CaviarMeths
Member
Well I mean Echoes is a throwback to the commercially unsuccessful glory days of the series. Result is appropriate.They've oversaturated the series.
A new Advance Wars instead will cure this.
Well I mean Echoes is a throwback to the commercially unsuccessful glory days of the series. Result is appropriate.They've oversaturated the series.
A new Advance Wars instead will cure this.
I wonder if thats more or less than they expected for Arms.
They've oversaturated the series.
A new Advance Wars instead will cure this.
That not the case I think. Fire Emblem Echoes is for all intents and purposes still a remake, not a mainline title. Expecting it to sell on par or above Awakening and Fates seems unrealistic to me.
Yeah Nintendo really needs to chill on this series. They should do one remake + one new game per generation at most, especially now that they have an active mobile game and a musou spin-off...
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:
Software 13.60 Million.
Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million
Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).
According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.
Does anyone know how that compares to other platforms, especially the Wii U and Wii?
I can't quote myself from the other thread since I'm on mobile, but the specifications at the bottom of the hardware / software table are now different compared to pre-Switch's launch, so I suppose digital-only games are now included as well.
Software sales units include both packaged and downloadable versions of software
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:
Software 13.60 Million.
Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million
Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).
According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.
Does anyone know how that compares to other platforms, especially the Wii U and Wii?
That seems too good to be true.
That seems a bit little but then I remember that there are multiple devs/owners eating the pie
I'm not sure if this is the thread for this (or if I should be making a new one) but I kinda want to look at the third party sales situation through Q1:
Software 13.60 Million.
Zelda 3.92 Million
Mario Kart 8 Deluxe 3.54 Million
1, 2 Switch 1.22 Million
ARMS 1.18 Million
Based on their results the number for software ONLY counts physical and digital sales of retail games, so it does not include eshop only game sales (like Kamiko and such).
According to their financials they've released 15 retail titles in Japan, 17 in NA and 15 in the rest of the world. This includes the above 4 first party titles, and there is assuredly some/a lot of overlap between the titles, so I'll guesstimate some average of 13-14 third party retail titles worldwide. Dividing that by the amount of third party retail (physical and digital) software we get 267k - 288k units sold per third party title.
Does anyone know how that compares to other platforms, especially the Wii U and Wii?
Probably not that one.Well USF2 selling 450k would line up fairly well with those numbers. But I agree it seems way too high based on what the software is and traditional Nintendo sales patterns. That would mean games like DQ Heroes 1+2 (Japan only) and Cars 3 sold similar numbers...
Minecraft doesn't count since it doesn't have a retail release yet.Well, some 3rd party software did good: We know that Disgea 5 sold over 120k (numbers are old), SF 2 sold 450k, Bomberman sold over 500k, Kamiko sold over 100k, the Neo Geo games sold good and games like Minecraft won't be under that, and games like Oceanhorn are high in the eshop charts.
They've oversaturated the series.
A new Advance Wars instead will cure this.
Well, some 3rd party software did good: We know that Disgea 5 sold over 120k (numbers are old), SF 2 sold 450k, Bomberman sold over 500k, Kamiko sold over 100k, the Neo Geo games sold good and games like Minecraft won't be under that, and games like Oceanhorn are high in the eshop charts.
Probably not that one.
Minecraft doesn't count since it doesn't have a retail release yet.
Bomberman is probably well over 500k, since it was at 500k after March and wasn't overshipped by any means, and is likely over 700k already. That and SF II + Disgaea 5 means at least 1.3 million, so 2.5 million left for the other 12 titles, or about 210k on average. Additionally, a title like Just Dance, for example, could probably do well over 200k, so it's not really an impossible number to reach (even if it is pretty impressive).
I mean another turn based tactics game from the same developers aren't going to help cure the oversaturation problem.
ayup.Arms performing so much better than Kid Icarus: Uprising did is a travesty.
Arms probably would have done worse if you had to spin a globe like reticle to aim your punchesArms performing so much better than Kid Icarus: Uprising did is a travesty.
Edit: Wait, thee are 17 titles released, not 15 like I thought. So, after the three mentioned above, we'd need an average of about 180k instead of 210k.
I'm looking at page 8 of the report and it says:
Yet lists only 17 titles for NA. We know for a fact that there are way more than that if you count eshop only titles, so it wouldn't make sense for the software sales number to include eshop only title sales when the amount of titles does not.
EDIT: Does anyone know for sure if the number of software sales includes retail software only or retail and eshop only? It's certainly not 100% clear on their results sheet.
...Actually, I'm not sure that's the case anymore.
This is the specification about software shipments in older financial reports
1. Software sales units and the number of new titles for Nintendo 3DS are those of Nintendo 3DS card software (packaged and downloadable versions)
2. Software sales units and the number of new titles for Wii U are those of Wii U disc software (packaged and downloadable versions).
3. Actual software sales units of each platform include the quantity bundled with hardware.
4. While forecasted software sales units include the quantity bundled with hardware for nine months ended December 31, 2016, they do not include
the quantity to be bundled with hardware on and after January 1, 2017.
* A new home gaming system "Nintendo Switch" is scheduled for launch in March of 2017. Its estimated hardware and software sales units are
reflected in the financial forecast ending March 31, 2017.
While this is the notes' section for the last two financial results' reports
1. Software sales units include both packaged and downloadable versions of software
2. Each title available in both packaged and downloadable versions is counted as one new title.
3. Actual software sales units for each platform include the quantity bundled with hardware.
4. Forecasted software sales units for each platform do not include the quantity bundled with hardware.
The Americas
March
The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Skylanders: Imaginators
Just Dance 2017
The Binding of Isaac: Afterbirth+
Has Been Heroes
April
Lego City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe
May
Disgaea 5: Complete
Ultra Street Fighter II: The Final Challengers
June
Cars 3: Driven to Win
Arms
Cave Story+
Total - 15
Japan
March
The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Dragon Quest Heroes I-II for Nintendo Switch
Puyo Puyo Tetris
Disgaea 5
I am Setsuna
Nobunaga's Ambition: Sphere of Influence with Power Up Kit
Romance of the Three Kingdoms XIII with Power Up Kit
April
Minna de WaiWai! Spelunker
Mario Kart 8 Deluxe
May
Ultra Street Fighter II: The Final Challengers
June
Seiken Densetsu Collection
Arms
Lego City Undercover
Total - 15
Others
March
The Legend of Zelda: Breath of the Wild
1-2 Switch
Super Bomberman R
Skylanders: Imaginators
Just Dance 2017
April
Has Been Heroes
Lego City Undercover
Puyo Puyo Tetris
Mario Kart 8 Deluxe
May
Disgaea 5: Complete
Ultra Street Fighter II: The Final Challengers
June
Arms
Total - 12
I'm at my PC again, so I can give an answer with a bit more detail. This is the post I made a few days ago
And, at the time, I thought the changed notes wording was an indication of an altered forecasting method. But today, thanks to your post (...and this is a bit embarassing to say XD ) I noticed row on the hardware/software table strictly dedicated to the number of "new titles".
To answer your question about the retail titles released for each region
Japan checks out 100%, but the same can't be said for the other two regions, even if they're not too far. One of the possibilities is that maybe they're counting among "retail" even games that have been released on the shelves in specific regions while they're digital-only in others: for example, I am Setsuna in US and EU and the special JoyCon / SnipperClips bundle which was EU exclusive. Assuming this is correct, the totals for Americas and Others would become respectively 16 and 14.
Anyways, it's pretty clear that the games amount mentioned in the financial results is just for "retail" games, since the totals would be way higher if we include eShop-only titles; so, I suppose the change in notes' wording was just to make things easier to read. It's probably as you say Skittzo: those numbers are for "retail"-only games, digital-only games (or maybe better: the vast majority of them) are excluded from there.
Arms performing so much better than Kid Icarus: Uprising did is a travesty.
3DS was a faillure at launch and Switch a big success.Forgot to mention.
Switch is currently tracking ahead of 3DS in hardware sales.
Switch is at 4.7 million LTD.
3DS was at 4.32 million LTD at the same amount of time from launch.
Switch can probably still track ahead for the 2nd quarter but it will be difficult to beat 3DS for the 3rd quarter where it shipped 8.5 million units just for that quarter alone which lead to an LTD of 15 million.
Kid Icarus was so borked they included a fucking stand with the game. It has nothing to blame but it's control scheme.
Kid Icarus was so borked they included a fucking stand with the game. It has nothing to blame but it's control scheme.
It's still Nintendo's best game last gen by far.
I don't know why they didn't just give you the option to use the CPP with it. I get that the touch screen might be more accurate but give people the option.
(What is the reason that the game supports the New 3DS' C-Stick, but not the Circle Pad Pro?)
"Supporting the CCP requires the use of some of the CPU's processing load. From the information received during the development of Kid Icarus: Uprising, this is a quite large load at around 5%. Kid Icarus: Uprising and Smash both use the maximum capability of the device, so we had to abandon the idea of CCP support.
With the New 3DS, we were able to support the C-Stick as the processing power is increased and it is not a peripheral device.
Arms performing so much better than Kid Icarus: Uprising did is a travesty.
Ruud_Luiten said:Switch needs to make up for 3ds and wiiu which is a big task.
I love the game but good lord no lol.
It was their best game until BoTW.
That not the case I think. Fire Emblem Echoes is for all intents and purposes still a remake, not a mainline title. Expecting it to sell on par or above Awakening and Fates seems unrealistic to me.
So they have sold 3.92 million consoles. My WiiU is dead. 20 million Switches sold MAX.
I will never be able to buy a snes classic. FU Nintendo
Well that was posted.So they have sold 3.92 million consoles. My WiiU is dead. 20 million Switches sold MAX.
I will never be able to buy a snes classic. FU Nintendo
20 million Switches sold MAX.
🤔So they have sold 3.92 million consoles. My WiiU is dead. 20 million Switches sold MAX.
I will never be able to buy a snes classic. FU Nintendo
If it ever comes out. We don't even know what it looks like yet.Mobile AC gonna be a mess.
They've sold 4.7 million. And where's that 20 million coming from?
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
20 million is my favorable guess. I've bought every console of there's and they shit on my WiiU. And I could care less about another portable system I have a 3DS! Please just make your awesome games for a real system!!
Arms performing so much better than Kid Icarus: Uprising did is a travesty.
The Switch isn't real? Goddamn, that is a Sixth Sense level twist.
They can't even do a current FIFA. You tell me...
Are you suggesting that a mega tank and an artillery unit can't love each other? There are no boundaries to love.
Well that was posted.
Do you understand the words you're typing
My sixth sense tells me that you aren't