Eh still would argue better design than Dino. But it does not matter, because MY dante is far more masculine than both of your dante's/
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Man. What i wouldn't give for a Blade game with DMC/Bayonetta Tier combat.
Eh still would argue better design than Dino. But it does not matter, because MY dante is far more masculine than both of your dante's/
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Generic pretty boy with squinty eyes, chiseled chin and straight noses.
Man. What i wouldn't give for a Blade game with DMC/Bayonetta Tier combat.
Man. What i wouldn't give for a Blade game with DMC/Bayonetta Tier combat.
Dante finally has a face with personality.
A mug that doesn't seem squeezed out of the generic anime tube of randomly attributed features that still fall in line with what Capcom thinks an attractive caucasian male should look like.
Yes, but how are they at elbows?
That would require Marvel to start working with developers who want to do more than mobile card games.
Marvel's Video game press conference at SDCC was down right depressing. 5 mobile games, Lego Marvel, reminiscing on Deadpool.
4 new TV shows, Avengers, Guardians of the Galaxy, Antman, Specatular Spiderman 2 and NO VIDEO GAMES ON THE DOCKET. Insane.
This makes me sad.
Come one please, get itsuno to do it, maybe kamiya. COME ON. Please, throw me a bone here, it would be the best thing. And you can put other characters in it, like iron and others.
Is the description for both versions of Dante and 90% of all video game protagonists.
This makes me sad.
Come one please, get itsuno to do it, maybe kamiya. COME ON. Please, throw me a bone here, it would be the best thing. And you can put other characters in it, like iron and others.
Nope.
Their environmental artists do great work.
These two posts. The art direction for the stages in this game could be the best I have seen in this gen. If a new DMC game does come out, but not by NT, I would love this art style to return. And to say what I have said before in another thread, DmC is a fun game, and needs to be played on PC to be fully realized for what it is. Combat is nowhere near as deep as the older DMC games, but it is still somewhat fun, plus the level design and artistic design is amazing. If ninja theory addresses most of the problems in the game, DmC 2 could potentially be REALLY good.Good art
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How do these look in motion? It's disheartening to see so many pics of dude making an identical expression.A couple more of my screens.
That Vergil one kills me.
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Color edits!![]()
Wasn't Andy Serkis Monkey in Enslaved?if i'm not mistaken don't they use the mocap with the little balls all over the persons face?
Wasn't Andy Serkis Monkey in Enslaved?
The end
Ninja theory should be the art and cutscene team of a larger game dev and have another team handle the gameplay. That throne room scene in heavenly sword was great.
I still think we're going to get a DMC2 with NT at the helm. Too many completed assets to just toss out because it has a somewhat toxic reputation.
Can't say I agree, friend. DmC is the only decent game they've touched.
Yeah. They could go for a movie/Snipes inspiration or the original British version, wouldn't care so long is it had badass fast paced combat, and holy fucking shit if Kamiya ever made a Blade game.
Marvel has almost as terrible of a record as Platinum does when it comes to working with people. The ironman games were laughably terrible, but that essentially comes from working with B-teams at Sega, same with the captain america, Thor was essentially Wii fodder. The only real games that feel like actual games that aren't just cheap cash ins with the Marvel licence were Deadpool, which was okay, and MvsC3, which is great but Capcom abandoned, partially from how terrible it is to work with Marvel beyond your initial contract.
But Marvel makes SUPER BANK off those stupid facebook and mobile games so...
Basically, Marvel don't care.
I agree with half of this. The art design for the stages is really top notch and arguably some of the best this gen, but the level design itself is mostly linear. Sometimes it's wavy and changed up with different altitudes, but still mostly linear; and that's a shame because stages are really, really nice to look at but a bit boring to go through.These two posts. The art direction for the stages in this game could be the best I have seen in this gen... plus the level design and artistic design is amazing.
Ninja theory should be the art and cutscene team of a larger game dev and have another team handle the gameplay. That throne room scene in heavenly sword was great.
Too bad they suck at everything else.
I may be the only person that completely enjoyed everything they made this generation.
Too bad they suck at everything else.
DmC was a really nice looking game that ran really well on my old hardware.Good art
http://jogos.zwame.pt/wp-content/uploads/2012/11/DmC-november-screenshot-8.jpg
http://www.gamechup.com/wp-content/uploads/2012/12/devil-may-cry-pc-2.jpg
http://s.pro-gmedia.com/videogamer/media/images/xbox360/dmc/screens/dmc_65.jpg
http://image.gamespotcdn.net/gamespot/images/2013/010/605601_20130111_screen001.jpg
http://www.gamedynamo.com/images/galleries/photo/3036/dmc-devil-may-cry-pc-screenshots-5.jpg
https://lh3.ggpht.com/-DBhrO7jAZHk/UDVfE5K78bI/AAAAAAAAKec/WCU6CgNjQG4/s1600/5.jpg
http://abload.de/img/screenshot69586eczc6.jpg
http://www.dpadmagazine.com/wp-content/uploads/2013/01/dmc5.jpg
Enslaved's main menu is basically made to show off Trip's face.
http://www.youtube.com/watch?v=WR5DXsi772U&feature=player_detailpage#t=24
This is an action game, so the level design has to be mostly like that. Therefore with taking that into account, its level design is probably the best out there. The one that comes a close second is Bayonetta.I agree with half of this. The art design for the stages is really top notch and arguably some of the best this gen, but the level design itself is mostly linear. Sometimes it's wavy and changed up with different altitudes, but still mostly linear; and that's a shame because stages are really, really nice to look at but a bit boring to go through.
Stages are basically this: corridor -> battle -> corridor -> corridor -> battle -> pull something, etc.
Platinum.
DMC was the action game of the generation. Yep, I'm saying it again.
DMC was the action game of the generation. Yep, I'm saying it again.
DMC was the action game of the generation. Yep, I'm saying it again.
As a long time DMC fan, Devil May Cry 3 : SE will probably never be topped as my favourite game of all time. Having said that, art direction is the best thing DmC had going for it. The game looks fucking great, I had a good time playing it, and I paid 45 bucks for it a month or so after it came out. It scratched the itch for me for the one playthrough I completed. But the thing is, for people that are really into it, a DMC game doesn't really get fun until after you've beaten it. Whether it's getting Special Bonuses and perfecting greande launcher rolls in DMC1, and learning to stand on Phantom in the first fight and just rip him apart, or doing things like new character DMD runs in DMC3, or learning to Jump Cancel attacks, like infinitely using killer bee's to just anihilate the Hell Vanguard in mission two, and changing Vergil's control scheme so you can charge phantom swords with R1 while you combo and dash around.
The fun was in overcoming the learning curve until you were just a god at the game, which was pretty hard to do in some cases, hell there are people that play DMC 3 better than I could ever even imagine.. But in DmC, by the time you beat the campaign, you're pretty much as good as you can be at the game, you can effortlessly stay in the air forever, and subsequent playthroughs on harder difficulties are just tiresome, as there are just red and blue enemies everywhere, and devil trigger is an instant win button.
Consider this:
As of DmC? They're better than Team Ninja and Sony SM.
Still better than Noctis Uchiha
Someone most probably did not play Bayonetta and Metal Gear Rising. Possibly also Wonderful 101? Though W101 is next gen lol
This is mostly true (best action game imo is God Hand, Bayonetta and W101 though), but in my case I enjoyed my second play through more than the first. Mostly because I unlocked all weapons and moves, plus the higher difficulty made it more fun. I did not put the added damage for weapons though, they died really fast as it was. This is true for me in all action games though, I tend to enjoy them more on my second play through as the difficulty is higher and more options are at my disposal.
I wanted to keep playing DmC after the first run through. But all those flying laser and grenade cherubs, and the stupid bubble witches, and the dream runners. UGH. It's not even hard, they just suck. Some of the most annoying enemies I've faced in any game. Like enigmas from DMC3 but a billion times worse.
They are not that bad really. The flying enemies die with one or two slashes, the witches are best dealth with the angelic discs, and I don't remember which ones were the runners.