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Next generation leap

Visually impressive is very subjective. When people talk about the PS4 exclusives, they get that intertwined with technology - which is completely inaccurate and biased. The PS4 had no technological advantages over any other console or PC. It had companies that have a very good artistic talented team, directors, and tech that could realize their vision. I found HZD to be pretty but had several technical flaws that distracted my personal experience. Those flaws are literally found in most games except near the end of the generation when ray-tracing started to take hold. The best visuals last gen for the PS4 was The Order for me. It had the best use of shaders I've seen at that time. Later on, there were games that used materials to excellent use but didn't have the shortcomings of the hardware in the PS4.

Definitely.All that makes sense. But I thought (and I could have missed the point) was that people are stating that they waiting to see "true" next gen when certain developes (believe it was Naughty Dog) show their game on PS5. So I thought we were just discussing whether WWS would be the "true" examples of what the PS5 is capable of. Which I would say is fair as (IMO) WWS games were among the most impressive that I played on PS4. If we are talking just "next gen" in general..... totally different ball of wax.
 
I thought people were done with bullshots back in PS360 times, guess I was wrong... Or it just a new younger generation of gamers who have still a lot to learn.
 
Definitely.All that makes sense. But I thought (and I could have missed the point) was that people are stating that they waiting to see "true" next gen when certain developes (believe it was Naughty Dog) show their game on PS5. So I thought we were just discussing whether WWS would be the "true" examples of what the PS5 is capable of. Which I would say is fair as (IMO) WWS games were among the most impressive that I played on PS4. If we are talking just "next gen" in general..... totally different ball of wax.

My point was that they don't need to wait for ND specifically. They can see it with other 3rd party companies. UE5 demo was made by Epic. Not ND. And it's been the closest thing to "next-gen" that people are expecting.
 
Why does the next ND game have to be a basis for when we'll see "true" next-gen as you put it? Why can't a 3rd party company do the exact same thing? You guys need to get out of the headspace that only PS exclusive companies can push visuals. You've literally been so engrossed in that, that you make yourself believe it to ALWAYS be true no matter what. It's to the point that when you compare screenshots, all you do is capture a moment in time and say "Look at this!! This game looks better than anything out there!" without having any basis in fact other than a picture. You have an automatic bias towards any 1st party company because you have convinced yourself that no other company can do better. That's called brainwashed just for the sake of wanting your favorite star to be #1 all the time.

Οh no this again...
custom/close hardware-focused games look usually better. It's not about ND or your favorite company. It's not the company it's the platform. A game that has to run for every pc setting and other console platforms is by default designed primarily for the worst one.

So no its not the ND, even if they are extremely talented and TLOUS part 2 will be voted as the best looking game of the year probably. An exclusive again what a surprise.

Yes some games like those from rockstar can compete. I am not saying otherwise. But they are the minority.
 
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Those dont look like official 4k screenshots to me. they look terrible.

these are the official shots. they have 'captured on ps5' tags which the OP screenshots dont. OP doesnt seem to have edited his post either.

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I agree that the other images were compressed versions of these but lets not start thinking the games will look like these shots, I reckon these images are supersampled from some crazy resolution and have tons of added-after DoF and motion blur effects. Its a good idea of the asset quality and art style and such though.

Hopefully the assets and materials/textures will look like that in cutscenes at least, if they look like that in gameplay I'll be blown away.
 
Οh no this again...
custom/close hardware-focused games look usually better. Get over it.

I'm saying your "look better" is completely driven by your desire for your platform of choice to make a game specifically for your platform. And that's been shown to be factually (as far as tech is concerned) wrong. You guys never give any quantitative meanings by which you say such a game is "superior" because the hardware is no more powerful than the next platform. All you have going on is the in-game cinematics (which still don't show something that can't be possible on any other hardware) and your glorified screenshots/gifs. People are getting very tired of the same things thrown at them with every single generation. If you would point a picture out and say, "here, look at this special technique that can't be done on any hardware which makes this game stand out", you'd have a much more concrete and objective example to prove your case. But there is none of that - like ever.
 
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I'm saying your "look better" is completely driven by your desire for your platform of choice to make a game specifically for your platform.

No they are also usually the best in every year's awards, technical analysis etc. It's captain obvious mister ''insider''. Look at my previous post I edited it.

I always had all platforms, but now I have the best 1-2 every time. I was pc gamer probably decades before you were.
 
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You literally said: "I already know it will take a few years before the true next gen games start coming. This is why Microsoft is going cross gen for 1 or 2 years."

What did you mean by 'this is why Microsoft is going cross gen for 1 or 2 years'?


Because it will take a few years before the real next gen games that cant be done on current gen. I meant exactly what i said.

How many times do I keep having to say the same thing over and over?
 
No they are also usually the best in awards etc. It's captain obvious mister ''insider''. Look at my previous post I edited it.

Dude, stop trashing my profile. I'm not going to tolerate that shit anymore and will report everytime I see one of you guys use it to deflate the conversation and try to attack my credibility.

Anyway, best in awards is most popular. Has nothing to do with tech. Can you pinpoint a single rendering feature that the PS4 used due to it's low level access that no other platform can do? In any exclusive game last gen?
 
Dude, stop trashing my profile. I'm not going to tolerate that shit anymore and will report everytime I see one of you guys use it to deflate the conversation and try to attack my credibility.
But you are not credible.
I don't care if I banned for saying the truth. It remains the truth. Also you are extremely biased and ignorant.


I will come after the ban just to quote your ''insider'' lies if they ban me.

Every game designed for one platform vs a game that has to designed for this platform and also a couple of better and worst platforms will be usually better(the first one)

Not every time, but most of the time. That's what I am saying.
 
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I agree that the other images were compressed versions of these but lets not start thinking the games will look like these shots, I reckon these images are supersampled from some crazy resolution and have tons of added-after DoF and motion blur effects. Its a good idea of the asset quality and art style and such though.

Hopefully the assets and materials/textures will look like that in cutscenes at least, if they look like that in gameplay I'll be blown away.
I never said they will look like that. I was just replying to people who were calling out the op for comparing YouTube screenshots to officially released ones when he was using bad screenshots for both last and next gen games.
 
I never said they will look like that. I was just replying to people who were calling out the op for comparing YouTube screenshots to officially released ones when he was using bad screenshots for both last and next gen games.

Yeah, sorry, I get why you were doing it.
 
Because it will take a few years before the real next gen games that cant be done on current gen. I meant exactly what i said.

How many times do I keep having to say the same thing over and over?

Yes BUT WHY DOES IT FOLLOW FROM THAT THAT MICROSOFT WOULD GO CROSS GEN???????
 
I never said they will look like that. I was just replying to people who were calling out the op for comparing YouTube screenshots to officially released ones when he was using bad screenshots for both last and next gen games.

Most of those shots are in the trailers. The 4k YouTube trailers have compression, So I have to assume the direct footage will be close to or match those uncompressed shots?
 
It helps to think of it like this:

  • The PS5 sequels look MUCH better and cleaner
  • They will have more stable framerates
  • They will likely have little to no loading
  • And will have bigger, seamless worlds

Next gen will be worth it.
 
Theres some step forward but so far i havent seen anything i would call next gen leap.
So far next gen failed to impress me.
 
I would like to be more moved by your screenshots, OP, but the context in each pair is so wildly divergent for the most part that i don't really get much out of them. Day vs. night, close up vs distant, blurred background vs flat rendering, yeah i didn't get much out of these comparisons.

I'm sure it'll look great though
 
I think nothing beats the 16bit to 32bit gen leap. We went from 2D pixels to fully 3D textured worlds. Now some will say 16bit were beautiful, matured 2D and 32bit was low res, low frame rate, low Polly early 3D. But it still made the games look like something completely different, not to mention allow games that could never be done on 16bit consoles, even at lower quality.
The jump from 16-bit to 3D had bigger gameplay, but the frame rates actually went backwards.

We went from having 60fps as a standard to PS1/N64 games running at 12 frames per second or less..

The jump from PS1 to PS2 gave us better gameplay, better graphics AND better frame rates. That makes it the biggest leap overall.

The biggest example, compare any open world games we got. Grand Theft Auto 3 just destroyed anything remotely possible on PS1/N64.

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Meanwhile, this was the best PS1 could do.

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Just look at the draw distance limitations. You barely see anything past the first car, whereas Grand Theft Auto 3 could show an entire city.
 
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The jump from 16-bit to 3D had bigger gameplay, but the frame rates actually went backwards.

We went from having 60fps as a standard to PS1/N64 games running at 12 frames per second or less..

The jump from PS1 to PS2 gave us better gameplay, better graphics AND better frame rates. That makes it the biggest leap overall.

The biggest example, compare any open world games we got. Grand Theft Auto 3 just destroyed anything remotely possible on PS1/N64.

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Meanwhile, this was the best PS1 could do.

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Just look at the draw distance limitations. You barely see anything past the first car, whereas Grand Theft Auto 3 could show an entire city.
I agree that the leap from PS1/N64 to PS2 was huge. We went from crappy 3D to proper 3D. But still going from 2D gaming to 3D was a bigger change. It changed everything. Would't you agree that the leap between Super Mario World and Super Mario 64 was even bigger than your example?

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The jump isn't only visual. it's what you can do in Mario 64 VS Mario World. You suddenly have a proper 3D world to move around and explore every little corner of it. And you move smoothly in proper 3D space, in all directions. This was a big change in how we play videogames, not just how they look graphically.

And don't just compare 2D with 3D. 16bit consoles also had a taste of 3D in it's earliest form. So we went from this:

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To this:

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Or how about this:

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To this:

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Both games on the 16bit consoles even required extra chips to render. And they both run at sub 15fps while the majority of racing games on N64/PS1 run at 30fps. 16bit 3D games were either these filled polygon or wireframe games (there was no such thing as textures) and the frame rates were even slower with huge amounts of input lag. The frame rates of 3D games actually improved dramatically going from 16bit to 32bit gen.
 
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After playing last of us part 2 on a 7+ year old weak laptop cpu I really want that after next gen games replaying the game would feel like now playing a ps3 game.
 
Not to judge but Sony has a past of not living up to the graphics shown. Watch Dogs, Spiderman, and so on.

I do think with the added horsepower and the top notch studios will have fantastic looking games this gen. I just really hope they try to maximize for 60fps this time around.
 
I agree that the leap from PS1/N64 to PS2 was huge. We went from crappy 3D to proper 3D. But still going from 2D gaming to 3D was a bigger change. It changed everything. Would't you agree that the leap between Super Mario World and Super Mario 64 was even bigger than your example?

Both games on the 16bit consoles even required extra chips to render. And they both run at sub 15fps while the majority of racing games on N64/PS1 run at 30fps. 16bit 3D games were either these filled polygon or wireframe games (there was no such thing as textures) and the frame rates were even slower with huge amounts of input lag. The frame rates of 3D games actually improved dramatically going from 16bit to 32bit gen.
The sacrifices required to get 3D games running at all was far more noticeable on PS1/N64 than the next generation after that.

Even in your best examples they still ran at 30fps which was a step backwards from 16-bit.
PS2/GC/Xbox where clearly capable of 60fps games while themselves looking 10x better than last gen.
 
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Even in your best examples they still ran at 30fps which was a step backwards from 16-bit.
But you are only taking into account 2D graphics vs 3D. There were plenty of 2D games on 32 bit consoles and most of those also run at 60fps. There wasn't a step backwards as you say.

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But if you compare 3D games from 16bit to 32bit you will see the same dramatic improvement in frame rates as the move to PS2.

The only thing that changed is the analogy of how many 2D and 3D games were available.
 
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But you are only taking into account 2D graphics vs 3D. There were plenty of 2D games on 32 bit consoles and most of those also run at 60fps. There wasn't a step backwards as you say.



But if you compare 3D games from 16bit to 32bit you will see the same dramatic improvement in frame rates as the move to PS2.

The only thing that changed is the analogy of how many 2D and 3D games were available.
Every platform since the NES or Atari 2600 did 2D....

But the first consoles to do 3D where clearly primitive or archaic in comparison to the 128-bit machines.

It's like hailing the Virtual Boy for being the first at VR even though the blood red graphics look worse than anything future VR headsets were capable of. There's also a reason very few modern 3D games actually model themselves after the game design found on those systems.

Like very few modern games go for the pre-rendered over the shoulder game design of the first Resident Evil games. Instead, most inspiration takes place in the form of what RE4 did the generation later.
 
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This generation is about the speed and immediacy of the gameplay experience, not the graphics. Sony will lead with great gameplay experiences by having no loading times, better lighting, 3d audio and haptic feedback. None will be provided by its competitors.
 
But the first consoles to do 3D where clearly primitive or archaic in comparison to the 128-bit machines.

It's like hailing the Virtual Boy for being the first at VR even though the blood red graphics look worse than anything future VR headsets were capable of.

Except PS1/N64 weren't the first consoles to do 3D. You had 3D in 16bit consoles and computers like the Atari ST and Amiga. Even 8bit computers had 3D games.

The PS1/N64 was the point were 3D was just about good enough to become the standard. Which is why your Virtual Boy analogy doesn't work since it wasn't good enough to make VR a standard.

It may not look that way now, but to reach that point 3D had gone a long way already. And as someone who grew up with 8/16bit games, when i saw Wipeout on PS1 or Mario 64 on N64 i felt gaming changed in a way it never been before or since.
 
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I'm more interested in with what Microsoft can do with 12 teraflops. For example this is what they did with 6 Teraflops:


Please dont bring crappy console warz shite into this thread. There is some good discussion going on in here for a change.
 
OP, this is Spider-Man on PS4:

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I don't see a "leap". I see a clear and visible improvement, but there's no generational leap... yet.


That is from spiderman homecoming, iirc. Do you see a leap? If even real life won't provide much of a leap, you can't really expect to notice much at least for the spiderman character model.
That's why I said HZD on PC will be similar in visual quality as HZ2 on PS5. I think folks just don't get that artistic talent can be put on any game, but the game's tech is another matter.
didn't you say horizon1 on pc might even look better than horizon 2?

I agree that the other images were compressed versions of these but lets not start thinking the games will look like these shots, I reckon these images are supersampled from some crazy resolution and have tons of added-after DoF and motion blur effects. Its a good idea of the asset quality and art style and such though.
The trailers were that clean, if I'm not mistaken that's a direct capture from the ps5 trailers.
 


That is from spiderman homecoming, iirc. Do you see a leap? If even real life won't provide much of a leap, you can't really expect to notice much at least for the spiderman character model.


My point was more about the fact that storefronts (Sony included) are known to use bullshots to advertise their games. Spider-Man on PS4 looks nothing like the picture I posted when you actually playing the game. Spider-Man Miles Morales will be no different.

On the technical leap. There will be one, eventually. It's just not there yet. I see nothing that could compare to Infamous Second Son or Killzone Shadow Fall in terms of 'wow, this is next-gen" factor.
 
My point was more about the fact that storefronts (Sony included) are known to use bullshots to advertise their games. Spider-Man on PS4 looks nothing like the picture I posted when you actually playing the game. Spider-Man Miles Morales will be no different.

On the technical leap. There will be one, eventually. It's just not there yet. I see nothing that could compare to Infamous Second Son or Killzone Shadow Fall in terms of 'wow, this is next-gen" factor.
if horizon underwater gameplay looks anything like the cinematic it will be there next year.
 
This generation is about the speed and immediacy of the gameplay experience, not the graphics. Sony will lead with great gameplay experiences by having no loading times, better lighting, 3d audio and haptic feedback. None will be provided by its competitors.

It's all cool and all but cherry on top of the cake is meaningless if you forgot to make the cake in the first place - if the games will be locked behind 30FPS and sluggish/unresponsive/floaty controls then I don't see much of a change in experiencing the games, they will still play like shit. Not to mention pretty looking but still completely dead worlds with close to none interaction. Same old games but prettier and with fancy gimmicks on top won't make much of a difference. And sadly that's what we saw so far the next-gen has to offer.
 
It's all cool and all but cherry on top of the cake is meaningless if you forgot to make the cake in the first place - if the games will be locked behind 30FPS and sluggish/unresponsive/floaty controls then I don't see much of a change in experiencing the games, they will still play like shit. Not to mention pretty looking but still completely dead worlds with close to none interaction. Same old games but prettier and with fancy gimmicks on top won't make much of a difference. And sadly that's what we saw so far the next-gen has to offer.
Agree. I feel more "immersed in gameplay experience" while playing original Deus Ex than The Order: 1886, Uncharted 4 or Horizon: Zero Dawn.
 
My point was more about the fact that storefronts (Sony included) are known to use bullshots to advertise their games. Spider-Man on PS4 looks nothing like the picture I posted when you actually playing the game. Spider-Man Miles Morales will be no different.

On the technical leap. There will be one, eventually. It's just not there yet. I see nothing that could compare to Infamous Second Son or Killzone Shadow Fall in terms of 'wow, this is next-gen" factor.

I think we'll know more once we actually see gameplay.

At the moment there are loads of games that look like big leaps but people just says 'doesn't count, just a cinematic'.

Even though the first Horizon didn't even have particularly impressive cinematics compared to gameplay.

The one game we've had gameplay of that looks truly impressive is Ratchet & Clank. That and parts of the Resident Evil trailer.

I mean, personally I think even something like Destruction Allstars looks great, but its art style means most people don't give it a second look.
 
Except PS1/N64 weren't the first consoles to do 3D. You had 3D in 16bit consoles and computers like the Atari ST and Amiga. Even 8bit computers had 3D games.

The PS1/N64 was the point were 3D was just about good enough to become the standard. Which is why your Virtual Boy analogy doesn't work since it wasn't good enough to make VR a standard.

It may not look that way now, but to reach that point 3D had gone a long way already. And as someone who grew up with 8/16bit games, when i saw Wipeout on PS1 or Mario 64 on N64 i felt gaming changed in a way it never been before or since.
Eh, I disagree.

They were still very wonky and even outright dated in some ways. The minute any game went for 60fps, the sacrifices needed to get there was immense. Only fighting games may have gotten a pass in this department, but one only needs to look at the fighting games that came next gen to see how fast they became obsolete.

I don't deny the obvious impact made by PS1/N64 but the 3D of that era just didn't age well. The PS2 generation was when art and hardware were no longer the limiting factor. This is even proven by sales and longevity of the hardware.

PS2 sold the most hardware and games by far of any home console.
 
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I think there isn't much of a leap, but there doesn't need to be. Games already look fantastic. If we can get better performance or more cool gameplay with enhanced CPU performance, I'll be plenty happy.

Sony understands that and that's why they have non graphic whore features that stand out In PS5
 
Screenshots don't do justice for next gen. Actual visual is where tech like Ray tracing shines.

Tell me this is not a great leap


Tbh. The Aston Martin comparison looks like the same game with Ray traced reflections slapped on. As good as it looks, it still looks very similar.

For a next gen racing game, I feel like this is something we should be aiming for.

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Screenshots don't do justice for next gen. Actual visual is where tech like Ray tracing shines.

Tell me this is not a great leap

This looks just a slight update to me, it remains to check whether the 3d model has more polygons.

Next gen need for speed looks proper next gen instead
 
It's all cool and all but cherry on top of the cake is meaningless if you forgot to make the cake in the first place - if the games will be locked behind 30FPS and sluggish/unresponsive/floaty controls then I don't see much of a change in experiencing the games, they will still play like shit. Not to mention pretty looking but still completely dead worlds with close to none interaction. Same old games but prettier and with fancy gimmicks on top won't make much of a difference. And sadly that's what we saw so far the next-gen has to offer.
30 frames is still fine as long as it's stable
 
This looks just a slight update to me, it remains to check whether the 3d model has more polygons.

Next gen need for speed looks proper next gen instead

Haha what , I'm not sure if you know how to tell if there is a huge lighting upgrade . Look at the real time reflections on the car body with ray-tracing on , and how much better and realistic the highlights from the dashboard . Even the Puma logo on the gloves reflects the sunlight correctly . The non-RT version looks flat and terrible in comparison .
 
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Haha what , I'm not sure if you know how to tell if there is a huge lighting upgrade . Look at the real time reflections on the car body with ray-tracing on , and how much better and realistic the highlights from the dashboard . Even the Puma logo on the gloves reflects the sunlight correctly . The non-RT version looks flat and terrible in comparison .
Sure but it's the same car model though, next gen effect on a current gen 3d model, this is not a "leap" for me, it's an update
 
I was initially disappointed too, but after going back and watching some current gen footage, it's clear the next gen upgrade is there. Its not as mind blowing as i had anticipated, but I was watching 4k 60 fps Ultra footage of AC Valhalla today and man it looks like shit next to horizon 2.

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Halo infinite's animals look stunning, but again, Horizon simply looks a cut above.

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Even the character models no longer look as lifelike despite being a cutscene.

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Sure but it's the same car model though, next gen effect on a current gen 3d model, this is not a "leap" for me, it's an update
yep. its like the watch dogs footage released today with fancy ray traced reflections. looks pretty much the same apart from that. GT7 needs to show off more than just fancy reflections you wont notice during first person gameplay and 3d trees. im cautiously optimistic because GT Sports looked like shit in previews too.
 
I think there isn't much of a leap, but there doesn't need to be. Games already look fantastic. If we can get better performance or more cool gameplay with enhanced CPU performance, I'll be plenty happy.

Plus the PS4 Pro and X1X sold well so they'll probably upgrade mid gen again and it will be even better.
 
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