzle integrated on the level design, and the constant "uncharted moments", where she almost fall made it look a bit worse in my eyes though...

But that part where she falls into the river, and then grabs a parachute is just terrible, it almost looks like a parody, with her stop struggling for her life as she takes the shotgun out of her back, aim and destroy obstacles, then puts the gun back and goes back to panicking about get drowning.
 
10 hours is a bad length for action adventure titles? I've completed the Uncharted games in less than 6hrs. 10-12hrs sounds like a great length for a game like Tomb Raider IMO.

10 hours isn't a "bad" length but it is the absolute minimum a game like this should be. Especially a game shoehorning all of these popular elements in. The shorter the game is the less chance those mechanics (like skill trees/XP, crafting) will have any sort of depth to them at all. There's a reason why most RPGs, the games this and many other AAA action titles are stealing these elements from, aren't 10-15 hours long.

On the flip side the longer the game is the more you have to balance those elements so you're not overpowered 50% of the way through the game, making the rest too easy and not interesting at all.
 
10 hours isn't a "bad" length but it is the absolute minimum a game like this should be. Especially a game shoehorning all of these popular elements in. The shorter the game is the less chance those mechanics (like skill trees/XP, crafting) will have any sort of depth to them at all. There's a reason why most RPGs, the games this and many other AAA action titles are stealing these elements from, aren't 10-15 hours long.

On the flip side the longer the game is the more you have to balance those elements so you're not overpowered 50% of the way through the game, making the rest too easy and not interesting at all.

I know this is completely off topic, but any time I see you post, I can't help but read your posts in Jensen's voice, man!
 
10 hours isn't a "bad" length but it is the absolute minimum a game like this should be. Especially a game shoehorning all of these popular elements in. The shorter the game is the less chance those mechanics (like skill trees/XP, crafting) will have any sort of depth to them at all. There's a reason why most RPGs, the games this and many other AAA action titles are stealing these elements from, aren't 10-15 hours long.

On the flip side the longer the game is the more you have to balance those elements so you're not overpowered 50% of the way through the game, making the rest too easy and not interesting at all.

10 is fine when the tombs are optional, so 10 hours of cutscenes and shootouts is about right.
 
Track list from the OST:

1. Adventure Found Me
2. The Scavenger's Den
3. Exploring The Island
4. First Blood
5. Reaching Roth
6. Infiltrating The Bunker
7. A Call For Help
8. Entering Himiko's Tomb
9. The Descent
10. The One
11. The Scavenger's Camp
12. Paying Respects
13. On The Beach
14. Secret of the Island
15. The Oni
16. Whitman's Test
17. Scaling The Ziggurat
18. The Ritual
19. A Survivor Is Born
20. The Tomb Raider
 
Getting a strong die hard, uncharted and far cry vibe from this game, CD have my attention.

The demo must have been played on easy as the AI were thick as shit.
 
I'm looking forward to this game. I hope the game looks pretty and plays well. I don't care if it doesn't play like previous Tomb Raider games, in the same way I don't care that Nuts N Bolts did not play like a conventional Banjo platformer. I will hold my judgement until I play the game (or at the very least until publications like Kotaku, Destructoid, Giant Bomb, IGN, etc... release their reviews).
 
Track list from the OST:

1. Adventure Found Me
2. The Scavenger's Den
3. Exploring The Island
4. First Blood
5. Reaching Roth
6. Infiltrating The Bunker
7. A Call For Help
8. Entering Himiko's Tomb
9. The Descent
10. The One
11. The Scavenger's Camp
12. Paying Respects
13. On The Beach
14. Secret of the Island
15. The Oni
16. Whitman's Test
17. Scaling The Ziggurat
18. The Ritual
19. A Survivor Is Born
20. The Tomb Raider

Wow, so Squeenix literally cut this particular SE bonus in half.
 
Gotta milk the fans who are willing to purchase it. Probably trying to recoup pennies after they realized the preorder numbers are lousy. That preorder bar on the Steam page has been struggling ever since it was introduced.

The third tier was at 58% just a few days ago. As I hypothesised, I believe the entire system is falsified and the rewards will be reached regardless of the number of pre-orders; it's simply a system designed to coax more upfront purchases.

This angers me.

I want a full soundtrack.

The changes are patently ridiculous. Did somebody assume nobody would notice? Further, did the same or affiliated person come to the conclusion that switching full packages for samples would force a guided hand to purchase "complete" editions? Sorry, Squeenix, but in this day and age, if people feel cheated, they sure won't be looking to you directly for satisfaction.
 
The third tier was at 58% just a few days ago. As I hypothesised, I believe the entire system is falsified and the rewards will be reached regardless of the number of pre-orders; it's simply a system designed to coax more upfront purchases.



The changes are patently ridiculous. Did somebody assume nobody would notice? Further, did the same or affiliated person come to the conclusion that switching full packages for samples would force a guided hand to purchase "complete" editions? Sorry, Squeenix, but in this day and age, if people feel cheated, they sure won't be looking to you directly for satisfaction.

The only worthwhile pre-order bonuses/CE materials are good soundtracks and artbooks. Everything else feels superfluous. Sigh.
 
The only worthwhile pre-order bonuses/CE materials are good soundtracks and artbooks. Everything else feels superfluous. Sigh.

Receiving a sample soundtrack is the digital equivalent of pre-ordering a physical CE only to receive a small, several-paged "art book". But at least with physical items there's less chance of the publisher pulling what's tantamount to a bait and switch.

LOL @ you guys trusting square enix

I know you're just playing your part in this thread, but I didn't trust Squeenix on anything. :p My interest in Tomb Raider is largely a combination of the distinct lack of "cinematic pulp action-adventure" titles (which are something of a guilty pleasure --- See: Uncharted) on the PC coupled with the fact I can get Steam's Survival Edition (relatively) on the cheap.
 
I don't think I could trust buying CE's from guys like Capcom or SE.

At least with Squeenix you can be sure the game in question will go on sale at least once within a 12-month period. :p (General sale discounts excluded.)
 
The more I see this game the more I am genuinely excited to play Uncharted: Tomb Raiding Edition.

I think it looks fantastic and should be good for about a 10-15 hour thrill ride and I am ok with that. New direction for the series looks great.
 
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