The problem isn't the tech, the artstyles just look the same across the board.
That's what kills it for me. They all just try to be "realistic" and nothing more.
Previous console cycles showed the leap while actually producing completely unique styles.
![]()
![]()
![]()
![]()
All 4 games were a step up from the NES, yet they also look different compared to one another.
You have to be kidding.
The one thing that really stood out at the PS5 event was how FEW games pursued a realistic style. I'd say that was one of the things that made it less impressive to people, because the easiest way to show off any increase in power is to just show how much closer to real life we're getting. That was why the Unreal 5 demo was so impressive.
The only games I can think of that pursued photorealism were Pragmata and Resident Evil 8, out of 27 (!) games shown.