Refreshment.01
Member
Ever since Nintendo started to be less and less competitive in terms of hardware configurations in their home consoles, i've been thinking in ways they could aproach the situation withouth resorting to entirely leaving the console manufacturing.
I'll excuse myself for how superficial this is, the idea has been on my mind for quite some time, but never amount to much really. Yet, it might be interesting to share.
Let's say with the Wii U, Nintendo opted to release the U Gamepad and it's games designed for a baseline set of PC specs while at the same time, offer a Nintendo branded console (PC in a box really) sold at a profit.
The only really big downside i can think of, is piracy. On the other side the pros are quite big. From third party developers having and easier time developing, downright to enjoying Nintendo games with the highest visual quality possible. And Nintendo still maintains big revenue streams while avoiding a ton of R&D costs and have acces to an expanded user base. Of course the consumer will need to buy the U GamePAd., even when gaming on PC.
What would you think of something like this?
I'll excuse myself for how superficial this is, the idea has been on my mind for quite some time, but never amount to much really. Yet, it might be interesting to share.
Let's say with the Wii U, Nintendo opted to release the U Gamepad and it's games designed for a baseline set of PC specs while at the same time, offer a Nintendo branded console (PC in a box really) sold at a profit.
The only really big downside i can think of, is piracy. On the other side the pros are quite big. From third party developers having and easier time developing, downright to enjoying Nintendo games with the highest visual quality possible. And Nintendo still maintains big revenue streams while avoiding a ton of R&D costs and have acces to an expanded user base. Of course the consumer will need to buy the U GamePAd., even when gaming on PC.
What would you think of something like this?