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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

ethomaz

Banned
They're not real race tracks homeboy and no amount of irrational want will ever turn them into race tracks. Hell, 4 of them just straight up don't exist, they're just fantasy tracks created from nothing and they say they're from a specific location.

This remind me of the Seattle track in Gran Turismo 3, Seattle exists, many of those roads exist, a race track downtown sure as hell does not and did not. Just because they choose a real world location to build a fantasy track in their video game doesn't make it a real racetrack.
They are tracks based in real life layout... there is nothing fantasy there... you can go there and drive a car in that layout if you wish.

Like I give you the example of Sao Paulo.

The 4 tracks are not fantasy... they are not PD creation... they used what exists in real life.

BTW I checked your previous links and in the list they says the tracks are real... so your own link disagree with you lol
 
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They are tracks based in real life layout... there is nothing fantasy there... you can go there and drive a car in that layout if you wish.

Like I give you the example of Sao Paulo.

The 4 tracks are not fantasy... they are not PD creation... they used what exists in real life.
Dude, get this through your head.

The only one of those "racetracks" which actually exists in the real world in the form of a roadway of any kind is the Tokyo Expressway, and it's a public freeway. It's in no way, shape or form a race track. It's total fantasy setting it up as one. Those other 4 "racetracks" don't exist, there's no road, there's no dirt track, there's nothing. They simply gave them a real world location and designed a track for the game, that's it.

The Tokyo Expressway is akin to the Prague track in Forza which is actually built from real streets and roadways in Prague, those other 4 tracks? They're akin to the Bermese Alps track in Forza which is a representation of the Bermese Alps. Are any of these considered racetracks and does anyone in the Forza community recognize them as such? No, they're fantasy tracks.

Silverstone is a racetrack, Laguna Seca is a racetrack, Brands Hatch is a racetrack, guess what is a public toll-road and also a racetrack? The Nurburgring, but it's an officially certified and sanctioned raceway. None of that shit you're talking about are racetrack anything, and 4/5 of them don't even exist, period.

You're delusional.
 
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StreetsofBeige

Gold Member
They are tracks based in real life layout... there is nothing fantasy there... you can go there and drive a car in that layout if you wish.

Like I give you the example of Sao Paulo.

The 4 tracks are not fantasy... they are not PD creation... they used what exists in real life.

BTW I checked your previous links and in the list they says the tracks are real... so your own link disagree with you lol
Dude, get this through your head.

The only one of those "racetracks" which actually exists in the real world in the form of a roadway of any kind is the Tokyo Expressway, and it's a public freeway. It's in no way, shape or form a race track. It's total fantasy setting it up as one. Those other 4 "racetracks" don't exist, there's no road, there's no dirt track, there's nothing. They simply gave them a real world location and designed a track for the game, that's it.

The Tokyo Expressway is akin to the Prague track in Forza which is actually built from real streets and roadways in Prague, those other 4 tracks? They're akin to the Bermese Alps track in Forza which is a representation of the Bermese Alps. Are any of these considered racetracks and does anyone in the Forza community recognize them as such? No, they're fantasy tracks.

Silverstone is a racetrack, Laguna Seca is a racetrack, Brands Hatch is a racetrack, guess what is a public toll-road and also a racetrack? The Nurburgring, but it's an officially certified and sanctioned raceway. None of that shit you're talking about are racetrack anything, and 4/5 of them don't even exist, period.

You're delusional.
giphy.gif
 

ethomaz

Banned
Dude, get this through your head.

The only one of those "racetracks" which actually exists in the real world in the form of a roadway of any kind is the Tokyo Expressway, and it's a public freeway. It's in no way, shape or form a race track. It's total fantasy setting it up as one. Those other 4 "racetracks" don't exist, there's no road, there's no dirt track, there's nothing. They simply gave them a real world location and designed a track for the game, that's it.

The Tokyo Expressway is akin to the Prague track in Forza which is actually built from real streets and roadways in Prague, those other 4 tracks? They're akin to the Bermese Alps track in Forza which is a representation of the Bermese Alps. Are any of these considered racetracks and does anyone in the Forza community recognize them as such? No, they're fantasy tracks.

Silverstone is a racetrack, Laguna Seca is a racetrack, Brands Hatch is a racetrack, guess what is a public toll-road and also a racetrack? The Nurburgring, but it's an officially certified and sanctioned raceway. None of that shit you're talking about are racetrack anything, and 4/5 of them don't even exist, period.

You're delusional.
They do exists but I already explained so just read again.
 

FukuDaruma

Member
You troll Forza best my PC best its not about the hardware but Forza best because of better hardware yadda yadda

Sure pal, sure.


taa is even blurrier.
You can't just blend neighbour frames and hope it'll be good result.
Even more -taa, like chekerboard rendering, decreases motion resolution and makes game even blurrier at motion.

And my favourite myth "taa fixes specular aliasing".
Are you sure taa fixes it, not suppresses specular reflections?

Just watch

The bottles look like glass material without taa. Taa makes it plastic with more diffuse reflections. TAA makes all reflections more diffused and just can't represent all specter of materials.
Taa is a cancer of modern games. TAA breaks the concept of diversity of materials pbr supposes to deliver, because taa hides most crisp speculars. TAA breaks the concept of high resolution, because it makes blurrier even 4k.
TAA breaks the concept of high framerate or high motion clarity.


TAA breaks the fabric of reality. TAA is the call of Cthulhu. :messenger_tears_of_joy:

Pal, that video you just posted is great. While not a perfect solution, it is much better than having "crisp" aliasing flickering all over.

Again, here is the "cancer of modern games in action". I guess the better version for you is the one on the right...




Here's the deal, pixels do not exist in a rendering pipeline, intersecting lines of resolution do. Pixels they are the subject of the TV/monitor when displaying said render, not the render itself. When zooming in and using a nearest neighbor scaling method you are introducing pixelation to a captured image of a render that is abstract of it. It's creating hard edges that do not exist, the more you zoom in on a render the more it should blur, not pixelate. So your method of zooming is flawed from the onset.

It's amazing how, after being repeatedly proved wrong, you keep banging your head against the wall with the most acrobatic load of horseshit you can pull out of your ass to keep pretending you know what you are talking about. 🤦‍♂️

From your capture, there is clear antialiasing on geometry and no fucking antialiasing on trees. The scaling is a perfect match of that from the original, only BIGGER for argument exposition clarity, instead of your blurry excuse trying to hide that fact.


Anyway, this got pretty boring and absurd. This thread is suppossed to be about comparisions of "Next Gen" (current gen), which is in itself a pure console term. PC is not "next gen" or "last gen".
In the end, it seems for some the only thing to discuss about these "games" is that "the $2000 hardware has better bruteforced features than the $400 and $500 hardware"... while disregarding any aspect that cannot be bruteforced by hardware. Very shocking conclusion and interesting analysis indeed. :messenger_grinning_smiling:
 
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ethomaz ethomaz

Real tracks Forza 7

  1. Bathurst
  2. Brands Hatch
  3. Circuit de Catalunya
  4. Circuit Of The Americas
  5. Daytona International Speedway
  6. Hockenheimring
  7. Homestead Miami Speedway
  8. Indianapolis Motor Speedway
  9. Le Mans Circuit de la Sarthe
  10. Lime Rock
  11. Long Beach
  12. Laguna Seca
  13. Autodromo Nazionale Monza
  14. Mount Panorama Motor Racing Circuit
  15. Mugello Autodromo Internazionale
  16. Nürburgring
  17. Road America
  18. Road Atlanta
  19. Sebring International Raceway
  20. Silverstone Racing Circuit
  21. Sonoma Raceway
  22. Circuit de Spa-Francorchamps
  23. Suzuka Circuit
  24. Virginia International Raceway
  25. Watkins Glen
  26. Yas Marina Circuit
  27. *Top Gear Test Track (Real track built by Lotus, used only for testing)

Fantasy/original tracks Forza 7

  1. Bernese Alps
  2. Dubai
  3. Maple Valley Raceway
  4. Prague
  5. Rio de Janiero
  6. Test Track Airfield

    -----------------------------------------

Real tracks Gran Turismo Sport


  1. Goodwood Motor Circuit
  2. AUTOPOLIS INTERNATIONAL RACING COURSE
  3. Circuit de Barcelona-Catalunya
  4. Fuji Speedway
  5. Red Bull Ring
  6. Circuit de la Sarthe
  7. Tsukuba Circuit
  8. Autodromo Nazionale Monza
  9. Autódromo De Interlagos
  10. Nürburgring
  11. Willow Springs International Raceway
  12. Brands Hatch
  13. Mount Panorama Motor Racing Circuit
  14. Suzuka Circuit
  15. Sainte-Croix Circuit


Fantasy/original tracks Gran Turismo Sport

  1. Sardegna
  2. Special Stage Route X
  3. Tokyo Expressway
  4. Kyoto Driving Park
  5. Dragon Trail
  6. Autodromo Lago Maggiore
  7. Northern Isle Speedway
  8. Blue Moon Bay Speedway
  9. Broad Bean Raceway
  10. Alsace
  11. Fishermans Ranch
  12. Sardegna
  13. Colorado Springs
 
Ohhhh seems like you looking at mirror lol
You saying the same lie over, over and over again won't make it true lol
What lie, the tracks are right here.

ethomaz ethomaz

Real tracks Forza 7

  1. Bathurst
  2. Brands Hatch
  3. Circuit de Catalunya
  4. Circuit Of The Americas
  5. Daytona International Speedway
  6. Hockenheimring
  7. Homestead Miami Speedway
  8. Indianapolis Motor Speedway
  9. Le Mans Circuit de la Sarthe
  10. Lime Rock
  11. Long Beach
  12. Laguna Seca
  13. Autodromo Nazionale Monza
  14. Mount Panorama Motor Racing Circuit
  15. Mugello Autodromo Internazionale
  16. Nürburgring
  17. Road America
  18. Road Atlanta
  19. Sebring International Raceway
  20. Silverstone Racing Circuit
  21. Sonoma Raceway
  22. Circuit de Spa-Francorchamps
  23. Suzuka Circuit
  24. Virginia International Raceway
  25. Watkins Glen
  26. Yas Marina Circuit
  27. *Top Gear Test Track (Real track built by Lotus, used only for testing)
Fantasy/original tracks Forza 7

  1. Bernese Alps
  2. Dubai
  3. Maple Valley Raceway
  4. Prague
  5. Rio de Janiero
  6. Test Track Airfield

    -----------------------------------------

Real tracks Gran Turismo Sport

  1. Goodwood Motor Circuit
  2. AUTOPOLIS INTERNATIONAL RACING COURSE
  3. Circuit de Barcelona-Catalunya
  4. Fuji Speedway
  5. Red Bull Ring
  6. Circuit de la Sarthe
  7. Tsukuba Circuit
  8. Autodromo Nazionale Monza
  9. Autódromo De Interlagos
  10. Nürburgring
  11. Willow Springs International Raceway
  12. Brands Hatch
  13. Mount Panorama Motor Racing Circuit
  14. Suzuka Circuit
  15. Sainte-Croix Circuit


Fantasy/original tracks Gran Turismo Sport

  1. Sardegna
  2. Special Stage Route X
  3. Tokyo Expressway
  4. Kyoto Driving Park
  5. Dragon Trail
  6. Autodromo Lago Maggiore
  7. Northern Isle Speedway
  8. Blue Moon Bay Speedway
  9. Broad Bean Raceway
  10. Alsace
  11. Fishermans Ranch
  12. Sardegna
  13. Colorado Springs
 

ethomaz

Banned
ethomaz ethomaz

Real tracks Forza 7

  1. Bathurst
  2. Brands Hatch
  3. Circuit de Catalunya
  4. Circuit Of The Americas
  5. Daytona International Speedway
  6. Hockenheimring
  7. Homestead Miami Speedway
  8. Indianapolis Motor Speedway
  9. Le Mans Circuit de la Sarthe
  10. Lime Rock
  11. Long Beach
  12. Laguna Seca
  13. Autodromo Nazionale Monza
  14. Mount Panorama Motor Racing Circuit
  15. Mugello Autodromo Internazionale
  16. Nürburgring
  17. Road America
  18. Road Atlanta
  19. Sebring International Raceway
  20. Silverstone Racing Circuit
  21. Sonoma Raceway
  22. Circuit de Spa-Francorchamps
  23. Suzuka Circuit
  24. Virginia International Raceway
  25. Watkins Glen
  26. Yas Marina Circuit
  27. *Top Gear Test Track (Real track built by Lotus, used only for testing)
Fantasy/original tracks Forza 7

  1. Bernese Alps
  2. Dubai
  3. Maple Valley Raceway
  4. Prague
  5. Rio de Janiero
  6. Test Track Airfield

    -----------------------------------------

Real tracks Gran Turismo Sport

  1. Goodwood Motor Circuit
  2. AUTOPOLIS INTERNATIONAL RACING COURSE
  3. Circuit de Barcelona-Catalunya
  4. Fuji Speedway
  5. Red Bull Ring
  6. Circuit de la Sarthe
  7. Tsukuba Circuit
  8. Autodromo Nazionale Monza
  9. Autódromo De Interlagos
  10. Nürburgring
  11. Willow Springs International Raceway
  12. Brands Hatch
  13. Mount Panorama Motor Racing Circuit
  14. Suzuka Circuit
  15. Sainte-Croix Circuit
  16. Tokyo Expressway
  17. Fishermans Ranch
  18. Colorado Springs
  19. Sardegna - Windmills


Fantasy/original tracks Gran Turismo Sport

  1. Sardegna (all others)
  2. Special Stage Route X
  3. Kyoto Driving Park
  4. Dragon Trail
  5. Autodromo Lago Maggiore
  6. Northern Isle Speedway
  7. Blue Moon Bay Speedway
  8. Broad Bean Raceway
  9. Alsace
Fixed for accuracy.
 
Fixed for accuracy.
Why you're choosing to double down on this stupidity in the face of undeniable fact is beyond me, I'm stumped. A simple ignoring of the truth or saying "oh I didn't realize they're not real" would have sufficed but you've gone off the deep end into psycho babble territory.

Those race tracks do not exist, you're falling on a sword of your own pure delusion.


Fantasy/original tracks Gran Turismo Sport

  1. Sardegna
  2. Special Stage Route X
  3. Tokyo Expressway
  4. Kyoto Driving Park
  5. Dragon Trail
  6. Autodromo Lago Maggiore
  7. Northern Isle Speedway
  8. Blue Moon Bay Speedway
  9. Broad Bean Raceway
  10. Alsace
  11. Fishermans Ranch
  12. Sardegna
  13. Colorado Springs
Not one of these is a real race track, not one. Why are you even attempting to argue this? What is the motivation in trying to make race tracks which do not exist in the real world appear as if they exist outside this video game when they factually do not?

We all know they don't exist, what is your deal?

I mean you seem so sure of the dumb things you're saying so why not follow through? Post videos of race events at these race tracks, pictures, any type of literature about the existence of these race tracks in the real world, a website. Anything.

7c3.jpg
 
Wow. Forza has way more real life tracks than GT.
Yeah, almost all of them are. There's only a few which are fantasy/original creations. GT swings for a more half/half in terms of real life and fantasy tracks which I frankly always found kind of odd given they've always pushed the simulation angle extremely hard.
 
It all makes sense now, these 2, fukmeDuruma (or whatever tha f)and Tommy homeboi.. one from Spain the other from Brasil

That's Sony land son, they're obsessive fanatics, they kill if they have to, you mention Xbox there they go animal in an elite soldier warrior mode 🤓 to protect the holy plastic for days/months..they'll go 6 feet under for Sony if they have to 🙊🙈🤭😂

It's a Sony game vs MS..no use, just give up fellaz..time will be wasted which you will never get it back ☝️🤜🔥🤛
 
It all makes sense now, these 2, fukmeDuruma (or whatever tha f)and Tommy homeboi.. one from Spain the other from Brasil

That's Sony land son, they're obsessive fanatics, they kill if they have to, you mention Xbox there they go animal in an elite soldier warrior mode 🤓 to protect the holy plastic for days/months..they'll go 6 feet under for Sony if they have to 🙊🙈🤭😂

It's a Sony game vs MS..no use, just give up fellaz..time will be wasted which you will never get it back ☝🤜🔥🤛
Yeah and they've now apparently become flat earthers to boot...
 

StreetsofBeige

Gold Member
It all makes sense now, these 2, fukmeDuruma (or whatever tha f)and Tommy homeboi.. one from Spain the other from Brasil

That's Sony land son, they're obsessive fanatics, they kill if they have to, you mention Xbox there they go animal in an elite soldier warrior mode 🤓 to protect the holy plastic for days/months..they'll go 6 feet under for Sony if they have to 🙊🙈🤭😂

It's a Sony game vs MS..no use, just give up fellaz..time will be wasted which you will never get it back ☝🤜🔥🤛
Yeah and they've now apparently become flat earthers to boot...
And cherry pickers.

I only joined this thread within the last bunch of pages seeing all the DC vs FH posts, which DC's best pics are rain effect scenes.

Yet, comparing Forza Motorsport to GT, I never knew till recently GT never had rain effects for two years, until Sony added rain in a patch during the summer.

Let me guess...... no GT fans in this thread ever compared Forza M rainy scenes to GT lack of rain scenes.

How do you have a modern day racer without rain?
 
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carsar

Member
Pal, that video you just posted is great. While not a perfect solution, it is much better than having "crisp" aliasing flickering all over.
plastic bottles can't be much better than glass bottles) Aliasing is bad, however best way to FIX most of specular aliasing(not just hide it, like taa does) is 1080+ssaa x4 or 4K native+ some postprocessing(smaa, fxaa, not taa)
 

Gingen

Banned
Actually way closer than I was expecting.

Remember that on FM7 all the crowd (and all the trees) are 2D cardboard shapes even on PC at ultra settings. On GTS all the crowd (and a lot of trees) are full 3D (and that goes for all the tracks)
 
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Bogroll

Likes moldy games
I gave Gts a test on Spa, rain at noon and 20 cars the max and a grid start. Some serious slow down in quality mode and low detailed cars. Had a quick blast in sunny weather and looks good but not done any comparisons yet.
 
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Gingen

Banned
The level of detail of the GTS car models is insane. I don't care what the GT haters say: these are the real GTS full lod car models, and are all ready to use on PS5. All the rest are cherry picking screenshots by people that can't accept that the car models of their favourite game are light years back.

This is the new Mercedes-Benz 300 SEL 6.8 AMG '71

3ydj1a.jpg

115rj20.jpg

12fzj38.jpg

13cakpt.jpg

16e3jqj.jpg
 
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Remember that on FM7 all the crowd (and all the trees) are 2D cardboard shapes even on PC at ultra settings. On GTS all the crowd and a lot of trees are full 3D (and that goes for all the tracks)
Post rationalization is always classy.

48991622333_0c3d72f83f_o.png


48992169081_3fef7e9afd_o.png


48991622108_f5a8323875_o.png


48991621853_8ab1fe4901_o.png


48992368167_27869f2596_o.png


48991623143_6edec19a59_o.png


48991622548_2c25c1d8cb_o.png


48992368847_37c3e03678_o.png




The level of detail of the GTS car models is insane. I don't care what the GT haters says: these are the real GTS full lod car models, and are all ready to use on PS5. All the rest are cherry picking screenshots by people that can't accept that the cars models of their favourite game are light years back.

This is the new Mercedes-Benz 300 SEL 6.8 AMG '71
Nobody cares, we don't need to hear your gushing 800 thousand times, we don't agree with you.
 
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Close in normal weather but when it comes to rain Gts looks like Forza 7 on lowest settings on intagrated Intel 520 graphics on a laptop in alpha testing.
In the normal weather there's a lot of trade offs to both. I don't know what's going on with GTS' rain but it just looks bad. The surfaces don't look wet, the car doesn't appear to have any rain on it, it's not great.

For a long time I thought that GTS might be running on a newer version of Driveclub's engine as it looks and feels quite similar but once I saw the rain I was like....

giphy.gif
 
Righttttt we believe u lol 👌
Of course his post is hyperbole but it's not entirely inaccurate, they've got a long way to go on their weather system and I don't expect much in terms of changes because framerate can tank at times with a full field and rain as it is now.
 
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It's hard to compare the reain because both are at VERY different rain values.

GTS looks like a light drizzle. But Forza is practically a monsoon on a waterlogged track.
Well praise be, the weather can be adjusted.

48992388211_8b2c37427e_o.png


48992585847_dfde7e10a0_o.png


Forza rain looks better regardless of the level, it's just a much more evolved system. There's also thunder and lightning as well.
 

Three

Member
And cherry pickers.

I only joined this thread within the last bunch of pages seeing all the DC vs FH posts, which DC's best pics are rain effect scenes.

Yet, comparing Forza Motorsport to GT, I never knew till recently GT never had rain effects for two years, until Sony added rain in a patch during the summer.

Let me guess...... no GT fans in this thread ever compared Forza M rainy scenes to GT lack of rain scenes.

How do you have a modern day racer without rain?
The Forza fans did that. The Forza fans also lived without rain in a "modern racer" for about 6 years.
 
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Three

Member
taa is even blurrier.
You can't just blend neighbour frames and hope it'll be good result.
Even more -taa, like chekerboard rendering, decreases motion resolution and makes game even blurrier at motion.

And my favourite myth "taa fixes specular aliasing".
Are you sure taa fixes it, not suppresses specular reflections?

Just watch

The bottles look like glass material without taa. Taa makes it plastic with more diffuse reflections. TAA makes all reflections more diffused and just can't represent all specter of materials.
Taa is a cancer of modern games. TAA breaks the concept of diversity of materials pbr supposes to deliver, because taa hides most crisp speculars. TAA breaks the concept of high resolution, because it makes blurrier even 4k.
TAA breaks the concept of high framerate or high motion clarity.

All this you just said is just straight up wrong. The video you posted has specular anti aliasing on on the left and specular anti aliasing off on the right. It's a technique described here. GTS doesn't have any issue with specular reflections. It does specular reflections better.
 

urmie

Member
Well praise be, the weather can be adjusted.

48992388211_8b2c37427e_o.png


48992585847_dfde7e10a0_o.png


Forza rain looks better regardless of the level, it's just a much more evolved system. There's also thunder and lightning as well.

Forza has different types of rain much like Time of Day, it's actually pretty awesome (Overcast, puddles, light, heavy, thunder, lightning, etc).
Kaz knew the fans wanted rain, but at the same time needs to keep 60fps, so the rain is pretty light as you stated, I barely notice it, kinda disappointing after requesting it for years.
The Pro is holding Kaz back just like it can only hit 1800p.
 
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Bogroll

Likes moldy games
Of course his post is hyperbole but it's not entirely inaccurate, they've got a long way to go on their weather system and I don't expect much in terms of changes because framerate can tank at times with a full field and rain as it is now.
Spot on I was taking the piss, but it is on another level the weather on this track at least, rain on the windscreen is way better in interior mode tho on Gts. Does the rain update at 60fps in interior mode on Gts like on F7 on xbX as I forgot to check.

I might post Project cars 2 later on Spa on X if I got time. If anyone out there has Pc2 on Ps4 pro for comparison.
 

Bogroll

Likes moldy games
Well praise be, the weather can be adjusted.

48992388211_8b2c37427e_o.png


48992585847_dfde7e10a0_o.png


Forza rain looks better regardless of the level, it's just a much more evolved system. There's also thunder and lightning as well.
I never knew you could adjust the level and possibility of rain in F7 until the other week. Has this always been possible or was it in a update ? It's a nice little feature.
 

Gingen

Banned
Close in normal weather but when it comes to rain Gts looks like Forza 7 on lowest settings on intagrated Intel 520 graphics on a laptop in alpha testing.

Yes, but only on the cherry picking pics of your friends

granturismosport_20194hjh9.png

granturismosport_20194hjrq.png

granturismosport_2019l9kvz.png

granturismosport_2019l5jf0.png


This stuff with HDR enabled (top class HDR) looks incredible. Sadly you can't see HDR on screenshots

Now I go to enjoy SPA and the new cars, while the GT haters continue to look for all the ugliest corners and all the tricks to misrepresent this wonderful game
 
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Bogroll

Likes moldy games
Yes, but only on the cherry picking pics of your friends

granturismosport_20194hjh9.png

granturismosport_20194hjrq.png

granturismosport_2019l9kvz.png

granturismosport_2019yik53.png


This stuff with HDR enabled (top class HDR) looks incredible. Sadly you can't see HDR on screenshots

Now I go to enjoy SPA and the new cars, while the GT haters continue to look for all the ugliest corners and all the tricks to misrepresent this wonderful game
I doubt there's really haters, most of us like both games, it's just our egos against each other picking faults. Well at least for me, I don't take it to serious.
 
I never knew you could adjust the level and possibility of rain in F7 until the other week. Has this always been possible or was it in a update ? It's a nice little feature.
It's always been present.

Yes, but only on the cherry picking pics of your friends

granturismosport_20194hjh9.png

This stuff with HDR enabled (top class HDR) looks incredible. Sadly you can't see HDR on screenshots

Now I go to enjoy SPA and the new cars, while the GT haters continue to look for all the ugliest corners and all the tricks to misrepresent this wonderful game
Oh I can't wait to hear this, what is cherry picked in my shots exactly. This should be good.
 
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