Darius87
Member
i'm talking about textures with no lods UE5 example.What are you talking about? SFS gives a huge benefit anytime you don't need to load the whole texture.
i'm talking about textures with no lods UE5 example.What are you talking about? SFS gives a huge benefit anytime you don't need to load the whole texture.
You heard it here first guys, 12Gb/s average. Fastest SSD in the west.
This depending on the jobs at hand if the games are Asynchronous compute heavy from my understanding ps5 will perform better in those games etcunless you care about framerate and resolution, then xbsex seems better choice
It says "more than 100GB" now in the latest blog.
I'm unconvinced that's going to be noticeable personally... we have yet to see how the higher frequency GPU + different custom hardware matters for PS5 vs XSX. But either way, load times are a higher priority for me personally unless the graphical difference is major.unless you care about framerate and resolution, then xbsex seems better choice
I'm guessing they will keep it how it is but up the mAh. The current DS4 battery life is fine for me as I rarely play more than 2 hours at a time these days (though did yesterday on TLOU2!) and some tests have it as much as 8-9 hours. If DualSense is say ~10 hours on the battery life then most will be happy I would think.
Well it's basically meaningless then from the perspective of trying to explain the technology behind something. Words like "instantly" don't belong in a document where you are detailing the GB/second data transfer of an I/O system.Probably trying to kill that notion that there was some odd copy & paste situation required. A game could be more than 100GB, devs can use that data in different ways now at a lot lower CPU cost. At least that's what I take from it. Some just took the word "instantly" far too literally.
Just finished reading it, honestly nothing new here. They’ve already talked about all this fully when the specs were revealed back in March. Don’t think XVA is anything special outside the SSD architecture, just a marketing name that combines all the elements of the SSD complex itself, and that 100GB statement is still confusing, doesn’t make any sense.Xbox Velocity Architecture: A Closer Look at the Next-Gen Tech Driving Gaming Innovation Forward on Xbox Series X - Xbox Wire
When we set out to design the Xbox Series X, we aspired to build our most powerful console ever powered by next generation innovation and delivering consistent, sustained performance never before seen in a console with no compromises. To achieve this goal, we knew we needed to analyze each...news.xbox.com
Through the massive increase in I/O throughput, hardware accelerated decompression, DirectStorage, and the significant increases in efficiency provided by Sampler Feedback Streaming, the Xbox Velocity Architecture enables the Xbox Series X to deliver effective performance well beyond the raw hardware specs, providing direct, instant, low level access to more than 100GB of game data stored on the SSD just in time for when the game requires it. These innovations will unlock new gameplay experiences and a level of depth and immersion unlike anything you have previously experienced in gaming.
Well it's basically meaningless then from the perspective of trying to explain the technology behind something. Words like "instantly" don't belong in a document where you are detailing the GB/second data transfer of an I/O system.
OK, so we have the following:
- Unreal 5 demo looking much better than Hellblade 2.
- Ghost of Tsushima scoring 84 on Metacritic & 85 on Opencritic, higher than Halo 5’s score.
- The Last of Us Part 2 being a masterpiece!
- PS5 debuting next-gen quality games right out the gate.
- Horizon Forbidden West looking much better than any game Microsoft has shown.
- PS5’s SSD proved that it’s more important to make a new generation leap than just a meager 16% GPU advantage.
I hope Microsoft’s July 23rd event can hold a candle to what Sony is showing/gonna be showing because it is looking kinda spooky for Microsoft right now.
Yup, it degrades overtime, and to get 5 hours out of a 7 years old controller is pretty good. I usually game for around 8-24+ hours a session, up to my MGS5 record of 51 hours! That's why I'm not getting an OLED, lol.
By the way, you got harder matches for Leicester City, and the hardest is the last one. GGMU.
Yes, but that means that normally textures are being loaded and only 1/3rd is being used (according to Microsoft). So if you wouldn't have SFS you could load 4.8GB/s of compressed assets (in this case textures) and only 1.6GB (1/3) would be used by the GPU. While now the full 4.8GB will be used. Or on average 2.5x as much as we would normally be able to load in.
In easier terms. An old system not supporting SFS would actually need an SSD with 12GB/s compressed read speeds to load in the same amount of textures as the XSX with SFS and an SSD with 4.8GB/s compressed read speeds.
Sure; but it's consumer facing technical information.. being talked about in technical conversations.MS statements have been consumer facing, they want to say it makes things a lot faster than last gen. In that instance, "instantly" works. Without some liberties is there any situation where the word instant could be used without being hyperbolic? Probably not many.
What are you even talking about here?
No one is talking about APIs evolving over the course of development or "releases."
We are talking about the PS4 APIs vs the PS5 APIs.
Breaking changes between major versions are to be expected.. it's what the "major version" implies by most API naming conventions. That's certainly how Microsoft does it. If you have some code that uses v 2.0 of an API and you want to move to v 3.0, expect some of that code to not compile. Happens between minor versions sometimes too (v 2.0 to 2.1.)
I code for a living.. do you? (honestly curious)
Right... via the PS5 BC modes, which support the PS4 instruction sets. Which Cerny made pretty clear requires testing. AKA there is no "boost mode" ... PS4 games in BC run with boosted frequencies, which can cause some issues for some games... hence Sony requiring that testing be done for games past July 2020.
unless you care about framerate and resolution, then xbsex seems better choice
Not really, it's correct what I'm saying. With the old system you'll need a much faster SSD to get to the same results as with the new XSX system using SFS. SFS will make sure you only get the right information and nothing else. By combining that with the read speed of the SSD you can get way more textures to the GPU (2.5x as much) than if you would use this SSD with the old API.Not really, SFS is a blending system which blends in a texture if it did not arrive in time.
All the 2,.5 x stuff is about streaming what only is needed, or Just in time..... its a benefit over the old way of loading everything - I dont see this as unique to anything.
The 2 subjects above are different. Your collating 2 different things and come to a strange outcome.
MS have got rid of the 30 year old windows IO system with a new API - great stuff, about time. SFS helps with if a texture is late. And streaming fast means less memory over old methods.
But there is MS PR in there 2.5 x over what baseline lol. and using descriptions of instant, its PR to confuse the genuine good work.
You heard it here first guys, 12Gb/s average. Fastest SSD in the west.
Sure; but it's consumer facing technical information.. being talked about in technical conversations.
We have literally an entire thread with that pointless claim in the thread title that's been going on for dozens of pages lol It's a pointless distraction that means nothing.
Personally I work in unity these days. Because of that I use a lot of C# and visual studio mixed in with C++ when the need is there.
I can’t really be bothered to teach right now, so just enjoy your ideas man
Not really, it's correct what I'm saying. With the old system you'll need a much faster SSD to get to the same results as with the new XSX system using SFS. SFS will make sure you only get the right information and nothing else. By combining that with the read speed of the SSD you can get way more textures to the GPU (2.5x as much) than if you would use this SSD with the old API.
Phil should cancel game pass and create an Onlyfans account because these guys love Phil more than games.
Compared to the system on the Xbox One X I suppose... They've been using that as a baseline throughout the whole article so why would they suddenly mean a 30 year old Windows system. They even write it in the SFS section:2.5 x compared to what , a 30 year old windows IO system that is slow as hell and back ?
The problem is the 2.5 x is used liberally without definition, and all of a sudden its mis understood as secret sauce 2.5 x 2.4 Gbs. Thats just wrong.
Through specialized hardware added to the Xbox One X, we were able to analyze texture memory usage by the GPU and we discovered that the GPU often accesses less than 1/3 of the texture data required to be loaded in memory. A single scene often includes thousands of different textures resulting in a significant loss in effective memory and I/O bandwidth utilization due to inefficient usage.
Yup, it degrades overtime, and to get 5 hours out of a 7 years old controller is pretty good. I usually game for around 8-24+ hours a session, up to my MGS5 record of 51 hours! That's why I'm not getting an OLED, lol.
By the way, you got harder matches for Leicester City, and the hardest is the last one. GGMU.
Compared to the system on the Xbox One X I suppose... They've been using that as a baseline throughout the whole article so why would they suddenly mean a 30 year old Windows system. They even write it in the SFS section:
Xbox Velocity Architecture: A Closer Look at the Next-Gen Tech Driving Gaming Innovation Forward on Xbox Series X - Xbox Wire
When we set out to design the Xbox Series X, we aspired to build our most powerful console ever powered by next generation innovation and delivering consistent, sustained performance never before seen in a console with no compromises. To achieve this goal, we knew we needed to analyze each...news.xbox.com
Phil should cancel game pass and create an Onlyfans account because these guys love Phil more than games.
2.4 GB/s * 2.5 = 6 GB/s
Microsoft’s Xbox Series X SSD is fast, and can use similar hardware-based compression, but its speeds are 2.4GB/s, or 6GB/s with compression.
PS5 vs Xbox Series X — how different are they, really?
It's clear that the PS5 is nimble and smart while the Xbox Series X has brute force power, but there are many other aspects to consider. Here we outline them allwww.wired.co.uk
Awful.
Especially the "burger" - looks like it is moldy.
its speeds are 2.4GB/s, or 6GB/s with compression.
6 * 2.5 = 15 GB/s, I said 12 to make the joke a little safer but I guess I should have gone the whole way.
Some of you guys are embarrassing lmaoOK, so we have the following:
- Unreal 5 demo looking much better than Hellblade 2.
- Ghost of Tsushima scoring 84 on Metacritic & 85 on Opencritic, higher than Halo 5’s score.
- The Last of Us Part 2 being a masterpiece!
- PS5 debuting next-gen quality games right out the gate.
- Horizon Forbidden West looking much better than any game Microsoft has shown.
- PS5’s SSD proved that it’s more important to make a new generation leap than just a meager 16% GPU advantage.
I hope Microsoft’s July 23rd event can hold a candle to what Sony is showing/gonna be showing because it is looking kinda spooky for Microsoft right now.
Your interpretation based on what? How do you even know that the current IO system on the Xbox One X is 30 years old? You better back this up with proper sources, because this is a thread that expects people to back up their claims. Otherwise you are merely spreading FUD.Exactly, if it was 2.5 x better than something good, they would say so. I bet the mS engineers get frustrated when the suits start twisting stuff for PR, it would get my goat.
My interpretation is windows 30 year old IO system was so slow that a NVME SSD looses all its speed due to the software. MS have an new IO system and fixed it.
So your 2.4 / 4.8 Gbs is now what it is, not stranged by the old IO system. And faster streaming means less memory.
Good stuff, good for all gamers including PC.
Compared to the same console but without SFS obviously, so their SSD 2.4 GB/s should deliver similar results as 6 GB/s SSD without SFS.2.5 x compared to what , a 30 year old windows IO system that is slow as hell and back ?
The problem is the 2.5 x is used liberally without definition, and all of a sudden its mis understood as secret sauce 2.5 x 2.4 Gbs. Thats just wrong.
It annoys me when someone says 2.5 x more of anything without stating compared to what,. Its vague and intentionally meant to confuse I think.
No.
It’s 2.4 * 2.5 = 6. Get it?
I'm talking about when the data is compressed, get it?
not even that that's pure bs just to get higher numbers first SFS is upgraded old AMD tech second no way it will only stream textures for all of it's 2.4GB/s BW.No.
It’s 2.4 * 2.5 = 6. Get it?
Your interpretation based on what? How do you even know that the current IO system on the Xbox One X is 30 years old? You better back this up with proper sources, because this is a thread that expects people to back up their claims. Otherwise you are merely spreading FUD.
Compared to the same console but without SFS obviously, so their SSD 2.4 GB/s should deliver similar results as 6 GB/s SSD without SFS.
I'm a bit out of the loop because I've been mainly following Ghost of Tsushima but what the fuck they actually made a velocity architecture trailer.
LMAO tier marketing.
They stated it is 2.5 times better with SFSDuh? It’s already taking that into account.
2.4 RAW
4.8 Compressed
6 with Secret Sauce
The 2.5x multiplier is for the raw speeds and not compressed speeds. The multiplier is the max the raw can be compressed by. That is the 6GB/s max stated by the xbox engineer under ideal conditions.
They stated it is 2.5 times better with SFS
4.8 Compressed * 2.5 = 12
Bear in mind this whole thing was me pointing out that we don't really know what that 2.5 really means.
I gotta give it to them, they at least manage to get a lot of people confused.
But it isn't vague. They literally explained in detail how they got to that 2.5x. They checked how their old API was performing on the Xbox One X with dedicated hardware, they created a new one, and after testing on average it results in 2.5x increase of the effective I/O throughput and memory usage.Hi, 30 years....commenty is in the RECENT interview with that guy with the beard on vel Arch who said it, not making it up,
Its a good thing, the new API bypasses the strangulation of the old windows IO system and allows fast SSD access, so I dont know why thats a negative on XSX, good on MS.
If you watch the Linus video, as soon as he put that 10 grand 25 GBs SSD in windows file system it almost stoped LOL- note how Linus got those speed in Linux or whatever he used.....
The new API means system bypasses windows IO and SSD can perform like it should. And so can PC games.
Which means all upcoming 3rd party games can stream textures and we get better games. Nice one.
My interpretation is based on all above, I cant say exactly what the 2.5 refers to, I think its left open on purpose, MS read the script many times and purposely leave sometghings open to imagination.
Some will be going Oh so its 2.5 x 4.8 UI can get almost 15 GBS - do MS do this PR on purpose ? I think so.
PS5 peak is 22 GB/s, so yeah stop BSI think the most interesting part is this:
"The custom NVME SSD in Xbox Series X is designed for consistent, sustained performance as opposed to peak performance."
That definitely seems to imply that they have designed the cooling to ensure that it won't ever throttle from that speed, and with all their technologies to make more use of the SSD (the glorified 100GB cache in the SSD, the SFS and DirectStorage and hardware decompression) I am starting to wonder how the Series X SSD will stack up against the PS5 SSD.
The PS5 SSD's speeds definitely seem like peak speeds rather than average or consistent (which I have no problem with) and will also almost certainly throttle if pushed to hard (many consumer M.2 SSDs that are close in speed have dedicated heat sinks and some even have fans and still are not always able to deliver consistent performance, and with the PS5 SSD being as fast as it is and allowing aftermarket SSDs, I have a feeling those speeds won't be consistent) so I am legit curious if there will ever be any circumstances where the Series X SSD outperforms the PS5 SSD and if there are, whether or not it will be noticeable like the PS5's advantage over Series X (with base load times)
They stated it is 2.5 times better with SFS
4.8 Compressed * 2.5 = 12
Bear in mind this whole thing was me pointing out that we don't really know what that 2.5 really means.
But it isn't vague. They literally explained in detail how they got to that 2.5x. They checked how their old API was performing on the Xbox One X with dedicated hardware, they created a new one, and after testing on average it results in 2.5x increase of the effective I/O throughput and memory usage.
On your 30 years old comment that has to do with their new DirectStorage API which is about providing developers with fine grain control of their I/O operations empowering them to establish multiple I/O queues, prioritization and minimizing I/O latency. While SFS is even something else on top of that.