RedRedSuit
Member
Story-wise, the French Revolution provides a great playground. Not a lot of black-and-white... lots of grays... all parties involved did some terrible stuff... very violent. It was a HUGE fucking mess. Plus it was incredibly important. They'd have to make sense of all that and present it in a way that people can process -- would be very interesting. They tried to do the shades-of-gray thing in III but failed horribly, resulting in an incoherent mess.
The more I think about it, the more I realize there is no way they're not going to do some French Revolution shit eventually. I mean... it's perfect for the spirit of the series.
Gameplay-wise, French Revolution seems a bit safe. Personally I don't think they should focus so much on just messing with the edges of their myriads of "systems" -- coming up with new weapons, tweaking combat and stealth, etc.
Instead they should come up with some seriously great stealth missions. Draw some influence from Hitman perhaps. Make it not just a checklist game but something with more mission substance. Make each major assassination feel like a long project again... but more so. (Disclaimer: I am only on sequence 3 of IV. Maybe they're already moving in that direction... we'll see.)
The more I think about it, the more I realize there is no way they're not going to do some French Revolution shit eventually. I mean... it's perfect for the spirit of the series.
Gameplay-wise, French Revolution seems a bit safe. Personally I don't think they should focus so much on just messing with the edges of their myriads of "systems" -- coming up with new weapons, tweaking combat and stealth, etc.
Instead they should come up with some seriously great stealth missions. Draw some influence from Hitman perhaps. Make it not just a checklist game but something with more mission substance. Make each major assassination feel like a long project again... but more so. (Disclaimer: I am only on sequence 3 of IV. Maybe they're already moving in that direction... we'll see.)