Oh no! We only sold 28 million, our marketing deal was a disaster!Those sales show why getting a marketing deal with Microsoft was a bad idea for CDPR. Analysts at other companies will certainly take notice.
Oh no! We only sold 28 million, our marketing deal was a disaster!Those sales show why getting a marketing deal with Microsoft was a bad idea for CDPR. Analysts at other companies will certainly take notice.
When I heard Cyberpunk is enough to sell XSX, I think the people forget where CD Projekt Red has more sells.
Cyberpunk will work great to sell more new GPUs in PC and more PS4.
Basing this on 4 consoles this gen. And every single pc card that's ever been released since tflops became an acceptable metric.
More tflops means more pixels that can be rendered. More pixels means better resolution. This isn't rocket science. A 2080 will always perform better than a 2070. A 5700xt will always perform better than a 5600 xt. It's just numbers.
Time to revisit the launch of the Xbox One.
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Digital Foundry vs. the Xbox One architects
"There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our design."www.eurogamer.net
One interesting point in the article was about CU count versus Clock. MS evaluated this and had some interesting findings.
- CU count on the XB1 increased from 12 to 14. That's an increase in TFLOP of 16.6%.
- CU count remains as 12, but the GPU clock was increased from 800 to 853MHz, so a TFLOP increase of 6.6%.
So, logically the higher CU count would perform better? Not so, according to MS.
"but in terms of actual measured games - what actually, ultimately counts - is that it was a better engineering decision to raise the clock."
"Increasing the frequency impacts the whole of the GPU whereas adding CUs beefs up shaders and ALU," interjects Nick Baker.
"Right. By fixing the clock, not only do we increase our ALU performance, we also increase our vertex rate, we increase our pixel rate and ironically increase our ESRAM bandwidth," continues Goossen.
"But we also increase the performance in areas surrounding bottlenecks like the drawcalls flowing through the pipeline, the performance of reading GPRs out of the GPR pool, etc. GPUs are giantly complex. There's gazillions of areas in the pipeline that can be your bottleneck in addition to just ALU and fetch performance."
Microsoft is preparing investors on potential acquisition of gaming studios
Microsoft is preparing investors on potential acquisition of gaming studios
Tomorrow we will have a similar video to this joy
Microsoft is preparing investors on potential acquisition of gaming studios
What are the odds Microsoft tries to get themselves a third party exclusive for launch? Something to help build their marketing around, and an example of what the hardware can do?
So, this list needs to be updated with 2020 quote. Prefer this one :
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“I honestly think we’re in the best launch lineup position that we’ve ever been on Xbox,” Spencer said.
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Xbox Series X will have Microsoft’s ‘most diverse collection of first-party games’
Games that you can also play on Xbox One (and elsewhere)www.polygon.com
List updated. I think i've nailed it.
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Oh boy Phil saying that he feel good after Soby show and that they are going to have best lineup ever just aged so bad. Its like 2013 again.List updated. I think i've nailed it.
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Time to revisit the launch of the Xbox One.
![]()
Digital Foundry vs. the Xbox One architects
"There's a lot of misinformation out there and a lot of people who don't get it. We're actually extremely proud of our design."www.eurogamer.net
One interesting point in the article was about CU count versus Clock. MS evaluated this and had some interesting findings.
- CU count on the XB1 increased from 12 to 14. That's an increase in TFLOP of 16.6%.
- CU count remains as 12, but the GPU clock was increased from 800 to 853MHz, so a TFLOP increase of 6.6%.
So, logically the higher CU count would perform better? Not so, according to MS.
"but in terms of actual measured games - what actually, ultimately counts - is that it was a better engineering decision to raise the clock."
"Increasing the frequency impacts the whole of the GPU whereas adding CUs beefs up shaders and ALU," interjects Nick Baker.
"Right. By fixing the clock, not only do we increase our ALU performance, we also increase our vertex rate, we increase our pixel rate and ironically increase our ESRAM bandwidth," continues Goossen.
"But we also increase the performance in areas surrounding bottlenecks like the drawcalls flowing through the pipeline, the performance of reading GPRs out of the GPR pool, etc. GPUs are giantly complex. There's gazillions of areas in the pipeline that can be your bottleneck in addition to just ALU and fetch performance."
They increase the clock because there was really no way to increase the size of the APU and consequently increase the price ...
I think sony can announce absolutely nothing that could cheer you up more than microsoft news and the way you are translating themI really hope Sony has some PS5 news to announce soon to cheer evryone up because it's been extremely terrible news for Microsoft the past few months.
I really hope Sony has some PS5 news to announce soon to cheer evryone up because it's been extremely terrible news for Microsoft the past few months.
I literally can't think of anything that wouldn't cost an unreasonable amount of money. I think they're going into a launch without a new game for their console...I'm trying to rack my brains but I can't think of anything. Most of the games coming are cross-gen. Better off going with Cyberpunk 2077 and AC Valhalla as they already have those titles for marketing (I think).
List updated. I think i've nailed it.
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The GPU had 14 CUs, with 2 disabled to help with the yields. So not disabling the CU would have no impact to the APU size. Price increase would depend on the yield (I've no idea how good/bad the yield was).
However, they made the comparison between increasing the CU count or the clock, and saw that increasing the clock had more benefits to actual gaming performance. Unless you are saying MS or Eurogamer are not truthful here.
List updated. I think i've nailed it.
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You always were, nothing new....
Take a swim! Oh wait......![]()
Unless Microsoft pays, and that would be a lot of money, AMD would never be able to supply a 14 CU GPU with 14 active CUs, the reality of silicon manufacturing simply does not allow it. It would be like throwing away between 30% and 40% of all Xbox One APUs because the GPU contained 1 or 2 defective CUs!
P.S. Forgive the Google translator, I am afraid to misspell and be misunderstood with my poor English.
Unless Microsoft pays, and that would be a lot of money, AMD would never be able to supply a 14 CU GPU with 14 active CUs, the reality of silicon manufacturing simply does not allow it. It would be like throwing away between 30% and 40% of all Xbox One APUs because the GPU contained 1 or 2 defective CUs!
P.S. Forgive the Google translator, I am afraid to misspell and be misunderstood with my poor English.
I'm trying to rack my brains but I can't think of anything. Most of the games coming are cross-gen. Better off going with Cyberpunk 2077 and AC Valhalla as they already have those titles for marketing (I think).
'Might need to stop sniffing glue'
Aren't proper enhanced XSX and PS5 versions of CP2077 next year too?
Every week there's a new Xbox is buying x studio rumor. I'm at the point where I don't believe anybody anymore.
it was justThey have compared a 14 CU chip to a 12 CU chip with a 53MHz boost in clock. The clock speed boost performed better in games as raising the GPU clock had other benefits. Are you saying this comparison is fabricated?
it was just
damage control
doesn't really matter what you do, because this already has happened and we all know what was the turnout.So you think they were lying. Fair enough. I don't agree though.
Hope it's a good port.Btw Xbox chaps, if you did not know,
Grim dawn will be on its way to the x box, probably this year.
I played it on pc, before my pc died, and I plowed over 1200 hours into over a number of years.
In my opinion, its one of the best action /loot game out there, miles better than diablo 3 and path of exile.
I think it is also going to come with 2 expansion as well.
It might not be the prettiest game in the world but its gameplay is second to none.
Loot is fantastic, classes, bosses varied, great skill trees, and tones of replayability. The world is huge. Rogue dungeons etc etc.
Some incredible secrets to find in-game as well.
As far as I know, it's not coming to ps4/5 SIGH, so kinda exclusive to box and pc atm.
A wonderful, wonderful game you should really try.
The developers are also super active always balancing and releasing updates.
+game is cheap, not in quality but in price.
Give it a go, if you get the chance.
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They have compared a 14 CU chip to a 12 CU chip with a 53MHz boost in clock. The clock speed boost performed better in games as raising the GPU clock had other benefits. Are you saying this comparison is fabricated?
Hope it's a good port.
Glad to see the haptics are getting a positive response. It's the type of thing that could be super gimmicky (looking at you Sixaxis) but if implemented properly, could increase the level of immersion quite considerably.
Do we? The comparisons we all know about were Xbox One vs PS4. That's not what I'm talking about here though.doesn't really matter what you do, because this already has happened and we all know what was the turnout.
so yeah...
your english are fine, but I'm afraid this is too much of a hothead's thread to pay attention to what you are saying
yes, a) the outcome is known, and b) the only reason you brought this up is to embrace the stupid narrative that somehow 50% more CUs can be offset by a variable clock on a frying panDo we? The comparisons we all know about were Xbox One vs PS4. That's not what I'm talking about here though.
Microsoft is preparing investors on potential acquisition of gaming studios
yes, a) the outcome is known, and b) the only reason you brought this up is to embrace the stupid narrative that somehow 50% more CUs can be offset by a variable clock on a frying pan
As I already wrote, this was damage control from microsoft, AND the outcome is known to absolutely everyone in this forum!Actually no. The reason I brought it up, was in reply to the post saying TFLOP is the definitive factor when determining gaming performance. Both Sony and MS don't agree with that based off past interviews.
Time to revisit the launch of the Xbox One.
- CU count on the XB1 increased from 12 to 14. That's an increase in TFLOP of 16.6%.
- CU count remains as 12, but the GPU clock was increased from 800 to 853MHz, so a TFLOP increase of 6.6%.
So, logically the higher CU count would perform better? Not so, according to MS.
Go back and look at the post I replied to. I know what I was posting and why. You don't.and don't "actually no" me, here's what you wrote: