They know. They know the PS5 is worse. They pretend not to understand. Their shit tier trolling is just them trying to convince themself being less powerful is okay, and spread fear uncertainty and doubt about the SX capability.
Power is irrelevant. This gen the most powerful console is the X. The X finished last this gen. LAST. MS could not even beat the 720p machine. They got smashed so hard that they actually stopped releasing sales figures it was that SHAMEFUL for them. No one gave a crap about how powerful the X was when it did not showcase this power in any game. MS used to understand that the GAMES where the most important thing.
I should know, I last owned an Xbox in the 360 era and that was the best xbox era because it had its own exclusives. MS seem to have completely forgotten that race.
Now we have the X once again as the most powerful games machine (for now) BUT WHERE ARE THE GAMES? WHERE IS Minecraft 4k60fps RT? If you watch the first reveal...they had to hide the game...a game that should be front and center, it's a tier 1 draw for any gamer. Heck if they showed it running 60fps RT 1080p I think that would be enough to make me ditch the stupidly inefficient, massively overpriced PC.
But they could barely manage 1080p 30fps...so all that power is irrelevant in the second most important aspect of game design : optimisation. They cannot optimise Minecraft because it has to run across a whole load of configs.
Minecraft RT edition should be an X exclusive, then they could rebuild it from the ground up and optimise for XsX but they can't...and this is why XsX is fucked. They will never be able to reach the ceiling because PC will get its SSD solution and then XsX will become lowest common denominator.
Scalability = compromise.
(If you want even more proof of this consider all the crap ports of console games that finally made their way to PC, despite all that power they couldn't re-wire those games to run optimally and no one wanted to re-build from the ground up) - incidentally it would be interesting to see how well HZD PC runs because that would indicate DECIMA has been tweaked towards PC.
The PS5 is going to benefit, as has the PS4 from FIXED TARGET optimisation.
The ps4 is the equivalent gpu of a 750ti. SHOW ME ONE PC GAME with the same level of fidelity on a PC with same 7 year old specs that equals or betters GoW, or HZD or Tlou2 etc etc. This isn't magic. It's not about power. It's about proprietary engines being built for fixed platform, where they know exactly how much can go in and can go out.
The same design principle applies universally. The less resources you have, the more creative you have to become, the more knowledgeable you become about the limits and boundaries. The more juice you can extract.
I really wish XsX had its own exclusives because that's the only way we're going to see this machine hit the ceiling because once PC reclaims the power the XsX becomes a slave (not to mention lockhart even) the XsX will still get those frames but it will come at a cost of fidelity, akin to switching off all those sliders.
More proof that power and ram don't matter? I have a 64mb ram 2080ti PC and no game takes advantage of it because devs have design for the lowest common denominator.
What do you mean define things...it can load whatever it wants. So yeah it can load your tetxures.
First you talked about loading assets in the fly and claimed the series X can't do it and would "need to take a taxi" but that's simply not true.
Loading data into ram is faster on ps5. But you will still saturate the pools on both machines within seconds. And the image still has to be processed by the GPU. The swapping of textures is important in creating more lively images with unique aspects. But this notion that 5.5 vs 9 is going to create this massive difference is silly.
This scenario you make up doesn't even have any relevance to how games are created. Again, show me a game where it needs to fetch assets so quickly that 5.5 gigs a second isn't quick enough?
Even if the game exsisted, it simply require further optimization on the part of the Xbox version.
The innovation of storage is the fact that both machines have fast SSDs not that one has a faster SSD than the other.
No one can show you that game because they haven't been released yet. We;ve been stuck on garbage 100mb/s for too long.
The way games are being designed is going to change. Your basing your assumption on old world games. We're in a new world now. The PC way has been holding back gaming for decades. All that power...being fed by a 100mbs mechanical drive. That bottleneck, which for some reason, took a CONSOLE MANUFACTURER to remove is finally gone.
This has brings a step-change to the game design.