CraZed
Member
I'm gonna guess its under one of the side panels.so that thing was just for the model sticker... so wheres the damn expansion bay?
also has to be said.... ps5 t h i c c
I'm gonna guess its under one of the side panels.so that thing was just for the model sticker... so wheres the damn expansion bay?
also has to be said.... ps5 t h i c c
This is the difference between MS and Sony.
MS talks about what the Series X can do and posts specs and numbers and figures.
Sony lets the games do the talking.
In the end, people can mock the fact that Sony baptizes its own VRS as 'Geometry Engine', but gameplay trailers and in-engine screenshots don't lie. We've seen the Unreal demo. We've seen Dark Souls. We've seen what the PS5 can do, and we are not concerned about the quality of the console in the slightest.
Series X so far has shown an indie game running on it and BC games upscaled. Oh, and a pc-running Halo Infinite gameplay video and screenshots that look like shit.
If I was MS, I would be less inclined to talk about VRS, 25TFs, memory born out of thin air and crap like that, and actually SHOW some damn next-gen gameplay. Just to know what the damn thing can ACTUALLY do.
USB-C to USB-C is not common at all though. I know that it can be faster(there's no standard for speed or performance), But USB-C to USB-A is still far more common than USB-C to USB-C.Around 2015 or earlier. USB-C is far far better than USB-A. Not even debatable.
Unless people intend to play a lot of games at the same time, I don't see this game swapping between SSD and external HDD as a problem.Sadly, we shall actually have to delete games off the system when we're done with them. Or just use external HDDs.
Unless people intend to play a lot of games at the same time, I don't see this game swapping between SSD and external HDD as a problem.
Pretty much. And yet we still have people thinking PS5 doesn't have VRS despite stuff like this.The best part about all of the buzzwords (XVA, SFS, DirectML, VRS, Mesh shading) is that they’re not exclusive in any way to the hardware.
I guess MS saw how rabid fans were over DX12 and tiled resources that they decided to name every single API feature for the XSX/S.
This is the difference between MS and Sony.
MS talks about what the Series X can do and posts specs and numbers and figures.
Sony lets the games do the talking.
In the end, people can mock the fact that Sony baptizes its own VRS as 'Geometry Engine', but gameplay trailers and in-engine screenshots don't lie. We've seen the Unreal demo. We've seen Dark Souls. We've seen what the PS5 can do, and we are not concerned about the quality of the console in the slightest.
Series X so far has shown an indie game running on it and BC games upscaled. Oh, and a pc-running Halo Infinite gameplay video and screenshots that look like shit.
If I was MS, I would be less inclined to talk about VRS, 25TFs, memory born out of thin air and crap like that, and actually SHOW some damn next-gen gameplay. Just to know what the damn thing can ACTUALLY do.
Don't forget compression is better now(Kraken), and the game is probably avoiding asset redundancy since it's supposed to use the SSD.Jeez, that sweet sweet clickbait money.
"Minimum" has been standard language for storage spaces on PlayStation games since PS3. It's just they way it's phrased, there is no need for quotation marks as if it means something shady or strange.
I'm pretty sure "minimum" was even in the PS2 memory card space requirements. So it's not like it has been around for 20 years or something and a gaming journalist should have read it at least once or twice in their lifetime.
Good point, I didn't consider the DLCs. So is the PS5 versions actually SMALLER than on PS4?
I mean, unless Insomniac did some optimization fuckery by installing most of the world map only once for both games, it doesn't look like there is much room for error: Miles Morales is 50 GB on its own, and both games are 105 GB, so it looks like Spider-Man is 55. And it does make sense for them to have a similar size, most of the data would be the world map anyway, and that's very similar for both; scripts, audio files, cinematics, unique enemy models etc. would make a miniscule difference, even if Miles Morales has half or one third of the "content", since the map is in both and that's most of the space.
Yep, those 125GB are probably for OS, DVR and quick resume.PS5 will likely have around 700 GB of usable space.
Everyone is forgetting the next big game to be announced for the PS5. Its coming soon, here's my three pieces of information on it:
1.) "Hey."
2.)"You."
3.) "You're finally awake. You were trying to cross the border,right? Walked right into that Imperial ambush, same as the rest of us."
Oh, for fuck's sake ...You never answered to me if sircaw was telling the truth or not...
I also apologize to TheGreatWhiteShark for being dismissive and blocking him when he was right to be distrustful as well.
We’ll probably see some more from them around TGS. Xbox also has a show programmed on the 24th. I can’t wait to see the PS5 patches for TLOU2 and ghosts, alongside doom eternalI wonder when Sony will show off the console UI, changes to PS Now, etc. We also still need to see next-gen trailers of Madden, NBA, Avengers, etc.
Lots of information still to come and only a short while left to do it. I would think Sony will at least talk UI before the end of September.
no need for "quick resume" when games boot in 2 secondsYep, those 125GB are probably for OS, DVR and quick resume.
God no not Skyrim again.......
Edit: Or is that Morrowind?
NVM it's skyrim.
I'm sure the real-world GPU advantages this guy evangelizes will be far beyond what we've seen from even the PS4 and Xbox One. People will look upon PS5 with disgust once Digital Foundry exposes the truth.You never answered to me if sircaw was telling the truth or not...
Anyway, this is the beginning of a console generation. Microsoft is laying their plans down for everyone to see and judge.
About games, you must have learned that they have been buying a bunch of -now first party- studios, and that they feed them with loads of money.
They also are pushing brand new tools -like I described above- for simultaneous development/deployment on all platforms, old-gen next-gen and pc.
If microsoft fails at something, is at their advertising for this particular space that is videogames. Rule here is you need to push hype and imagination.
Microsoft marketing approach is more business-like approach. Personally, I much prefer it this way. I would think that given the stats I read about median age of paying customers in videogames, more people would think like me.
I am sure games will be shown before release.
Just don't expect the surrounding over-hype that sony does.
To give you an example of what I mean, you are asking for "next-gen gameplay" while what you've been impressed with from sony is a cross-gen spiderman (that plays 100% like last-gen spiderman) and a pre-previous gen remake (no comment).
You can bet your ass though that come November, hype or no hype, what microsoft says about their h/w and its advantages will materialize in the games that you will be able to buy.
Skyrim on PS5 will have 60fps and RT and will cost 100 euro. A real steal, if you ask me.
/s
But then your cousin will be fighting dragons while all you'll get will be guard duty.No thanks i would rather take an arrow to my knee.
But then your cousin will be fighting dragons while all you'll get will be guard duty.
Will a save game place my character in the exact same position/situation I left the game before suspending? It's still needed.no need for "quick resume" when games boot in 2 seconds
Blog post at the most.do u think sony will do anything in monday to slow down xbox preorder hype ??
do u think sony will do anything in monday to slow down xbox preorder hype ??
let Me guess someone stole your sweet roll?No thanks i would rather take an arrow to my knee.
do u think sony will do anything in monday to slow down xbox preorder hype ??
IF I am going to play this game, the only reason would be this:
Well suspending and resuming 1 game sure. But multiple games? Useless, just save and quit. Waste of SSD space. For every game suspended, the SSD would have 13 GB less space. So thats 13 for 1 game, then 26, 39, and it could really add up.Will a save game place my character in the exact same position/situation I left the game before suspending? It's still needed.
Oh, for fuck's sake ...
I don't understand this sudden belief that the game won't look like the trailer on PS5 because its crossgen. World geometry doesnt suddenly look dramatically different in a cutscene. The world Will look like that, and on the PS4 it will be at a lower LOD, with cut down lighting, cut down particle density (schools of fish), and cut down volumetric cloud/physics simulation effects. You can trust out of all things guerrilla isn't gonna flounder on the visuals.Hey, man. I owe you and several other X-Box biased fans an apology for rightly being distrustful of trailers of Horizon 2 and other PS5 titles. The shot of Alloy under the sea could now just as well be a cutscene and not gameplay, because I seriously doubt that the PS4 can pull off such a thing (and there's no way that the two versions will be radically different other than higher res and better textures).
Sony did just say they'd release more consoles for pre-orders in the next few days. Perfect time would be Monday...There is no reason to try to stop a couple of hundred people from ordering.
That would be childish
Nah, you don't need to write all assets in memory to disk, just need to write the state of the game and which assets were loaded. The assets can be loaded again really quickly with the fast SSD in PS5. So 2-3GB max per game, not a problem.Well suspending and resuming 1 game sure. But multiple games? Useless, just save and quit. Waste of SSD space. For every game suspended, the SSD would have 13 GB less space. So thats 13 for 1 game, then 26, 39, and it could really add up.
It's usually not advised to indulge narcissists.Ok
Let me tell you this, you should feel very good
because you have more self-esteem and self-pride than practically everyone else in this thread that has come to curse at me.
Digital Foundry has already said it saves the entire RAM cache to the SSD. So 13.5 GB per game max for XSX, and 9 GB for Xbox One X games.Nah, you don't need to write all assets in memory to disk, just need to write the state of the game and which assets were loaded. The assets can be loaded again really quickly with the fast SSD in PS5. So 2-3GB max per game, not a problem.
Interesting...
Scroll down to the bottom of the official Demons Souls page on PlayStation.
2-6 network players
So that begs the question...
Which one of you clowns will join me invading you know who...
sircaw
What’s the most important factor in your choice of next gen console?For those who don’t use twitter show us the poll results please
Interesting...
Scroll down to the bottom of the official Demons Souls page on PlayStation.
2-6 network players
So that begs the question...
Which one of you clowns will join me invading you know who...
sircaw
PS5 base is weird. It has a stupid looking wing that clips onto the back of the console to hold it in place. Its not just a circle.
no. They are guessing. They don’t really know how it worksDigital Foundry has already said it saves the entire RAM cache to the SSD. So 13.5 GB per game max for XSX, and 9 GB for Xbox One X games.
"When you leave a game, system RAM is cached off to SSD and when you access another title, its cache is then restored. From the perspective of the game itself, it has no real idea what is happening in the background - it simply thinks that the user has pressed the guide button and the game can resume as per normal.
We saw Xbox Series X hardware cycling between Forza Motorsport 7 running in 4K60 Xbox One X mode, State of Decay 2, Hellblade and The Cave (an Xbox 360 title). Switching between Xbox One X games running on Series X, there was around 6.5 seconds delay switching from game to game - which is pretty impressive. Microsoft wasn't sharing the actual size of the SSD cache used for Quick Resume, but saying that the feature supports a minimum of three Series X games. Bearing in mind the 13.5GB available to titles, that's a notional maximum of around 40GB of SSD space, but assuming that the Velocity Architecture has hardware compression features as well as decompression, the actual footprint may be smaller. Regardless, titles that use less memory - like the games we saw demonstrated - should have a lower footprint, allowing more to be cached."
Inside Xbox Series X: the full specs
This is it. After months of teaser trailers, blog posts and even the occasional leak, we can finally reveal firm, hard …www.eurogamer.net
don't mix and match. we don't really know what ms will do with gold yet, and everyone that needs to resub for a year can very easily buy a prepaid 12month card.
The thing here is, sony dictates that IF I want to play the enhanced version of spiderman that I already have bought,
I need to pay them 80euros (=$95)
and for me, a paying customer for both microsoft and sony, this sure gets me very pissed.
Even sony sweetalker dark1x is openly talking about it, but still in his kissing-up to sony way:
I really hope someone puts some sense into sony, and do it soon!
Bo, that's a discussion dark1x is having about ...SPIDERMAN. what "remasters" are you talking about?Don't mix enhancements with remastered. Enhancements are pretty easy to do, remastered is much more work, especially for a 2 years old game. I don't work for free, and you don't work for free, so don't expect others to do so. Enhancements are already there with the PS5 boost mode.
825 is closer to 1000 than 500, so PS5 will likely have more than 82%, but less than 87%.
So PS5 will have around 85% usable, 700 GB.
Your guess of 650 free space would be 78% of the SSD, thats far more than Sony PS OS uses.
XSX will have around 775 usable, XSS will have around 360 usable.
Because the XSX/S OS will also need some storage reserved for quick resume saves.