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Next-Gen PS5 & XSX |OT| Console tEch threaD

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Dolodolo

Member
I really don't know about studio projects very far ahead of time and even when I do hear things who knows if it pans out.

I had heard about ARK2 before The Game Awards but was also told we were seeing new God of War demo and that I could bank on so who knows what happened there.

Thanks for the answer. It's just very strange. Many people leave, and this is, in theory, normal. But strange thoughts still creep in Although, Toyama hinted in one of the interviews that he left because Sony wants to focus on big games. So maybe Japan Studio will do big things instead of fading out. Thanks again for your answer
 

kyliethicc

Member
Thanks for the answer. It's just very strange. Many people leave, and this is, in theory, normal. But strange thoughts still creep in Although, Toyama hinted in one of the interviews that he left because Sony wants to focus on big games. So maybe Japan Studio will do big things instead of fading out. Thanks again for your answer
Best case is Japan Studio finally reveals the long rumored sci-fi new IP from them called "RaySpace" but I doubt its still in development.

Probably got cancelled, but who knows.
 

ToadMan

Member
Just think next year we will be experiencing the power of Unreal Engine 5. 👍 😊

It’s funny Epic are so quiet now though.

After the big hype around that demo and the new consoles launching I thought we might have seen a new demo now - or at least some in production games using it for a trailer.
 

BGs

Industry Professional


game of thrones shame GIF
 

game of thrones shame GIF

Hide in your bunkers it's the bell lady!!!!

Peanut Butter Running GIF by Jif
 

Great Hair

Banned


 

HoofHearted

Member


CDPR clearly has bigger issues now than just patching and finishing CP2077....
 

Mahavastu

Member
It’s funny Epic are so quiet now though.

After the big hype around that demo and the new consoles launching I thought we might have seen a new demo now - or at least some in production games using it for a trailer.
not really, they are not targeting the gamer, they are targeting the game devs.
And I am certain they reached their target with showing UE5 and giving it away for free until 1mio dollar revenue.

Why talking about it when you have no more to show? When the open betas are coming out, they will talk more about it.
 

JonkyDonk

Member


I think DF have been very disingenuous about the realistic performance of Cyberpunk on PC. DLSS is not a magic solution just yet, anything below the 'quality' setting causes noticeable loss in image quality and there are still artefacts and bugs when using it at all. To play this game with RT + Quality DLSS 1440p at 60 fps you need at least a 2080ti or 3080, nothing below that will cut it. In the DF video Alex said even a 2060 will get you a 'good experience', which is surprisingly considering how often he sneers at console games for being sub 60fps.
 
Last edited:

Lunatic_Gamer

Gold Member

SIE London Studio Is Working On a Big PS5 Project With Online Multiplayer

SIE London Studio might finally ditch VR and have a chance at a proper next-generation follow-up on PS5 with a new project that could include online multiplayer.

 

Shmunter

Member

SIE London Studio Is Working On a Big PS5 Project With Online Multiplayer

SIE London Studio might finally ditch VR and have a chance at a proper next-generation follow-up on PS5 with a new project that could include online multiplayer.

We don’t need more online mp. We do need more AAA VR.
 

Cherrypepsi

Member
A win for Series X
not really

"PS5 and Xbox Series X often render at a resolution of 3840x2160, but in the scenes tested, the resolution on PS5 was below 3840x2160 more often than Xbox Series X was."

he doesnt say by how much

PS5: https://drive.google.com/drive/folders/1ahOCPLLB9a7Lo1gWas6bAdZrCLARMPXC
XSX: https://drive.google.com/drive/folders/1dhqi_p2haTAf54amb4oNEs9dnmVod2rA


PlatformsPS5Xbox Series X
Frame Amounts
Game Frames1781117800
Video Frames1782017820
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time16.68ms16.69ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate59.97fps59.93fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate56fps58fps
5th Percentile Frame Rate60fps59fps
1st Percentile Frame Rate59fps59fps
Frame Time Counts
16.67ms17802 (99.95%)17780 (99.89%)
33.33ms9 (0.05%)20 (0.11%)
Other
Dropped Frames00
Runt Frames00
Runt Frame Thresholds20 rows20 rows


this is a tie
 
not really

"PS5 and Xbox Series X often render at a resolution of 3840x2160, but in the scenes tested, the resolution on PS5 was below 3840x2160 more often than Xbox Series X was."

he doesnt say by how much

PS5: https://drive.google.com/drive/folders/1ahOCPLLB9a7Lo1gWas6bAdZrCLARMPXC
XSX: https://drive.google.com/drive/folders/1dhqi_p2haTAf54amb4oNEs9dnmVod2rA


PlatformsPS5Xbox Series X
Frame Amounts
Game Frames1781117800
Video Frames1782017820
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time16.68ms16.69ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate59.97fps59.93fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate56fps58fps
5th Percentile Frame Rate60fps59fps
1st Percentile Frame Rate59fps59fps
Frame Time Counts
16.67ms17802 (99.95%)17780 (99.89%)
33.33ms9 (0.05%)20 (0.11%)
Other
Dropped Frames00
Runt Frames00
Runt Frame Thresholds20 rows20 rows


this is a tie

I never said it was a meaningful win. With such small differences between the two they are pretty much the same. If there is a delta it's probably not even in the double digits.
 

assurdum

Banned
not really

"PS5 and Xbox Series X often render at a resolution of 3840x2160, but in the scenes tested, the resolution on PS5 was below 3840x2160 more often than Xbox Series X was."

he doesnt say by how much

PS5: https://drive.google.com/drive/folders/1ahOCPLLB9a7Lo1gWas6bAdZrCLARMPXC
XSX: https://drive.google.com/drive/folders/1dhqi_p2haTAf54amb4oNEs9dnmVod2rA


PlatformsPS5Xbox Series X
Frame Amounts
Game Frames1781117800
Video Frames1782017820
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time16.68ms16.69ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate59.97fps59.93fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate56fps58fps
5th Percentile Frame Rate60fps59fps
1st Percentile Frame Rate59fps59fps
Frame Time Counts
16.67ms17802 (99.95%)17780 (99.89%)
33.33ms9 (0.05%)20 (0.11%)
Other
Dropped Frames00
Runt Frames00
Runt Frame Thresholds20 rows20 rows


this is a tie
It seems series X landing more to the 33,33ms than ps5. Maybe that's why it goes less often below the resolution compared the ps5? More lag less dynamic? Just I guess
 
I never said it was a meaningful win. With such small differences between the two they are pretty much the same. If there is a delta it's probably not even in the double digits.

You said the XSX version drops less, which isn’t reflected in the data. The PS5 version is the better performer, but even then, there’s barely anything in it in terms of differences.

They’re both near as dammit locked 60fps. Watching the video, the drops appear to occur only when loading between sections. There’s likely a lot more optimisation that can be done to eliminate those drops.
 
Last edited:

SlimySnake

Flashless at the Golden Globes
not really

"PS5 and Xbox Series X often render at a resolution of 3840x2160, but in the scenes tested, the resolution on PS5 was below 3840x2160 more often than Xbox Series X was."

he doesnt say by how much

PS5: https://drive.google.com/drive/folders/1ahOCPLLB9a7Lo1gWas6bAdZrCLARMPXC
XSX: https://drive.google.com/drive/folders/1dhqi_p2haTAf54amb4oNEs9dnmVod2rA


PlatformsPS5Xbox Series X
Frame Amounts
Game Frames1781117800
Video Frames1782017820
Frame Tearing Statistics
Total Torn Frames00
Lowest Torn Line--
Frame Height21602160
Frame Time Statistics
Mean Frame Time16.68ms16.69ms
Median Frame Time16.67ms16.67ms
Maximum Frame Time33.33ms33.33ms
Minimum Frame Time16.67ms16.67ms
95th Percentile Frame Time16.67ms16.67ms
99th Percentile Frame Time16.67ms16.67ms
Frame Rate Statistics
Mean Frame Rate59.97fps59.93fps
Median Frame Rate60fps60fps
Maximum Frame Rate60fps60fps
Minimum Frame Rate56fps58fps
5th Percentile Frame Rate60fps59fps
1st Percentile Frame Rate59fps59fps
Frame Time Counts
16.67ms17802 (99.95%)17780 (99.89%)
33.33ms9 (0.05%)20 (0.11%)
Other
Dropped Frames00
Runt Frames00
Runt Frame Thresholds20 rows20 rows


this is a tie
If the ps5 drops resolution more, how can it be a tie?
 
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