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Next-Gen PS5 & XSX |OT| Console tEch threaD

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CrustyBritches

Gold Member
The OQA PCB leak, if true, was a dev kit and so the retail config would basically have a Toshiba XG6 1TB, but with gratuitous Samsung DRAM instead of Nanya. Soldered.
 

pawel86ck

Banned
Good points.

I think QLC NAND is a given, probably 4 chips for a total of 1TB. No HDD/hybrid storage, pure SSD connected straight to the APU (HDD/Blu-Ray has to go through the southbridge).

The only problem with QLC is that it's not very durable (100-1000 writes max). If it's soldered, that could easily become problematic. I'd prefer a M.2 slot solution, unless custom/soldered means much higher speeds.

Of course what's even more problematic is using a hybrid HDD/SSD solution with a small SSD as a cache... do people seriously not understand what that means for the SSD durability?
In 2012 I have bought PC with SDD and HDD. My SSD still works and it was used extensively, in fact I always had page file on it. HDD however stoped working around 2 years ago. So in my experience SSD arnt as bad as people claim and I'm not worried about SDD durability in PS5 or Xbox4.
 
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In 2012 I have bought PC with SDD and HDD. My SSD still works and it was used extensively, in fact I always had page file on it. HDD however stoped working around 2 years ago. So in my experience SSD arnt as bad as people claim and I'm not worried about SDD durability in PS5 or Xbox4.
R2691Ru7ID8a7Sdv.jpg


Your SSD back in 2012 was SLC or MLC (not even TLC).

The more bits they store per cell, the more cost-effective it becomes and the less endurance it has. It's a trade-off.
 
Exactly what I was getting at with my comments. I’ll hate that I can’t just install a really large drive inside though. Just a cleaner setup than an external drive.

Didn't occur to me 'till just now, but they could theoretically allow for multiple drive installs. M.2 would be preferable; it's incredibly small and can give big performance in access speeds. Simply having 2x M.2 slots on the motherboard with one hosting a permanent drive and the other being user-optional could be a thing.

But I think if they really don't want an internal drive that's removable while still giving the user an option to install their own, that first "drive" would likely be embedded NAND chips on the motherboard connected directly to the APU.
 

R600

Banned
Personally, I think Sony needs the performance crown more than MS, even if it's just a single-digit percent difference (same APU, higher clocks due to innovative cooling).

Sony is a PS-focused company these days, while MS is Azure-focused. A PS5 failure would be disastrous for Sony, while XBOX is more of a side project for MS.

The more successful the PS5 is, the more profitable it will be for Azure and thus for MS. Sounds win-win to me.
IMO Xbox def needs to have even slight advantage in performance. For Sony, I assume havin 5% less or more is non issue. BC, digital content from PS4, MS is starting from far far behind for that small % to actually matter.

PS5 playing games at 2% lower resolution duo to few % less power is absolute non issue. Scarlett being less powerful, even if by small amount, would take only real advantage it ever had in hypotetical situation.

Personally I am buying PS5 since my library is PS exclusive, and for MS I am looking at XCloud and how it goes. Or GamePass on PC...
 
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DeepEnigma

Gold Member
R2691Ru7ID8a7Sdv.jpg


Your SSD back in 2012 was SLC or MLC (not even TLC).

The more bits they store per cell, the more cost-effective it becomes and the less endurance it has. It's a trade-off.

TLC is the current sweetspot I gather from reading reviews everywhere. They seem to be improving on efficiency and endurance with it as well.
 

DeepEnigma

Gold Member
Marketing fluff; remember when Sony said the PS2 was gonna bring us the Matrix and Toy Story graphics? Yeah, never happened xD

This is where it came from, and even an analyst had this to say.

PlayStation 2, though, is claiming to be able to handle 50 times more 3-D image data than the Dreamcast, allowing it to create characters similar in appearance to those in the Walt Disney film "Toy Story."

"People have been overwhelmed by the graphical performance, but I haven't heard it described in those terms," said John Taylor, managing director and analyst for Arcadia Investment Co.


Microsoft had this to say in contrast.

http://www.wired.com/science/discoveries/news/2001/01/40970
Gates said the 3-D chips in the Xbox would be three times faster than anything on the market and offer nearly unlimited graphical visuals.

"We're approaching the level of detail seen in Toy Story 2," he said, referring to the computer-generated kids film from Disney/Pixar.
"Game developers will finally be able to develop games as they can visualize it in their minds, without having restrictions placed on them due to performance."


And here is this with the timeline.
 
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Sosokrates

Report me if I continue to console war

Sony removed the bit about PS5 being fastest console.

SCARLETT MOST POWERFUL CONFIRMED!!
 
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ethomaz

Banned
MS might push the CPU to 3.4 GHz vs only 3.2 GHz on the PS5:


CPUs tend to have miniscule differences (OG PS4 vs XB1, Pro vs X). Nothing to brag about.
I hope that is really Scarllet specs... I don't want to be disappointed with next-gen hardware like last gen.
But it looks so fake :(
 
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If by never happened you mean nobody said anything like that then you are correct .

I DEFINITELY remember articles in magazines saying that; even Sony employees at the time were mentioning stuff like it. There's a reason it became a meme.

This is where it came from, and even an analyst had this to say.




Microsoft had this to say in contrast.

http://www.wired.com/science/discoveries/news/2001/01/40970



And here is this with the timeline.

Imma just say, Sony still compared it to The Matrix. Which was also a ridiculous claim. 👍

I hope that is really Scarllet specs... I don't want to be disappointed with next-gen hardware like last gen.
But it looks so fake :(

6 GB/s NVMe...?

I'm...kinda trying to figure out why 6? Current NVMe is spec'd to 4 GB/s over four PCIe 3.0 lanes. IIRC there's some adapters on the market to use PCIe 3.0 NVMe drives on PCIe 4.0 motherboards without too much overhead, really useful if PCIe 4.0 lanes are limited but you'd still want that full 4 GB/s bandwidth speed.

So....is MS using some implementation on 3x PCIe 4.0 lanes? Has the NVMe standard been updated to support PCIe 4.0 officially (and higher than 4 GB/s)? Or is MS using a very customized memory controller based around NVMe to hit that bandwidth?

....or maybe this is all just fake news xD.
 
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Sosokrates

Report me if I continue to console war
I hope that is really Scarllet specs... I don't want to be disappointed with next-gen hardware like last gen.
But it looks so fake :(

When leaks look to be good to be true they probably are.

14.36tf @ 80cus would need 1403mhz.

I don't buy it, that would need like a 425mm² die size, which is a lot bigger then what MS shown in the scarlett sizzle reel.

Let's be realistic here, going fot more then 44 active cues just does make sense in a console form factor and a $499 price point.
 

Sony removed the bit about PS5 being fastest console.

SCARLETT MOST POWERFUL CONFIRMED!!
Huh, did anyone screenshot it?

I hope that is really Scarllet specs... I don't want to be disappointed with next-gen hardware like last gen.
But it looks so fake :(
It could be an early dev kit. Arcturus is definitely not the final GPU.

When leaks look to be good to be true they probably are.

14.36tf @ 80cus would need 1403mhz.

I don't buy it, that would need like a 425mm² die size, which is a lot bigger then what MS shown in the scarlett sizzle reel.

Let's be realistic here, going fot more then 44 active cues just does make sense in a console form factor and a $499 price point.
How many CUs could we realistically have on a ~400mm2 7nm EUV die?

Keep in mind that AMD already has a patent about augmented CUs for hybrid RT (not discrete RT cores a la nVidia).
 
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DeepEnigma

Gold Member
Huh, did anyone screenshot it?


It could be an early dev kit. Arcturus is definitely not the final GPU.


How many CUs could we realistically have on a ~400mm2 7nm EUV die?

Keep in mind that AMD already has a patent about augmented CUs for hybrid RT (not discrete RT cores a la nVidia).

This is Arcturus though.

 

MadYarpen

Member
You work on world's fastest console, like you work in a young dynamic team in like every job advert.
Probably they removed it just because it meant shit.
 

Mass Shift

Member

Sony removed the bit about PS5 being fastest console.

SCARLETT MOST POWERFUL CONFIRMED!!

Well, that sure didn't take long. And quite honestly a smart move given the overreaction to it.

So now it's Sony's turn being extra careful with what's being said relative to specs. It was just a simple little line meant to encourage interest from job potentials, and people WERE REALLY getting carried away.

When we finally get the real specs it's probably going to be fantastic hardware for gaming, but there's still going to be this epic meltdown over numbers.
 
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R600

Banned
Fastest console to me does not exactly indicate most powerful one. Not that it might not be, but it certainly doesnt sound like thats what they are referring to.

Might be SSD and PS5 boots up and switches around noticably faster, then that is far more important then 2-3% up or down in absolute performance, and something customers can easily notice. Running game at 56fps while competitor console runs at 58fps is almost impossible to notice. Booting up games and system, switching between apps and games in half the time is big.
 

Audiophile

Member
I think the best solution that solves most issues and keeps it simple would be a removable high spec M.2 NVMe with the console and drive bay being engineered so that the interface is as close as possible to the SoC. Then for Sony to curate a list of compatible third-party drives of equal or better spec as they become available (and run a performance check upon installation) as well as offer a proprietary Sony PlayStation-branded drive to keep it simple for the less technically-versed.

Soldered-on may give you somewhat better latency but the capacity is locked in and once said memory is dead, your console is a brick..

Having additional mass storage (internal/external, hdd or slower ssd) means that the main SSD becomes a cache and will require a much higher endurance rating and subsequent poorer performance; and/or higher cost; and/or lower capacity. Plus you're introducing bottlenecks which require substantial engineering efforts to mitigate. And of course, if you allow next-gen games to run off the additional storage you're giving up the advantage of optimising for a given spec.

You're fighting so many forces regardless of what configuration you go for but when you're getting such a vast, unprecedented performance leap in this area just by going from a bog-standard HDD to a cutting-edge SSD solution; it might be wise to give up a small amount of that absolute top-end in favour of convenience and simplicity.
 
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Huh, did anyone screenshot it?


It could be an early dev kit. Arcturus is definitely not the final GPU.


How many CUs could we realistically have on a ~400mm2 7nm EUV die?

Keep in mind that AMD already has a patent about augmented CUs for hybrid RT (not discrete RT cores a la nVidia).
Technically Arcturus is not a GPU.
 

FrostyJ93

Member
At the end of the day its just marketing to me. I'm more excited for 2022 anyway, when third parties start releasing games specifically for PS5 and Scarlett regularly.
 
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pawel86ck

Banned
MS might push the CPU to 3.4 GHz vs only 3.2 GHz on the PS5:


CPUs tend to have miniscule differences (OG PS4 vs XB1, Pro vs X). Nothing to brag about.
That's insane power even if MS would ask 599$ for Scarlett. With specs like that I'm guessing some xbox one games could run at 8K or 4K 120fps and Scarlett would be a true next gen. Before people were laughing when RT in next gen consoles was mentioned, and yet both consoles will use it, so maybe MS will surprise use once more. One more leak like that and I will be jojning team 14TF🤔😅
 
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Technically Arcturus is not a GPU.
The 128 CU part, yes, but in this case we're talking about a semi-custom chip with less (80) CUs, so they could have added ROPs/TMUs and other GPU-related circuitry.

Either way, we know Arcturus is a Vega successor and next-gen consoles are getting Navi/RDNA.

Sony might have also experimented with Vega-based devkits.
 
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FrostyJ93

Member
So besides halo and forza what could xbox game studios realistically have for scarlett launch window?
 
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Mr.XtremeGamer

Neo Member
That's insane power even if MS would ask 599$ for Scarlett. With specs like that I'm guessing some xbox one games could run at 8K or 4K 120fps and Scarlett would be a true next gen. Before people were laughing when RT in next gen consoles was mentioned, and yet both consoles will use it, so maybe MS will surprise use once more. One more leak like that and I will be jojning team 14TF🤔😅
Specs like these are stuff that completely clueless morons like Misterxmedia like to toss around for fun, just like, you know, that secret second gpu the xbox one had that was a "secret sauce" so to speak. Or him and his loyal "lap dogs"(fans) saying again that scarlett has a second die that will enable real time hardware accelerated ray tracing and pretend that they know better than sony what the ps5 has. Ray tracing acceleration in the gpu hardware means that there is specialised hardware in the gpu that enables real time raytracing ( same as hardware accelerated ray tracing). I'd rather drink a bottle of bleach than follow and listen to anything that clueless idiot has to say. I doubt any of the two consoles will bring out 14TFLOPS of compute power, if it was vega then yes, but with navi, i highly doubt it.
 

Sosokrates

Report me if I continue to console war
Well, that sure didn't take long. And quite honestly a smart move given the overreaction to it.

So now it's Sony's turn being extra careful with what's being said relative to specs. It was just a simple little line meant to encourage interest from job potentials, and people WERE REALLY getting carried away.

When we finally get the real specs it's probably going to be fantastic hardware for gaming, but there's still going to be this epic meltdown over numbers.

Anyone who makes a fuss about a 10% difference or less should be laughed at and mocked.
It would make practically no difference.
 

Sosokrates

Report me if I continue to console war
Huh, did anyone screenshot it?


It could be an early dev kit. Arcturus is definitely not the final GPU.


How many CUs could we realistically have on a ~400mm2 7nm EUV die?

Keep in mind that AMD already has a patent about augmented CUs for hybrid RT (not discrete RT cores a la nVidia).

I have a limited understand on gpu silicon, but the 5700xt is 252mm² that's with 40 active cu's, 8 zen2 cores @ 7nm is reporting to be about 80mm² so in total that's a 332mm²

So I'm guessing that on a 400mm² SoC would be able to fit about 56 - 60 total cu's.

The image of the scarlett SoC is estimated to be 360-380mm²

I think at 360mm² it will be 48cus with 4 deactivated and 52 with 4 deactivated at 380mm²

So if its 44 active cu's @ 1662mhz = 9.35TF

48 active cu's @ 1662mhz = 10.21


That clock speed is just a guess on my part, historically both ms and Sony don't clock there console gpu that high compared to there pc counterparts, Infact both the pro and 1x were below the base clock of there pc gpu counterparts.
 

Mass Shift

Member
Huh, did anyone screenshot it?


It could be an early dev kit. Arcturus is definitely not the final GPU.


How many CUs could we realistically have on a ~400mm2 7nm EUV die?

Okay so lets use the 80CU rumor as an example. Navi is 251mm2. So -

251x2 = 502mm2. 40% EUV Reduction= 302mm2

And that doesn't even include the SoC's CPU block.

*remains to be seen if PS5 or Scarlett will have the opportunity for the EUV process.
 
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pawel86ck

Banned
Specs like these are stuff that completely clueless morons like Misterxmedia like to toss around for fun, just like, you know, that secret second gpu the xbox one had that was a "secret sauce" so to speak. Or him and his loyal "lap dogs"(fans) saying again that scarlett has a second die that will enable real time hardware accelerated ray tracing and pretend that they know better than sony what the ps5 has. Ray tracing acceleration in the gpu hardware means that there is specialised hardware in the gpu that enables real time raytracing ( same as hardware accelerated ray tracing). I'd rather drink a bottle of bleach than follow and listen to anything that clueless idiot has to say. I doubt any of the two consoles will bring out 14TFLOPS of compute power, if it was vega then yes, but with navi, i highly doubt it.
I know it sounds way too good to be true but honestly I would expect next gen to hit 4K 60fps with ease and this specs would indeed deliver next gen experience. Yes 8-9TF GPU Navi is still a big diffefence compared to base xbox one and PS4 consoles, but you really need more TF's if you really want 4K, and especially if you expect graphics fidelity improvement as well compared to current gen games. 1080ti is even faster GPU compared to Navi 5700, yet at 4K current gen games run with poor results on my PC. There were extremely good optimised games like forza horizon 3 that run at 4K 60fps easily, but many CURRENT GEN games run around 45 fps maxed out, and I had to use 1800p or even 1440p in order to play at solid 60fps. So if next gen consoles will offer only 5700 performance you can forget about 4K, because developers will still aim at 1440p-1800p uscaled to 4K. IMO one year from now 5700 results will look very poor, but if MS and Sony will aim at 399$ price point I guess people should be still happy.

BTW. guys it looks like in the future PS6 will be fast enough to deliver not just 8K 120fps, but also fully raytrace entire scene as well 😀. This experimental computer has completed calculation in 2 minutes, while the fastest computer currently would need thousands of years for the same task😅
 
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ANIMAL1975

Member
That's insane power even if MS would ask 599$ for Scarlett. With specs like that I'm guessing some xbox one games could run at 8K or 4K 120fps and Scarlett would be a true next gen. Before people were laughing when RT in next gen consoles was mentioned, and yet both consoles will use it, so maybe MS will surprise use once more. One more leak like that and I will be jojning team 14TF🤔😅
I just would love to know where are the usual shit posters on #Team14.2.... Now that the rumor is next Xbox they seem to have been worryingly muted 😬
 

Tripolygon

Banned
I DEFINITELY remember articles in magazines saying that; even Sony employees at the time were mentioning stuff like it. There's a reason it became a meme.
Toy Story graphics is also a meme but doesn't mean that it is true. Ken Kutaragi likened the PS2 to the matrix movie because he said people can connect with with each other in a virtual world over the internet. Nothing to do with graphics . Little known fact, PS2 had a web browser and portal you can download demos, music and videos as well as connect to websites.
 

FrostyJ93

Member
Next Fable is my only hope on Microsoft now.

Perhaps a teaser at e3 but I wpuodnt expect it to come out before Q4 2022. Likely a big project and probably one of the firdt XGS studios games that will be made for scarlett from the ground up.
 
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Fake

Member
Perhaps a teaser at e3 but I wpuodnt expect it to come out before Q4 2022. Lokely a big project and probably one of the firdt XGS studios games that will be made for scarlett from the ground up.
Based on the leaked concept arts plus the same company who made Forza Horizon I still hopes the better for the franchise.

Fable 1 was the best of all while 2 and 3 was mediocre.
 

SlimySnake

Flashless at the Golden Globes
I know it sounds way good to be true but honestly I would expect next gen to hit 4K 60fps with ease and this specs would indeed deliver next gen experience. Yes 8-9TF GPU Navi is still a big diffefence compared to base xbox one and PS4 consoles, but you really need more TF's if you really want 4K, and especially if you expect graphics fidelity improvement as well compared to current gen games. 1080ti is even faster GPU compared to Navi 5700, yet at 4K current gen games run with poor results on my PC. There were extremely good optimised games like forza horizon 3 that run at 4K 60fps easily, but many CURRENT GEN games run around 45 fps maxed out, and I had to use 1800p or even 1440p in order to play at solid 60fps. So if next gen consoles will offer only 5700 performance you can forget about 4K, because developers will still aim at 1440p-1800p uscaled to 4K. IMO one year from now 5700 results will look very poor, but if MS and Sony will aim at 399$ price point I guess people should be still happy.

BTW. guys it looks like in the future PS6 will be fast enough to deliver not just 8K 120fps, but also fully raytrace entire scene as well 😀. This experimental computer has completed calculation in 2 minutes, while the fastest computer currently would need thousands of years for the same task😅

you are not getting native 4k and you are not getting 60 fps.

BOTH things require 2x the GPU resources to go from 1440p to native 4k and from 30 fps to 60 fps. You are essentially taking a 10 tflops GPU and turning it into a 2.5 tflops GPU. Devs will never waste precious GPU cycles on rendering more pixels when they can use them to add detail to those pixels. They will never waste half of the GPU resources on 60 fps unless of course they are competing with CoD and need their multiplayer shooters to be 60 fps.

I do agree that if we are only getting 5700 performance, we can forget about 4k. but even at 12-14 tflops, you wont see devs target native 4k. unless of course, one console is 8 tflops and the other is 14 tflops in which case devs will target the lowest common denominator and simply use the remaining 6 tflops on pushing native resolution like they do with mid gen refreshes.

And yeah, my 2080 struggles to run games at native 4k 60 fps with ray tracing turned on. gears of war runs at 45 fps at native 4k. i really dont see how next gen gpus will run anything at native 4k 60 fps unless they are indie games not worried about pushing graphics effects like destruction, npcs, ray tracing and other kinds of simulations devs previously couldnt do. i expect to see 100% of open world games at 4kcb and 30 fps. it will be like uncharted 4, campaign 30 fps, multiplayer 60 fps.
 

FrostyJ93

Member


Looks like Skull & Bones isn't releasing before May 2021.

Title looked pretty ambitious. Rebooted into a next gen only game maybe?
 
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