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Next-gen Racing Graphics Face-off | (Next-gen means current-gen)

Three

Member
The guy was calling something fake that wasn't fake, what am I supposed to be keeping up with here exactly?
Read the posts. The back and forth isn't very productive.

It's simple. If these inaccuracies were nitpicky and easily missed because you're just driving past them fast anyway you would have made the same comments about that GTS inaccuracy. You didn't. In fact you were quick to post *dead* pics and incorrectly mention 'photomode' when GTS inaccuracies were mentioned and shown to not exist anymore by a poster.

You're defending forza now because it has some glaring inaccuracies by saying you won't even notice them and it's nitpicking.

If you weren't such a Forza diehard when Hage mentioned that the GTS issue existed but was fixed after laughing at it and not mentioning it's fixed you would have said something along the lines of 'well to be fair its nitpicking and driver86 wouldn't notice the inaccuracy even before the fix anyway because you're driving past fast and you're being nitpicky hage' but obviously you wouldn't say that. I don't need to tell you why that didn't happen at all. You were having a field day.
Forza on the other hand the excuses come out and others are crazy for pointing out the blatant inaccuracies trackside.
 
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Read the posts. The back and forth isn't very productive.

It's simple. If these inaccuracies were nitpicky and easily missed because you're just driving past them fast anyway you would have made the same comments about that GTS inaccuracy. You didn't. In fact you were quick to post *dead* pics and incorrectly mention 'photomode' when GTS inaccuracies were mentioned and shown to not exist anymore by a poster.

You're defending forza now because it has some glaring inaccuracies by saying you won't even notice them and it's nitpicking.

If you weren't such a Forza diehard when Hage mentioned that the GTS issue existed but was fixed after laughing at it and not mentioning it's fixed you would have said something along the lines of 'well to be fair its nitpicking and driver86 wouldn't notice the inaccuracy even before the fix anyway because you're driving past fast and you're being nitpicky hage' but obviously you wouldn't say that. I don't need to tell you why that didn't happen at all. You were having a field day.
Forza on the other hand the excuses come out and others are crazy for pointing out the blatant inaccuracies trackside.
I was having a field day because that delusional guy said it was fake, it wasn't fake, the track said SUZUZUKA and he denied that it ever did. In what dimension is that in any way something wrong?

Like with ethomaz in the post I just corrected just a few hours ago I corrected Driver all the same then. That misprint on the track was real, it was something in the game and he pushed that it was FAKE. Do you not understand that, not that it was fixed, that it was FAKE.

It wasn't, you're not making very compelling arguments here.
 

Three

Member
I was having a field day because that delusional guy said it was fake, it wasn't fake, the track said SUZUZUKA and he denied that it ever did. In what dimension is that in any way something wrong?

Like with ethomaz in the post I just corrected just a few hours ago I corrected Driver all the same then. That misprint on the track was real, it was something in the game and he pushed that it was FAKE. Do you not understand that, not that it was fixed, that it was FAKE.

It wasn't, you're not making very compelling arguments here.
He said nothing about it being fake before you went on your misguided photomode rant and if it was 'nitpicky and nauseating' for forza it would have been the same there. If you went to the effort you tried with defending Forza building inaccuracies you would have fired up the game, noticed photomode makes no difference to the argument, mentioned that hage is being nitpicky and nauseating for not only mentioning a minute detail but a fixed minute detail that driver86 perhaps didn't realise was in an old version and went on your merry way but like I said you were having a field day then (fake was in relation to posting it after the update with no mention). Now trackside detail is not important at all because Forza is involved.
 
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He said nothing about it being fake before you went on your misguided photomode rant and if it was 'nitpicky and nauseating' for forza it would have been the same there. If you went to the effort you tried with defending Forza building inaccuracies you would have fired up the game, noticed photomode makes no difference to the argument, mentioned that hage is being nitpicky and nauseating for not only mentioning a minute detail but a fixed minute detail that driver86 perhaps didn't realise was in an old version and went on your merry way but like I said you were having a field day then (fake was in relation to posting it after the update with no mention). Now trackside detail is not important at all because Forza is involved.
He said it was fake in the midst of another argument and continued to push that it was until enough evidence dogpiled on him that he stopped talking, flat out end of discussion.

This is where you're losing the plot, I'm not calling out the inaccuracies in the game, I'm calling out the denial or insinuation of them when they're incorrect.

Driver86 said the "SUZUZUKA" pic was fake and argued that it was fake over multiple posts, it wasn't fake and he got schooled.

Ethomaz said that there was no balcony and that it was flat, it wasn't, the balcony is there and it's not flat.

Do you not see the delineation here? They're saying factually incorrect things and being told that they're wrong and corrected with evidence. This has fuck all what to do with me saying that people need to stop nitpicking tiny details that get lost in the background?
 

Bogroll

Likes moldy games
Ya, over the past 5-6 pages, the war has changed.

Driveclub vs. Forza Horizon 3.......

.....then to Gran Turismo S vs. Forza 7.......

.....then to which game has better windows on a white hut on the side of a track, and how much space there is between tire barriers.

No joke, that's where it's at right now.

I'm waiting for which game has NPC bystanders giving out better fart fume physics.
Iv'e been trying to post some console Project cars 2 pictures to mix it up a little but it won't let me.
 
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Gingen

Banned
So your concern about spreading misinformation wasn't the fact that Hage Kam posted an image of a fixed issue and mentioned nothing about the fact it was fixed, an issue that by your own account is nitpicking anyway, it was that Driver86 said go home and posted a pic showing it doesn't exist cause he had an updated game and that was a great injustice to you.

Clearly saying this is nitpicking and you probably didn't notice it before the update would have been too pro GTS for you. No, it was the evil use of 'photomode pics' making things different in Driver86s shots. At least that's what you thought for obvious but illogical reasons.

images
 

thelastword

Banned
Look at the draw distance, the quality of the foliage. You can actually see fine detail and see the tree trunks way into the distance, pick up leaves and fine detail easily......Look at the lighting over the trees how it makes them look realistic, how the light hits those buildings realistically, then the crowd to the left looks like a real crowd. 3D nicely lit...everything looks authentic, you can be fooled that this is a real scene, based on the lighting materials and ATD....
49006403876_801ec0111c_o.png


Check how dark everything is, everything is a blur, you can't see fine detail way into the background, draw distance is not as good.....Darkness is used to hide fine detail, which they don't have to render, quality of the trees and objects are dialed down significantly under that fog and dark hue to save cpu/gpu cycles, check how close into the foreground the fog is and the dark hue actually is...….You can't make out the crowds, but there's even less detail here, up close they are cardboard cut outs, here they are just dots on a stand...Remember how you could make out fine detail on buildings way into the background in GT, all buildings are perfectly lit......GTS is not trying to obfuscate detail, because the detail is there and the rendering is at a higher level at all times.... So many tricks and culling of detail to make this run at 60fps on XBONES...
49006637772_d440c7fb24_o.png



Fence and Fence poles perfectly rendered, it's not just a meshy low poly fence with lots of aliasing in-game, you can make up the clouds and other trees behind the first lining of tree trunks.....Look at the crowds near the track and in that building to the far right.....Look at how the light hits the car, the trees, the fence poles, the building full with people.....
49005866068_4cc73052b4_o.png


Again much flatter scene, much darker hues, lighting is just not good, lighting on the building is flat. lighting hitting the side of the track or the track and the cars is several leagues lower.....
49006638747_3581439e43_o.png


Again, great detail on the overall scene, lots of activity, 3D crowds, lighting and how it hits an interacts with the building, fence poles, tire wall, trees, car, even the cone up right......sets ups the scene nicely. Even the grass tuffs between the stone wall is more believable and the stone wall is more detailed here too...….And please check out the clouds, how the light bursts through the tree stock with shadows etc....
49005864723_6e5ea7324a_o.png


Again flat lighting, lack of detail and believability to the scene, flat 2d crowds, stone wall looks like it was painted on, the clouds
49005888768_e37d060213_o.png


Again, nothing to hide, all detail are heavily lit in your face, no dark hues to mask detail......You get the feeling that there are layers and layers of trees behind the first line of trunk stock, the way light hits the trees and environs, of course the trees are more 3D than in Forza too......You can pick up detail on the fences easily, the way light hits the buildings and the whole scene, the better shadows etc....
49006618657_d55ab4a547_o.png


More dark hues, masking detail etc,,,,Fence is a dark dither....
49005886988_554d3c7186_o.png
 

LostDonkey

Member
You have got to be fucking kidding with this shit. There is more detail in every one of those shots on the side of Forza.

The second shot look at the stones on the hill how more detailed they are in Forza casting shadows onto the grass which itself is higher quality. The tyre wall is higher quality, you can see inside the building through the window on Forza.

Look at the roof tiles on the little building, in comparison 3, much higher quality, car model is better. Pylon is missing on GTS. Track texture is better quality on forza and again lights are on and you can see into the buildings.

This is ridiculous now how much bullshit youre coming out with just to try and push this agenda.
 
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phil_t98

#SonyToo
Look at the draw distance, the quality of the foliage. You can actually see fine detail and see the tree trunks way into the distance, pick up leaves and fine detail easily......Look at the lighting over the trees how it makes them look realistic, how the light hits those buildings realistically, then the crowd to the left looks like a real crowd. 3D nicely lit...everything looks authentic, you can be fooled that this is a real scene, based on the lighting materials and ATD....
49006403876_801ec0111c_o.png


Check how dark everything is, everything is a blur, you can't see fine detail way into the background, draw distance is not as good.....Darkness is used to hide fine detail, which they don't have to render, quality of the trees and objects are dialed down significantly under that fog and dark hue to save cpu/gpu cycles, check how close into the foreground the fog is and the dark hue actually is...….You can't make out the crowds, but there's even less detail here, up close they are cardboard cut outs, here they are just dots on a stand...Remember how you could make out fine detail on buildings way into the background in GT, all buildings are perfectly lit......GTS is not trying to obfuscate detail, because the detail is there and the rendering is at a higher level at all times.... So many tricks and culling of detail to make this run at 60fps on XBONES...
49006637772_d440c7fb24_o.png



Fence and Fence poles perfectly rendered, it's not just a meshy low poly fence with lots of aliasing in-game, you can make up the clouds and other trees behind the first lining of tree trunks.....Look at the crowds near the track and in that building to the far right.....Look at how the light hits the car, the trees, the fence poles, the building full with people.....
49005866068_4cc73052b4_o.png


Again much flatter scene, much darker hues, lighting is just not good, lighting on the building is flat. lighting hitting the side of the track or the track and the cars is several leagues lower.....
49006638747_3581439e43_o.png


Again, great detail on the overall scene, lots of activity, 3D crowds, lighting and how it hits an interacts with the building, fence poles, tire wall, trees, car, even the cone up right......sets ups the scene nicely. Even the grass tuffs between the stone wall is more believable and the stone wall is more detailed here too...….And please check out the clouds, how the light bursts through the tree stock with shadows etc....
49005864723_6e5ea7324a_o.png


Again flat lighting, lack of detail and believability to the scene, flat 2d crowds, stone wall looks like it was painted on, the clouds
49005888768_e37d060213_o.png


Again, nothing to hide, all detail are heavily lit in your face, no dark hues to mask detail......You get the feeling that there are layers and layers of trees behind the first line of trunk stock, the way light hits the trees and environs, of course the trees are more 3D than in Forza too......You can pick up detail on the fences easily, the way light hits the buildings and the whole scene, the better shadows etc....
49006618657_d55ab4a547_o.png


More dark hues, masking detail etc,,,,Fence is a dark dither....
49005886988_554d3c7186_o.png
Different times of day, look at the shadows down the track, GTS has no practically futher down the track
 

ethomaz

Banned
You have got to be fucking kidding with this shit. There is more detail in every one of those shots on the side of Forza.

The second shot look at the stones on the hill how more detailed they are in Forza casting shadows onto the grass which itself is higher quality. The tyre wall is higher quality, you can see inside the building through the window on Forza.

Look at the roof tiles on the little building, in comparison 3, much higher quality, car model is better. Pylon is missing on GTS. Track texture is better quality on forza and again lights are on and you can see into the buildings.

This is ridiculous now how much bullshit youre coming out with just to try and push this agenda.
The tire wall is like GTS and not like Forza.
But the Pylon is really missing in GTS because it is new (2018 added).
The house's windows I can't say for sure because I don't have a good angle of that part of Spa (both 2018 F1 videos are not direct aiming to the house so it is hard to say).
 
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Three

Member
The tire wall is like GTS and not like Forza.
But the Pylon is really missing in GTS because it is new (2018 added).
The house's windows I can't say for sure because I don't have a good angle of that part of Spa (both 2018 F1 videos are not direct aiming to the house so it is hard to say).

20191104-134102.jpg


Here you go mate. Again Forza with the made up model of windows.
 

Bogroll

Likes moldy games
Look at the draw distance, the quality of the foliage. You can actually see fine detail and see the tree trunks way into the distance, pick up leaves and fine detail easily......Look at the lighting over the trees how it makes them look realistic, how the light hits those buildings realistically, then the crowd to the left looks like a real crowd. 3D nicely lit...everything looks authentic, you can be fooled that this is a real scene, based on the lighting materials and ATD....
49006403876_801ec0111c_o.png


Check how dark everything is, everything is a blur, you can't see fine detail way into the background, draw distance is not as good.....Darkness is used to hide fine detail, which they don't have to render, quality of the trees and objects are dialed down significantly under that fog and dark hue to save cpu/gpu cycles, check how close into the foreground the fog is and the dark hue actually is...….You can't make out the crowds, but there's even less detail here, up close they are cardboard cut outs, here they are just dots on a stand...Remember how you could make out fine detail on buildings way into the background in GT, all buildings are perfectly lit......GTS is not trying to obfuscate detail, because the detail is there and the rendering is at a higher level at all times.... So many tricks and culling of detail to make this run at 60fps on XBONES...
49006637772_d440c7fb24_o.png



Fence and Fence poles perfectly rendered, it's not just a meshy low poly fence with lots of aliasing in-game, you can make up the clouds and other trees behind the first lining of tree trunks.....Look at the crowds near the track and in that building to the far right.....Look at how the light hits the car, the trees, the fence poles, the building full with people.....
49005866068_4cc73052b4_o.png


Again much flatter scene, much darker hues, lighting is just not good, lighting on the building is flat. lighting hitting the side of the track or the track and the cars is several leagues lower.....
49006638747_3581439e43_o.png


Again, great detail on the overall scene, lots of activity, 3D crowds, lighting and how it hits an interacts with the building, fence poles, tire wall, trees, car, even the cone up right......sets ups the scene nicely. Even the grass tuffs between the stone wall is more believable and the stone wall is more detailed here too...….And please check out the clouds, how the light bursts through the tree stock with shadows etc....
49005864723_6e5ea7324a_o.png


Again flat lighting, lack of detail and believability to the scene, flat 2d crowds, stone wall looks like it was painted on, the clouds
49005888768_e37d060213_o.png


Again, nothing to hide, all detail are heavily lit in your face, no dark hues to mask detail......You get the feeling that there are layers and layers of trees behind the first line of trunk stock, the way light hits the trees and environs, of course the trees are more 3D than in Forza too......You can pick up detail on the fences easily, the way light hits the buildings and the whole scene, the better shadows etc....
49006618657_d55ab4a547_o.png


More dark hues, masking detail etc,,,,Fence is a dark dither....
49005886988_554d3c7186_o.png
Look at the medical center and joining building, that roof texture on Gts looks like its been ripped straight out Half Life and look at the roof light (roof window) lol what the fuck is that lol.
 

Bogroll

Likes moldy games
Yes the one that continues up the roof. Compare the bottom of it.
I thought you was on about other window. Still could be a blind though especially as they have other blind up.
Man how silly is this getting now lol
 
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Bogroll

Likes moldy games
Check how dark everything is, everything is a blur, you can't see fine detail way into the background, draw distance is not as good.....Darkness is used to hide fine detail, which they don't have to render, quality of the trees and objects are dialed down significantly under that fog and dark hue to save cpu/gpu cycles, check how close into the foreground the fog is and the dark hue actually is...….You can't make out the crowds, but there's even less detail here, up close they are cardboard cut outs, here they are just dots on a stand...Remember how you could make out fine detail on buildings way into the background in GT, all buildings are perfectly lit......GTS is not trying to obfuscate detail, because the detail is there and the rendering is at a higher level at all times.... So many tricks and culling of detail to make this run at 60fps on XBONES...
And yet there's culling when moving to Pro from standard Ps4 isn't there, But when you move to XbX from XB1 there's lots of improvements not downgrades, i say aren't you at least have better resolution not downgrades when moving to Pro from base.
 
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Bogroll

Likes moldy games
It's not a blind man. That pic is from 2012. Its been replaced.
It might be some sort of shutter/blind what ever you want to call it as you can have them for the roof windows as well.
How do you know its been replaced, have you got a picture ? That's as good as we've got for now anyway.
 

ethomaz

Banned
That is the most recent video from Spa that I could find... Aug 2019 F1 race... 31 minutes is what you should to look.



It both different from GTS and Forza 7... I believe some parts like the antenna/pole is temporary only for Formula 1 GPs (so each year it is different)... when there is no race it is not there.

You need a clearer picture, maybe a shutter/ blind
What that even mean...
 
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Bogroll

Likes moldy games
That is the most recent video from Spa that I could find... Aug 2019 F1 race... 31 minutes is what you should to look.



It both different from GTS and Forza 7... I believe some parts like the antenna/pole is temporary only for Formula 1 GPs... when there is no race it is not there.


What that even mean...

clearer picture eg in the day that the picture you provided.
 
Just to note the Spa differences where different pictures match both games:

Forza first got Spa in 2013 with FM5, it's reasonable to believe that their scanning of Spa took place in 2012-ish. Most average players probably can't tell the difference between all of these minute details, so they've probably never updated the trackside surroundings.

GT had Spa in 2013 with GT5, but it took ages for it to come to GTS - this leads me to believe it's been re-scanned since GT5, probably anywhere between 2016-18.

Both are accurate in their own ways depending on the time period and the pictures you find.
 
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Turk1993

GAFs #1 source for car graphic comparisons
Its really funny they keep ingoring the whole shot and are focusing on tinny details, this is what they focus on (the red marked areas)
49013658161_46c0ee1c52_o.png


And this is what they ignore lol
49013130398_3492b5889a_o.png


And the funny thing is even if those parts are more accurate in GTS, they are still sharper and more detailed in Forza than GTS.
 

Turk1993

GAFs #1 source for car graphic comparisons
Here are some screenshots from PC2 from the same locations and as close as posible tod and weather
49015088177_db86107873_o.png

49014358153_f58da659b3_o.png

49015088537_f443fb5888_o.png

49014885476_84768cb5d8_o.png


And below you find the other 2 games
Just opened another Flickr account because Imgur is converting my png's to Jpeg, even if they are good quality i do it so some people here have no excuses anymore. So i re upload my post in all PNG this time
49006403876_801ec0111c_o.png

49006637772_d440c7fb24_o.png

49005866068_4cc73052b4_o.png

49006638747_3581439e43_o.png

49005864723_6e5ea7324a_o.png

49005888768_e37d060213_o.png

49006618657_d55ab4a547_o.png

49005886988_554d3c7186_o.png
 

Three

Member
Its really funny they keep ingoring the whole shot and are focusing on tinny details, this is what they focus on (the red marked areas)
49013658161_46c0ee1c52_o.png


And this is what they ignore lol
49013130398_3492b5889a_o.png


And the funny thing is even if those parts are more accurate in GTS, they are still sharper and more detailed in Forza than GTS.
Parts that are actually incorrect

20191104-203714.png


Lost your keen photomode detective eyes I see.
 
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Stuart360

Member
This is still going strong eh?.
Instead of taking the piss, i'll give my 2 cents. GT has by far the better lighting, it always has, but Forza has more detailed graphics imo.
With GT, i have always looked at the graphics and thought 'apart from the cars, what would this game look like if you stripped away the textures and just saw the polygons', it would probably look less detailed than Virtua Racing arcade.
You still have that flat wall of trees 2D textures in GT, when you look past the first lears of trees, i mean i know its hard to see for a player, but still. Its like that Sweden track in one of the GT games from last gen, it looks amazing, until you actually study it and ralize those mountains in the background are like a flat texture.
Forza has always seemed to have much more polygons in play, much more trackside detail.
 

ethomaz

Banned
This is still going strong eh?.
Instead of taking the piss, i'll give my 2 cents. GT has by far the better lighting, it always has, but Forza has more detailed graphics imo.
With GT, i have always looked at the graphics and thought 'apart from the cars, what would this game look like if you stripped away the textures and just saw the polygons', it would probably look less detailed than Virtua Racing arcade.
You still have that flat wall of trees 2D textures in GT, when you look past the first lears of trees, i mean i know its hard to see for a player, but still. Its like that Sweden track in one of the GT games from last gen, it looks amazing, until you actually study it and ralize those mountains in the background are like a flat texture.
Forza has always seemed to have much more polygons in play, much more trackside detail.
But tree are basically 2D with little detail on Forza 7 :pie_thinking:

Here the DF comment:

"In Forza, trees generally consist of two flat planes or 'billboards' in a cross-pattern, fixed to the ground. While driving, this means that the trees are stationary, always facing the player like a sprite. These billboards lack any sort of realistic light interaction and do not self-shadow properly but as a result, they can appear less distracting during the race.

Polyphony Digital's approach is more ambitious. It uses flat planes which are always facing the player, but these are paired with more complex tree trunks and branches in many cases with multiple billboards, which do rotate with the camera. These trees also accept light and shadow meaning that they sit within the environment more realistically. The issue here is that during some races, the shadow position can create strange edges at a distance on top of minor pop-up. Technically, it's the more advanced approach, but it's not without its own shortcomings."
 
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