Nikana
Go Go Neo Rangers!
Of course, none of this is necessary.
That's not really an argument/point. The health of the industry is not at stake here.
Of course, none of this is necessary.
I think he's reading too much into a comment Bethesda made.
For the time being Bethesda will publish the games they are already in the process of publishing. Hell this purchase won't finalize until possibly mid next year even....
The long term future of their publishing is absolutely not going to be some independent entity. That would be nonsense.
Sounds like the big guns will still release on PS5. If that’s the case then no reason to buy an Xbox.
Me after that acquisition
Playstation need to do something or they will have problems in a couple or years.
I doubt he has inside info on this deal. He doesn't have many connections left with game publishers, devs, media, etc.
Enough to ignore a 100M+ User base willing to pay 60/70$ for your game? I doubt it.In 5 months they went from 10 million to 15 million game pass users. If they keep growing like this, game pass will be very very profitable, and thus also sustainable
Bethesda buy out doesn't change much at all in the near term. When Elder Scrolls releases in 2023, it'll be on PS still as has been intimated. If not, we're years away from that game. Same for Fallout, which is even further away, likely end of the new gen. Those are the big ones.
Also, those pumping their fists in the air with this news need to be careful what they wish for. This could lead to MS/Sony entering into a full blown arms race and Sony retaliating with buying Capcom or Square.
So some of the games will still be multiplatform. Odd choice Xbox, shoulda just locked them all up. Good move for Game Pass regardless.
Neither mainline TES nor mainline Fallout is "mid level" mate.I dont know why people believe this. Once pre existing contracts are done. Them shits are exclusive & locked to GP. This is good. On the other hand what big guns?? Who's checking for these bethesda games?? I have never heard anyone hyping up their game catalogues.
PS dont need to do anything but concentrate on PS5 & makinf it the place to play games.
Its eye catching but I think people are lost in the hype. Forget about the acquisitions. Lets look at whats actually been bought & the quality. It all comes down to the games.Lets keep it a 100% Bethesda games don't sell like hot cakes. If your real. There's nothing in Bethesda's roster that matches Capcom,EA,Acti,PS, Nintendo,Square roster. Bethesda rosters are mid level games. I don't see interwebs clamouring for bethesda games.
This deal is overpriced for mid level IP/games. But I think the impressive thing about this is its guaranteed content for gamepass subscribers. I played 1 bethesda game all gen. So I'm not missing out on anything when their games are GP exclusives.
Its just not going to change the 3 to 1 of PS5 buyers out there. Or the poor game sales on xbox. Additionally the backslash of pushing GP vs industry publishers/studios will be interesting to watch.
Had anyone seen Agnostic2020?
Sony has 20 bln according to their latest report and was looking into new acquisitionsNot gonna happen, they blew their wad with Insomniac and Final Fantasy timed exclusivity
I'm just saying all prices and purchases are arbitrary. Its capitalism. The market will decide and sort it all out over time.That's not really an argument/point. The health of the industry is not at stake here.
No game sells +100 Million copies. Spider-Man, one of the most sold first party titles of this gen sold 15 million? If all of those would have sold at $60 (which they didn't), that would 900mil. That's 4 months of current game pass subscribers...I know his "opinions" burned a lot of bridges. But in this case, I doubt he would voice his opinion like this if he wasn't sure of it.
Enough to ignore a 100M+ User base willing to pay 60/70$ for your game? I doubt it.
They are not focusing on hardware anymore and in the end, it's just business.
People think companies are "passionate" about their games and fans, but it's just money.
Nintendo is giving people the finger on the "limited" deal of Mario BS, not because they care, but to maximize profits. They don't do sales on their games and people see it as "increased value". They are running free and the fans are eating all of the BS with a smile on their faces. Xbox needs to live to prevent Sony from pulling some BS like that on everyone.
I know literally nothing about Starfield. That game and Scrolls 6 both seem like theyre 5+ years away from release.Starfield looks promising. I like game with exploration and it looks like a space exploration game. If they release it on PS5, I won't have to upgrade my PC, then I'm good.
What?Bethesda games don't sell like hot cakes.
Crystal Palace has entered the chatUse this instead, that gif looks disgusting:
I'm just saying all prices and purchases are arbitrary. Its capitalism. The market will decide and sort it all out over time.
They could just not raise prices, but cut costs. Or not, and just make less. They can do many different options.
I just have no issue with quality games being $70 on day 1, and thats all I was saying to begin. Just like I was fine with $60 PS3 games in 2006. But I get some won't want to spend that, and of course, they shouldn't. Gotta do whats best for one's self.
This is hilarious.What?
I know literally nothing about Starfield. That game and Scrolls 6 both seem like theyre 5+ years away from release.
Disagree, the price rise was long in the making with them being stable for 2 generations now. Game dev cost have shot through the roof, $10 hike isn't the problem. The problem is lack of regional pricing, some markets are going to get fucked over for no reason. And with value on offer on other platform, Sony run the risk of reduced revenue if more and more of these games are available via a subscription. But, my over-arching point was more about the impact on gaming industry as a whole, rather than Sonys wallet getting little bit lighter. With race to acquisition for these publishers, it's only a matter of time before the gaming space is flooded with different subscription models.
Which brings me to my next point, the trouble with gaming subscription model has always been two-fold, where does it leave your lesser known indie to AA games which are not on any subscription? Will folks pay $19.99-59.99 to play these games? Just look at TV/movie space, how many folks do you think use cable these days? Or even go to theaters to watch your lesser known movies? How many folks even buy these content physically/digitally? I can't even recall how many subscription services I currently pay for, it's close to double figures already for TV/Movie consumption alone.
If subscription model gains foothold in this medium (which it will, its inevitable with other corporations looking to invest). It'll change the spending habit of your consumers, the prestige titles/IPs/AAAs stuff will continue to sell well. But, anything not belonging to that category or not on a sub service is dead in the water. Also, the talk about sustainability is valid, your mega-corporations who have been in the business long enough (like Microsoft) will be willing to write the losses for a long time before it turns profitable But, newer players in the ilk of Google, Amazon, Apple won't be as patient if the trajectory of growth doesn't align with their expectations. If it's a sunk cost, it'll be a write off and all those publishers/devs working those banner are just gone.
You spelt Aladdin wrong.I had never seen the (next gen specs) xbox bashing thread this quiet.
Starfield looks promising. I like game with exploration and it looks like a space exploration game. If they release it on PS5, I won't have to upgrade my PC, then I'm good.
You guys needed a win, last time with the 12TF was months ago.I had never seen the (next gen specs) xbox bashing thread this quiet.
See that I said user base, meaning potential customers. How many versions of Skyrim did we saw again?No game sells +100 Million copies. Spider-Man, one of the most sold first party titles of this gen sold 15 million? If all of those would have sold at $60 (which they didn't), that would 900mil. That's 4 months of current game pass subscribers...
Also I'm sure that the executives at Sony, Xbox, Nintendo love gaming WHILE thinking about business. Just because they are trying to build a profitable business doesn't mean they aren't passionate about gaming.
I don't think it is. They could leave prices the same, but they'd have to cut costs. Something has to give.WIth all do respect your initial argument was:
The current market at the sticker price of $60 is more than sustainable is my point.
I don't think it is. They could leave prices the same, but they'd have to cut costs. Something has to give.
No other industry keeps the price of a good the same for over 10+ years. Especially entertainment.
The current Game Pass economic model simply makes no sense from a business standpoint. Which means it's just a phase artificially kept up by Microsoft to gather users, and at some point the rules of the game are going to change.
Game Pass ultimate is $180/y. If even just 4 AAA games will be added to the service at release over one year, it means the publishers are collectively letting go of more than $200 of launch revenue per user. Sure, in most cases Game Pass will have a larger install base than the expected sales for a single game, but it's not just those games on the service, it's more than 100 in total, a lot of which could have sold for $60 at launch, or would still sell for $30-$40 now.
Bottom line is, if you just took the revenue from Game Pass and split it for all the games that have been in the service, a good number of them would have done so at a loss. The numbers don't add up. It's also simple common sense that if entering Game Pass were advantageous for publishers compared to just selling games in the traditional way, basically everybody at this point would have done so. Yet Microsoft has to chase down individual deals, and even buy entire billion-dollars publishers to secure products on the service.
Why? Because Microsoft is footing the bill for the time being with the knowledge that even though the service is not profitable right now, once it reaches a critical enough mass of users it could easily become so if they just tweak a couple of factors: direct money in (price of the subscription), money out (development costs), and more focus on sources of revenue irrespective of an initial sale to the consumer (microtransactions). I don't know which one of these will give first, or if a combination of all of them, but it's simply economically impossible for the current price/offer to remain untouched going forward.
As long as Microsoft did this with their own bunch of first party and the odd third party AAA here and there, it didn't really matter. But if they start really pushing for this, basically using their pre-existing incalculable amount of money to force the conversion or outright kick out those who would have maintained a traditional game sales and ownership model, in the long term the end result could very easily be a complete shift in paradigm for the worse for the user (if they succeed), or a titanic industry crash (if they fail).
Then why are major publishers posting record breaking numbers for quarters?
.Activision Blizzard experiences a record breaking second quarter as it hits $1.9 billion in revenue
Activision Blizzard experienced a record-breaking quarter for Q2 2020 as it generated net revenue of $1.9 billion across all subsidiaries . More specifically, $533 million was generated via produc...www.pocketgamer.biz
PlayStation breaks records with latest financial results | VGC
Digital sales up 83 percent year-on-year…www.videogameschronicle.com
Covid made a lot of people turn to gaming for their sanity.Then why are major publishers posting record breaking numbers for quarters?
.Activision Blizzard experiences a record breaking second quarter as it hits $1.9 billion in revenue
Activision Blizzard experienced a record-breaking quarter for Q2 2020 as it generated net revenue of $1.9 billion across all subsidiaries . More specifically, $533 million was generated via produc...www.pocketgamer.biz
PlayStation breaks records with latest financial results | VGC
Digital sales up 83 percent year-on-year…www.videogameschronicle.com
We've seen literally nothing?
Covid made a lot of people turn to gaming for their sanity.
A global pandemic causing people to spend money on home entertainment including gaming might or might not have something to do with it. I dunno.
I only know Doom as Bethesda game that released recently. I'm not really into first person shooter. What games do they have that is in the release window? I have my eyes on Elder Scrolls and Starfield.
I had never seen the (next gen specs) xbox bashing thread this quiet.
In 5 months they went from 10 million to 15 million game pass users. If they keep growing like this, game pass will be very very profitable, and thus also sustainable
strangely today he's not the one creating xbox news threadsHad anyone seen Agnostic2020?
Yes for XSX 2 and PS6Elder Scrolls is release window?
Elder Scrolls is release window?
Neither mainline TES nor mainline Fallout is "mid level" mate.
This is a good point for the greedy games like NBA2K, but at least Sony doesn't put microtransactions in their big games. I'd happily pay $60 or $70 for The Last of Us Part II and God of War, etc. Those are the games I play the most anyways.They have shot through the roof at the ask and demand of no one. Saying prices need to go up simply because dev costs have gone up makes sense if the consumer was asking for it. Nobody asked Ubisoft to make every game an open world giant game that requires thousands of developers to finish in a timely manner. The scope of the industry is always growing and along with that so have the developers/[publishers sources of revenue from the consumer on the product.
The price of games already went up just not the initial commitment. If we lived in a world without MTX and DLC stapled to 95 percent of games then sure, raise the prices, but thats not the reality we live in.
The subscription model will most definitely force some things to happen but I think you could argue that they need to happen. Look at the release list for a week on any of the major players games. Its filled with content that not a single consumer could realistically consume. You have to be look at the market and fill it with content people want not just content.
This is why the subscription of Game Pass is working in my eyes as it gives curation to a market that is 85 percent bloat and 15 percent good content at a price that makes sense for the consumer. It will most definiltey push a lot of people/content out but I see that in the current climate of the market a good thing.
Fine, then go back some time before covid.
Activision Blizzard Financial Results Reveal Record Breaking Numbers, Call of Duty Campaign Returning
As I’m sure you’ve heard, Activision Blizzard laid off around 8% of its staff yesterday. Revealed by Kotaku, these cuts affected every division of the company, including Activision, King, High Moon, and Blizzard.techraptor.net
What you need to consider is, MS is making the subscription money monthly.See that I said user base, meaning potential customers. How many versions of Skyrim did we saw again?
Basic math:
5M x $70 = 350M
25M x $10 = 250M
That said, they need to pay the other publishers their cut from Gamepass.
Are you sure they are willing to ignore the sales? Just like they couldn't ignore on Minecraft case.
It's just business, man.
If they want to keep making games better, they'll need to spend more to make more, and need to ask for more from buyers.Then why are major publishers posting record breaking numbers for quarters?
.Activision Blizzard experiences a record breaking second quarter as it hits $1.9 billion in revenue
Activision Blizzard experienced a record-breaking quarter for Q2 2020 as it generated net revenue of $1.9 billion across all subsidiaries . More specifically, $533 million was generated via produc...www.pocketgamer.biz
PlayStation breaks records with latest financial results | VGC
Digital sales up 83 percent year-on-year…www.videogameschronicle.com
Sales are not the reason Minecraft stayed multiplatform.Just like they couldn't ignore on Minecraft case.
I don't know. Is it? I think I just confused you with the last sentence. It was just me saying I have my eyes on those games for a while now.
Is there any game from Bethesda that is even in the first year window release of xbox? Why should we care if their games are 3-5 year away from now and when they do get released we can play them on a more powerful PC day 1 anyway?
Market cap means shit. And a servant of a prince in the middle east can buy Microsoft and Apple combinedBo Microsoft have a market cap of over 1.5 Trillion dollars. I love PlayStation. But I can do basic math and I know 1.5 trillion is fucking huge lol. Apple, Microsoft, Google, Amazon, these corporations are on a different level.
Use this instead, that gif looks disgusting