Thats what you chose to focus on outta that hype post? But to answer badly constructed demos can happen ya know
Yea lil bit lol.Lol my bad, didn't mean to make that sound as snarky as it probably did.
I just like that the demo got more people to have it as a Day 1 purchase, or at least want to buy it at all, hence the rhetorical question on my part lol, as some people didn't even know this game existed until today
I disagree.
https://www.youtube.com/watch?v=kJ1pZhoccG0
Thats the best goddamn track I have heard in years on a game.
When that last phase of the boss started with this music I felt something I havent felt since I played the Bayonetta demo all those years ago.
The guest weapons only have custom effect. But you can customize the visible info quite a bit from the in-game menu, including the floating damage numbers. You can even terminate yourself by removing your OS-chip (instant gameover).
You can access the HUD customization from Skills - Plug-In Chips
Aside from the OST the audio could be better. Sounds a bit too sharp while lacking in the low end oomph that gives everything a weighty feel.
Tap L2 instead of holding for toggle.
Wait, seriously? That's both brilliant that they actually implemented that and dumb that it's seemingly not mentioned anywhere
Well, guess it doesn't matter now as I'm largely playing the demo on hard. XD
Any custom control scheme recommendations? Been playing with a few different layouts but not sure what works best.
R2 to evade feels a bit cumbersome but ok for sprinting. Circle for evading kind of works but it removes your thumb from Square and Triangle for attacking. Also can't decide on the lock-on button (currently have it on R3) and pod shooting.
How long's the demo take to play through?
Yea lil bit lol.
It was on Radar but now its straight up being bought day 1.
Is there a move list in the game? Couldn't figure out much more than the basic combat strings on my first-run, and didn't notice anything that explained how to expand past them either besides the stuff I sort of stumbled into.
Any custom control scheme recommendations? Been playing with a few different layouts but not sure what works best.
R2 to evade feels a bit cumbersome but ok for sprinting. Circle for evading kind of works but it removes your thumb from Square and Triangle for attacking. Also can't decide on the lock-on button (currently have it on R3) and pod shooting.
This is mine for Hard Mode: http://imgur.com/a/3gtWp
L1 for Evade because if FFXV taught me anything, it's that you need to be able to easily dodge while you're attacking, so you're going to want to access Evade with your other hand. R1 for Fire because there are times when you just need to be able to both Evade and Fire. R2 for Switch Weapons so I can easily switch sets while I'm attacking; I don't know why the directional keys are the default.
That's pretty much everything that's noteworthy.
A dodge button on anything other than R2 is sacrilege for me and I'm sure plenty of others.
A dodge button on anything other than R2 is sacrilege for me and I'm sure plenty of others.
A dodge button on anything other than R2 is sacrilege for me and I'm sure plenty of others.
Umm, you sure that isn't just the standard mash light attacks combo? Cuz the few moves vids I've seen haven't featured any delay input moves and I haven't found any myself despite trying to look for them. Like this vid for example. It features those air dash cancel moves, so it would be weird if the guy missed something as basic as delay input moves.For the small sword on light attacks, I found light, light, delay light, delay light, delay light, delay light creates a ranged attack in front of you. It felt familiar somehow.
This is mine for Hard Mode: http://imgur.com/a/3gtWp
L1 for Evade because FFXV recently taught me that you need to be able to easily dodge while you're attacking, so you're going to want to access Evade with your other hand. R1 for Fire because there are times when you just need to be able to both Evade and Fire, so they need to be on the opposite sides of the controller as well. R2 for Switch Weapons so I can easily switch sets while I'm attacking; I don't know why the directional keys are the default.
That's pretty much everything that's noteworthy. Took me awhile to settle on this, obviously I could change it once the game comes out, but I like it so far.
My GOTY is this demo.
And people saying the music is 'meh', to that I say crazy
My GOTY is this demo.
And people saying the music is 'meh', to that I say crazy
I actually didn't like the music either, the boss song was pretty alright but the rest was just generic Metal Gear Solid loading screen filler tracks.
The music sounded similar to the intro from Ghost in the Shell with the female vocals.
I liked it. It fit very well, imo.
You can sometimes get the smaller robots to a down state where pressing circle near them activates a random swanky finisher. It will actually show the toggle for it on-screen if you're near enough, but it can be activated from a bit farther away.Gonna try hard mode and changing dodge to L1.
Can someone tell me if the circle button (action) have any purpose when fighting?