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Ninja Theory are very good at face modeling

Eh still would argue better design than Dino. But it does not matter, because MY dante is far more masculine than both of your dante's/

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Man. What i wouldn't give for a Blade game with DMC/Bayonetta Tier combat.
 
Ninja Theory is now my favorite new developer after DmC. Such a well made game and it needs a sequel. Damn thing is AAA quality without the sales.
 
It is actually impressive. I remember playing the new DmC thinking "these facial models are quite convincing". They have a good deal of nuance in them
 
Man. What i wouldn't give for a Blade game with DMC/Bayonetta Tier combat.

That would require Marvel to start working with developers who want to do more than mobile card games.

Marvel's Video game press conference at SDCC was down right depressing. 5 mobile games, Lego Marvel, reminiscing on Deadpool.

4 new TV shows, Avengers, Guardians of the Galaxy, Antman, Specatular Spiderman 2 and NO VIDEO GAMES ON THE DOCKET. Insane.
 
Huge DMC fan chiming in here. DmC was a decent enough game on its own with fantastic environments and art design. The gameplay was decent enough on its own but with DMC, people always expect that next level of skilled gameplay that opens up once you get a hold of the combat which never happened in DmC. The reboot might have been better received if it didn't attempt to shit over the legacy of the old games to validate itself. For what its worth, Ninja Theory did create a lot of impressive sets and scenarios that were unique.

Dante finally has a face with personality.
A mug that doesn't seem squeezed out of the generic anime tube of randomly attributed features that still fall in line with what Capcom thinks an attractive caucasian male should look like.

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That would require Marvel to start working with developers who want to do more than mobile card games.

Marvel's Video game press conference at SDCC was down right depressing. 5 mobile games, Lego Marvel, reminiscing on Deadpool.

4 new TV shows, Avengers, Guardians of the Galaxy, Antman, Specatular Spiderman 2 and NO VIDEO GAMES ON THE DOCKET. Insane.

This makes me sad.

Come one please, get itsuno to do it, maybe kamiya. COME ON. Please, throw me a bone here, it would be the best thing. And you can put other characters in it, like iron and others.
 
This makes me sad.

Come one please, get itsuno to do it, maybe kamiya. COME ON. Please, throw me a bone here, it would be the best thing. And you can put other characters in it, like iron and others.

Yeah. They could go for a movie/Snipes inspiration or the original British version, wouldn't care so long is it had badass fast paced combat, and holy fucking shit if Kamiya ever made a Blade game.
 
Is the description for both versions of Dante and 90% of all video game protagonists.

There is pretty with distinctive features, and "pretty" using a mannequin as a base model.
DmC Dante looks real because they extracted the facial quirks and "imperfections" from a real person.

Like this

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This makes me sad.

Come one please, get itsuno to do it, maybe kamiya. COME ON. Please, throw me a bone here, it would be the best thing. And you can put other characters in it, like iron and others.

Marvel has almost as terrible of a record as Platinum does when it comes to working with people. The ironman games were laughably terrible, but that essentially comes from working with B-teams at Sega, same with the captain america, Thor was essentially Wii fodder. The only real games that feel like actual games that aren't just cheap cash ins with the Marvel licence were Deadpool, which was okay, and MvsC3, which is great but Capcom abandoned, partially from how terrible it is to work with Marvel beyond your initial contract.

But Marvel makes SUPER BANK off those stupid facebook and mobile games so...

Basically, Marvel don't care.
 
Nope.
Their environmental artists do great work.

These two posts. The art direction for the stages in this game could be the best I have seen in this gen. If a new DMC game does come out, but not by NT, I would love this art style to return. And to say what I have said before in another thread, DmC is a fun game, and needs to be played on PC to be fully realized for what it is. Combat is nowhere near as deep as the older DMC games, but it is still somewhat fun, plus the level design and artistic design is amazing. If ninja theory addresses most of the problems in the game, DmC 2 could potentially be REALLY good.

I also agree with OP, the facial models are some of the best I have seen. I remember telling myself "wow, most games lack expressions and wrinkles when their faces move".

I honestly never expect the old dante to return. We either get more NT DmC, or Capcom decides to cancel the series altogether because it does not sell.
 
I still think we're going to get a DMC2 with NT at the helm. Too many completed assets to just toss out because it has a somewhat toxic reputation.
 
Ninja theory should be the art and cutscene team of a larger game dev and have another team handle the gameplay. That throne room scene in heavenly sword was great.
 
The most surprising thing is that Andy Serkis didn't work with them on DmC.

But then...Hobbit. So...::shrugs::

Ninja theory should be the art and cutscene team of a larger game dev and have another team handle the gameplay. That throne room scene in heavenly sword was great.

Absolutely. Or, if they want to continue making action games, they need to hire someone with a lot more experience making expect calibur action games.

Creepily, though interesting, they should think about working with Itagaki.
 
I still think we're going to get a DMC2 with NT at the helm. Too many completed assets to just toss out because it has a somewhat toxic reputation.

I loved DmC, I really did. But DmC2 ain't happening. NT has moved on to new game (new IP, and possibly an Enslaved sequel), and Capcom has pretty much swept DmC under the rug.

DMC5 or some original timeline game is much more likely.
 
Can't say I agree, friend. DmC is the only decent game they've touched.

I will have to agree, and I have played all of their games until completion (even played Kung Fu Chaos, before they formed under Ninja Theory).

DMC is not a bad game, its actually better than most mediocre arena-action games. It has solid mechanics that are noob-friendly, great environments, and good player models....but they do not complete a fulfilling gaming experience since writing in their games is consistently bad, and its not rare to to just react with a "huh", "thats stupid", "that doesn't make sense", or "ok-whatever" when hearing the dialogue in DMC. Its not even enough to get anyone angry, the dialogue is just uninteresting for the most part.

There are more problems inherent in DMC. The insane amount of bugs/glitches that are still in-game even with recent patches, the main plot that daddy Capcom didn't allow them to expand on...so they basically retell DMC3 at one point, the laughable romantic subplot with Kat, and the balancing [or lack thereof] that went into making the hardest difficulties...aka none (Super Dante = breaks the game) making it an easy but boring chore to unlock all the concept art. I'm too tired to try and explain more; and I have spent close to 35-40 hours playing this game to 1000G completion.

I don't think encouraging them with great player models, is going to improve their usual game design problems, but I am sure some artists out there are feeling good about their hard work.
 
Ya their graphics in general are really good in DMC on pc. I've been playing thru it recently and having a blast. Ya its not as deep as the oldies, but it could be a good base to build off of and shows how they are becoming more capable as the years roll on.
 
Yeah. They could go for a movie/Snipes inspiration or the original British version, wouldn't care so long is it had badass fast paced combat, and holy fucking shit if Kamiya ever made a Blade game.

I would like them to use this blade from the 2006 comic book series


Marvel has almost as terrible of a record as Platinum does when it comes to working with people. The ironman games were laughably terrible, but that essentially comes from working with B-teams at Sega, same with the captain america, Thor was essentially Wii fodder. The only real games that feel like actual games that aren't just cheap cash ins with the Marvel licence were Deadpool, which was okay, and MvsC3, which is great but Capcom abandoned, partially from how terrible it is to work with Marvel beyond your initial contract.

But Marvel makes SUPER BANK off those stupid facebook and mobile games so...

Basically, Marvel don't care.

From what I had heard, its more Capcoms fault than marvel, Capcom apparently isn't every good with legal work, along with that MvC3 the people who made it are scattered around apparently. If they ever attempted that again, they would have to look at the agreements more carefully , along with keeping who ever the hell worked on it around.


But yeah, marvel does not care , and it makes me sad. I do not have My Dracula May Cry game, with Ironfist, Lucage, Black Panther, Wolverine, and others in it.
 
These two posts. The art direction for the stages in this game could be the best I have seen in this gen... plus the level design and artistic design is amazing.
I agree with half of this. The art design for the stages is really top notch and arguably some of the best this gen, but the level design itself is mostly linear. Sometimes it's wavy and changed up with different altitudes, but still mostly linear; and that's a shame because stages are really, really nice to look at but a bit boring to go through.

Stages are basically this: corridor -> battle -> corridor -> corridor -> battle -> pull something, etc.
 
My issue with all the mocap acting is that whenever I see production videos of the mocap studios, I can't help but think about how all that money, all those actors, and all that tech is going into something that barely has any effect on gameplay. It just feels weird to me that such a seemingly sizable chunk of a game's time and budget could be spent on cut scenes.

The only area where I could see expensive mocap making a big difference is in adventure games like Beyond Two Souls or L.A. Noire. Imagine if The Walking Dead had that kind of budget put into it. In fact fuck it. Why doesn't Ninja Theory just make adventure games?

Ninja theory should be the art and cutscene team of a larger game dev and have another team handle the gameplay. That throne room scene in heavenly sword was great.

Platinum.
 
It's honestly getting harder to tell who is more obnoxious these days, people who hated DmC or people who liked it :/

Was so easy to tell back when the game first came out as well.

I may be the only person that completely enjoyed everything they made this generation.

You aren't.
 
I agree with half of this. The art design for the stages is really top notch and arguably some of the best this gen, but the level design itself is mostly linear. Sometimes it's wavy and changed up with different altitudes, but still mostly linear; and that's a shame because stages are really, really nice to look at but a bit boring to go through.

Stages are basically this: corridor -> battle -> corridor -> corridor -> battle -> pull something, etc.
This is an action game, so the level design has to be mostly like that. Therefore with taking that into account, its level design is probably the best out there. The one that comes a close second is Bayonetta.

Platinum.

That would be amazing. Kamiya directing another DMC game with NT helping would be crazy. Though I don't imagine them working well together, as I don't think their ideologies in game making is similar.
 
As a long time DMC fan, Devil May Cry 3 : SE will probably never be topped as my favourite game of all time. Having said that, art direction is the best thing DmC had going for it. The game looks fucking great, I had a good time playing it, and I paid 45 bucks for it a month or so after it came out. It scratched the itch for me for the one playthrough I completed. But the thing is, for people that are really into it, a DMC game doesn't really get fun until after you've beaten it. Whether it's getting Special Bonuses and perfecting greande launcher rolls in DMC1, and learning to stand on Phantom in the first fight and just rip him apart, and being able to get a shadow to shoot it's spike at you, and then jumping at the exact frame to land on the spike and make it instantly go into self destruct. Or doing things like new character DMD runs in DMC3, or learning to Jump Cancel attacks, like infinitely using killer bee's to just anihilate the Hell Vanguard in mission two, and changing Vergil's control scheme so you can charge phantom swords with R1 while you combo and dash around.
The fun was in overcoming the learning curve until you were just a god at the game, which was pretty hard to do in some cases, hell there are people that play DMC 3 better than I could ever even imagine.. But in DmC, by the time you beat the campaign, you're pretty much as good as you can be at the game, you can effortlessly stay in the air forever, and subsequent playthroughs on harder difficulties are just tiresome, as there are just red and blue enemies everywhere, and devil trigger is an instant win button.

Edit: just to be clear I'm totally not bashing the game
 
DMC was the action game of the generation. Yep, I'm saying it again.

Someone most probably did not play Bayonetta and Metal Gear Rising. Possibly also Wonderful 101? Though W101 is next gen lol
As a long time DMC fan, Devil May Cry 3 : SE will probably never be topped as my favourite game of all time. Having said that, art direction is the best thing DmC had going for it. The game looks fucking great, I had a good time playing it, and I paid 45 bucks for it a month or so after it came out. It scratched the itch for me for the one playthrough I completed. But the thing is, for people that are really into it, a DMC game doesn't really get fun until after you've beaten it. Whether it's getting Special Bonuses and perfecting greande launcher rolls in DMC1, and learning to stand on Phantom in the first fight and just rip him apart, or doing things like new character DMD runs in DMC3, or learning to Jump Cancel attacks, like infinitely using killer bee's to just anihilate the Hell Vanguard in mission two, and changing Vergil's control scheme so you can charge phantom swords with R1 while you combo and dash around.
The fun was in overcoming the learning curve until you were just a god at the game, which was pretty hard to do in some cases, hell there are people that play DMC 3 better than I could ever even imagine.. But in DmC, by the time you beat the campaign, you're pretty much as good as you can be at the game, you can effortlessly stay in the air forever, and subsequent playthroughs on harder difficulties are just tiresome, as there are just red and blue enemies everywhere, and devil trigger is an instant win button.

This is mostly true (best action game imo is God Hand, Bayonetta and W101 though), but in my case I enjoyed my second play through more than the first. Mostly because I unlocked all weapons and moves, plus the higher difficulty made it more fun. I did not put the added damage for weapons though, they died really fast as it was. This is true for me in all action games though, I tend to enjoy them more on my second play through as the difficulty is higher and more options are at my disposal.
 
They made 3 games that I loved this gen, cannot wait for their next game. One of the best developers out there.
Their work is colourful, expressionist and really fun. They also manage to do that while writing epic scenarios and anchoring them with emotional and human characters.

...but then again...their games are 30fps and they rebooted DMC, so yeah..so yeah, they suck balls.
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Someone most probably did not play Bayonetta and Metal Gear Rising. Possibly also Wonderful 101? Though W101 is next gen lol


This is mostly true (best action game imo is God Hand, Bayonetta and W101 though), but in my case I enjoyed my second play through more than the first. Mostly because I unlocked all weapons and moves, plus the higher difficulty made it more fun. I did not put the added damage for weapons though, they died really fast as it was. This is true for me in all action games though, I tend to enjoy them more on my second play through as the difficulty is higher and more options are at my disposal.

I wanted to keep playing DmC after the first run through. But all those flying laser and grenade cherubs, and the stupid bubble witches, and the dream runners. UGH. It's not even hard, they just suck. Some of the most annoying enemies I've faced in any game. Like enigmas from DMC3 but a billion times worse.
 
I wanted to keep playing DmC after the first run through. But all those flying laser and grenade cherubs, and the stupid bubble witches, and the dream runners. UGH. It's not even hard, they just suck. Some of the most annoying enemies I've faced in any game. Like enigmas from DMC3 but a billion times worse.

They are not that bad really. The flying enemies die with one or two slashes, the witches are best dealth with the angelic discs, and I don't remember which ones were the runners.
 
They are not that bad really. The flying enemies die with one or two slashes, the witches are best dealth with the angelic discs, and I don't remember which ones were the runners.

They would be fine if they didn't remove the goddamn lock on lol.
 
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