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NFT Games Are Better Than Traditional Games, Urvit Goel

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Bragr

Banned
At some point, it will take over. At some point, you will have games like Red Dead Redemption, where everything, from ammo, to horses, to guns, can be sold and resold through blockchain.

You will have in-game economies that can be used as real money in the real world.

This will happen, stuff where people can earn money always take off, you just need the right game, the right business model, and players need to feel they can earn real money. Once that's in place, it will become gigantic.

Like poker or slots, people just need to "feel" they can potentially earn, and people will come flocking.

In 2033, Naughty Dog will be making blockchain economy-driven games. Mark my words.

They will also have machine learning systems that builds worlds and systems 10 times better and 300 times faster than humans can do. But that is gonna come a lot sooner than 2033.
 

CuNi

Member

"NFT games are better than traditional games!"
- Bitcoinist

"Fuel is better than Electricity!"
- Traditional car manufacturers

"Wind Turbines destroy the landscape and kill millions of birds!"
- Coal power plant owner


Geee I wonder why anyone of those ppl would say that. It sounds like they have stakes and interest in those things that they would profit off from, but that surely can't be it, right!?
 
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CS Lurker

Member
In some type of games I believe it will have its space, but these are the type of games that the majority here don't even play. So, whatever.
 

ResurrectedContrarian

Suffers with mild autism
At some point, it will take over. At some point, you will have games like Red Dead Redemption, where everything, from ammo, to horses, to guns, can be sold and resold through blockchain.

You will have in-game economies that can be used as real money in the real world.

This will happen, stuff where people can earn money always take off, you just need the right game, the right business model, and players need to feel they can earn real money. Once that's in place, it will become gigantic.

Like poker or slots, people just need to "feel" they can potentially earn, and people will come flocking.

Even if (big if) some game manages to do this and gain a ton of players, with real-world stakes to earn money off of the game's NFT in-world items, it would immediately turn into giant rooms full of half-awake, caffeine riddled poor people farmed out to click 8 billion times and get as much of the loot as possible.

In other words, even the success scenario of NFT gaming is the opposite, a total failure for players. When real-world earning is possible in a video game you don't get a better game, experience, or online community. All you get is an incentive for human-farms to try and squeeze a few bucks out of it a day in some third world country, or for scammers to try and steal your codes to get your items, and so on. All scams all day long, like everything NFT.
 
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lh032

I cry about Xbox and hate PlayStation.
Trigger Reaction GIF by MOODMAN
 
"NFT games are better than traditional games!"
- Bitcoinist

"Fuel is better than Electricity!"
- Traditional car manufacturers

"Wind Turbines destroy the landscape and kill millions of birds!"
- Coal power plant owner


Geee I wonder why anyone of those ppl would say that. It sounds like they have stakes and interest in those things that they would profit off from, but that surely can't be it, right!?
"Call of Duty games aren't all that great" - Microsoft

"Call of Duty is the most important videogame franchise ever" - Sony

"I don't care. Quit bothering me." - Nintendo
 

Bragr

Banned
Even if (big if) some game manages to do this and gain a ton of players, with real-world stakes to earn money off of the game's NFT in-world items, it would immediately turn into giant rooms full of half-awake, caffeine riddled poor people farmed out to click 8 billion times and get as much of the loot as possible.

In other words, even the success scenario of NFT gaming is the opposite, a total failure for players. When real-world earning is possible in a video game you don't get a better game, experience, or online community. All you get is an incentive for human-farms to try and squeeze a few bucks out of it a day in some third world country, or for scammers to try and steal your codes to get your items, and so on. All scams all day long, like everything NFT.
Sure, you can already see some of this with mobile games, loot drops, Microsoft rewards, and in-game items, and sure, I can see games will be littered with desperate people.

But, I don't think that will last forever. It will get regulated, and you will eventually get great games with solid in-game economies. When the top-tier companies start working on this, there will be some sort of breakthrough business model. There is too much money for it not to be.
 
At some point, it will take over. At some point, you will have games like Red Dead Redemption, where everything, from ammo, to horses, to guns, can be sold and resold through blockchain.

You will have in-game economies that can be used as real money in the real world.

This will happen, stuff where people can earn money always take off, you just need the right game, the right business model, and players need to feel they can earn real money. Once that's in place, it will become gigantic.

Like poker or slots, people just need to "feel" they can potentially earn, and people will come flocking.

In 2033, Naughty Dog will be making blockchain economy-driven games. Mark my words.
Sounds like chinese full time job WoW-farmers on steroids.
I have serious problems seeing what the purpose and benefit for all that distracting shit would be for me. Sure, Lucas made money via merchandising, but I still only ever cared for the movies.
 

Wildebeest

Member
Can't wait to spend ten million dollars on an exclusive pre-release item for a game, see that game flop on release and be shut down, then have that NFT be recognized by no other game ever because why would it be. The future.
 
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Filben

Member
If you get money out of it and that's your yardstick for a "good" game, yes.

As a player who earns his money in a different way and don't want to with gaming but wants his escapism and nothing more, no they are really not better with NFTs.
 

winjer

Gold Member
I wish these morons would stop trying to peddle this crap.
Everyone already knows it's a scam, designed to harm consumers.
 

Bragr

Banned
Regulate the ability to earn real-life cash? What reality do you live in, man? Soviet Russia? The "NFT future" is supposed to be "decentralized" but goddamn people like you just cannot help but trip over yourselves. It's almost like saying the government needs to put a limit on how much someone can win at a casino, literally oxymoronic...
It's not like saying the government should put a limit on a casino. That's gambling.

There would have to be regulations on how much you can sell items for.
 

SCB3

Member
The only good things I’ve seen for NFTs in games are for digital ownership that you can resell and maybe cosmetic items that transfer between games (like if I buy a helmet in Rainbox Six, I can use that in any Ubisoft game)

And even then I’m clutching at straws
 

Bragr

Banned
Sounds like chinese full time job WoW-farmers on steroids.
I have serious problems seeing what the purpose and benefit for all that distracting shit would be for me. Sure, Lucas made money via merchandising, but I still only ever cared for the movies.
It's not about you though, it's about the industry. Right now, microtransactions are the bread and butter of gaming profitability, and every major publisher will look to integrate different ways to make money into their games.

People hate NFTs now, but it's absolutely impossible to envision a future where this doesn't get used in a big way.

At some point, games will feature tons of ads and NFTs, and people will get used to it.
 
There is no realistic scenario where taxes stop bot farming, unless you live in Soviet Russia. Things don't work that way in America.

If an "NFT game" has an "economy", bot farms will take it over, as is already happening, and you're not getting out of that scenario unless America ceases to exist as a capitalist country.
taxes regulate though, they are never intended to fully stop anything.
It's not about you though, it's about the industry. Right now, microtransactions are the bread and butter of gaming profitability, and every major publisher will look to integrate different ways to make money into their games.

People hate NFTs now, but it's absolutely impossible to envision a future where this doesn't get used in a big way.

At some point, games will feature tons of ads and NFTs, and people will get used to it.
Of course it's not about about me. MTX also don't bother me so far, because I see no purpose and benefit for me there either.
 
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Since all of you neanderthals are getting mad at the headline without reading the article, here's a paragraph where they explain their position:

According to Goel, traditional games are no longer as appealing as the NFT game model. For instance, many conventional gamers usually buy in-game items with real-world money.

But they cannot resell those same items for real money if the need arises. But with the integration of the NFT model, gamers can buy their items as NFT tokens and sell them after the game to get back their money.

On that note, Goel stated that traditional games are money in, no money out. According to him, gamers should gain some dollar value from their investments while playing games. He prefers that publishers give gamers some right over their in-game items. They can sell or keep them depending on what they want.

You may or may not agree with the use case, but why not address the article instead of the source or whatever? Getting mad at headlines is unhinged behaviour.
 
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kurisu_1974

is on perm warning for being a low level troll
According to Goel, traditional games are no longer as appealing as the NFT game model.

What data is that based on?

The business development manager cited two famous publishers in South Korea, Nexon, and Neowiz, as those at the forefront of this migration.

Are these really famous publishers?

https://en.wikipedia.org/wiki/Neowiz_MUCA
https://en.wikipedia.org/wiki/Nexon

gamers should gain some dollar value from their investments while playing games.

We should?


Couldn't make it further sorry. Why even publish nonsense like that?
 
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Bragr

Banned
This is precisely what I'm talking about. Casually saying things like "putting limits on how much things can be sold for" are concepts that are fundamentally and diametrically opposed to living in an industry where profitability is the number one objective, bot farms and all. The government doesn't (at least in America) have a right to regulate profit, taxes are not hard limits on profitability.

I think you're seriously wrong about NFT's because of this bedrock issue.
But games are different, there is a huge issue with kids buying stuff like gems right now in mobile games, and eventually, when bit triple-A games start to use this, they would have to hard-code prices into the game for this to work. There need to be substantial identity checks and economic regulation. Steam, for example, limits loot drops to prevent bots and addiction.

And you are talking about the states, but games are worldwide, and the U.S. is very relaxed views on this compared to other places. Where I am from the state controls these things because of how it wrecks so many people, there are no casinos here.
 
We should?
Maybe? If you buy an in-game item then being able to sell it is probably better than not having that option. The question is whether the implementation of NFTs might lead to undesirable knock-on effects like the expansion of in-game purchases to more and more games. I think NFTs are yet to prove that they add some value to gaming or that they solve some issue previously unaddressed. The technology as such is completely neutral (which plenty of people bizarrely disagree with), but its application has not been interesting to me yet.
 
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kurisu_1974

is on perm warning for being a low level troll
Maybe? If you buy an in-game item then being able to sell it is probably better than not having that option. The question is whether the implementation of NFTs might lead to undesirable knock-on effects like the expansion of in-game purchases to more and more games. I think NFTs are yet to prove that they add some value to gaming or that they solve some issue previously unaddressed. The technology as such is completely neutral (which plenty of people bizarrely disagree with), but its application has not been interesting to me yet.

Well the only in-game items I buy are Magic Arena card packs, and I don't see them being NFTs since that would fuck up the whole economy of the game (like it did with paper Magic).

Otherwise, I don't want to stress about money or earnings while gaming. Quite the opposite, actually.

Also, prety sure "NFT games" will focus on the earning / grinding part and not on the graphics / story / gameplay part, because those games don't need some superficial draw like "earn money in our game today!" to be successful.

Maybe I'm just old, but I think it's a bunch of bullshit to lure in tasteless, witless fools and part them from their money. Which is fine by me, but don't try to sell it as anything else.
 

Hendrick's

If only my penis was as big as my GamerScore!
Other than play to earn concepts, I've not heard even one thing that can be done with NFT that can't be done traditionally.
 

DaGwaphics

Member
Should have put the full line in there.

"NFT Games Are Better Than Traditional Games" said no one with a straight face ever.

There, that's much better.
 
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