• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

NGC - Twilight Princess uses Revolution controller

JJConrad said:
I'm sorry for mistating your view. I'll fix it:
Better? ;)
Maybe, but you're going to annoy people either way. Had Nintendo released Zelda on time, or had delayed it and not decided to put Revolution controls in it, people would be none the wiser. Now it looks like we get a compromise that isn't going to leave either side fully satisfied (nor will it leave them fully depressed). Releasing TP on GameCube and a brand new Zelda designed around the Revolution gives us both, albeit a bit of a wait for the latter.

If I'm going to playing Zelda on Revolution, I want to be playing a GCN version with backwards compatibility, or I want to be playing one that was made for the Revolution. If they can pull out all the stops and somehow put the same Zelda game on both GCN and Revolution (with fully integrated DPD and a graphical enhancement) I'd be fine with that. If they're just going to tack some minigames or only partially implemented controls onto the GCN version, screw that, get those people working on the next one already.
 
i dont see how delaying zelda to revolution would piss off the nintendo fans with gamecube anymore so than thier previous infamous delays. yes most of us have our gamecubes still cause of zelda, but think about it...most of those same ppl will get revolution and in terms of attracting a bigger user base for thier next console they can release no bigger game. zelda is thier killer app and if they can have it at launch with upgraded graphics, showcasing the new control applications it would be awesome.
 
effzee said:
i dont see how delaying zelda to revolution would piss off the nintendo fans with gamecube anymore so than thier previous infamous delays. yes most of us have our gamecubes still cause of zelda, but think about it...most of those same ppl will get revolution and in terms of attracting a bigger user base for thier next console they can release no bigger game. zelda is thier killer app and if they can have it at launch with upgraded graphics, showcasing the new control applications it would be awesome.

I just want the fucking game. I don't care if it sells better here or there. If they're going to make a Zelda game using wandchucks on the Revolution, I'd rather them make it from the ground up.
 
Man, some people are ridiculously thick-headed here.

Nintendo doesn't owe 'anybody' anything so can we get off of this 'alienate customers' crap? If anything, gamers can blame themselves for not supporting the Gamecube. I'm looking at everybody who didn't buy Fire Emblem on Gamecube for example.

To waste years of work on a Gamecube release right now is so retarded I can't even begin to fathom how people can consider it. Anyone who is a Zelda fan should be planning to get every Nintendo system anyway, so what's the big deal? They push it to Revolution and ultimately we get a better game.

Zelda has the power to sell and move systems. Do you know how ridiculous it would be to have Zelda as a launch title?
 
Hero said:
Man, some people are ridiculously thick-headed here.

Nintendo doesn't owe 'anybody' anything so can we get off of this 'alienate customers' crap? If anything, gamers can blame themselves for not supporting the Gamecube. I'm looking at everybody who didn't buy Fire Emblem on Gamecube for example.
It's a business decision. Zelda is a huge license, and deciding what system to release it on can easily affect sales. I don't think anybody is talking about Nintendo owing them anything.

To waste years of work on a Gamecube release right now is so retarded I can't even begin to fathom how people can consider it. Anyone who is a Zelda fan should be planning to get every Nintendo system anyway, so what's the big deal? They push it to Revolution and ultimately we get a better game.
So it's less of a waste of resources to scrap two whole years of development time on a system with a ~19 million base to make it for the new console with no install base and no guarantee of a huge one. This is a business decision that is made all the time, and the argument about wasted resources can be made either way. Releasing it for GCN is still a good decision because it can be played on Revolution. A Revolution Zelda can be built from the ground up to take care of the unique features of the console with less people screaming "GIMMICK!". Releasing the GCN one and then a new Rev one in 2 years or so would generate more sales in the long run. They could probably then squeeze out a second Revolution one by the end of the lifecycle. That would be 3 Zelda titles in the main line in 5-6 years.

Zelda has the power to sell and move systems. Do you know how ridiculous it would be to have Zelda as a launch title?
Probably would be huge. But Revolution systems will sell regardless, as the hardcore are the early adopters.
 
AniHawk said:
I just want the fucking game. I don't care if it sells better here or there.

I do. Nintendo must realize that people want a realistic Zelda. Otherwise they'll never make one again. :(
 
Oblivion said:
I do. Nintendo must realize that people want a realistic Zelda. Otherwise they'll never make one again. :(

WTF. I think the bitching after TWW's unveiling to the public was proof of that enough.
 
AndoCalrissian said:
You didn't read my post then. Not everyone is happy with that solution because a lot of people want to be able to access every single thing with the GameCube, which they could not do if there were Revolution specific features.
In the case of connectivity, some people were pissed because they forced you to use a Game Boy Advance to do things that could've been done to some degree with just the regular controller and screen. If a GameCube game would have extras that really need the Revolution controller, then they couldn't be done with just the GameCube controller. Or they could just be done a different way with the GameCube controller, and not hold back actual content.
 
JoshuaJSlone said:
In the case of connectivity, some people were pissed because they forced you to use a Game Boy Advance to do things that could've been done to some degree with just the regular controller and screen. If a GameCube game would have extras that really need the Revolution controller, then they couldn't be done with just the GameCube controller. Or they could just be done a different way with the GameCube controller, and not hold back actual content.
Good point. Is it really worth it to add a few features to the game just for Revolution? Probably not.
 
AniHawk said:
WTF. I think the bitching after TWW's unveiling to the public was proof of that enough.

No, it wasn't. Some poor misguided souls (and I'm afraid many of them frequent our very own forums :( ) actually like WW more than the other Zeldas. Thus if TP sells worse than WW, Nintendo will probably abandon all thoughts of realistic Zeldas from now on. (okay, this may not totally happen, but you can never be too safe).
 
Oblivion said:
No, it wasn't. Some poor misguided souls (and I'm afraid many of them frequent our very own forums :( ) actually like WW more than the other Zeldas. Thus if TP sells worse than WW, Nintendo will probably abandon all thoughts of realistic Zeldas from now on. (okay, this may not totally happen, but you can never be too safe).
They're not totally stupid. I'm sure they're not going to base the entire future of one of their major series on how a 2006 GameCube iteration performs. (Unfortunately. :) )
 
Wind Waker: 7.5
Final battle in Wind Waker: 10

But really, I found Wind Waker to be pretty meh. And not because of the design. I quite enjoyed the visuals. I didn't like any of the dungeons besides the second, the music was awful (the themes were okay, but it seemed like a lot of tracks consisted of two or three notes, especially the first boss track), there weren't many dungeons to begin with, the ocean, while beautiful to look at especially during sunrise/sunset was pretty bare and lifeless, having to switch the wind direction each time you needed to change direction was not a very smart gameplay decision, the boss fights weren't memorable besides the last, the
Forgotten Island stealth sequences
were boring and pretty annoying, the
Triforce hunt, enough said
, I didn't care much for the ending... just my opinion of course, but still...

...I think I just filled out my GAF resignation letter. Merry Christmas.
 
windwaker was mediocre as far as the series is concerned.

The dungeons were too few and very unmemmorable. In fact, i can only think of the tedius parts off the top of my head. Visuals were definitely cool, but didnt have to be so damn kiddy. However, the fight mechanics were superb and the last battle owned

WW was the "Sunshine" of the zelda series


even tho i personally like sunshine more than 64
 
I am really looking forward to the Revolution now. This did seem pretty obvious though. Really is no reason to release it on Gamecube. I wouldn't be surprised when it becomes revolution exclusive.

I hope all this time has been taken to refine the gameplay for Revolution. I can see this being amazing if say, enemies have several different weak spots that can be exploited. Or if Nintendo comes up with some interesting special attacks that can be done with the wandchucks.

I had already planned to get a Revolution, but this means I will be reserving it as soon as they offer it. :D

Can't wait to see this in action.
 
Well launch titles tend to have a "honeymoon" period with a new console in that they can sell with a system for up to a year or more after launch.

Look at Luigi's Mansion, which isn't really a game that had any business selling that many copies.

Zelda could reap an additional 1-2 million in sales if Nintendo positions it as both a GameCube title and a Rev launch title "with benefits".

There's no point in porting it entirely to Revolution either. The graphics are not going to get a huge boost since the Rev just isn't that much more powerful than the GC in all likelyhood.

They could give the Rev version some better textures, better anti-aliasing, maybe a better framerate ... but all that could easily just fit onto one "universal" Nintendo disc that plays on either Rev or GC.

No need for two seperate versions or to alienate anyone.

I would also bet that Mr. Miyamoto is not going to be convinced to release a new Mario game until he is 110% happy with it, since Super Mario Sunshine seemed to drop the stature of the series. So who really knows if you can even rely on Mario at launch.
 
Top Bottom